• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Quakecon 2012 - info, meetups, streams, general discussion

VODS:

Keynote: https://www.youtube.com/watch?v=wt-iVFxgFWk
Game of Making Games http://www.youtube.com/watch?v=XWBXZc1mEas

EDIT: ah i didn't refresh the page

They better record the keynote this year. Last year was a clusterfuck. How could you screw up the single most important event of the show. Did anyone manage to ever find a video recording of the 2011 keynote?

edit: Just Googled it and found it on YouTube.

It was there all along a few days after the 2011 event.
 
Damn, that was a good keynote. Can't wait till 'Carmack speaks volume 4' comes out.
Sad to see how empty the crowd was toward the end at question time.

I wish someone would ask about ID's immediate direction toward faster iteration for artists. Like when will they go for a truly wysiwyg workflow, with no baking of static lightmaps. I want UE4 level Dynamic realtime Gobal illumination with voxel cone tracing or Cry3 LPVs at the least.

Also, where is my RAGE mod toolset? Any mention of that yet?
 
Who? What are examples of the good games those guys made and why are they good? Where are they know and where are the great games they are churning out?
All of the designers that worked on Doom 1 and 2 have left the company. Tim Willits is the only designer that worked on Quake who is still with the company.

Designers that worked on Doom 1, Doom 2 and Quake.

John Romero
Made the dissapointing Daikatana. Daiaktana had a troubled development because Romero wasn't used to leading a big team with a huge budget. He hasn't released any FPS since but he's currently working on one. His design rules for Doom is partly what made the game so great.
- Always changing floor height when I wanted to change floor textures
- Using special border textures between different wall segments and doorways
- Being strict about texture alignment
- Conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas
- Making sure that if a player could see outside that they should be able to somehow get there
- Being strict about designing several secret areas on every level
- Making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level
- Creating easily recognizable landmarks in several places for easier navigation

Tom Hall
Worked on the fantastic FPS Rise of The Triad.

Sandy Petersen
Hasn't worked on any FPS since Quake.

Amercian McGee
Hasn't worked on any FPS since Quake 2(which was worse than Quake 1).

I tihnk what really made their games was they way they worked together.
I dont know, do they? I dont think so. Anyways, IW has ~100 comparable to Id.
http://www.destructoid.com/a-wicked-amount-of-people-are-working-on-assassin-s-creed-2-132575.phtml
Ah, the question has finally been answered. It takes roughly 450 nerds to make a hotly anticipated Ubisoft sequel. NowGamer recently spoke numbers with Assassin’s Creed 2 producer, Sebastien Puel. One of the things Puel revealed was the size of the team working on Assassin’s Creed 2, which is about triple the size of the one that worked on Assassin’s Creed.
http://www.joystiq.com/2012/03/26/building-a-revolution-the-four-teams-behind-assassins-creed-3/
Ever since Ubisoft Montreal's Assassin's Creed 2 introduced Ezio Auditore in 2009, the number of studios working on the franchise alone has increased dramatically. For 2010's Brotherhood, four additional studios signed on for support: Singapore, Bucharest, Québec City, and Annecy. For 2011's Revelations, yet another was added (Ubisoft Massive), putting the total at six.

For this year's Assassin's Creed 3, the army of studios has been restructured to four: Montreal, Annecy, Quebéc City, and Singapore
I dont know really what to say about that. I like them, but I dont play multiplayer. Cant really think of a good old FPS, except Unreal Tournament, and Half Life. Anyways, it's not like Carmack is loving old games. He plays nothing.

Quake is just a arena deathmatch and nobody wants that anymore, it was 15 years ago.

Doom 1/2/3 wasn't that good really. I remember me and my brother becoming really bored of Doom on Playstation 1.
I'm not surprised that you think that Half-Life is the only good "old-school" single player shooter since it introduced a lot of what I dislike about modern shooters. If you play shooters more for the spectacle and story then I can understand why you prefer modern shooters.
Personally I think Doom 1, Doom 2 and Quake are miles better than any modern shooter. What I like about them is the maze-like level design with lots of secrets that reward exploration, fast movement, LOTS of monsters, good encounter design, crazy weapons and high difficulty. You don't really see any of that in modern shooters.
 
If we ever get a new Quake ( Quake V or just a new game called Quake), would be nice if the game had more in common with the first game.

Yeah, not just the Lovecraftian style but also the Quakeworld physics. Painkiller multiplayer actually had much more in common with Quakeworld MP than Quake 3 vanilla did (and certainly far more than Quake 2).

We need the return of the truly fast-paced arena shooter. Tribes: Ascend is fun but it's not nearly as hectic nor as skill-intensive as Quake 1 was, though by modern standards it's still pretty high up there.

Single-player in Quake was enjoyable enough but it was never the true attraction to me. It was always about the multiplayer (though some of the single-player total conversion mods were pretty neat). I wish we'd see a return of Quake-style MP, whether it comes from id or another company.

Shame People Can Fly is stuck making console shit or they'd be able to do it properly.
 
Yeah, not just the Lovecraftian style but also the Quakeworld physics. Painkiller multiplayer actually had much more in common with Quakeworld MP than Quake 3 vanilla did (and certainly far more than Quake 2).

We need the return of the truly fast-paced arena shooter. Tribes: Ascend is fun but it's not nearly as hectic nor as skill-intensive as Quake 1 was, though by modern standards it's still pretty high up there.

Single-player in Quake was enjoyable enough but it was never the true attraction to me. It was always about the multiplayer (though some of the single-player total conversion mods were pretty neat). I wish we'd see a return of Quake-style MP, whether it comes from id or another company.

Shame People Can Fly is stuck making console shit or they'd be able to do it properly.

How many people who worked on Painkiller are left at People Can Fly? I know some people went to Farm 51 and Flying Wild Hog.
The whole thing about Bulletstorm PC was kind of strange. Didn't they call tweaking the ini "raping their vision" or something?
 
How many people who worked on Painkiller are left at People Can Fly? I know some people went to Farm 51 and Flying Wild Hog.
The whole thing about Bulletstorm PC was kind of strange. Didn't they call tweaking the ini "raping their vision" or something?

Yeah, idiotic comments regarding PC ports are pretty par for the course these days, unfortunately, as are poor PC ports in general. That stuff doesn't tend to surprise me. We're at the point where devs proudly announce that they're going to support FOV tweaks in their game. Pretty hilarious times.

I know the Farm 51 guys are currently making an "HD" remake of Painkiller, but as far as a new game of that sort that would entice a new set of players, it doesn't look like we're getting anything any time soon. PCF is now working on a Gears game, which seems directly the opposite of their strengths gameplay-wise, and who knows what Epic is up to. Hard to really care despite Cliffy's endless promises.
 
So are these times pacific or central? I want to see the gttv thing with harvey and raph and it's almost 11 over here on the east.
 
What with the endless supply of side scrolling platformers and puzzlers you'd wonder why a couple haven't tried to make their own Quake. Mostly what you get are fan made campaigns for the old games. Not much wholly original build from scratch.

I suspect it has to do with the fact that Quake damn near-perfected the online PC shooter. It's hard to improve on Quake's formula without being just a minor improvement. You can add some weapons, some additional movement tricks etc. but it's hard to do something revolutionary
on
there.

The only huge improvement one could do is high-quality graphics, which are:

a) expensive; and
b) require much more skilled artists than those side scrolling platforms and puzzlers you mentioned.
 
I suspect it has to do with the fact that Quake damn near-perfected the online PC shooter. It's hard to improve on Quake's formula without being just a minor improvement. You can add some weapons, some additional movement tricks etc. but it's hard to do something revolutionary
on
there.

The only huge improvement one could do is high-quality graphics, which are:

a) expensive; and
b) require much more skilled artists than those side scrolling platforms and puzzlers you mentioned.

I think he's talking about single player, and he's right. There really hasn't been any single player FPS that plays like Doom or Quake since the 90's and it's a damn shame.
 
I decided not to go since it's almost an hour away and my friends aren't going this year.

I thought about loitering around just for potential StreetPasses but I have like three cons scheduled in the next six months.
 
"I sent him [Palmer Luckey - Oculus Rift developer] an E-mail. Said I was working with the Sony headset as a baseline and was going to do a demo at E3... Wondering if he be interested in letting me take a look at what he had been working on and that was one of those times where it was good to be me, it is good to have people know who I am and he sent to me the only prototype he had no questions asked."

*swoon*
 
3+ hours of Carmack talking? Dream come true.

:D

It was already 3 AM and i was till pushing for more and in the end it was spectacular when he almost got away but the last guy asked to hold him EVEN more, that was so great.


My bad. It was the 2010 keynote video that was never recorded. All I can find is the audio recording.

The 2010 audio is in parts scattered around youtube
 
I didn't want to make a new thread, but...

Where is Quake XBLA? You know, the original Quake. Was it ever even considered?

After Doom BFG comes out, you'll be able to play Quake II, IV, Doom, Doom 2, Doom 3, and Quake III (sort of) on consoles. Why no love for the OG Quake?
 
Top Bottom