He/they made the game they wanted to make, I would prefer them to do that rather than cut it down based on an arbitrary limit.
I already said that. You're just dodging my point. You said that "it wasn't his fault", but by no definition of the word "fault" could that possibly be correct. They knew what the limit was when they started. Whilst they had every right to shift focus to a platform that better suited their vision and forgetting all about the limit, making the switch was their own conscious decision and therefore their fault that the game could no longer be released on WiiWare. There's no dodging that fact, even if we do agree it was the right choice.