We just noticed an issue for players who played the VIP Beta when installing the Public Beta version, resulting in a very low resolution.
A patch is on its way but until there you can fix the issue by deleting the following folder manually:
- For Windows XP users : C:\Documents and Settings\%WindowsUserID%\Application Data\Ubisoft\RUSE
- For Windows Vista and Windows 7 users : C:\Users\%WindowsUserID%\SavedGames\Ubisoft\RUSE
Please replace %WindowsUserID% by the name of your Windows session/account
Please accept our apologies for this inconvenience, and thanks for being part of the R.U.S.E. Public Beta.
Yep my thoughts too, probably wont pick it up until the christmas sale if it goes down heaps or next year.crimsonheadGCN said:According to R.U.S.E.'s Steam store page, it will have Ubisoft's new shitty DRM: http://store.steampowered.com/app/21970/
I guess I'll wait for either a steep price drop or Ubisoft to remove the DRM.
panda21 said:seems like the game is quite popular from the deluge of comments and impressions here then :lol bodes well for the commercial release given that they are giving this away for free on steam
Fersis said:Pylon_Trooper : Post some impressions!
Blizzard said:I just finished downloading today, so I'll try to give it a shot at some point and post impressions here.![]()
Awesome game.AcridMeat said:I haven't been able to play an RTS game competently since Homeworld 2.
Botolf said:In only my second game with it (lost to Blizzard in me first, had no idea what I was doing and only started winning little victories right before I lost), I found the Easy AI to be... easy. Once I figured out how to tech my tanks it was pretty much over. Built a ton of Tiger IIs and invaded, supported by a few armored cars, flak, and a small fleet of airplanes.
The Americans, in comparison, had a ton of planes and numerically outnumbered me in tanks (all lighter stuff though). With the help of my flak, I decimated their air power before my main attack even began. The Tiger IIs rolled in, with the flak supporting, and the Americans just collapsed. They fought for only a minute or so before I entered their base in overwhelming force.
eznark said:Pylon, what's your involvement in the game?
Yeah, I played 5 matches or so. Enough to get the general feel of the game but not enough to really make a conclusive opinion. It's definitely not grabbing me though.Pylon_Trooper said:None, although you'd think I was on the team or some dirty marketeer. No, I can't play the beta due to having a dodgy computer and really wanted to get a lot of impressions and discussion going on. Sadly, the DRM will kill this on PC for most people. They've not released anything concrete on the console versions, but allegedly something is in the works.
Did you end up trying out the beta?
I think that will be a problem for a lot of people. For me, it just isn't slow enough to have so little micromanagement. The only thing that really helps with that is the size of the maps.Pylon_Trooper said:Is it a case of the utter lack of micro?
mrfixij said:Please note, this post and all suggestions herein are from a gaming and functionality standpoint, not a historical perspective. Also note that I've been playing starcraft since its debut and have dabbled in other RTS games, so my stance may be skewed towards fast and competitive games.
1. Pace. This game is incredibly slow paced. The formation of incredibly fortifyable chokepoints with bridges, excellent anti-air, and generally slow units make what I've seen of this game more a test of turtling and running the game to the time limit.
2. Economy. Economy is vunerable, inconsistent, and entirely automated. A good economy can be "overmined" to pull resources faster at the cost of the long-term game. That isn't possible in the convoy system this game placed. Supply dumps are also very undefendable, frail in the early game and cut down by artillery in the late game.
3. Tech/tech trees. Nonexistent. I mentioned the early and late game in the last point, but to be honest, there is NO progression in the game outside of territory and RUSE generation. You can't even unlock or research new, better or situational ruses. At most, you get a single upgrade on a unit to improve your tech, but that's not progression, just options. The most progression possible is the prototypes in a 1945 game.
4. Micromanagement. From a competitive standpoint, there is none. I can send a squad of units to a destination and then forget about them until they arrive. This means that small, well-controlled disruption runs at an incredibly large army plodding along at a painfully slow pace are ineffective, because units have a set degree of efficiency which no matter a player's skill, is not changed.
As I think of more suggestions and fundamental problems with the game, I'll post them. On the plus side, the RUSE system is really cool, and the zoom and perspective is very nice. I just really think this needs to be a faster game with a focus on aggression, not turtling, range, and defense.
Well put.eznark said:I do think the pacing is a little strange though. It's clearly going for a board game feel, but lacks the charming thoughtful pace that attracts me to those types of games. From my admittedly limited perspective I think the game would benefit from a turn-based mechanic. It's too small to be as deliberately paced as Sins but ruses become mostly pointless when an overwhelming rush beats all. Were it turn based I think those problems would be solved (of course, then you'd lose the market)
I completely agree with the other three points, but as I said before, the game is somewhat slow for RTS, in part because of the large maps... however, I don't think it's slow enough considering the lack of micromanagement.mrfixij said:1. Pace. This game is incredibly slow paced. The formation of incredibly fortifyable chokepoints with bridges, excellent anti-air, and generally slow units make what I've seen of this game more a test of turtling and running the game to the time limit.
...
I just really think this needs to be a faster game with a focus on aggression, not turtling, range, and defense.