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RAGE = id Software's Half-Life 2

StuBurns said:
The textures are horrid.

Space isn't really an issue outside of 360 DVDs I guess.

I would say that is probably a drawback of being on consoles rather than the Megatexture tech itself.

Yeah I suppose you are right about the space issue, although even on steam, a 50+GB game would be daunting. Not even taking into account bandwidth caps.
 
BigTnaples said:
I would say that is probably a drawback of being on consoles rather than the Megatexture tech itself.

Yeah I suppose you are right about the space issue, although even on steam, a 50+GB game would be daunting. Not even taking into account bandwidth caps.
It's only an issue of the consoles when they choose to make the PC version have the same assets. Megatextuing itself isn't at fault, the PC version could be a hundred gig if you could distribute it.

In fact, Rage on iPhone is exactly that, they offer two versions, a higher res asset one.
 
angular graphics said:
Not entirely true, skin shaders, facial animation, physics, etc were better in HL2.
Facial animation yes. Physics, while having more of an "in your face" impact in HL2, weren't particularly more advanced than Doom 3's or FarCry's. Shaders wise it's no contest. Other than a couple of surfaces here and there, everything looked flat, including the characters.
 
It's odd, they considered doing a less compressed version for PS3, I have no idea, but I could imagine had they done that they would have been able to produce a second version of the game on PC with those assets.
 
StuBurns said:
The textures are horrid.

Space isn't really an issue outside of 360 DVDs I guess.

The environments are very low poly, but I'm not sure why that is, I don't think it's anything to do with the megatextures.

EDIT: Strange timing, I guess that is why.

They really aren't. Watch the video i posted on the previous page. The geometric detail is higher than most 60fps games.

jett's comment has to do with Carmack discussing issues with things like rebard and pipes and stuff where they would have enormous wastes of texture detail since the pipes weren't textured well by the page size utilized by the engine. One of the big challenges was getting small objects to work correctly with megatexturing. But they got it done.
 
I don't care that Rage doesn't have all the bell and whistles of Crysis 2 or any other game from the past few months, as long as its fun. I found Crysis 2 extremely generic and easy, with a piss-poor story and non-existent "character" development.

I remember the exact same conversations prior to the DX: Human Revolution leak, everyone complained about the graphics of HR and said the game was going to suck.

And now, all of a sudden, the graphics don't matter anymore thanks to its gameplay.

Most of you guys have just been spoiled.
 
BigTnaples said:
I would say that is probably a drawback of being on consoles rather than the Megatexture tech itself.
Yeah I have been wondering this too. What would a PC exclusive game using megatextures look like? We may never know.
 
WHOAguitarninja said:
They really aren't. Watch the video i posted on the previous page. The geometric detail is higher than most 60fps games.

jett's comment has to do with Carmack discussing issues with things like rebard and pipes and stuff where they would have enormous wastes of texture detail since the pipes weren't textured well by the page size utilized by the engine. One of the big challenges was getting small objects to work correctly with megatexturing. But they got it done.
I watched the video, I've seen the game, I've seen the screenshots, I disagree.
 
CaLe said:
I don't care that Rage doesn't have all the bell and whistles of Crysis 2 or any other game from the past few months, as long as its fun. I found Crysis 2 extremely generic and easy, with a piss-poor story and non-existent "character" development.

I remember the exact same conversations prior to the DX: Human Revolution leak, everyone complained about the graphics of HR and said the game was going to suck.

And now, all of a sudden, the graphics don't matter anymore thanks to its gameplay.

Most of you guys have just been spoiled.
Yeah, I'm sort of confused. Isn't anyone interested in it turning out, you know, fun?
 
Rage will look great on consoles and will run at 60fps, HL2 looked great but could barely hold 30- also dem load screens
 
CaLe said:
I remember the exact same conversations prior to the DX: Human Revolution leak, everyone complained about the graphics of HR and said the game was going to suck.
What the fuck are you talking about? Everyone was saying the game was going to suck because they anticipated it in being dumbed down. The leak showed thats not the case. The graphics still arent all that hot though.
angular graphics said:
id doesn't know its history anymore either as far as I am concerned. Or at least they don't respect it.
I dont consider them a big player anymore. Just because you made Doom doesnt mean you automatically make good games anymore.
StuBurns said:
I don't know why people can't discuss a subject without others assuming there is a negative result. I think Rage looks bad, I'm still crazy excited about it. I think that's true of lots of people here.
I agree I have no idea whats going on either.
 
I don't know why people can't discuss a subject without others assuming there is a negative result. I think Rage looks bad, I'm still crazy excited about it. I think that's true of lots of people here.
 
Its not that crazy, I can see it.
My hype for RAGE is equal to what it was for Half-Life2, too!

They also both seem to be fully cohesive worlds too, I know HL2 is a straight line and RAgE is supposed to be pretty open ended.. but its another point.
 
angular graphics said:
id doesn't know its history anymore either as far as I am concerned. Or at least they don't respect it.

They're releasing Doom 3's source code and have all their games on Steam at reduced prices, what more do you want...
 
StuBurns said:
I watched the video, I've seen the game, I've seen the screenshots, I disagree.
You disagree with them having fixed paging problems? How do you even make this stuff up.

Also, low poly? How does it look low poly to you? Did you see one sharp edge on a smooth surface in one shot and then you just decided to claim that everything is low poly? How could it even be, they're maxing out the system and sacrificing on texture quality.

http://cf.shacknews.com/images/20110802/shot00777_18873.jpg does this look low poly to you?
 
msv said:
The compression! It burns ussss!

also:
tCyJA.jpg


:o
 
darkpaladinmfc said:
Doom 3 is a good game. Doom 3 is not a good Doom game.
The exact problem I had with it. Its a decent, long horror shooter. But where the fuck is my Doom in all of this? Its too slow and clunky to be of that game style. Oh and thanks for the quick wrap up ending that you spent so much time on setting up.
 
GAF is so binary these days :(

No one seems to understand the difference between disappointment and actually being bad.

Doom 3 is objectively a well made game. That doesn't mean I don't have issues with it, but anyone can see the craft.

To argue it is garbage or trash is to render your opinion irrelevant by hyperbole.

Get a brain morans :V
 
commissar said:
GAF is so binary these days :(

No one seems to understand the difference between disappointment and actually being bad.

Doom 3 is objectively a well made game. That doesn't mean I don't have issues with it, but anyone can see the craft.

To argue it is garbage or trash is to render your opinion irrelevant by hyperbole.

Get a brain morans :V
Enjoyability is subjective, and it's 'moron' not 'moran'.
 
But then again I think Rage looks fucking awesome on 360 (haven't seen PC).
What do I know.

Edit: I know how to spell moron, I was referencing that protest picture that was kicking around the Internet ages ago :)
It was supposed to be a wink towards me being a hypocrite but whatever!
 
commissar said:
GAF is so binary these days :(

No one seems to understand the difference between disappointment and actually being bad.

Doom 3 is objectively a well made game. That doesn't mean I don't have issues with it, but anyone can see the craft.

To argue it is garbage or trash is to render your opinion irrelevant by hyperbole.

Get a brain morans :V
Quality is subjective

IMO it wasn't a well-made game.
 
StuBurns said:
Doom 3 is poop. Let's have Rage be incredible and just pretend id were doing something else in the interim.
Speak for yourself, mate. Doom 3 is a great game to me, even in comparison to other Doom games, it's just looks different. I, for one, prefer new Doom over the classic one any day.
 
I NEED SCISSORS said:
Nails must be put into the coffin of this "id tech 5 engine is technically comparable to Cry Engine 3" argument. And even if it somehow is, it just doesn't show it. At all.

And you know, if people don't want to load them, they can just press that little 'X' up in the top left of their browser. It's what it's there for.

The question is whether id should get credit for gimping on some of the current graphical features that make the best-looking games right now look so great, just to hit 60fps, I think the game looks pretty good, not amazing but then framerate aside it's still lacking those graphical features. Would BF3 look as good running at 60fps? Probably not but I would probably prefer BF3 looking amazing like it does now running at 30fps.
 
The_Player said:
Speak for yourself, mate. Doom 3 is a great game to me, even in comparison to other Doom games, it's just looks different. I, for one, prefer new Doom over the classic one any day.
I was speaking for myself. I just never put 'IMO' on anything.
 
Nome said:
Half Life 2's greatest legacy is Source Engine. I don't know if RAGE can say something similar = /

Even though Valve gives away Source for free not that many studios use it. I guess you're referring to how Valve doesn't have to re-write a new engine for every release.
 
just about how long Hl2, Ep1, Ep2 are... On first playthrough I think HL2 gave me 12 hours. Episode 1 like 3 hours, Episode 2 like 5 hours. I thought. You can definitely whip through them though.
 
This thread is why developers don't bother cutting effects to try to optimize for 60 fps. Damned if you do, damned if you don't.
 
History Of id's Rage, by Commedieu.

A long time ago John Carmack started talking MAD SHIT about his new engine tech, how it is possibly the best looking and best performing engine ever created n shit. Every interview, every article, every quote, was about his great new technology. Everyone was all, BULLSHIT?!?!, but then he posted screens and videos of his new technology. Everyone then went, Daayyyumm and thats at 60fps?!?!? WOW.

But soon after, the screenshots and the videos started getting dumbed down, the model quality started losing polygons, the post processing effects were no more, the lighting lost sight of multiple objects, the particles were replaced by sprites, and the open world became closed. Without the magic of megatextures, the greatest technical achievement gaming has ever seen, modern post processing and more, little differentiated the game from others. Many found Rage to be underwhelming.

John was then stuck with a game engine running reduced assets/and, well, everything at 60fps, which wasn't the technical marvel he once boasted about. It was hardly the pinnacle of technology for console games. Perhaps he regretted boasting about the technical capabilities of the once great id software, no one will ever know. id learned just as all other developers that console technology is limited. You can have 60fps, but you must reduce everything.

People started to comment and question the technology, as by the naked eye, it appears to be as technically impressive as past titles. It was the focal point of id's commentary about Rage. So thats why its a subject to discuss.Sure, its running 60fps, but any game could run 60fps if you neglect modern day gaming advances, they said.

Those who have been there for Lair, Haze, Too Human, Banjo Kazooie, Kane & Lynch, Tony Hawk, and most video gaming abortions. Come out of the woodwork to speculate on the possibility of it being good. With their track record always against them, it looks to be another sad trophy in the hall of shame.

--

In my opinion, Rage will release and stall in the air. Its not going to find its audience on consoles, and I'm sure id's going to ignore the PC community, where the technological innovation would actually have a chance. An interesting title, ruined by its misleading, uninformed, pr. I'm willing to bet it won't top Bulletstorm. Lots of work, but not enough delivery from id.

The art direction is badass though. They should have just reduced it to 30fps, instead of trying to sway the COD club, which they cant, and made a great experience for all to enjoy without the limitations of 60fps & HD.
 
Has anyone been able to hear any of Rage's in game music? All the talk of graphics is fine, but looking at every other ID game aside from DOOM 3, and how they had great/fitting soundtracks, i'm really hoping ID makes a return to form with RAGE.
 
Teknoman said:
Has anyone been able to hear any of Rage's in game music? All the talk of graphics is fine, but looking at every other ID game aside from DOOM 3, and how they had great/fitting soundtracks, i'm really hoping ID makes a return to form with RAGE.
My only fear is that they go for the excessively dramatic orchestral route that most games fall into. Definitely hope we get some kick-ass guitar and industrial riffs like the old days.

I thought D3 was a really interesting attempt at using the environment to create a kind of ambient beat and tempo. It didn't always work, but there were times when I was really impressed by it's direction. Doom 3 suffered ultimately because it's not what people expected, not because it was a bad game.
 
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