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Puppeteer - Out Sept 10; $39.99

Puppeteer thread? LBP physics thread. People that can't separate similar visuals from totally different game play should probably be concerned about having brain damage.

Dynamite Headdy 2. I waited for you.
 
Fantastic price! Really good move.

Day one

Sony is scaring me with their good moves lately.

I'll be playing it with the DualShock, personally

Puppeteer thread? LBP physics thread. People that can't separate similar visuals from totally different game play should probably be concerned about having brain damage.

Dynamite Headdy 2. I waited for you.

If you'd actually read the thread, you'd notice some previews compared the controls/physics to LBP. Too early to call, but it's not like people are inventing this association from thin air.
 
I'll be playing it with the DualShock, personally



If you'd actually read the thread, you'd notice some previews compared the controls/physics to LBP. Too early to call, but it's not like people are inventing this association from thin air.

the articles did not mention lbp at all. it mention a little floaty and everyone assume lbp, if you watch the gameplay video, it look nothing like lbp level floaty.
 
the articles did not mention lbp at all. it mention a little floaty and everyone assume lbp, if you watch the gameplay video, it look nothing like lbp level floaty.

Fair enough, but floaty is still floaty. Anyway, I don't want to derail -- whatever the physics, this is still a probable day 1 for me.
 
I really like the box art.

Game looks so much like LBP artistically. Could be great, could be as bad as most player-made stages from LBP :p I think the similarity is playing tricks with me.

The gameplay looks neat, I'd bet anything the issues will be with controls.
 
I'll be playing it with the DualShock, personally



If you'd actually read the thread, you'd notice some previews compared the controls/physics to LBP. Too early to call, but it's not like people are inventing this association from thin air.

I run under the assumption that most games journalists have brain damage anyway, so I'll trust my own eyes rather than their well documented lack of critical thinking
 
If you'd actually read the thread, you'd notice some previews compared the controls/physics to LBP. Too early to call, but it's not like people are inventing this association from thin air.

One preview mentioned that. Here's another that shoots down the floaty concerns

Those who find the physics in LittleBigPlanet too floaty will appreciate that Puppeteer allows for much more direct control over the hero, making it feel more like an old school Mario game.

http://www.theverge.com/gaming/2012/10/11/3490628/cutting-the-strings-in-puppeteer
 
IGN on one side, and Polygon on the other. Oh lord. :p

(glad to hear it)

Ehhh all you have to do is look at the videos. The jump physics are clearly very different than LBP.

Creator Gavin Moore also said, "It's a platform game in essence, so it has to jump perfectly and you have to be able to run and walk at correct speeds, and the Japanese are incredibly good at that."
 
I was worried by the camera put the character always in the center. Happy to know that's not the case, and wow~ those varies environment! real surprise. Control problem never once come into mind because its a SCEJ games.

And where did those $40 is too much come from? That's why all AAA titles pack in everything to sell their product. As if the game without multiplayer/open world/Movie set piece/Cinematic experience/120 hour of redundant collectibles gameplay is not worth $60 bucks anymore. We pay as much for only 8 stages or less back in the day. $40 for 12 hours of quality entertainment is a steal already.
 
Bought, I'm so glad Sony understand and pushes these games fot $40 or even $20 in the case of R&C. Gives me high hopes for next gen.
 
The budget price is really nice to see, although I think it's a strong indication there won't be any non-AAA releases from Sony on discs next time. It's funny considering all the 'it should be a download title' lots of the 2D stuff has got from people this generation, to have everyone rage back supporting the full price point.

I'd love more variable pricing going forward, I seriously doubt we'll see it, but it's cool.

As for the LBP versus Mario jumping, hopefully a demo reveals all.
 
Bought, I'm so glad Sony understand and pushes these games fot $40 or even $20 in the case of R&C. Gives me high hopes for next gen.

Yeah, Sony seems to be the only one doing some variable pricing on their retail games, and I'm VERY appreciative of that. Nintendo would NEVER put a game like this out on a budget price, and Microsoft? Well, they would never have even put the game out in the first place lol.
 
So really think these two games are in competing markets / demographics? lol

the cheaper price point might mean going alongside gta v helps it. i think a tight, charming 2d platformer compliments the big open world cutscene heavy shooter nicely.
 
Does this game support 3D? those stunning color and layered stages really pop, play it in 3D will be a great plus.
 
Ehhh all you have to do is look at the videos. The jump physics are clearly very different than LBP.

Creator Gavin Moore also said, "It's a platform game in essence, so it has to jump perfectly and you have to be able to run and walk at correct speeds, and the Japanese are incredibly good at that."

I don't like how I've inadvertently become the mouthpiece for the "LBP camp" :(

It's difficult to really judge this kind of thing from a video, I think; a demo would put my mind more at ease. Well, ultimately, it doesn't matter much. I like the LBP games for what they are, even if they're not particularly good "platformers". Whichever way it goes, I'm sure I'll like Puppeteer a whole lot.

Also that comment by Moore is bizarre. It's hard to take him seriously when he makes a blanket statement like "the Japanese are good at X".
 
Does this game support 3D? those stunning color and layered stages really pop, play it in 3D will be a great plus.

Yes

The boss fills the entire screen, and its attack patterns has it using its huge face to chomp into the ground at Kutaro, or using its paws and claws to swipe at him. 3D or not, this was one hell of a well-designed boss battle, with everything from platforming to quicktime prompts being used beautifully. Kutaro eventually rips this feline to shreds with his scissors, and every bit of it is gratifying.

But wow! This battle was absoultely stunning in 3D, and not in that cheap pop-out way you see in kids movies, either. The view had depth that was easy to appreciate, and an effect that was really easy on the eyes. Sony credits this to the game's use of a fixed camera, and being able to pump the extra horsepower left over from this into the stage-lighting engine.

Words won't do the trick here. You have to see Puppeteer in person to appreciate this. The game is already striking in motion, but it's dazzling in 3D.

http://www.destructoid.com/nycc-puppeteer-looks-amazing-in-3d-236639.phtml
 
Holy fuck did not know about 3D support. This looks like it has the potential to be the next must-play 3D PS3 title among SSHD and WipEout.

Can't wait now.
 
I don't like how I've inadvertently become the mouthpiece for the "LBP camp" :(

It's difficult to really judge this kind of thing from a video, I think; a demo would put my mind more at ease. Well, ultimately, it doesn't matter much. I like the LBP games for what they are, even if they're not particularly good "platformers". Whichever way it goes, I'm sure I'll like Puppeteer a whole lot.

Also that comment by Moore is bizarre. It's hard to take him seriously when he makes a blanket statement like "the Japanese are good at X".

Oh I don't think he's trying to stereotype or anything. He's probably just saying Japanese platformers tend to always have tight, well done jump mechanics. People tend to expect that from Japanese studios.
 
Outside of LBP, Western 2D platformers also tend to always have tight, well done jump mechanics.

This is true, but he's probably trying to differentiate their game from LBP, which gets the inevitable comparisons for being a 2.5D platformer from a Sony studio.
 
Wow~! 3D support. Best show case software for my ST50 plasma! And Day one digital too.
I hope it will included Japanese voice over, it will make it 200% cuter.
 
Game looks great.

I understand the idea of counter programming a game like this in or around another massive release, but this has the reek of sent to die unfortunately.
 
Outside of LBP, Western 2D platformers also tend to always have tight, well done jump mechanics.

This is true, but he's probably trying to differentiate their game from LBP, which gets the inevitable comparisons for being a 2.5D platformer from a Sony studio.

Yeah that's the weird thing -- I get the impression he's just intentionally trying to deflect the LBP comparisons. This makes me more skeptical in a way. It's the "protesting too much" proverb.
 
I understand the idea of counter programming a game like this in or around another massive release, but this has the reek of sent to die unfortunately.

Except for those of us who don't give a shit about GTA and want to play amazing looking original games...?
 
I don't think there's any 'counter programming' going on. Sony just want to get every PS3 game out before PS4 hits, and they're running out of months.
 
Yeah, Sony seems to be the only one doing some variable pricing on their retail games, and I'm VERY appreciative of that. Nintendo would NEVER put a game like this out on a budget price, and Microsoft? Well, they would never have even put the game out in the first place lol.

Yep, I hope it's a great future. Can't wait for Ape Escape 4 for PS4 at $40 (I wish :().
 
Yeah that's the weird thing -- I get the impression he's just intentionally trying to deflect the LBP comparisons. This makes me more skeptical in a way. It's the "protesting too much" proverb.

I don't think so. I don't blame him for deflecting those LBP comparisons, because people are complaining about its floaty physics all the time. It makes sense for him to want to make sure people know it's not like this here.
 
I don't think so. I don't blame him for deflecting those LBP comparisons, because people are complaining about its floaty physics all the time. It makes sense for him to want to make sure people know it's not like this here.

I don't blame him for wanting to express that message, but I think if he were being more sincere, he'd have found a better way to do so than call LBP a Western game and Puppeteer a Japanese game. Anyway... it's not really that important. :p
 
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