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Quest for Glory Series Appreciation Thread

There was a thread that was spent some time discussing this series recently (http://www.neogaf.com/forum/showthread.php?t=274725), so I decided to finish my Quest for Glory Series Appreciation thread I started a few months ago. I think it was worth it. :)

Sierra's Quest for Glory series is one of the greatest RPG serieses of all time. The series was developed by Sierra and designed by Corey and Lori Cole. The series' basic concept was to mix a classic Sierra adventure game with a somewhat action-styled RPG. The first four games games all run on heavily modified standard Sierra interpreter engines, while the fifth game has its own engine. As a result, the games have plenty of Sierra adventure game style inventory puzzles, long conversations with a variety of characters with whom you have a great variety of things to talk about, and other traditional adventure game elements, as well as fighting enemies, using magic, building up your stats, equipping weapons and armor, checking the time, eating food, sleeping at night, and more. This mixture of RPG and adventure game elements makes the games unique and interesting. The series' uniqueness goes beyond that, however, as that list suggests. You also can import your hero from one game to the next, as when you finish one of the first four Quest for Glory games, the game offers to make a special 'finished save' that you can then import into the next game in the series. This way you can truly take your hero through his whole adventure. As much as it was inspired by other games, the Quest for Glory series is unlike any other.

There are five Quest for Glory games, though there are two versions of the first title. Originally there were only going to be four games, but as they wanted to extend the series, after Trial By Fire a new chapter was added in the middle, Wages of War.

Quest for Glory: So You Want To Be A Hero (DOS EGA) - 1989 (aka Hero's Quest: So You Want To Be A Hero), text-box command input.
Quest for Glory II: Trial By Fire (DOS EGA) - 1990, text-box command input.
Quest for Glory: So You Want To Be A Hero (DOS VGA) - 1992, remake with better graphics and a fully graphical interface.
Quest for Glory III: Wages of War (DOS VGA) - 1992, same interface as QFGI VGA.
Quest for Glory IV: Shadows of Darkness (DOS & Win3.1 VGA) - 1993 on floppy disk, 1994 on CD, same interface as the previous two games.
Quest for Glory V: Dragon Fire (Win9x) - 1998, has new game engine, 3d character models with drawn backgrounds, and more.

Settings: The settings of the games are unique and varied. Each game is set in one specific area that you stay in. You do not travel the world each time and save it over and over from various random ancient evils bent on destroying the world. Instead, the stories involve more traditional fantasy and fairy-tale themes, twisted with the Coles' unique sense of humor.

The first game, Quest for Glory: So You Want To Be A Hero, is set in a small German town and its surrounding forest. Baba Yaga, the old fairy tale villain, also makes an appearance. QFGII: Trial by Fire is set in the Arabian desert (inhabited by cat people as well as by humans), focusing on two cities (and their ancient rivalry) and the desert between them. In QFGIII: Wages of War, the hero travels to an African-style location, starting in a city (run by intelligent lion-people) and then moving to the savannah and then lastly the jungle. QFGIV: Shadows of Darkness is set in an Eastern European-themed location, and returns to the original game's style of focusing exclusively on one small town and the forests surrounding it. Fitting with its more serious, horror-style theme, you meet vampires and other undead. QFGV: Dragon Fire, the final game, has a Greek Islands setting, so characters from Greek myth make an appearance. There is a main island with a central city and some other islands around it that you also visit. Many characters from every game in the series return here, to make an appearance at the end of the adventure. In all of the titles, the various influences that helped shape the series, from traditional fairy tales to classic RPG elements, the occasional anachronism, and more, somehow all fit in together perfectly. In each place you help the people of the region in question and become a hero of that land. The focus of each quest is just on the problems of that area, though. There are also major themes tying the games all together, however. These vary from evil forces that tie some games together in overarching plots that take several games to unravel to recurring characters both good and evil. Every title can be played, and enjoyed, on its own, thanks to the largely independent stories each game tells, but anyone who follows the series will quickly see that the games are also closely tied together. Overall, this design works very well, allowing for both a series of interesting stories in varied places and a continuing story of the adventures of the hero and his various friends and opponents. This is a better design than your average JRPG, where you travel to every country in the world for two hours each in your quest to save the world from whatever the new ultimate evil is. I'm perfectly happy just saving one nation at a time... :) This design allows you to get to know the characters in each area better, and through that, you care for them more and are likely more motivated to want to save them than in your average "tour the world in twenty days" RPG. Every character is interesting and unique, and it shows in character designs, art, and speech. This greatly helps with your immersion into the world, and keeps you interested in meeting all of the other characters you will run across in the future in the series. But this is better suited for the later story section.

Gameplay:
Initially, you pick your class, Warrior, Magic-User, or Thief, and then set your stats. Later in the series there is a fourth class you can switch to if you do certain quests, the Paladin, if you do specific quests (enough good deeds) in certain games and then choose to change class. You can never create a Paladin naturally from the start screen; instead, it must be imported from a previous game. Classes are truly different, and your choice, as well as which additional skills you have, will greatly affect many aspects of the games, from how often you fight to how you solve the puzzles to class-specific things such as the Thieves' Guild or Mages' Game. Instead of having a traditional levelling system, the Quest for Glory series uses skill stats. There are many skills, each with its own stat, in categories including strength, throwing, climbing, magic power, dodging, parry, and many more. You have a limited number of points to add to the starting defaults, and these settings are vitally important because you can only improve stats that you start with points in. Any stat that you put a starting value into (in QFG1, for instance, it takes 15 points to add the default minimum 5 to a skill that the class you chose starts with zero in) you can improve with effort, but ones that are zero cannot be improved. Many skills overlap, so you only need one -- so magic can often replace throwing or climbing, parry, dodge, and block are somewhat mutually exclusive, etc. This allows you to design your character the way you want. The real key to the system, though, is that skills improve with use. Run around more to improve your running skill. Sneak around to improve stealth. Fight things to improve strength. Try to climb a tree to improve climbing. As you do things, your skills slowly increase silently in the background. This does mean that at times you will have to repeatedly attempt something (repeatedly trying to climb a tree until your skill in climbing is good enough to do it reliably, for instance), but that's not so bad. It doesn't take long for skills to go up, and because they go up steadily instead of just jumping hugely at random points as they would with a level system, it's rewarding.

The only major restriction in character creation is graphical: the only character you can play, in any of the five games, is the default one, a blond young European-looking man who is a recent graduate of the Famous Adventurer's Correspondence School and who wants to be a hero. You name him, as there is no default name (though in strategy guide screenshots and such he is called Devon Aidendale, that isn't his official name, just the name they used there.), but there aren't alternate playable characters. This is kind of too bad, but everything else more than makes up for it. It's also worth noting here that the original design for QFG5 had two other playable characters, but having to rush the game to finish it in time for release, and then the closure of the studio and cancellation of the expansion pack, left them to only be playable in a in a pre-release demo, not in the final game.

Within each game, the majority of the time you spend your time exploring, wandering around from place to place, picking up items, talking with people (always making sure to ask everything you can!), and solving puzzles of both the dialog and inventory object kinds. You don't need to do everything in order to complete each game; instead, only a few basic quests are required, while many other things are optional. While adventuring in the wilderness, you will run across monsters sometimes, which you can choose to either fight or try to run away from. The games have a day-night system, and night is MUCH more dangerous than day. In fact, it is often a very bad idea to be out at night. Towns shut their gates at night, shops close, and many people go home (disappear) until the next morning. You also need to sleep regularly, or you will get tired. If you are stuck out at night, your best hope is to go to the safe place. Most QFG games have a safe place in the wilderness where you can go and rest without any fears of being attacked by the strong night-dwelling monsters you would face if you tried to rest in the wilderness at night. This is one of many reasons why having a map of the overworld is vital for the first and fourth games; the worlds are confusing and most screens look very similar, and there is no ingame map, so downloading or making one is necessary. Fortunately, the overworlds are small, so this is not a great task. There is also no ingame questlog or chatlog, though, so in any of the first four games, though, don't take a break from the game for too long! You'll completely forget what you're supposed to be doing and probably spend a long time aimlessly wandering before you remember what it was. You also need to eat to avoid starvation, so always keep a store of food in your inventory. Food is cheap though, so this isn't a major issue, it just builds realism. Your ultimate goal in each game, as I said earlier, is to solve that area's problems, escalating from relatively simple things in the first game to a great challenge in the last.

Combat:
The series changes combat systems multiple times, but all of them are simple and action-focused. In the first four games, enemies are visible in the gameworld, but when you run into them you go into a separate battle screen. In the first three games, this battle screen is a simple screen with the hero and monster facing eachother, with your view facing the monster as the hero's is. You can't move, but can try to block with your shield, or alternately dodge or parry the enemy attacks either left or right. Your goal is to avoid enemy attacks until their guard is down, when you hit them with your dagger, sword, or spell. It is a simple system, but it works well enough considering the infrequency of combat. If you face multiple enemies, such as a band of goblins or brigands, they simply line up and you fight them one after another. The battle system evolves slightly from game to game, but the basics are the same.

In QFG4, however, an all-new battle system was introduced, and it is the best one in the series. This time the battles are side-scrolling fights between you and your enemy. There are two combat modes, one more actionish and one a bit more strategic. You can move back and forth, jump, block, dodge, parry, attack with your weapon and use magic, all while appreciating the nice graphics and style of the battle mode. Battles still are not complex, but they're great fun. The new perspective and faster-paced battles help the series a lot. Battle frequency is about the same here as in the first three games -- that is, rare. The focus of the game is on adventuring, not battle. You can always go out and fight something if you want, but through the first four games, it is never the entire point. The combat systems reflect that.

QFG5, coming some years after the fourth one, is even more different from the earlier titles. The game in general feels a bit more "RPG" than "RPG-Adventure", though it is still a Quest for Glory game. Combat is simplistic -- there is no separate battle screen time. Instead, you do simple Diablo-style "click on the enemies a lot to kill them". There is a block button as well as attack, and magic of course, with a sizable spell list because of how each game adds a few new spells on top of the previous games' library while bringing back all of the old ones, but the combat in the fifth game is still pretty lacking, and is less fun than combat in previous games. Even with QFG5's stronger RPG feel, though, the puzzles are still the focus of the game, not the combat. There is more required combat than past games, though, and that difference does make itself felt, but there are still many puzzles to solve.

Puzzles:
The Quest for Glory games are graphic adventures as well as RPGs, so in addition to the combat of a standard RPG, the games also have many puzzles. While they do have many of the Sierra-style adventure game puzzles you'd expect them to have, the Quest for Glory games do not just follow that straight formula. As I said earlier, puzzles have multiple solutions depending on your class, skills, and equipment. Generally, when puzzles have multiple solutions, there are three ways to solve problems, through might (Fighter type), wits (Thief type), or magic (Mage type). Fighters might solve a puzzle by simply fighting the guard, while a thief might try to sneak past and a mage might use magic to do either one of the above.

The puzzles are great, and and are often very well designed. Having multiple ways to solve the puzzles, depending on what your class is, is a great, and fairly original, idea. For another example, while the wizard gets a ring down from a tree with the Fetch spell, the warrior or thief build their climbing or throwing skills and get the ring down that way. There are also segments that require quick thinking, quickly figuring out how to get through the situation you find yourself in. Also, for once, unlike in any other Sierra adventure game, the fact that in some cases doing the wrong thing can kill you actually makes sense. This is an RPG after all! Some things should be dangerous. The QFG games do not have the cruel, random deaths of many other Sierra adventure games. When something kills you, it's pretty obvious beforehand that that is something you shouldn't have been doing.

Story and writing: The story and writing in the QFG games is exceptional. Corey and Lori Cole did a very good job with the story throughout the series. The sense of humor is great and shows through frequently; from the frequently humorous environmental descriptions that you get by clicking on things to many of the unique characters, they can be very funny games. They have a serious side too though, of course, and when they are they do it just as well as they do serious. The fourth and fifth ones have voice acting as well, and that voice acting is very good quality. Don't bother with the floppy disk version of QFG4; the voices of the CD version made that version entirely obsolete. To further improve the sense of immersion and truly make you feel like you are the hero, Quest for Glory uses an interesting way of presenting conversation text: instead of either having your character directly speak and putting words in your character's mouth that will harm your personal image of what kind of person the hero is, or simply not having the hero speak at all, the game has the narrator describe what you are saying in a way that asks your question without actually putting it in specific words. As a result, in QFGIV and V, the narrator says those parts describing what you are saying, not some voice actor playing "You". It's a great system that works well. Of course, the great writing helps too.

Finally, Quest for Glory also has a point system, like the Sierra adventure games it shares an engine with. You need to find everything and do every optional quest to get a perfect score. Each game has one real ending, but because of the varying quests depending on class and the optional elements, that doesn't mean that they play through the same way each time or that on your first playthrough you're going to get it all. Here, the last game is again different; there is one ending, with variations depending on character pairings (for your character alone or with several possible partners, as in QFG5 you can marry one of three women in the final game, all characters from the series). It's the end of the series though, so that ending makes sense. The hero is an important person now, and your quest is over.


The first and fourth Quest for Glory games are my favorites. The first one was the only one I had for a long time, and it has great nostalgia value for me, but the fourth one was simply incredible and I eventually decided that it was just as good as the first one. I didn't play QFG2 much, though, because the second game is only available in the old-style EGA engine with text input (QFG1 was originally that way, but then there was a VGA remake using the KQ5-style engine, which is the one we had), and in a game this complex I don't find that fun. Trying to go through long, complicated conversation trees without specific lists of the words you can ask about? That's no fun! I need to know what I can ask... Anyway, 1-VGA, 3, and 4 use that classic VGA Sierra engine. Of the three, QFG3 isn't quite as good as the others -- it's good, but is a bit more linear, there isn't much for thieves to do thieving-wise, the general design is a bit weaker than the remake or the fourth game. Still, QFG3 is it's kind of rare in being an RPG that actually uses an African setting, and it is still a great game. QFG5 uses its own engine and looks a lot more like an RPG -- a less adventure-style interface (though there is a Look function still), the screen scrolls instead of you moving between static screens, you fight in the overworld (and areas are as a result larger in scale), etc. It's usually considered the weakest game in the series, though it does provide for a good, solid ending to the series at the end. Even so, I'd rank it last. I'm happy that it exists -- after QFGIV Sierra was initially not planning on making the final game, until pressure from fans (or so it is said) convinced them to finally do it several years later -- but it's too bad that it couldn't quite match up to the great Shadows of Darkness.

Pictures (QFG1 VGA)
http://www.neogaf.com/forum/showthread.php?t=274725
Minsc said:
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QFGI-01.gif
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Videos:


QFG1 EGA: http://www.youtube.com/watch?v=e7hZ4xNljsY
this one's also interesting: http://www.youtube.com/watch?v=ygvltlx4F7A

QFGII: http://www.youtube.com/watch?v=4wvolcoLbV0

QFG1 VGA: http://www.youtube.com/watch?v=7Uo3piMlbVg

QFGIII Intro: http://www.youtube.com/watch?v=dfjMR4GrvaA

Trailer for QFGIV: http://www.youtube.com/watch?v=siA3GgCgGUY
Some of the awesome voice acting and script (watch this!): http://www.youtube.com/watch?v=J111SeaPReM

QFGV Intro: http://www.youtube.com/watch?v=2LQGNs4LKNI
 
I played #4 when I was a kid. I remember it having really great atmosphere, and I was loving it up until I lost my manual and got stuck at a place where you need to reference some spell or potion ingredients from it.

I should try to play it again.
 
While I was late to the series - I stuck mostly to the "big four" of KQ, PQ, SQ and LSL, I learnt to appreciate the game. I loved how you could export your character at the end of one game and bring it to the next game... and you got a bit of a bonus for doing that, including unlocking the Paladin class. It was an interesting mix of real time RPG combat plus the adventure game puzzling of a standard Sierra game.

QFGV was perhaps the best sort of "fan service" game in the Sierra stable. Nearly every character and storyline from the previous games is brought back and the class you played as affected the ending/love interest that you would get.
The only bad thing was that they cut the multiplayer... and when Sierra was officially sold and done, the multiplayer patch was killed. What's funny is that the demo still featured the multiplayer component.

There were some fan projects working on a sequel... but as for as I know, nothing has come out of that work. It looks like KQ9 is the only large scale Sierra game fan-sequel that will see the light of day.

Still, a great series that people should look out for. The only real problem is that, like all Sierra games, the programmers were really short sighted and set most of the game play to the system clock... I believe that DosBox fixes those problems, but still... I can play LucasArts games just fine on just about any system. Can't say the same for Sierra games... and for a series like QFG where timing is everything, it's a total pain in the ass.
 
Such an awesome series, I've played all of them 'cept for the 3D one. The light RPG elements and mini-games helped differentiate it from the other adventure games of it's time.

The DS is perfect for this series, wish someone would realize that.
 
Dammit these adventure game threads always make me want to cry to think how awesome PC gaming was during the late 80's and 90's.
 
Definitely my favorite adventure series from Sierra. Definitely ahead of it's time, even today developers are having a hard time incorporating RPG and action elements into more traditional adventure games.
 
I grew up playing each and every game. I love your dedication, great post.

I want to play Hero's Quest 1 right now!
 
SO GOOD. Another underrated gem that I wish had been turned into a series was Al Lowe's Torin's Passage. Totally awesome.

Holy shit, QFG4 came out in 93... that's amazing to me. I bought it from Day 1 at Wal-Mart. :lol Thinking of that now reminds me of those HUGEASS boxes that pc games used to come in... then you'd get like 1 slip of paper and a jewel case. :lol
 
www.agdinteractive.com is currently working on a VGA remake of the Quest for Glory II, which after many years is apparently in beta. Sadly, I have been following it every 6 months or so, for that time, to see it not released.

QFG2 is my favorite of the series...
 
Clevinger said:
I played #4 when I was a kid. I remember it having really great atmosphere, and I was loving it up until I lost my manual and got stuck at a place where you need to reference some spell or potion ingredients from it.

I should try to play it again.

Well I have some good news...

The CD version removes that copy protection. Just get that.

It's also far less buggy than the floppy release...

Meier said:
Holy shit, QFG4 came out in 93... that's amazing to me. I bought it from Day 1 at Wal-Mart. Thinking of that now reminds me of those HUGEASS boxes that pc games used to come in... then you'd get like 1 slip of paper and a jewel case.

Hey, that's not true at all. Each of the first four QFG games came with the disks (or CD, for the fourth game's CD release), registration card, Sierra Game Manual (the generic manual that came with all games that used Sierra's interpreter engines), main game manual, and a supplemental guide of some kind, unique for each game.

The day they stopped using large boxes was, I would say, one of the key days in the decline of PC gaming. They were far better.

Illuminati said:
Dammit these adventure game threads always make me want to cry to think how awesome PC gaming was during the late 80's and 90's.

I'd say it lasted all the way to the end of the '90s... '98, '99, 2000... all had amazing, amazing PC exclusives. It was after that, from early in this decade, that things really fell apart. And they did fall apart. :(

firehawk12 said:
QFGV was perhaps the best sort of "fan service" game in the Sierra stable. Nearly every character and storyline from the previous games is brought back and the class you played as affected the ending/love interest that you would get.
The only bad thing was that they cut the multiplayer... and when Sierra was officially sold and done, the multiplayer patch was killed. What's funny is that the demo still featured the multiplayer component.

Yeah, I remember playing that original beta demo, and then the final release demo (combat focused). The graphics were okay, though the 3d character models have aged very badly since then, but it was quite disappointing when the multiplayer mode and the other two playable characters were removed, and then on top of that the expansion pack was cancelled and the development studio closed. What Sierra did to itself starting in 1999 was so indescribably horrible... but at least we got QFGV before that happened, even if it wasn't quite as good as the previous games!

firehawk12 said:
Still, a great series that people should look out for. The only real problem is that, like all Sierra games, the programmers were really short sighted and set most of the game play to the system clock... I believe that DosBox fixes those problems, but still... I can play LucasArts games just fine on just about any system. Can't say the same for Sierra games... and for a series like QFG where timing is everything, it's a total pain in the ass.

They run perfectly in DOSBox... but before then, I played QFGI and QFGIV in real DOS on my old WinME computer (1.5Ghz) and didn't have problems.

I did use the Unofficial Timer Patches for the VGA versions of QFG1 (Remake only), QFG3, and QFG4 (CD version only), though.

... what, you didn't know that there are unofficial (user-created) patches that fix the timer problems? Well there are.

http://www.geocities.com/belzorash/
 
Awesome thread! These were like the games that got me into gaming. Being a thief in the second one was so epic at the time, robbing houses and such.

Lol, the antwerp!
 
Oh yeah, I found out about the patches after I played the games again. I had to use one of those old CPU tools to eat up processes to get through some parts of the games.
And almost all of the old Sierra games depended on the timer in some way. Ugh.
 
Fatalah said:
I downloaded QFG1 from abandonia, but I have no idea how to get it up and running using Dosbox. I'm running Vista. Some help?

Do you not know how to use Dosbox? If you don't, look for one of the various dosbox frontends. They make it a lot easier.
 
Damn! Those screens bring back memories.
Great series.

I had recently acquired a sound blaster around the time of the QFG1 VGA remake, which made things even better. Those were the days, all right.
 
Clevinger said:
Do you not know how to use Dosbox? If you don't, look for one of the various dosbox frontends. They make it a lot easier.

Well, I got the game running but it was all pixelated. I'll try out a frontend.
 
Fatalah said:
Well, I got the game running but it was all pixelated. I'll try out a frontend.

The game's natively 320x200 (upscaled to a higher resolution for dosbox). What do you expect, if you aren't using a CRT monitor?

... for Vista for instance dosbox has to go up to 640x480, because Vista blocked access to all resolutions below that (and thus fullscreen dos mode is gone, while windowed mode still works the same as it did in XP). That's by far my least favorite new "feature" of Vista. For the most part I don't mind Vista, but what they did to DOS was cruel.
 
awesome series.. trial by fire is one of my all time favorite games

personally.. 2>1>4>5>3

also any word on the QFG2 Vga remake?
 
golem said:
awesome series.. trial by fire is one of my all time favorite games

personally.. 2>1>4>5>3

also any word on the QFG2 Vga remake?

me a few posts ago said:
www.agdinteractive.com is currently working on a VGA remake of the Quest for Glory II, which after many years is apparently in beta.

QFG5: Dragon Fire
A marked departure from the 4 games before it, this iteration of the series used a combination of Voxels (characters) and a modified version of Apple's Quicktime VR for its backgrounds. The game promised to be a monetary sinkhole for Sierra's Dynamix division as they pushed their, unbeknownst to them, last game with all their efforts. So many fans clamored for the release of the new game (including me) and although many were reserved about the promised and undelivered Multiplayer mode (ala Diablo) and the shift in gameplay, more were excited to revisit the characters and locales the series had depicted so exquisitely. Upon the games release, inevitably it seems now, the Voxel/ VR combination turned out to be mediocre at best, and the battle system was equally poorly done. In the past the series would offer a seperate screen in which to fight your realtime battles. The new game opted for battles on the same screen as the game took place, unfortunatly the muddy character models and the odd perspectives choices and the scaling of the VR POWERED! backgrounds, helped the enemies prance around you, while you tried to blast them with orange blobs of Voxels.
Aside from that, This game was basically made for long time fans of the series. It included a host of characters and references to the previous games.

maybe at the time i expected something else... given current impressions, I will probably revisit this.
 
Loved the first one, have been waiting for the remake of the second one for ages. Sierra needs to release another sequel, or even a bundle.
 
Quest for Glory II: Trial By Fire is my favorite in the series, and one of the best PC games I've ever played.

When I first heard you could become a Paladin at the end and transfer to QFG3 as one, I played through QFG2 seven times straight (not even knowing about the cheat codes) trying to become one.

I did manage on the seventh try, and it turned out I'd done everything right every single time except not killing the damn griffin.

Totally worth it for the flaming sword though.
 
*flashback as a kid*
dun dun... i'm an adventurer... i'm walking trough this plain
ZOMG RHINO!!!
*you got trampled by a rhino*
eww... :(
i think i will never forget quest for glory 3 ;_;
 
I used to love those games along with Space Quest. It's amazing what Sierra used to be.

I'm remembering those big boxes PC games of that era used to come in with huge manuals and goodies - the 'copy protection' for a lot of them was locating a random phrase of text on a certain page in the manual.
 
Mistwalker said:
Quest for Glory II: Trial By Fire is my favorite in the series, and one of the best PC games I've ever played.

When I first heard you could become a Paladin at the end and transfer to QFG3 as one, I played through QFG2 seven times straight (not even knowing about the cheat codes) trying to become one.

I did manage on the seventh try, and it turned out I'd done everything right every single time except not killing the damn griffin.

Totally worth it for the flaming sword though.

QFG II was a great game BUT WTF WAS GOING ON WITH THE IMPOSSIBLE TO NAVIGATE CITY STREETS AND DESERT. Oh, the horrible memories.

Anyway...

/pick nose
-Success! You now have an open nose
 
Wraith said:
QFG II was a great game BUT WTF WAS GOING ON WITH THE IMPOSSIBLE TO NAVIGATE CITY STREETS AND DESERT. Oh, the horrible memories.

Desert was hard without the compass. However, the city streets were easy if you bought the game and had the map that came with it.

Hero Quest 1 was the best. Erana's Peace, the spitting plants, Baba Yaga, the Healer, razzle dazzle root beer (google it), brigands....excellent setting.
 
OMG OMG...so Quest for Glory IV: Shadows of Darkness, like the most atmospheric game ever. Ever time I loaded up the game back then our dog would come running into my room. I had to make sure that before the wolves howled I had my door open or I would hear this thud against it, poor stacey we miss you. Plus I would play this classic late at night after work and sometimes my step sister would sneak out of bed to watch. I remember the first time Katrina in her cloak in the darkness of the night came out from behind a tree, my step sister screams and I jump out of my chair, i learned to climb the walls out of pure fear or make it back in time to get into city from that. They dont make games like this anymore, such strong folklore, writing and exploration.
 
4 > 2 > 5 > 1 > 3

Absolutely classic series, and 4 and 2 in particular still conjure up fond memories for me. 4 just pushed it for its atmosphere, characters, music, and the way you slowly but effectively turn a town of hostile, misanthropic, garlic-swilling peasants into your devoted admirers. As someone said, it's still rare to this day to see RPG, adventure, and action elements blended so well.
 
i remember really enjoying V, even though i was a little leary of buying since that was when sierra's days were kind of coming to an end in that respect. the one i played the most though was the VGA remake of I.
 
Another game I need to try out.

I still have to finish BG 2, then get Fallout 2, this and tons of TBS games.

Though right now, I have life issues that are taking precedence, so trying to stick to casual games.
 
devildog820 said:
Desert was hard without the compass. However, the city streets were easy if you bought the game and had the map that came with it.

Hero Quest 1 was the best. Erana's Peace, the spitting plants, Baba Yaga, the Healer, razzle dazzle root beer (google it), brigands....excellent setting.

I don't know if my family lost the map or what(I was very young when I played this, and it wasn't my copy IIRC) but that drove me nuts. Still didn't stop me from mapping it out myself.
 
Sweet! Quest for Glory 3 is one of my favorite games of all time. The music in that game was so great. I'm hoping that when I get a gaming PC again(currently a Mac user) I will be able to find these games and play them again. My copy of QFG4 was glitchy enough that I never got to finish it.
 
My first ever PC RPG was So You Want to Be A Hero? I still go back and play it about once a year or so (thanks, DOSBOX!) So many memories.
 
Wraith said:
QFG II was a great game BUT WTF WAS GOING ON WITH THE IMPOSSIBLE TO NAVIGATE CITY STREETS AND DESERT. Oh, the horrible memories.

Really interesting form of copy protection. And w/o an Internet, it was hard for piraters to distribute electronic copies of the map which came with the game if you bought it.
 
Nice thread! Some comparison shots I threw together for everyone's enjoyment (low-res desktops die!):

qfgcomp1.jpg

qfgcomp2.jpg

qfgcomp3.jpg

qfgcomp4.jpg

qfgcomp5.jpg


Cover, title screen, character select screen, stat screen, combat screen; each series in a column.

Incredible games, I hope this thread doesn't raise the price of that anthology any further that I am meaning to pick up.

I've beaten every one of these except for V, which I've never played. I'm looking forward to revisiting them soon!
 
Mistwalker said:
Quest for Glory II: Trial By Fire is my favorite in the series, and one of the best PC games I've ever played.

When I first heard you could become a Paladin at the end and transfer to QFG3 as one, I played through QFG2 seven times straight (not even knowing about the cheat codes) trying to become one.

I did manage on the seventh try, and it turned out I'd done everything right every single time except not killing the damn griffin.

Totally worth it for the flaming sword though.

You can also become a paladin in the third game of course, and it's a lot easier than it is in the second one...

godofcookery said:
QFG5: Dragon Fire
A marked departure from the 4 games before it, this iteration of the series used a combination of Voxels (characters) and a modified version of Apple's Quicktime VR for its backgrounds. The game promised to be a monetary sinkhole for Sierra's Dynamix division as they pushed their, unbeknownst to them, last game with all their efforts. So many fans clamored for the release of the new game (including me) and although many were reserved about the promised and undelivered Multiplayer mode (ala Diablo) and the shift in gameplay, more were excited to revisit the characters and locales the series had depicted so exquisitely. Upon the games release, inevitably it seems now, the Voxel/ VR combination turned out to be mediocre at best, and the battle system was equally poorly done. In the past the series would offer a seperate screen in which to fight your realtime battles. The new game opted for battles on the same screen as the game took place, unfortunatly the muddy character models and the odd perspectives choices and the scaling of the VR POWERED! backgrounds, helped the enemies prance around you, while you tried to blast them with orange blobs of Voxels.
Aside from that, This game was basically made for long time fans of the series. It included a host of characters and references to the previous games.

maybe at the time i expected something else... given current impressions, I will probably revisit this.

I mentioned a lot of those points (the removal of multiplayer, realtime battles in the world, the lame battle system, scrolling screens, gameplay changes, etc), but the point about the questionable quality of the graphics is a good one. If it's five years newer than QFGIV, why does QFGIV look better, overall? :) And those character models... they didn't look very good then and they look pretty awful now. At least the backgrounds are decent, even if they aren't up to classic QFG quality.

I didn't know that the characters were voxels. Interesting.

Oh yeah... and Dynamix's last game? Really? They had other games around that time too, though... StarSiege, StarSiege: Tribes, Tribes 2, Return to Krondor, etc...

Wraith said:
QFG II was a great game BUT WTF WAS GOING ON WITH THE IMPOSSIBLE TO NAVIGATE CITY STREETS AND DESERT. Oh, the horrible memories.

Anyway...

/pick nose
-Success! You now have an open nose

Or if you don't have the original map, then download one. Because yeah, it's very confusing.

Of course QFG1 and QFG4 have somewhat confusing overworlds too, but those are a lot easier to simply map yourself than the streets of QFG2...

bigmit3737 said:
Another game I need to try out.

I still have to finish BG 2, then get Fallout 2, this and tons of TBS games.

Though right now, I have life issues that are taking precedence, so trying to stick to casual games.

Game? Series. :)

It's very, very much worth it. One of the greatest and most unique RPG serieses ever. Also one of the greatest and most unique Adventure serieses ever. :)
 
Minsc said:
Nice thread! Some comparison shots I threw together for everyone's enjoyment (low-res desktops die!):

qfgcomp1.jpg

qfgcomp2.jpg

qfgcomp3.jpg

qfgcomp4.jpg

qfgcomp5.jpg


Cover, title screen, character select screen, stat screen, combat screen; each series in a column.

Incredible games, I hope this thread doesn't raise the price of that anthology any further that I am meaning to pick up.

I've beaten every one of these except for V, which I've never played. I'm looking forward to revisiting them soon!

Very nice screenshot section there... I was too lazy to do something like that. :) (Writing text is one thing, but finding all the screenshots? Much more tedious.)

As for the price... well, I don't know. The anthologies are already quite expensive... I don't know if they'd actually go UP from where they already are.

QFG still has an active fanbase of course. There are still active websites and forums dedicated to the series (including the official Sierra forum). It makes sense, with how great and unique it is... there's just nothing else out there quite like it.
 
The time when I intended to play through the whole series ('cept 5) not long time ago made me hate my laptop. After having a blast with the first one my world quickly fell apart when I realized I couldn't fight in II because my laptop doesn't have a numpad.

:(
 
oo Kosma oo said:
Did you make that yourself Minsc?

GAF exclusive. :) Though the screens aren't original, Boo helped gathered them up, and I fixed em up a little and organized them.

For those of you who enjoyed QFG IV, Boo also found this link, containing a quick look at the character portraits from that game.
 
Minsc said:
GAF exclusive. :) Though the screens aren't original, Boo helped gathered them up, and I fixed em up a little and organized them.

For those of you who enjoyed QFG IV, Boo also found this link, containing a quick look at the character portraits from that game.

The only thing it's missing is main-game shots for the first four games... you have battle screen shots, etc, but not main game view ones.
 
I loved Hero's Quest and spent a lot of time on the next 2 games in the series. Never played 4 or 5. It was an adventure game for people like me who thought that most adventure games were too linear and monotonous.
 
The original HERO'S QUEST was some of the most fun I everhad in a game. TRIAL BY FIRE was also very good, albeit a bit linear. QFG III (ie. the VGA ones) start to become a bit patchy, then by QFGIV it was a full-blown mess. I know it's fixed and all but playing through the IVth one was so painful that I just didn't bother.
 
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