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Pub. in Talks For Binding of Isaac 3DS [Update: Rejected Due To Religious Content]

He/they made the game they wanted to make, I would prefer them to do that rather than cut it down based on an arbitrary limit.

I already said that. You're just dodging my point. You said that "it wasn't his fault", but by no definition of the word "fault" could that possibly be correct. They knew what the limit was when they started. Whilst they had every right to shift focus to a platform that better suited their vision and forgetting all about the limit, making the switch was their own conscious decision and therefore their fault that the game could no longer be released on WiiWare. There's no dodging that fact, even if we do agree it was the right choice.
 
I thought Nintendo pretty much leaves this stuff up for whoever wants to do it. Meaning, if another publisher wanted to put it on the system, why would Nintendo step in and stop it? Seems very NES/SNES era-ish to me, because no matter what you think of Nintendo and third parties, they've been pretty "whatever" toward them for the Wii and DS and haven't stepped in the way of many publishers. I don't know. Am I wrong?

But I guess it's because of the religious material of the game? Has such a game ever been put onto any console or handheld before?

It probably wouldn't be a game that Nintendo would put on the first slot of the eShop, for sure.
But who knows?
I doubt they'd ask for it to be censored.
 
I'd love if they had to censor it to put it up on the eShop. I'm no prude, but the aesthetics of the game make it hard to enjoy for me. A version less gleefully filled with piss and maggots would be a lot of fun.
 
I doubt Nintendo would have any issue with the religious content. They published Xenoblade themselves and the moral to that game was more or less
"Fuck God."
 
I already said that. You're just dodging my point. You said that "it wasn't his fault", but by no definition of the word "fault" could that possibly be correct. They knew what the limit was when they started. Whilst they had every right to shift focus to a platform that better suited their vision and forgetting all about the limit, making the switch was their own conscious decision and therefore their fault that the game could no longer be released on WiiWare. There's no dodging that fact, even if we do agree it was the right choice.

Other manufacturers have extended their size limits (MS have done it twice?), so it could be argued its Nintendos fault.
 
When Reggie said "garage developer" he may have been speaking literally - you need a non-residential office in order to become a licensed Nintendo developer.

Basically yes. Nintendo actually has the least stringent publisher standards among the 3 hardware makers. If companies like Wayforward, Renegade Kid, Shin'en or Nicalis wanted to put something out on XBLA they'd be forced to find an established publisher (like Atlus, Capcom, etc), luck into a sweetheart MS deal (ask Team Meat how well that works out) or be relegated to the Indies ghetto.
 
Other manufacturers have extended their size limits (MS have done it twice?), so it could be argued its Nintendos fault.

Xejhb.jpg


let me introduce you to a concept known as Project Management.
That's, like, every other JRPG, though.

indeed, but I don't see how that's any different from BoI which also seems to share the same message (albeit targeted at Christianity in particular rather then religion in general).
 
Other manufacturers have extended their size limits (MS have done it twice?), so it could be argued its Nintendos fault.

It's been said to be a structural issue on Wii, downloads need to be able to fit within 43MB due the system architecture. With the addition of USB HDD support coming for DQX that might be changing now, but it's a little late for Team Meat.

Microsoft's limit was arbitrary, there was no real reason for the 64MB/128MB/512MB ceilings when they were in place.
 
While Nintendo isn't as strict about content as they once were if the content in this game is as others have said I don't see Nintendo allowing it. Not because they themselves might object to the content but because of the negative press it would get them. If it released on PSN, XBLA, or even the Vita people wouldn't care. However like it or not Nintendo has a certain image. While your standard violent games won't get any attention something like this game would certainly stand out. The religious elements with how crude it is would be a PR nightmare for Nintendo, at least in America. So if somehow they said okay I wouldn't expect to see it released on the 3DS in North America. No way would NoA want to deal with it.
 
indeed, but I don't see how that's any different from BoI which also seems to share the same message (albeit targeted at Christianity in particular rather then religion in general).

It's really bashing Judaism, and Christianity just as a derivative of that.
 
It's not so much a structural issue, it's just Nintendo catering to the storage capacity of the stock-standard, out-of-the-box Wii console.
I thought SD loading was too slow the way it's implemented on Wii, that's why the entire download needs to fit in system RAM? Maybe it's something Nintendo could address in a firmware update, or mandate faster SD cards be used, but it's still not quite an arbitrary ceiling like we saw on XBLA.
 
I thought one of the main reasons for being in a small team was to be flexible so you can make the best game possible?

There is nothing about Super Meat Boy that couldn't be achieved under a 43MB cap, provided that it was designed with the cap in mind from the very beginning (and given that the game was originally conceived as a WiiWare game it absolutely should have been). WiiWare was not some oppressive cage that stifled their glorious vision, they just suck at project management, and at compressing/optimising their shit.
 
I thought SD loading was too slow the way it's implemented on Wii, that's why the entire download needs to fit in system RAM? Maybe it's something Nintendo could address in a firmware update, or mandate faster SD cards be used, but it's still not quite an arbitrary ceiling like we saw on XBLA.

Not really worth it to fix it on the Wii now.
They already addressed it on the 3DS and Wii U, so they won't bother.
 
While Nintendo isn't as strict about content as they once were if the content in this game is as others have said I don't see Nintendo allowing it. Not because they themselves might object to the content but because of the negative press it would get them. If it released on PSN, XBLA, or even the Vita people wouldn't care. However like it or not Nintendo has a certain image. While your standard violent games won't get any attention something like this game would certainly stand out. The religious elements with how crude it is would be a PR nightmare for Nintendo, at least in America. So if somehow they said okay I wouldn't expect to see it released on the 3DS in North America. No way would NoA want to deal with it.

Nintendo allowed the least censored version of BMX XXX on Gamecube. They literally have no content guidelines outside ESRB/PEGI/CERO/etc standard, as long as the game gets by without an 18+ only (or equivalent) rating, it can be published as is. Nintendo only meddles if they're actually publishing the game themselves.
 
No goddamn clue.

Nintendo is the worst platform holder for an indie to want to sign up to. Don't sell enough copies during a certain period? Then you're not getting any of your revenue. At all. Nintendo just steals it.

I have no idea why anyone would want to work with them.

This hasn't been true for a while, FWIW.
 
I thought SD loading was too slow the way it's implemented on Wii, that's why the entire download needs to fit in system RAM? Maybe it's something Nintendo could address in a firmware update, or mandate faster SD cards be used, but it's still not quite an arbitrary ceiling like we saw on XBLA.

The size of the download isn't mandated by system RAM or SD speed or any such hardware restriction, as far as I know; Nintendo just decided it was a good maximum cap that'd only take up a certain amount of space on the in-built NAND, allowing people to download a reasonable amount of games without having to worry about external storage like SD or whatever.

EDIT: by "hardware restriction" I mean a literal deficiency in the hardware, I'm not sure what sort of hardware access Nintendo lets devs play with these days. The hardware can definitely handle SD streaming at a reasonable speed.
 
This would be a great addition to the eShop, I hope something works out, I'd definitely pick it up.
 
They also censored Melee in 01/02, which is why I went that late.
I'd have to read up on that, but there's a huge difference between stuff that's part of their key franchises or deeply tied to it, and stuff that is meant to sell more to another audience. Thus why Eternal Darkness has wine barrels while Mario & Luigi has soda barrels!
 
They didn't seem to have much of a problem with Conker's Bad Fur Day, and that had singing shit.
Trivia points: NOE had a problem with it and refused to publish it. So Rareware went to THQ instead. That probably explains why the GBA Rareware games were also published by them.
 
Trivia points: NOE had a problem with it and refused to publish it. So Rareware went to THQ instead. That probably explains why the GBA Rareware games were also published by them.

think that was more likely due to NOE having already pretty much given up on the n64 by that point
 
think that was more likely due to NOE having already pretty much given up on the n64 by that point

That's pretty much what the PR for that announcement alluded to:

"Nintendo of Europe is pleased to confirm that Conker's Bad Fur Day will be released by THQ International across Europe for the Nintendo 64. Nintendo of Europe decided against publishing the game following a full commercial appraisal. It is the policy of Nintendo of Europe to translate our games into the native language of the region where it will be released and due to its text-heavy content, the cost of localising Conker's Bad Fur Day would not be commercially viable. Nintendo is pleased that the English-language version of Conker's Bad Fur Day will be available - through THQ - for N64 fans across Europe."
 
While there's nothing like Isaac on the 3DS eShop, games like MadWorld and No More Heroes and Manhunt 2 are evidence enough that their censorship practices died years ago. I dunno if there's a different set of rules for the eShop, though....
No goddamn clue.

Nintendo is the worst platform holder for an indie to want to sign up to. Don't sell enough copies during a certain period? Then you're not getting any of your revenue. At all. Nintendo just steals it.

I have no idea why anyone would want to work with them.

Because Microsoft is apparently much worse to work with, according to Team Meat and what's-his-face from Braid.

And because 3DS supports Flash.
 
I don't think Nintendo gives a damn about the content of a game anymore, unless it's AO or something.

They gave up that fight years ago.


If this makes it I am so in.
 
To the people saying that Nintendo won't approve it: You have no idea what you're talking about. Nintendo's approval process is no more strict than Sony's of Microsoft's. It's basically, "Can you make sure that this doesn't get an AO rating? You can? K, go ahead." (There's obviously other stuff, but that's not really related.) The only real issue I see is that Nintendo would never put it on the front page for the e-Shop.
more likely the eShop will ask you your age before letting you view the game title's details, in much the same way it prompts you when you want to see Resident Evil Revelations details from the eShop.

They did this too with Nintendo Video (on of the 3Net videos required age approval). Perhaps we should just quit with all of this "Nintendo is kiddy they won't approve" assertions seeing how the only ones they do prevent from releasing are ones with licensing issues (i.e. EarthBound and the fuckton of sampling used for the music).
If it released on PSN, XBLA, or even the Vita people wouldn't care. However like it or not Nintendo has a certain image.
That is complete and utter bullshit and you know it.
 
Well, they got out VVVVV pretty quick, in the US, so that wouldn't be so bad.

Fixed that for you. The rest of us are still waiting...

BTW: Just to dispel some BS. Nintendo are the only console manufacturer who do not have a concept approval process. They are the the most lenient console manufacturer of the 3 when it comes to offensive content... (They were the ones who allowed BMXXX and Killer 7 to be released uncensored, while Sony mandated censorship...)
 
That is complete and utter bullshit and you know it.
No, it's true to an extent, it's just that it's an image others project onto Nintendo even though they only actually apply that to their main properties, and have little interest in PUBLISHING M-rated type stuff themselves. You see stuff like watchdogs saying it's shameful Nintendo allows stuff like MadWorld on their "family friendly" console, even though they didn't bar family unfriendly content for well over a decade by then.
 
You see stuff like watchdogs saying it's shameful Nintendo allows stuff like MadWorld on their "family friendly" console, even though they didn't bar family unfriendly content for well over a decade by then.
You do? And said watchdogs have nothing to say about any other video games on any other consoles?
 
You do? And said watchdogs have nothing to say about any other video games on any other consoles?
They attacked those too, they just don't swing around the "YOU'RE SUPPOSED TO BE FAMILY FRIENDLY" card at them, probably because PS2 was where GTA got big and Xbox is known for Halo.

I haven't followed that stuff as much as of late either though, once the Supreme Court ruling came I felt that was pretty much it for anything being relevant for the USA.
 
No, it's true to an extent, it's just that it's an image others project onto Nintendo even though they only actually apply that to their main properties, and have little interest in PUBLISHING M-rated type stuff themselves. You see stuff like watchdogs saying it's shameful Nintendo allows stuff like MadWorld on their "family friendly" console, even though they didn't bar family unfriendly content for well over a decade by then.
Those are media watchdogs and has nothing to do with Nintendo's publishing policies themselves. And they can't do a damn thing if Nintendo releases M-Rated games (as with the case of Eternal Darkness). So it is still utter bullshit. The only reason why they wouldn't publish a game for it would be if they couldn't find the market and the resources to advertise for that market.

But Binding of Isaac isn't even being published by them. More likely Nicalis?
 
Fixed that for you. The rest of us are still waiting...

BTW: Just to dispel some BS. Nintendo are the only console manufacturer who do not have a concept approval process. They are the the most lenient console manufacturer of the 3 when it comes to offensive content... (They were the ones who allowed BMXXX and Killer 7 to be released uncensored, while Sony mandated censorship...)

Is it true? I mean back in the 16 bits era it was Nintendo that mandated censorship. Mortal Kombat on SNES is the prime example that came in my head. No blood for the SNES version while the Sega Genesis version had blood.
 
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