soulassssns
Banned
Deadbeat said:But valve has made consistently good games over the years. The last good game id made was from 1999.
That would be an opinion and not a very good one either.
Deadbeat said:But valve has made consistently good games over the years. The last good game id made was from 1999.
actually he could not possibly be more correctsoulassssns said:That would be an opinion and not a very good one either.
StuBurns said:Rage iOS is a good game given it's device.
I didn't like that at all.angular graphics said:Doom Resurrection was far more interesting IMO. :\
StuBurns said:I didn't like that at all.
I've never played it. It's not on the App Store, is Doom 2 RPG good?angular graphics said:What about Doom RPG (1)? - if you played it, that is. Easily the best of id's mobile games IMO![]()
StuBurns said:I don't think he said that. He said it's a possibility they do it for one level, as DLC.
StuBurns said:I've never played it. It's not on the App Store, is Doom 2 RPG good?
I never really used the grav gun other than to catch lost souls. The best part of Resurrection was the crazy battles with waves of the larger enemies later in the game. Ramped up the intensity to a point vanilla D3 never reached. It's just a shame the cube made it all kind of moot.Draft said:Doom Resurrection was great. I really liked that xpac. The gravity gun thing was a blatant rip from HL2, but the gameplay they built around it was really enjoyable. Catching imp fireballs isn't very scary, but it sure was fun.
I'll take a punt, it's only two quid.angular graphics said:Yes, Doom RPG 1 is only available on (outdated) Symbian / Java phones :\ I haven't played the sequel but I think id/Carmack didn't actually participate in its development at all, so I skipped it.
Draft said:Doom Resurrection was great. I really liked that xpac. The gravity gun thing was a blatant rip from HL2, but the gameplay they built around it was really enjoyable. Catching imp fireballs isn't very scary, but it sure was fun.
StuBurns said:The problem with the concept of a texture pack is just the sheer size it would have to be to 'fix' those issues.
It's some guess work, but for a 4x improvement (which Carmack suggested for the one level as possible DLC), the game would become about 80GB. But the uncompressed game is about 100GB, so at the point of using 80GB, it doesn't seem like just giving people the full thing is a big deal.Grayman said:I have not yet watched the keynote, do we have many metrics on the texture pack option?
I have seen 500mb storage space to 2gb for one "level" whatever that means.
If the full game had that are we going from 10gb to 40gb or from 30gb to 120gb?
With the dynamic scaling enabled are there points where the extra detail would be worthless? At 4bg ram and 1gb vram 1080p would the maximum detail pack even work?
Ya it is almost like there are screen shots and videos showing how the game looks. I can see gameplay complaints being dismissed like this but some of these screen shots are so muddy that the game should not have an art style this detailed. That computer terminal screenshot would look terrible at any point of the last decade.Doc Holliday said:So I guess gaf has decided the game looks like crap without playing it...nice! Gaf has never been wrong before!
Hopefully they do push that out on a torrent. I agree with the size there, when they get up to deciding 80 or 100GB the size increase is immaterial for the gain of "uncompressed" quality.StuBurns said:It's some guess work, but for a 4x improvement (which Carmack suggested for the one level as possible DLC), the game would become about 80GB. But the uncompressed game is about 100GB, so at the point of using 80GB, it doesn't seem like just giving people the full thing is a big deal.
StuBurns said:It makes me wonder why they're requiring a full install in an all or nothing fashion, because an install of just the first two discs would fit on the 20GB systems I imagine.
commedieu said:A long time ago John Carmack started talking MAD SHIT about his new engine tech, how it is possibly the best looking and best performing engine ever created n shit. Every interview, every article, every quote, was about his great new technology......
commedieu said:Those who have been there for Lair, Haze, Too Human, Banjo Kazooie, Kane & Lynch, Tony Hawk, and most video gaming abortions. Come out of the woodwork to speculate on the possibility of it being good. With their track record always against them, it looks to be another sad trophy in the hall of shame.
That quote is a little out of context.HolyTaco said:MS requires that. In his keynote Carmack said it was sad that this was the case as a partial install would be much more preferable.
StuBurns said:That quote is a little out of context.
MS do allow a per disc install. Other games have done it. What Carmack seemingly wants is a PS3 style install of core assets the team can specify.
Well, some people on that page said it, I'm just parroting, I've never done it.HolyTaco said:Really? Huh.. I haven't installed a multi disc game for a while, but I thought when I did it for ME2 I was prompted for disc 2.
Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.StuBurns said:I thought he said 10x, but considering he gave numbers that were four times, I assumed I misheard him.
angular graphics said:Ah.. no..
EP1 stats:
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EP2 stats:
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I've actually heard him say that too, wow. I guess that's why he builds rockets, and I misquote him on GAF.Sciz said:Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.
Since then I've just assumed that John Carmack uses some sort of wizard math not meant to be understood by us mortals.
There are like six games you can get that stuff for.Wray said:Where do you find the average completion time stats for games in steam?
portions of your 16ms render time will not increase when doubling graphical fidelity. For arguement lets say that control, physics, sound, logic don't take extra time, so if they took 5ms before hand you had 11ms to render, now you have 28ms render.Sciz said:Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.
Since then I've just assumed that John Carmack uses some sort of wizard math not meant to be understood by us mortals.
Such different games.Akia said:Borderlands 2 is definitely going to do well sales wise but I think it might suffer critically due to comparisons to Rage.
I don't get why the 64bit is coming later. I'm on Vista 32 so it won't benefit me personally, but is there a lot of work in making a 64bit version?angular graphics said:Rage PC is also going to have a 64bit exe, I wonder if it'll help have lots of megatexture pages in RAM so that the texture lod changes at the edges of the screen are not that obvious.
StuBurns said:I don't get why the 64bit is coming later. I'm on Vista 32 so it won't benefit me personally, but is there a lot of work in making a 64bit version?
I do.angular graphics said:...I don't think it's coming "later".
Because Carmack said it at QuakeCon.angular graphics said:Why?
If that is so I seems I will have to wait for both a High Res patch and a 64bit .exe to get the maximum out of the game.....angular graphics said:Rage PC is also going to have a 64bit exe, I wonder if it'll help have lots of megatexture pages in RAM so that the texture lod changes at the edges of the screen are not that obvious.
Except Carmack said so.StuBurns said:There is really no indication a 'high res' patch is coming.
I think most people, possibly you included, just confused his comments about a potential 'high res' level as DLC.DennisK4 said:Except Carmack said so.
I posted it one of the RAGE threads but I will be damned if can remember the source right now.
PC gaming rewards the patient. Why devs release half baked pc games at full price then release patches when their game is at 50-70% off is beyond me. Took six months before metro played smoothly for me, crysis 2 I put down to wait for dx11. Every time I buy a pc game day 1 I am assured an inferior experience to someone who buys it 6 months down the road.DennisK4 said:If that is so I seems I will have to wait for both a High Res patch and a 64bit .exe to get the maximum out of the game.....
Not gonna lie, I find it quite frustrating that this can't be ready at launch. Is there some meaningful explanation why it can't be ready right away?