That's the joke.
He's being sarcastic.
Title change is really disappointing tbhThe title change is also extremely disingenuous when PU developed the DayZ mod and was literally brought on to advize production of H1Z1. If you're going to try to discredit the complaints, this was a really shallow way to do it, though of course few will care.
Rainbow Six Siege, Insurgency, Squad, etc. You could say other shooters overall such as Battlefield or Arma or Overwatch also factor into it even though they aren't the same.Such as?
How is pubg different from day z
Genuinely asking because i dont understand its success if theyre all the same concept
Id really like to see Last of Us do it as the mechanics are all there
Do you have any actual criticisms of people's reactions, or just this broad nothingness?
"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don't feel that it's right."
I mean, it's clear a lot of people needed to read this part of the article
The title change is also extremely disingenuous when PU developed the DayZ mod and was literally brought on to advize production of H1Z1. If you're going to try to discredit the complaints, this was a really shallow way to do it, though of course few will care.
The title change is also extremely disingenuous when PU developed the DayZ mod and was literally brought on to advize production of H1Z1. If you're going to try to discredit the complaints, this was a really shallow way to do it, though of course few will care.
A lot of posters seem to be assuming they're making this statement because there's competition in the market. It's not that long of an article, their concern is over being directly copied rather than have much transformative work done. That's whatever, I suppose, because it's the gaming industry and that just happens.
More of an actual concern though, PUBG is being used in marketing for another game, but Bluehole didn't authorize that.
The similarities between PUBG and Fortnite BR are more than just mechanics. In fact the mechanics are probably the one thing that are the most different between the two. It's the presentation that is a complete and blatant (and Epic seems to acknowledge this in a tongue in cheek way) rip off. Is this something Bluehole should be able to successfully sue over? I don't think so. It's very "Street Fighter/Fighter's History" to me. But I can see why they are concerned. And from a huge company like Epic, it's a little tacky tbh.
DayZ was an survival game where you were really just trying to see stay alive as long as you could and there was no end to it except death. This was exciting at first, but with no real goal so it got old pretty quickly.
PUBG and other BR games are much more streamlined and have the simple goal of trying to be the last alive in a match.
How fast do you think a AAA developer could push out a BR game, with 1 map?
I'm saying 6 months - existing engine, existing assets. Battlefield BR could probably be a $20 digital download by Christmas. Its gonna get worse for Bluehole if they don't 'finish' their game soon.
The ๖ۜBronx;249657393 said:To be fair, Bluehole are geniuses, I can understand their upset.
The name Battle Royale is so distinct and fits so well. The whole concept of having a group of people on an island whittle each other down until one remains with a variety of weapons is honestly something I'm surprised hadn't been thought of earlier. It's such an interesting concept. To then add 'danger zones' into the mix where every so often portions of the map are unsafe only serves to heighten the experience, something unique that I'm glad was thought of.
Items like the yellow and black tracksuit help provide style to the game as well. Though it's unclear where the inspiration came from, probably Kill Bill, it just seems to work.
Epic need to back off, it isn't right that Bluehole can create something so profoundly unique only to have others shamelessly copy it (even the name!).
"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don't feel that it's right."
How many devs have used the "the dark souls of ...... to describe their games?
Lawyers are gonna be mad busy /s
"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don't feel that it's right."
How many devs have used the "the dark souls of ...... to describe their games?
Lawyers are gonna be mad busy /s
The title change is also extremely disingenuous when PU developed the DayZ mod and was literally brought on to advize production of H1Z1. If you're going to try to discredit the complaints, this was a really shallow way to do it, though of course few will care.
Fortnite is on steam now?
"We have also noticed that Epic Games references PUBG in the promotion of Fortnite to their community and in communications with the press. This was never discussed with us and we don't feel that it's right."
How many devs have used the "the dark souls of ...... to describe their games?
Lawyers are gonna be mad busy /s
Just because something is free doesn't mean it'll be such a success to the extent that it'll threaten PUBG.They actually will when it releases free to everyone soon and they update it with more content. This is just the beginning.
Just because something is free doesn't mean it'll be such a success to the extent that it'll threaten PUBG.
PUBG is a phenomenon and THE game of 2017. Being a free alternative won't stop it. The only people that'll jump into fortnite are those who weren't likely to buy PUBG in the first place.
A lot of posters seem to be assuming they're making this statement because there's competition in the market. It's not that long of an article, their concern is over being directly copied rather than have much transformative work done. That's whatever, I suppose, because it's the gaming industry and that just happens.
More of an actual concern though, PUBG is being used in marketing for another game, but Bluehole didn't authorize that.
DayZ was an survival game where you were really just trying to see stay alive as long as you could and there was no end to it except death. This was exciting at first, but with no real goal so it got old pretty quickly.
PUBG and other BR games are much more streamlined and have the simple goal of trying to be the last alive in a match.
Just because something is free doesn't mean it'll be such a success to the extent that it'll threaten PUBG.
PUBG is a phenomenon and THE game of 2017. Being a free alternative won't stop it. The only people that'll jump into fortnite are those who weren't likely to buy PUBG in the first place.
SOE paid for contracting services from Brendan Greene and then he left and built the same game with one of their competitors, yet they're complaining about another company making yet another similar game.
Bluehole is also founded by people who literally stole art assets, technology, and design documents from NCSoft to make their first game, and lost a Korean Supreme Court battle doing so.
They also made a Diablo clone without hiring anyone from the Diablo series to advise them, doing the same thing as Epic is here.
I think there's an argument to be made about clone games, but this is the company living in a glass house using a tennis ball launcher to throw rocks.
Sure, but the battle royale format has quite a few differences from DayZ, and if he helped on H1Z1 he could've gotten his ideas from them, not necessarily the other way around as you're implying. And of course ideas he has while working for H1Z1 are now their property anyway, not his own.
Thus continues the trend of Brendan and Bluehole having literally no idea how to properly manage the phenomenon this game has become. Youve sold 10 million copies, there is no need to be salty. Sit down, shut up, and let your game speak for itself.
I don't think it really matters what Brendan Greene said. We are talking about the comments of Bluehole VP and executive producer Chang Han Kim who's comments are more important than Brendan Greene's in this context.
It's like "we've been working to completely copy your idea for 6 months so we can beat you to consoles! "
Exactly. Just make a better game than epic, simple.
How fast do you think a AAA developer could push out a BR game, with 1 map?
I'm saying 6 months - existing engine, existing assets, guns balanced from existing games. Battlefield BR could probably be a $20 digital download by Christmas. Its gonna get worse for Bluehole if they don't 'finish' their game soon.
(PUBG player here - love it too, will be playing it for years on PC)
Sure, but the battle royale format has quite a few differences from DayZ, and if he helped on H1Z1 he could've gotten his ideas from them, not necessarily the other way around as you're implying. And of course ideas he has while working for H1Z1 are now their property anyway, not his own.
So the argument here is basically two wrongs make a right? Like because the company made some prior games and that's scummy, it's not scummy to do that to them?
It also doesn't change that the H1Z1-alike comment doesn't hold much water when PU consulted on it because it was meant to emulate and refine a mod he had already made.
The crazy thing is that they have. It takes one game of BR in Fortnite and one game in PUBG to realize that PUBG is a hell of a lot better for the BR gametype.
Those games were not straight up Dark Souls clones though. Stuff like Lord of the Fallen didn't referenced Dark Souls from what I remember.
What other games do you think Lords Of The Fall is similar to?
Thats easy: Its Dark Souls meets Borderlands meets Tekken-slash-Street Fighter. And heres why. When you play the game, youll immediately think of Dark Souls because its a third-person melee combat game, so it looks and feels like Dark Souls. But there are elements that we wanted to take from other games, which is why theres a skill tree that you unlock and upgrade. This is where Borderlands steps in. And it also has an arcade-ish approach to some elements. It has a lot of perfect-clicking-combo kind of stuff, advanced tactics, which is where the fighting games come in.
Eurogamer: Was Dark Souls what changed the game's direction? It doesn't look like a typical Team Ninja game. Or a Musou (Warriors) game for that matter either.
Yasuda: Yes, it did have a big impact on the direction this project eventually took. We have very, very high opinions of the Souls series and it's captivated a very wide audience, even here in Japan. Also, fundamentally that the game is very difficult, very challenging, yet very well-done and refined as a great action game. That part is in common with the past Team Ninja titles. So we did take some inspirations from Dark Souls.
Well 100 player netcode on a console isn't exactly trivial lol. But even so, just a mode for an existing game isn't going to replicate the PC-ass PC hardcore military sim combat of PUBG which is what makes it so satisfying. Battlefield style combat where you can trivially snipe someone from far away would make for a frustrating and, in my opinion, unsuccessful take on the genre.
The crazy thing is that they have. It takes one game of BR in Fortnite and one game in PUBG to realize that PUBG is a hell of a lot better for the BR gametype.