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R.U.S.E. Public Steam Beta Coming March 9th

Cant download the public beta.
I click and click on the 'Install' button and nothing happens :/.
Oddly yesterday downloaded up until 50%.
 
News updates:

From Ubi_Wuzzi, Community Manager:

We just noticed an issue for players who played the VIP Beta when installing the Public Beta version, resulting in a very low resolution.


A patch is on its way but until there you can fix the issue by deleting the following folder manually:

- For Windows XP users : C:\Documents and Settings\%WindowsUserID%\Application Data\Ubisoft\RUSE
- For Windows Vista and Windows 7 users : C:\Users\%WindowsUserID%\SavedGames\Ubisoft\RUSE

Please replace %WindowsUserID% by the name of your Windows session/account


Please accept our apologies for this inconvenience, and thanks for being part of the R.U.S.E. Public Beta.

A new video has been released as an introduction for new players to the Open Beta.

VIDEO

R.U.S.E. release date for all platforms now June 3rd.
 
seems like the game is quite popular from the deluge of comments and impressions here then :lol bodes well for the commercial release given that they are giving this away for free on steam
 
panda21 said:
seems like the game is quite popular from the deluge of comments and impressions here then :lol bodes well for the commercial release given that they are giving this away for free on steam

Well, sadly it's overshadowed by Starcraft 2 and draconian DRM down the line. Still, just hoping some people get into it, seems like a lot of work has gone into it. It'd be a shame for it to go to waste.
 
I was in the private beta but must have played for two hours. I was real busy at the time, and the first time I launched the game, it took a while to find a lobby/load before crashing right when I started playing =/

The DRM bullshit is what's gonna hurt this the most obviously =/
 
Pylon_Trooper : Post some impressions!
 
Everytime I try to launch this it freezes up and I have to restart Steam. I guess it doesn't matter, with the Ubisoft DRM I wouldn't even consider buying it anyway.

Now it's saying it has to decrypt and is taking forever to do it. Screw it.
 
Fersis said:
Pylon_Trooper : Post some impressions!

I'd love to, but I don't have a PC anywhere near capable of running the beta :(

Hence why I'm hanging out for any news on the PS3 version. I really thought more people would have jumped in on the open beta, but I guess the juggernaut that is SCII is a fearsome opponent to have in the race.

Still, keeping the dream alive and hoping Ubisoft retract their DRM scheme, or at least people forgive such a scheme because they'd be online having a good time in the multiplayer anyway.

EDIT: Found a great starter vid, a replay of some fellow's second game. If anything, you can really get a feel for how pretty it is!
 
Wow, surprised to find there aren't impressions in here.

I'll give my two cents, but keep in mind I am terrible at RTS games. I haven't been able to play an RTS game competently since Homeworld 2. I've also only played two or three games so far (I'm really the worst person to be giving feedback on this :lol).

With that out of the way, I like the way the game presents itself in terms of the different "views" you can be in. That is, the war board in a base, then zooming in all the way to the grass.

The "Ruses" definitely add something unique to what I've seen before, since you can view what your opponent is doing somewhat at all times. These Ruses allow you to do things like spy on specific details, or camouflage your base, improve the move speed in a sector for your units, have decoy convoys/units etc.

The maps in the beta also seem fairly small, though I'm not sure how exactly the scale works, since you can zoom out/in so far. The main view, where it keeps your units as sort of board pieces, makes it seem small.

So far from the games I've played I've noticed that airfields seem to be the way to go, and building up anti-air guns for your own base. Aircraft just traverse the maps much much quicker, and if you aren't set up properly defensively, they absolutely wreck.

I'm sorry but this is really all I can add about what I've seen, I wish I could be more helpful. :(
 
Posting screenshots from the beta is fine, right?

I have a e8400 core 2 duo stock 3.0 GHz, Windows Vista 64-bit, 4GB of memory, and a 512MB ATI 4850. It seems that I wouldn't be able to smoothly play this game, since even on the "very low" preset (which looks rather bad), there is a lot of popin and framerate seems to drop below 60 fps when you move around. On "insane" settings I had 20-30 fps, and I took a good many screenshots before realizing my video card (with 50% fan which is fairly loud) was over 100C. One of these days I'm going to lose really important data or fry my motherboard. :( I try not to let it get over 70C and I'd love to get a new videocard if there was one that was cool, quiet, and powerful all at the same time.

The overall user interface seems decent, though the sideways game options things are kind of hard to read, and it seems weird that there is no keyboard controls configuration option that I've been able to find. Maybe the manual will tell me what the keys do.

*edit* Oh, and my initial testing was at 1680x1050. I'm trying 1280x800 windowed now.

*edit again* It's also kind of odd since their manual seems to say that the 4850 should be able to do "high" settings. Even "mid" at 1280x800 is super taxing on my card, and I can't seem to get it much below 85C. Maybe the weather/rain (which seem to always be around) hurt things.
 
Well, I played for a couple of hours I guess. The one map and one AI setting might keep me going for a bit. I haven't tried multiplayer at all, since I'm confused enough with the easy AI. I "won" a match but I sure didn't kill everything. :lol

It's neat how you can easily select units when you zoom out, but I still kind of lose track of them. I keep wanting to use some sort of starcraft-esque hotkey system. I find it difficult to know when they're going to be out of fuel, whether I can't attack something because it's just not identified, or because it's the wrong type, and so forth. Basically, there is a lot going on and it can be difficult to keep track of it all. But it's strangely addictive, and the production qualities are pretty good (my poor graphics card). I'll try to post some pictures in the PC thread and link them in this post.

*edit*
On this page (hopefully this still works for 100-post-per-pagers) I put a bunch of shots. :)
http://www.neogaf.com/forum/showthread.php?p=20237981
 
Was interested, saw the DRM, interest died immediately.

Ubi can DIAF.

This would have been day 1, so Ubi has now lost at least $50 of my money due to their DRM.
 
I really liked what I played of the beta so far. The interface is deceptively simple, and there's actually a lot to take in before the game can be judged. I was surprised by how different the factions actually are. For example the USSR has some crazy artillery bunkers while the US only has mobile artillery, and I lost one game because I didn't know how to tackle the french units.
Obviously there's more to this game than rock-paper-scissors and faction strengths/weaknesses, using ruses right can be decisive, for example when someone is led to prepare for an air attack only to be overwhelmed by tanks.
The one problem I see with this game, that may have to do with my current incompetence, is that it's very difficult to turn things around once the balance of power is broken. This wouldn't be an issue if the game was just a bit faster.. the way it is now, you can pretty much wait 10 minutes to die. Or surrender, but that's no fun either.
 
In only my second game with it (lost to Blizzard in me first, had no idea what I was doing and only started winning little victories right before I lost), I found the Easy AI to be... easy. Once I figured out how to tech my tanks it was pretty much over. Built a ton of Tiger IIs and invaded, supported by a few armored cars, flak, and a small fleet of airplanes.

The Americans, in comparison, had a ton of planes and numerically outnumbered me in tanks (all lighter stuff though). With the help of my flak, I decimated their air power before my main attack even began. The Tiger IIs rolled in, with the flak supporting, and the Americans just collapsed. They fought for only a minute or so before I entered their base in overwhelming force.
 
Botolf said:
In only my second game with it (lost to Blizzard in me first, had no idea what I was doing and only started winning little victories right before I lost), I found the Easy AI to be... easy. Once I figured out how to tech my tanks it was pretty much over. Built a ton of Tiger IIs and invaded, supported by a few armored cars, flak, and a small fleet of airplanes.

The Americans, in comparison, had a ton of planes and numerically outnumbered me in tanks (all lighter stuff though). With the help of my flak, I decimated their air power before my main attack even began. The Tiger IIs rolled in, with the flak supporting, and the Americans just collapsed. They fought for only a minute or so before I entered their base in overwhelming force.

Folks have been mentioning the AI being too easy on the Ubi forums. Hope it gets fixed up for the final release. But as it stands, does it have a good feel to it with multiplayer?
 
I kinda get the feeling that the game focuses on ruses a bit too much, I feel like I'm getting too many and that the course of the game is too closely tied to how you use them. I don't think I should be able to basically run a never-ending cascade of decoy attacks (it's a bit unbalanced and silly).

I like the map room visual, I like the scale, and I like how the map and units are presented. It's very nice visually. I also like a lot of the units (High-end tanks ftw).
 
eznark said:
Pylon, what's your involvement in the game?

None, although you'd think I was on the team or some dirty marketeer. No, I can't play the beta due to having a dodgy computer and really wanted to get a lot of impressions and discussion going on. Sadly, the DRM will kill this on PC for most people. They've not released anything concrete on the console versions, but allegedly something is in the works.

Did you end up trying out the beta?
 
I got my computer fixed and I've been playing it today. Apart from a bunch of new bugs (like the game freezing...), it's not as bad as I remembered - I may have just had a few bad experiences in the VIP beta.

Still, the type of management and pace of the game feels somewhat strange and unlike Botolf, I feel like the ruses do nothing. For one, each ruse only affects one small section of the board, and for a short amount of time. So considering that, the effects that the ruses produce (I'm sure you've looked those up) are not nearly as effective as they sound. Not that they don't help, but they aren't anything special. But that's not a good or a bad thing... just an observation.

All in all, solid game, seems like it might appeal to a less hardcore crowd.
 
Pylon_Trooper said:
None, although you'd think I was on the team or some dirty marketeer. No, I can't play the beta due to having a dodgy computer and really wanted to get a lot of impressions and discussion going on. Sadly, the DRM will kill this on PC for most people. They've not released anything concrete on the console versions, but allegedly something is in the works.

Did you end up trying out the beta?
Yeah, I played 5 matches or so. Enough to get the general feel of the game but not enough to really make a conclusive opinion. It's definitely not grabbing me though.

I haven't had any bugs but I also haven't had any particularly good matches.

It certainly doesn't help that DoW II: CR just hit, which is taking up my strategy time.

Again though, it's a Ubisoft game, so I know I'm not going to buy it. Feels like a waste of time to really dig into it, sadly. A month or so ago this was one of my most anticipated games.
 
Cheers again for the impressions, gents. I feel kind of stupid for supporting a thread for a game I've not had the opportunity to play, but hey - it's been a binge of youtube and screenshots since last year.

Is there a chance that RUSE is one of those slow-burn games that takes not just a few games, but many games and good opponents to find that enjoyable gear? Where the poker-like plays get made; players familiar with the ruse loadouts, unit and unit counters etc.? It's one of those curious things...you play Starcraft, you can immediately tell how good it is at a novice level. RUSE, however, seems like it's not immediately engrossing for most people, yet some vids I've watched with player commentary seem like they've got a handle on ruse stacking and subsequent combinations with units.

Is it a case of the utter lack of micro? Eznark, you did say you're on a Chaos Rising high!
 
Pylon_Trooper said:
Is it a case of the utter lack of micro?
I think that will be a problem for a lot of people. For me, it just isn't slow enough to have so little micromanagement. The only thing that really helps with that is the size of the maps.
 
I can definitely see how it's the type of game that will be more rewarding and nuanced the more you play (and the better the community gets). I can certainly see some potential there (the comparisons to things like poker and chess make some sense; easy mechanics but as deep as you want it to be) and were circumstances different I'd be digging into it.

I do think the pacing is a little strange though. It's clearly going for a board game feel, but lacks the charming thoughtful pace that attracts me to those types of games. From my admittedly limited perspective I think the game would benefit from a turn-based mechanic. It's too small to be as deliberately paced as Sins but ruses become mostly pointless when an overwhelming rush beats all. Were it turn based I think those problems would be solved (of course, then you'd lose the market)
 
The quasi-operational level nature of the game is certainly a dividing factor. I've been reading over the Ubi RUSE forums in their beta threads, and there's a lot of suggests and ideas, as well as reports of how polarised folks are in terms of the macro/lack of micro. This was interesting:

mrfixij said:
Please note, this post and all suggestions herein are from a gaming and functionality standpoint, not a historical perspective. Also note that I've been playing starcraft since its debut and have dabbled in other RTS games, so my stance may be skewed towards fast and competitive games.

1. Pace. This game is incredibly slow paced. The formation of incredibly fortifyable chokepoints with bridges, excellent anti-air, and generally slow units make what I've seen of this game more a test of turtling and running the game to the time limit.

2. Economy. Economy is vunerable, inconsistent, and entirely automated. A good economy can be "overmined" to pull resources faster at the cost of the long-term game. That isn't possible in the convoy system this game placed. Supply dumps are also very undefendable, frail in the early game and cut down by artillery in the late game.

3. Tech/tech trees. Nonexistent. I mentioned the early and late game in the last point, but to be honest, there is NO progression in the game outside of territory and RUSE generation. You can't even unlock or research new, better or situational ruses. At most, you get a single upgrade on a unit to improve your tech, but that's not progression, just options. The most progression possible is the prototypes in a 1945 game.

4. Micromanagement. From a competitive standpoint, there is none. I can send a squad of units to a destination and then forget about them until they arrive. This means that small, well-controlled disruption runs at an incredibly large army plodding along at a painfully slow pace are ineffective, because units have a set degree of efficiency which no matter a player's skill, is not changed.

As I think of more suggestions and fundamental problems with the game, I'll post them. On the plus side, the RUSE system is really cool, and the zoom and perspective is very nice. I just really think this needs to be a faster game with a focus on aggression, not turtling, range, and defense.

Would you fellows agree?

On a side note, Eel O'Brien/Kevin from the Borecast said he'll be reporting on his experience with the beta on the next episode, so that will be interesting.
 
I don't like it much, I think the way the supply depots work puts too much focus on them. The ruses seem a bit dumb considering once you get used to them, they will just mean you can't trust what you see until you are sure.

But what you can see is where the supply depots are, and its safe to assume the enemy will have captured all the ones on their side of the map. So basically it seems to boil down to ignore everything else and attack their supply depots.
 
eznark said:
I do think the pacing is a little strange though. It's clearly going for a board game feel, but lacks the charming thoughtful pace that attracts me to those types of games. From my admittedly limited perspective I think the game would benefit from a turn-based mechanic. It's too small to be as deliberately paced as Sins but ruses become mostly pointless when an overwhelming rush beats all. Were it turn based I think those problems would be solved (of course, then you'd lose the market)
Well put.

mrfixij said:
1. Pace. This game is incredibly slow paced. The formation of incredibly fortifyable chokepoints with bridges, excellent anti-air, and generally slow units make what I've seen of this game more a test of turtling and running the game to the time limit.

...

I just really think this needs to be a faster game with a focus on aggression, not turtling, range, and defense.
I completely agree with the other three points, but as I said before, the game is somewhat slow for RTS, in part because of the large maps... however, I don't think it's slow enough considering the lack of micromanagement.

Despite how he put it, the point is he too sees the problem with the pace and management.
 
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