theofficefan99
Junior Member
I quit after about an hour. Soulless, automated " open world" garbage.
No hyperbole at all, and I strongly disagree that the game has solid mechanics.
That said I generally don't play games I expect to be bad. I expected SoM to be mediocre, but it was on sale and got great reviews so I decided to give it a shot. It turned out to be worse than I could have imagined.
Only game coming to mind which competes for the worst I've played would be Mega Man X7... maybe there are others I've forgotten.
No hyperbole detected, I completely agree with him. There's technically worse games for sure, so much worse in fact, but those games have a personality; they are memorable. For all the wrong reasons perhaps, but that's besides the point. I'd say Shadow of Mordor and Rise of the Tomb Raider are some of the absolute worst games I've ever played in my life and I've played literally thousands. They offend me to the core and I hate everything about them even if on the surface things seem fine: technically good graphics (zero style though, just homogenized to hell), decent control (though rarely any actual player-input required). I have zero faith the sequel is gonna be any better, from what I saw in some random trailer it looks just as bad.
No hyperbole at all, and I strongly disagree that the game has solid mechanics.
That said I generally don't play games I expect to be bad. I expected SoM to be mediocre, but it was on sale and got great reviews so I decided to give it a shot. It turned out to be worse than I could have imagined.
Only game coming to mind which competes for the worst I've played would be Mega Man X7... maybe there are others I've forgotten.
You just cannot have played all that many games. There are plenty of legitimate complaints about SoM, but if it's the worst game you've ever played you must stick solely to some pretty top notch games, and never play anything but.
I can't see how you can say that mechanics aren't "solid". They work, combat works, the nemesis system works as it is intended. If they aren't to your tastes fair enough but they are objectively functional, and work to their intended purpose.
You mentioned about the combat being essentially mindless. Admittedly it is a system geared toward spectacle rather than difficulty, but to call it insulting does it a disservice. It's rhythmic, visceral and generally pleasing to look at. The later abilities can trivialise proceedings but they are still fun to use. It's a fairly faithful adaptation of what is now a well established (albeit probably overused) combat system.
OT: It's a fun game. It isn't a great Tolkien story, but dips its toe into the lore. Combat is fun for the most part, and the nemesis system allows for some pretty memorable encounters.
The complaints about the story and barren world are legit, but based on the fact that you like AC and Batman, definitely go for it.
No hyperbole detected, I completely agree with him. There's technically worse games for sure, so much worse in fact, but those games have a personality; they are memorable. For all the wrong reasons perhaps, but that's besides the point. I'd say Shadow of Mordor and Rise of the Tomb Raider are some of the absolute worst games I've ever played in my life and I've played literally thousands. They offend me to the core and I hate everything about them even if on the surface things seem fine: technically good graphics (zero style though, just homogenized to hell), decent control (though rarely any actual player-input required). I have zero faith the sequel is gonna be any better, from what I saw in some random trailer it looks just as bad.
I am trying to like it. But the whole leader thing is getting on my nerves. They are always surrounded by 20 guys. And some many times you are fighting on and suddenly another one shows up.
No hyperbole at all? So youve seen someone vomit toothpicks and they look literally identical? Cause Im gonna assume that no, you havent.
One thing that doesn't get mentioned enough is how many little dynamic scenarios play out in the open world. The hostile creatures will attack human slaves and their Orc masters as easily as they'll attack enemy bosses. An orc guard might be eaten by a Caragor causing the slaves to make a run, causing patrolling Orcs to run in chase, maybe bringing their warband leader along with them. That warband leader might end up crossing paths with an enemy warband, with a fight then ensuing, and then maybe a Graug happens to be going by leading to full scale chaos. Then you add the player to the mix, who can just watch it all unfold, or try to influence events to their own purpose.
The game is meant to spark these kinds of events and little stories, and color each player's experience. It could be better at achieving that than it is, but its the right kind of ambition imho, and it succeeds more than most.