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Racism as a mechanic in Mafia 3

That's a great idea. I hope this helps some people get out of their comfort zone.

I really hope so too. The game sounded interesting from the offset but tackling an issue like this seems surreal. I am there day 1 and I generally don't like games like these (open world gta types).
 
I'm excited to see how the team manages to create a compelling story and speak on race and the Civil Rights movement in the '60s. I think that it's really promising that they're willing to tackle it head on, without compromising the lead character. I mean they're really walking on subject matter that is very important to write well.

As much as I loved different aspects of Mafia 2, the way the dev team casually tacked on racism whether through mission structure or even radio commercials, it felt like an after thought. I'm so excited to see how this game delivers from a narrative perspective.

I also think a lot of the writing accolades they might be able to achieve could be drowned out by some of the more game-y bits of controversy that are bound to spring up. Hyper violence, Playboy collectibles returning, the repetition of taking over territories - I'm excited to see what they bring and optimistic about it.

Sure, at the end of the day the racism mechanic will probably be used to call in more cops for you to runaway or kill. It still hits the point while adding another gameplay quirk. The only way they can avoid gameplay intrusion is if they restrict your combat in the open world to really hit the message hard.
 
Sounds great. Looking forward to stomping a mud hole in some racist cops.

Wouldn't it be cool if a video game of all things was what made a significant social impact for the better when it comes to how we treat each other?
 
If only we didn't play as the angry Black man...

Would've liked to play as an organized black mafia member trynna take over and not a broken member trynna get revenge.
 
That's actually quite interesting as a game mechanic, especially if you have to enter some rich white neighborhoods.

Although, the irony is that the main character actually IS a dangerous criminal.

Can't believe this has only been pointed out once in this thread. This whole thing is dripping with irony.
 
What a brilliant feature, especially when it set. I want more realism in games. But people will fins something to moan about
 
This feature turns me off to be honest. This game was already looking way too serious for my taste. I'll just stay away completely if I have to deal with racial slurs for thirty hours or whatever. I've heard them enough for a lifetime.
 
Can't believe this has only been pointed out once in this thread. This whole thing is dripping with irony.

Yes but the racial slurs are being directed at him even when he's not committing a crime fulfilling the racial stereotype. I don't think pedestrians will be calling him names when he has a shotgun in hand or drenched in blood.
 
Had no idea this game was going in this direction, but it sounds really interesting and unique. So if I understand correctly, the mafia are the antaganists in this game and you play as part of an African-American crime ring?
 
Man Mafia 2 was such a great god damn game.

The narrative was so great, the happy go lucky montage of them selling heroine to an upbeat song in the background
only to end horribly though a dose of callous reality
was the best.

Have super high expectations for this one, though I do hope the combat is more grounded than in 2.
 
So we gonna deal with Racism AND Mechanical Apartheid this year!? Can't wait, must have both this Mafia III and Deus Ex: Mankind Divided in my veins now!

But I always wonder, how far will they push it?
 
Not a bad thing for games to delve into more mature storylines and topics, so I am curious to say the least. Same with Watch Dogs 2, I am happy to see big studio's take some risks finally.
 
So we gonna deal with Racism AND Mechanical Apartheid this year!? Can't wait, must have both this Mafia III and Deus Ex: Mankind Divided in my veins now!

But I always wonder, how far will they push it?

Difference is that Deus Ex features a white dude in a narrative about oppression and apartheid.
 
mad respect for Hangar 13. If you're going to make a game set in a specific, tumultuous period in American history, make it right. GO ALL THE WAY GODDAMN IT
 
Can't believe this has only been pointed out once in this thread. This whole thing is dripping with irony.

Someone beat me to it:

Yes but the racial slurs are being directed at him even when he's not committing a crime fulfilling the racial stereotype. I don't think pedestrians will be calling him names when he has a shotgun in hand or drenched in blood.

Yup, this.

There's irony present the in this setup, but more because he's a soldier who fought for a country that hates him, and he's using what he learned in the military to get back what was taken from him.
 
have we ever seen this done before in a game? pretty awesome idea.

now all we have to hope for is the game not sucking.

I've only ever seen it in fantasy games. But even then it's usually just in a conversation with someone and immediately dropped. People hear have mentioned Skyrim with the one king who was racist towards anyone who isn't a true Nord.
 
I didn't play the first 2 mafia games but this one has me intrigued. I hope it lives up to expectations. Would love more games with a black lead character that doesn't fall into the same old troupes
 
The first section in the OP sounds fascinating about setting it within its timeframe. I'm not entirely sure how implementing racism as a gameplay feature like that will work but I'm definitely curious.
 
Sounds like an interesting mechanic.
Maybe there'l be lynch mobs if you cause too much shit where other innocent NPC's will also end up as victims
 
Quite possibly one of the first times race will be significantly used and explored in a AAA label. Really excited for this, hope it does well, the management/extortion mechanics look fun as fuck. Reminds me a lot of the scarface game on PS2.
 
Hmm, yeah I'm looking forward to this...I think. I hope they don't cave but not looking forward to the already brewing shit storm from a particular crowd.

If you see black NPCs getting beat by white NPCs or white cop NPCs, will you defend them?

I'm hoping for an Emmet Till scenario, this time it may be stopped. Now this particular case was a good decade prior to this but I can see it getting some space here. Or a similar instance.
 
Please game be good. Now that horizon has been pushed back this and tf2 are all I'm looking forward to this year.
 
That's actually quite interesting as a game mechanic, especially if you have to enter some rich white neighborhoods.

Although, the irony is that the main character actually IS a dangerous criminal.

This is such a big bag of worms this post is.
 
I like that they're doing this. I've never wanted to pick up a Mafia game before, but I think I'l try this one out just because they're actually applying some nuance to it, and telling a story you don't really see anywhere else.
 
they shouldnt have told anyone this
now everyone will be expecting it

would have been more effective if they game came out and people realized this on their own
 
"We're pushing boundaries here."

Ubisoft Montreal's lead designer Steve Gilles is no stranger to genre defining features; he was the one that implemented Splinter Cell's shadow hiding system.

"For Assassin's Creed, we've implemented a 'Trespasser System'. It's literally criminal trespassing as a game system. You can go into cordoned off areas and it completely flips the script. All of a sudden, you're this voyeur into another person's world, another caste's lifestyle, a completely different culture. Now, everyone is on the lookout for you: the guards will chase you down, the women will clutch at their pearls and scream. It's completely systemic. The individual personalities of every person, or at least, occupation of person, will react completely differently to the player than they would just walking down the street."

It sounds revolutionary, and it is.

" See," Gilles continues, "take this scene for example. The player is walking down the street and this woman in a dress here, she doesn't even look at you. Doesn't pay you any mind. 'it's just another poor person in the street,' she's thinking. Now watch this..."

Gilles moves his assassin into a house and immediately the woman inside starts screaming. She runs out the door and the alerted guards pour in and begin attacking the assassin.

"None of this is scripted, it's just a natural extension of the personalities of the characters. Now watch this..."

Gilles kills all of the guards with a visceral moveset, blood splashes across every wall. Of course, none gets on our pristinely decked out hero. Gotta keep looking fresh!

"Now as I exit the house, look at this -- none of the villagers around scream, none of them freak out. Just look at that! It's like they think you're exiting your own house. The woman inside called me a "filthy dog"...a real classist insult, but these people say nothing. That moment, that's the flash point. The gamer is going to think: 'why aren't these people reacting like the woman inside? Ohhhhh it's because they don't think I'm trespassing. They think I'm exiting my own house.' See, the gamer is going to start questioning these concepts of ownership and class and power structures."

Gilles continues down the street, climbs up a building and continues along the roof.

"And that's really the point: to get gamers to feel outside their comfort zone. To really think about the concept of ownership and trespassing. What does ownership mean in a society that has looser authority structures? What is the entanglement of consent and personal space? Can one own a space? Why do people let authority figures in when they feel their consent has been violated, but these are the same authority figures they wouldn't let in when that consent hasn't been?"

"We're tackling the big questions here. It's time for games to grow up."

And grow up they have. The new specular shine maps on the water alone show how far we've come.

"If I can influence even one player to think about these things, I've done my job. Sometimes you have to give them a little push though. We've outlined the trespassing spaces in red on the minimap. We feel this is just enough of a clue to get gamers to think more specifically about what they are doing."

And we can't wait to be doing it. The new Assassin's Creed launches in November and we'll be first in line to give you unbiased review of this groundbreaking new title.
 
This game, Day 1.

Still have Mafia 2 to finish on PC.

I already beat it, and is now playing the Mafia 2 DLC where you play through some story parts as JOE. So you get to see things from his side of the story.

I bought the game last week for $6 on steam. It was some sale going on, not sure if its still on sale, and all the DLC was like a dollar and some change each.

they shouldnt have told anyone this
now everyone will be expecting it

would have been more effective if they game came out and people realized this on their own

yea, that would be interesting, but.....................marketing doe.


But real talk, I watched the Dev diary about this weeks ago. As a black man, its cool to see devs take on this challenge that many of my kind have to deal with on a regular basis.
 
So far from what story they've shown in the trailers it sounds like your just getting revenge on the Italian mob.

Well, I don't know how the main char will be portrayed in cutscenes/conversations, but as a player you'll probably mow through hundreds of people and cause large amounts of collateral damage, especially in traffic.
 
they shouldnt have told anyone this
now everyone will be expecting it

would have been more effective if they game came out and people realized this on their own

I don't mind devs touting that they're pushing boundaries and having social commentary in their games (better than how many p's they're pushing) but it can be pretty cringe when it becomes part of their marketing like Witcher 3's EVEN RACISM which always makes me laugh XD
 
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