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Quantic Dream Interview (about PS3 and Heavy Rain, and stuff)

Raist

Banned
French website Overgame had an interview with QD's director.
Here's part 1, roughly translated by myself.

Part 2 will come in a few days.


Overgame : Why being so mysterious about a title that will most probably be Heavy Rain ?

Guillaume de Fondaumiere : We thought it wasn't necessary to announce the game's title yet. Mostly because we won't show anything until a few weeks.


During E3 ?

No, it will be a little bit later than E3, a show relatively important for japanese people, if you see what I mean. So not far from now. There is still no official confirmation that this game is HR.


Well, yeah, but I don't see a game studio starting simultaneous work on two games mainly developped for the PS3.

No, at least not for now, even if we should start a new production soon. But for now, we work with Sony on a project, and soon, I think, we will announce the game's title.


Many journalists already see a link between the mysterious game and HR.

Everybody does, and I let them do. But, for now, I don't have to confirm or deny it. We just made a communication in a certain way. That the game's title is for now HR or something else is not really important anyway. I think it'll be more interesting to discover what kind of game it will be. We'll obviously unveil its title, the details, images - not only images by the way - around the end of september.


How's HR development going ?

Very well !


And what about the virtual actors system, announced during the Numeric Festival of La Villette, last year ?

We're still working on it. We had a casting for about 350 people last week. In fact, it's a true process, there are tons of researches going on what we want to do with virtual actors. It's truly long run work to reach the quality we want to achieve but mostly, to create a tool that we will be able to use for our future games, or other companies'.
We already rent our mocap studio and in the future, we probably could offer a service on virtual actors. Hence the necessity to have a maximum number of profiles, to be sure the tools we develop are versatile. Creating a virtual actor and making him talk for 4 minutes isn't enough. What we want, is to be able to create virtual actors, tall, small, fat, slim, asians, caucasians, african, and to have a production process that will truly allow us to make it so at reasonable costs.


Is Heavy Rain a true game ? We had the impression, during E3 2006, that it only was a tech demo.

The Casting, what we have shown last year, and that's where there has been a confusion, was a tech demo, a casting we made for HR. And we thought it was interesting to link both, the game itself and what we did with actresses. You will soon know who has gotten the main role.


So it wasn't requested by Sony ?

No, not at all. We originally founded this project. It's just that we started working on the PS3 because we quickly had the dev kits. We thought it was the perfect console to create virtual actors and we also wanted to learn how to create those kind of actors or actresses.
Two months before E3 last year, Sony came, saw what we were doing and they told us "that's great, could we showcase it during the show ?" and we said "sure.". Of course, this demo contributed to convince them to work with us and they now have officially signed for a title, on a project not announced yet.


But HR's development still continues ?

Of course. It's a very important project. We announced the deal with Sony a few days ago but it's now been a while that we work together. What I can tell you is that we had some choice, a vast choice, but we chose Sony and the PS3 as partners.


You hinted the console's power earlier. Did this factor have something to do with your decision ?

Indeed. We have a big faith in the PS3, that's obvious. It is the powerful console on the market now, and for the kind of games we create, we needed this power to achieve our ambitions. So the choice was pretty simple.


Exclusive games are now more and more rare, however...

As a developper, our choice was the following. Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both. Then we made a strategic choice regarding the potential partners that came to us, that invited us, and with who we talked - sometimes for a long time - to be sure that we were on the same wavelength and that we had the same ambitions for this title. In the end we chose to entrust this project to Sony.


Exclusively, then.

Well yeah, as soon as your start working with a console manufacturer, you're automatically tied to one platform. Except Microsoft maybe, who are more on an xbox 360 / PC orientation.


We still feel that the trend now is multiplateform. Aren't there any risks to choose an exclusive deal ?

When you're an editor, this question is actually meaningful. Developping on several platforms is theorically less risky. In fact, you still have to carefully analyze the porting costs, if you can port, between two plateforms that are very different - I mainly speak about the 360 and the PS3.
Then, you can do Wii and PS3 but for me, it would be like doing Game Boy and 360 ; there is a huge gap. You can't imagine using the same elements. For the 360 and the PS3, you can still have a common graphical basis. But still, it's only a graphical basis because the architecture is really very different. To be clear, let's say you have a 15 million budget on a PS3 title, adding 2 million for a 360 port is clearly not enough. Or, the game won't match the quality of games developped especially for the 360.
One should not forget that we make games in a concurrential environment where there always is a main version, and less pushed versions that are simply ports. Games that sell on a system as well as on another system are very rare, and it's the same for the gfx or performances.


Should I deduce that you plan to use all the PS3's potential ?

That's the goal, obviously. Our choice makes us entirely focus on the PS3, then gives us the possibility to push way more than if we were working on two different platforms. Working on two different platforms, this means a choice : either you plan to aim two markets at a lesser cost, but then it's a lesser game, or you want to make two quality versions, but then you have two games that are not fundamently different but that are going to cost one as much as the other.


So that was the point for you.

For us, this is somewhat different from the position of a publisher, like Ubisoft, that has to determine what is the better way to maximize its IP's potential. We, on the other hand, are still a young development studio. We're starting to have some knowledge and popularity, but we're mainly on the development side. Our choice was all about some factors : who is the partner that is going to bring the most for us within the next two years ? Who is the partner from which we can learn the most, and that we should go with ?


So even if many people are still very skeptical for the PS3's future, you still have faith in Sony

Yes, obviously. Skepticism doesn't worry us at all because I think that other people would have told us that they were skeptical about 360's chances if we had chosen this console.
Today, the console that seels the best is the Wii. Great. Now, if I don't release my game today, I'll do in two years. How will the market look like in two years ?
I have the feeling that analysts still have very different opinions on 360's and PS3's positions in two years. There still are people that think that the Wii will still be the console with the bigger install base ; I doubt it. And between the 360 and the PS3, I think the PS3 is gonna win. But anyway, my opinion, for this gen, is that we will have a market with three important actors, and I think this is a very good thing. It will be much more balanced than last gen.






I think it's an interesting read, so I didn't highlight anything. I'll try to translate next part of the interview in a few days if I'm not too busy :p
Sorry if my english is a bit broken, haven't translated this kind of long stuff in a long time :p
 
For some odd reason, I imagined this entire interview was done at a whisper. Now I feel like I can't discuss it, lest its secrets be let loose.

Interesting read though, I want to see how much they've improved on the game, and if they can hit that realistic feel that they're going for.
 
At one point in the interview, it sounds like the game is Heavy Rain but it'll be announced with a new title.

At another, it sounds like they're separate projects.

*confusion*

Interesting commentary on the choice of publishing partner, though. Sounds like they were also negotiating with MS on it.

I think Develop is supposed to have an interview with him today also.
 
Then, you can do Wii and PS3 but for me, it would be like doing Game Boy and 360 ; there is a huge gap. You can't imagine using the same elements. For the 360 and the PS3

Uh oh... he's calling the PS3 a gameboy!!!11... Or is he calling the Wii a gameboy?...
 
excitement rising :D cant wait to see, what the final game will looks (and play) like - but unveiling on TGS? seems a bit strange...
 
ram said:
excitement rising :D cant wait to see, what the final game will looks (and play) like - but unveiling on TGS? seems a bit strange...
"Today, the console that seels the best is the Wii. Great. Now, if I don't release my game today, I'll do in two years. How will the market be like on two years ?"
 
Raist said:
As a developer, our choice was this. Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both. Then we made a strategic choice regarding the potential partners that came to us, that invited us, and with who we talked sometimes for a long time to be sure that we were on the same wavelength and that we had the same ambition for this title. In the end we chose to entrust this project to Sony.
Seems to me that Sony is quite good at securing interesting projects, between QD's game, HS, LBP and others. It would be interesting to know what truly influences the final decision of these developers, and if it is really just a matter of budget.
 
Exclusive games are now more and more rare, however...

Exclusively, then.

We still feel that the trend now is multiplateform. Aren't there any risks to choose an exclusive deal ?

So even if many people are still very skeptical for the PS3's future, you still have faith in Sony

the journalist is working for MS?
 
That interviewer was trying so hard to try and get a "MGS4 to 360?" going:lol

Blah. So this thing will be shown at TGS most likely, wonder how it'll look and the concept behind it.

Not my time of game anyway and even if it was I don't have anything to play it on ;_;

gcubed said:
woo woo crystal ball confirmed!!

Where can i buy one?!
In your local NPD thread.
 
Defuser said:
So he doesn't see Wii having huge install base in the future...boy is he in for a surprise.

kyKDEeLNV.gif


;)
 
Durante said:
Seems to me that Sony is quite good at securing interesting projects, between QD's game, HS, LBP and others. It would be interesting to know what truly influences the final decision of these developers, and if it is really just a matter of budget.

I think a running trend between this and a couple of other signings Sony has made lately has been the invitation to 'be ambitious', with the financial backing to enable that. If you read Ninja Theory's diaries, they talk about how some other publishers wanted more creative control over the game, wanted to change this, that or the other. It's clear that given the appropriate context, Sony does resource developers so they can make the game they want with as few compromises as possible. There was a similar sentiment expressed with MM and LittleBigPlanet - that Sony got everything they were trying to do, and didn't want to change the stuff MM feared a publisher would want to change most. I'd say they're a fairly attractive partner from these points of views.

(Of course, I'm sure there's other developers Sony may treat differently. But if you have a grand idea and you look like you can pull it off, you might see the 'enabling' side of Sony).

edit - and of course, hats :p But everyone's got money to splash around I presume, and it is the fundamental core of any deal. But I think Durante was enquiring as to what else beyond that differentiated publishers.
 
CrushDance said:
That interviewer was trying so hard to try and get a "MGS4 to 360?" going:lol

Blah. So this thing will be shown at TGS most likely, wonder how it'll look and the concept behind it.

Not my time of game anyway and even if it was I don't have anything to play it on ;_;


In your local NPD thread.

yeah it seems he doesn't really care about the game...
 
PleoMax said:
That comparison is all sorts of weird wtf

It's not a comparison, it's an analogy.

He's not saying Wii = GBA, PS3 = 360 or whatever. It's just an example to explain the difference between a PS3 and a Wii, that's all.

Well I think, or maybe he just stealth troll'd the 360 by comparing it to a GBA, who knows :p
 
Raist said:
It's not a comparison, it's an analogy.

He's not saying Wii = GBA, PS3 = 360 or whatever. It's just an example to explain the difference between a PS3 and a Wii, that's all.

Well I think, or maybe he just stealth troll'd the 360 by comparing it to a GBA, who knows :p

How is it an analogy when he the example he uses is from the same area? I thought an analogy had to bring in elements from other areas...

Or is The 360 and the GB something other than consoles?
 
besada said:
Hats. Made of money.

In the other threads, someone that seems to be in the know with this game suggested that MS tried to get it and it didn't happen because they didn't allow the level of freedom that Sony does.
 
besada said:
Hats. Made of money.
That's the working assumption of most people at GAF, but then wouldn't all developers work for MS?

Edit: I was way late.

gofreak said:
I think a running trend between this and a couple of other signings Sony has made lately has been the invitation to 'be ambitious', with the financial backing to enable that. If you read Ninja Theory's diaries, they talk about how some other publishers wanted more creative control over the game, wanted to change this, that or the other. It's clear that given the appropriate context, Sony does resource developers so they can make the game they want with as few compromises as possible. There was a similar sentiment expressed with MM and LittleBigPlanet - that Sony got everything they were trying to do, and didn't want to change the stuff MM feared a publisher would want to change most. I'd say they're a fairly attractive partner from these points of views.
That's as good an explanation for those titles as any I've heard, thanks. If this is truly the case I hope it pays off for Sony in the long run.
 
SolidSnakex said:
In the other threads, someone that seems to be in the know with this game suggested that MS tried to get it and it didn't happen because they didn't allow the level of freedom that Sony does.

The dude confirms in this interview that MS was in the running. It's possible they fell short on the money side, but whether you consider it likely or not is another matter.
 
Defuser said:
So he doesn't see Wii having huge install base in the future...boy is he in for a surprise.

I don't think that the poeple who've bought the Wii for Wiisports will be very interested in this game.
 
Defuser said:
So he doesn't see Wii having huge install base in the future...boy is he in for a surprise.
And now, try reading the answer in the context of the question (hint - he isn't predicting that the Wii won't continue to sell well)
 
SolidSnakex said:
In the other threads, someone that seems to be in the know with this game suggested that MS tried to get it and it didn't happen because they didn't allow the level of freedom that Sony does.

Ah, I see. Any dev working for MS was moneyhatted, but money isn't part of the question when Sony's involved. Gotcha. I'll turn myself in for reprogramming.
 
besada said:
Ah, I see. Any dev working for MS was moneyhatted, but money isn't part of the question when Sony's involved. Gotcha. I'll turn myself in for reprogramming.

Who said money wasn't involved? I was just pointing out that it was just a combination with them choosing Sony, money and freedom rather than just a bunch of money and them not being able to do what they really wanted with the game.
 
PleoMax said:
How is it an analogy when he the example he uses is from the same area? I thought an analogy had to bring in elements from other areas...

Or is The 360 and the GB something other than consoles?



Yeah, but it will be less relevant, and less easy to understand, I suppose.

When some use analogies from other areas, people whine anyway.

Restaurants and Theatres
 
besada said:
Ah, I see. Any dev working for MS was moneyhatted, but money isn't part of the question when Sony's involved. Gotcha. I'll turn myself in for reprogramming.
Did you know that pointing out your discontent with a line of reasoning that no one except your straw man actually expounded is not a valid form of discussion?
 
gofreak said:
The dude confirms in this interview that MS was in the running. It's possible they fell short on the money side, but whether you consider it likely or not is another matter.

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."


MS wasn't even in the run probably.

SolidSnakex said:
Who said money wasn't involved? I was just pointing out that it was just a combination with them choosing Sony, money and freedom rather than just a bunch of money and them not being able to do what they really wanted with the game.

What freedom would they lack?

And isn't amazing that these devs last gen worked on the PS2, and now when they are exclusive to PS3 they say power is very important to their games?

Give me a break. This is pretty Simple, Sony had the early scoop, they were the most interested, they offered the best conditions, etc

People should really stop fooling themselfs. This is good news for sony, not bad news for others.

Raist said:
Yeah, but it will be less relevant, and less easy to understand, I suppose.

When some use analogies from other areas, people whine anyway.

Restaurants and Theatres

The comparison is easy to understand. Only people short of brain cells come to a conclusion that the 360 is supposed to be a GBA here. He's basicaly saying graphicaly, between the Wii and the Ps3 there's a huge gap, like comparing Gameboy to the 360.

Obviously, what the comparison has of absurd is the rediculous ammount of hyperbole it carries, which apparently has become a trademark of Ps3 related talk.
 
Joe211 said:
yeah it seems he doesn't really care about the game...



So let's see. QD and Sony drop the bomb by saying they're going to work together. People say "omg HR turns from multi to exclusive".

They contact QD. The guy immediatly says he has no intention of revealing the game's title yet. He says we won't see or hear anything from the game until the TGS.

What are the possibilities now. End the interview and trash it, or ask some questions about exclusives and stuff, which is in this case very relevant to QD's position ?
 
PleoMax said:
What freedom would they lack?

And isn't amazing that these devs last gen worked on the PS2, and now when they are exclusive to PS3 they say power is very important to their games?

Give me a break. This is pretty Simple, Sony had the early scoop, they were the most interested, they offered the best conditions, etc

People should really stop fooling themselfs.

Why don't you go complain to Ninja Theory then? Because they gave the same reason as one of the reasons why they chose Sony over everyone else to publish HS.
 
PleoMax said:

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."


MS wasn't even in the run probably.



What freedom would they lack?

And isn't amazing that these devs last gen worked on the PS2, and now when they are exclusive to PS3 they say power is very important to their games?

Give me a break. This is pretty Simple, Sony had the early scoop, they were the most interested, they offered the best conditions, etc

People should really stop fooling themselfs.
Wow.:lol So what about all those developers who developed on PS2 and now are doing a lot on 360?

And freedom? People have been talking about MS have restrictions on various stuff for a while now. Not to mention DLC.

And why does this even matter? Not every game needs to go to 360 or vice versa. Each system has it's own exclusives for better or worse.

Raist said:
So let's see. QD and Sony drop the bomb by saying they're going to work together. People say "omg HR turns from multi to exclusive".

They contact QD. The guy immediatly says he has no intention of revealing the game's title yet. He says we won't see or hear anything from the game until the TGS.

What are the possibilities now. End the interview and trash it, or ask some questions about exclusives and stuff, which is in this case very relevant to QD's position ?
If they are working with Sony it's not going to MS. When Gears goes to PS3 maybe I'll change my mind. I'm not disagreeing with you or anything. Just saying.
 
PleoMax said:


What freedom would they lack?


Aparantly their games so far have all been nothing like QT wanted them to be. Now that Sony is here they can finally stop making mainstream games that sell millions and focus on unique games that wont sell as well as they should.



:lol
 
PleoMax said:

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."


MS wasn't even in the run probably.

I think it depends how you read that sentence. Until I looked at it a second time, I read this: "Or we worked with a console manufacturer, and actually we had the chance to choose between both." to mean they had a choice between console manufacturers. But I see you can probably read it either way, or perhaps even more strongly your way.

Either way, though, I'd be surprised if MS wasn't in the running here at one point or another.
 
Doesn't Sony have a lot more administrative and productive presence in Europe than MS has anyway? That could certainly have had some effect on the decision making, if they were both in the running.
 
PleoMax said:

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."


MS wasn't even in the run probably.
What is it with the failure of basic reading comprehension around here?

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."
 
Durante said:
Did you know that pointing out your discontent with a line of reasoning that no one except your straw man actually expounded is not a valid form of discussion?

Um, everyone above me was dodging the obvious reason, while coming up with others that didn't involve money, so no, it wasn't really a straw man. My first comment was a direct response to the why question, and was frankly, pretty obvious. Several people felt the need to point out that no, of course it could not be money. I apologize if my line offended, but it seemed like posters were discussing everything but the real reasons.
 
CrushDance said:
Wow.:lol So what about all those developers who developed on PS2 and now are doing a lot on 360?

And freedom? People have been talking about MS have restrictions on various stuff for a while now. Not to mention DLC.

And why does this even matter? Not every game needs to go to 360 or vice versa. Each system has it's own exclusives for better or worse.


If they are working with Sony it's not going to MS. When Gears goes to PS3 maybe I'll change my mind. I'm not disagreeing with you or anything. Just saying.

Developers that developed on the PS2 and now are doing it on the 360...i don't see what argument you are trying to make, there's userbase and power, seems like a business decision.

And i'm not debating the exclusives vs multiplatform subject...who did that? I'm not saying this game isn't just fine being exclusive on the PS3, i'm really glad it has one of the 2 (MS/Sony) backing it up, because i think this game can be something really fresh and cool, and garbage like EA should stay away from it.

SolidSnakex said:
Why don't you go complain to Ninja Theory then? Because they gave the same reason as one of the reasons why they chose Sony over everyone else to publish HS.

You mean when MS said "no thanks". Is that what you are saying, they chose Sony over MS because MS said "no thanks", that's why they have more freedom with sony? Well no shit.

I don't see the connection to the above, which is between 3rd parties and Sony. Obviously they would have more freedom with Sony as a publisher, but i thought you were comparing Sony to MS. Which you were.
 
kaching said:
What is it with the failure of basic reading comprehension around here?

"Either we worked with a general publisher, like Ubisoft, EA, THQ or Sega. Or we worked with a console manufacturer, and actually we had the chance to choose between both."

Oh really sherlock.

He mentions 3rd parties and a console manufacture, and they had the chance to choose between both, and you and your amazing skillz of basic reading comprehension choose to discard the 1st part of the statement, and make up your own mind on what they were saying.

lol

This is rediculous, learn to read man.

Ok let me break it down to you, "Either we choose between A or between B (In this industry), we had the chance to choose between both (A and B)".

Your take is : "Either we choose between A or between B (In this industry), we(fortunatily) had the chance to choose between both (B1 and B2)".

I don't know man....tell me more about it.
 
SolidSnakex said:
What Suda is doing and what QD is doing are completely different types of games.
That's completely irrelevant in this context. If it's about mature games in general, Suda disagrees. If it's about adventures, pretty much everyone disagrees.
 
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