Really now? This guy facefuckingbat seems like a pretty sophisticated fella :lolTrax416 said:Reading some of the comments to the 1up article, makes me quite sure that only complete retards post there on a regular basis now.
Trax416 said:Reading some of the comments to the 1up article, makes me quite sure that only complete retards post there on a regular basis now.
From the time I was accepted into beta back in January to this day I have not seen a single add on the site (just empty banners).peakish said:Edit: Too bad that the ad revenue isn't what they expected.
I've seen some shoe ads in games.Almak said:From the time I was accepted into beta back in January to this day I have not seen a single add on the site (just empty banners).
I hope subscription works out for them (I'd much rather they charge a little than shut the whole thing down).
Almak said:From the time I was accepted into beta back in January to this day I have not seen a single add on the site (just empty banners).
I hope subscription works out for them (I'd much rather they charge a little than shut the whole thing down).
Qcon needed a unique server so that the game would run in lan mode for tournaments.Shnookums said:I saw some this past Friday which I think was the first time I've seen them. They are probably having trouble selling them because the player count is not that high, unless I'm missing something. When I played on friday there were only 4 populated servers to pick from in FFA which was fairly depressing. I thought with Quakecon going there would a lot of people on ... or perhaps they were running special Quakecon only servers that weren't visible to anyone not at Quakecon?
Trax416 said:I am pretty sure the servers only display based on your region. I am sure you guys in the US aren't seeing all the Toronto servers I am.
Also, on the servers I have been playing lately they have District 9 ad's.
GDGF said:So all of a sudden I've been put in a new tier again and all of a sudden I am getting completely owned again. It's like everyone in this new tier has absolutely perfect per pixel control of their characters. No movement is wasted. It's a beautiful thing to watch, but it sucks when such a person has you in the crosshairs of their weapon of choice. I'm seeing spectacular jump combinations unfold into impossibly accurate shots. I don't have the time to get that good:lol
Oh well. Cry more, rite?
I do love this game, though!
bee said:edit: cypher v strenx on dm6 was a fucking classic, insane lg aim - LINK
GDGF said:So all of a sudden I've been put in a new tier again and all of a sudden I am getting completely owned again. It's like everyone in this new tier has absolutely perfect per pixel control of their characters. No movement is wasted. It's a beautiful thing to watch, but it sucks when such a person has you in the crosshairs of their weapon of choice. I'm seeing spectacular jump combinations unfold into impossibly accurate shots. I don't have the time to get that good:lol
Oh well. Cry more, rite?
I do love this game, though!
look at who owns the pub of that gameborsdy said:This is the first ad I've seen at the site that wasn't an ID game.
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doh, i totally forgot about that i had to use googleGrayman said:look at who owns the pub of that game![]()
volmer said:How many here are actively playing this I wonder? If anyone feels like playing a friendly match, then maybe we could add each other and stuff. My nickname is "naq", so feel free to add me.![]()
Web Changes
- New Home Welcome Page - The site now has a new Welcome Page on the home, and the ability to specify which 'Home' section you default to upon logging in.
- New Registration Process - The account registration process has been overhauled and is now much more streamlined than the previous process.
Game Changes
- Added HitCylinders - A cylindrical collision box is now used for weapon hit detection. The previous axis aligned cuboid hitbox is still used for player movement collision.
- Fixed Extrapolation Issues - Improvements to client prediction of enemy models to more accurately draw the location of your enemies' models.
- Changed Server Framerate - Servers now run at an increased framerate (sv_fps 40) for a smoother play experience. No adjustments need to be made by the player to take advantage of the new server framerate.
- Fixed Post Processing Issue - Fragment program optimizations, may result in slightly improved framerates.
- Changed Rocket Splash near Edges - We have altered how splash damage is calculated when rockets explode on steps, stairs and ledges.
- Changed Lightninggun Damage - The lightninggun now deals 7 damage per cell (no damage falloff).
- Fixed Projectiles through Angled Walls - Fixed projectiles going through walls in certain instances (popular examples: angled walls on t4 & t9)
- Fixed Scoreboard Ping Calculation - Addressed an issue that caused the players ping on the scoreboard to be incorrectly inflated.
- Added cg_impactSparks <0|1> (Default: 0)
- Fixed cl_mouseAccel issue - Setting cl_mouseAccelOffset 0 was causing a divide by zero error that would cause you to lose your mouselook.
- Fixed Lightninggun Impact Errors - The lightninggun impacts for other players were often not drawn, or when drawn, positioned incorrectly.
- Fixed sv_floodprotect - Floodprotect code utilized by drop cmds was flawed, making it possible for 'next command time' to be prolonged.
- Changed the default cg_crosshairHitStyle from 0 to 2 - By default, the crosshair will now blink red when you hit an enemy. The blink color is controlled by the cg_crosshairHitColor cvar.
- Added Sorlag Player models Shader Definition - Added the missing Sorlag shader definition to address picmipping issues.
- Removed snaps cmd - As noted above, the clientside setting of a snaps cvar is no longer necessary. Clients automatically run at the appropriate rate regardless of the server's framerate settings.
New Private Server Features
- Added kickban - command is now available to server owners and server ops
- Added banlist - command is now available to server owners and server ops
- Added unban - command is now available to server owners and server ops
- Added stopserver - command is now available to server owners
- Added opsay - command is now available to server owners and server ops
- Added Admin PassVote - Server owners and server ops may vote on their own callvote to instantly pass the vote. This allows owners and ops to force map switches.
Grayman said:The new map was a little big I found