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RAGE = id Software's Half-Life 2

Doom Resurrection was great. I really liked that xpac. The gravity gun thing was a blatant rip from HL2, but the gameplay they built around it was really enjoyable. Catching imp fireballs isn't very scary, but it sure was fun.
 
StuBurns said:
I don't think he said that. He said it's a possibility they do it for one level, as DLC.

You're right. I remember that being said now. He wanted to release it to test the extra benefit.

Makes sense, as I'm sure a full-on doubling of texture resolution across the entire game could end up being a 50GB download given how the megatexture tech works.
 
StuBurns said:
I've never played it. It's not on the App Store, is Doom 2 RPG good?

Yes, Doom RPG 1 is only available on (outdated) Symbian / Java phones :\ I haven't played the sequel but I think id/Carmack didn't actually participate in its development at all, so I skipped it.
 
Draft said:
Doom Resurrection was great. I really liked that xpac. The gravity gun thing was a blatant rip from HL2, but the gameplay they built around it was really enjoyable. Catching imp fireballs isn't very scary, but it sure was fun.
I never really used the grav gun other than to catch lost souls. The best part of Resurrection was the crazy battles with waves of the larger enemies later in the game. Ramped up the intensity to a point vanilla D3 never reached. It's just a shame the cube made it all kind of moot. :P

Also the super shotgun. Daamn.
 
angular graphics said:
Yes, Doom RPG 1 is only available on (outdated) Symbian / Java phones :\ I haven't played the sequel but I think id/Carmack didn't actually participate in its development at all, so I skipped it.
I'll take a punt, it's only two quid.
 
It's a damn shame they had to downgrade the textures. A damn shame. I guess this kind of thing happens pretty often, but rarely to this extent.

I still think the overall impression the visuals give is rather good. Plenty of variety, nice vistas, smooth as silk and the characters look great.

I'll be there day 1. I was raised on Doom and Quake, and have much faith in id.
 
As a texture artist, I hate seeing textures get destroyed for a console game, but I'm confident that so much artist man hours and work went into all those textures, the artists themselves would truly want to see their work come out how they painted it.

Also given in this case for megatexture tech it's fairly easy to recompile things at the higher resolution, I think a hi res pack is very possible.



But, I'll say one thing. I actually somewhat like Rage's "lowres" look. The game looks almost like painted concept art from the screenshots. It's almost like it's given an art style. You see that everything just has this beautiful large untiling detail, which I prefer over repetitive minor detail.

It just makes for a more interesting picture to look at in general. If they could then have the super detail ontop of that, sure that'd be great, but, I'm not TERRIBLY fussed.


I do know that those artists would surely picket Carmack to do a texture pack.
 
StuBurns said:
The problem with the concept of a texture pack is just the sheer size it would have to be to 'fix' those issues.

That's true as well.

But then again, I did download 3 9gb "patches" for the Witcher 2 through steam. That has raised the threshold for me in terms of how much shit I can put up with downloading.


Actually, got me thinking, if Sikkmod is what they can do with Doom 3, Rage plus a hi res texture pack and some sort of Sikkmod esque shader fuckage could easily make rage look quite marvelous. The sheer thought of a game purely made of non repeating hi res textures sounds like a dream for someone like me.
 
I don't have an issue with having a 100GB game, but it'd need to be an optional patch I'd imagine, it might be hard to justify post-launch, but it would be nice.
 
I'd have no problem with downloading even a 100GB texture pack. Space is cheap these days.

Distributing that large of a pack could be an issue, but there's always Bittorrent...
 
I have not yet watched the keynote, do we have many metrics on the texture pack option?
I have seen 500mb storage space to 2gb for one "level" whatever that means.
If the full game had that are we going from 10gb to 40gb or from 30gb to 120gb?

With the dynamic scaling enabled are there points where the extra detail would be worthless? At 4bg ram and 1gb vram 1080p would the maximum detail pack even work?
 
So I guess gaf has decided the game looks like crap without playing it...nice! Gaf has never been wrong before!
 
Grayman said:
I have not yet watched the keynote, do we have many metrics on the texture pack option?
I have seen 500mb storage space to 2gb for one "level" whatever that means.
If the full game had that are we going from 10gb to 40gb or from 30gb to 120gb?

With the dynamic scaling enabled are there points where the extra detail would be worthless? At 4bg ram and 1gb vram 1080p would the maximum detail pack even work?
It's some guess work, but for a 4x improvement (which Carmack suggested for the one level as possible DLC), the game would become about 80GB. But the uncompressed game is about 100GB, so at the point of using 80GB, it doesn't seem like just giving people the full thing is a big deal.
 
Doc Holliday said:
So I guess gaf has decided the game looks like crap without playing it...nice! Gaf has never been wrong before!
Ya it is almost like there are screen shots and videos showing how the game looks. I can see gameplay complaints being dismissed like this but some of these screen shots are so muddy that the game should not have an art style this detailed. That computer terminal screenshot would look terrible at any point of the last decade.

StuBurns said:
It's some guess work, but for a 4x improvement (which Carmack suggested for the one level as possible DLC), the game would become about 80GB. But the uncompressed game is about 100GB, so at the point of using 80GB, it doesn't seem like just giving people the full thing is a big deal.
Hopefully they do push that out on a torrent. I agree with the size there, when they get up to deciding 80 or 100GB the size increase is immaterial for the gain of "uncompressed" quality.
 
I listened to the keynote again.

- He said they might do a DLC level with 10x the bitrate, and it'll take eg 2GB instead of the regular 500MB.
- Then he was talking about how the do profiling, to find which areas the player can not visit and they reduce the resolution of the textures for those areas, but if a PC gamer eg noclips there he will find they have very low detail. A "downloadable super quality pack" could add detail on those far away areas.
 
StuBurns said:
It makes me wonder why they're requiring a full install in an all or nothing fashion, because an install of just the first two discs would fit on the 20GB systems I imagine.

MS requires that. In his keynote Carmack said it was sad that this was the case as a partial install would be much more preferable.

commedieu said:
A long time ago John Carmack started talking MAD SHIT about his new engine tech, how it is possibly the best looking and best performing engine ever created n shit. Every interview, every article, every quote, was about his great new technology......

Lol, John Carmack is just a genuine guy when talking about his stuff, to the point of being self deprecating sometimes. I've been following Rage for years and I've never read an interview with Carmack where he comes across as arrogant or over the top about id Tech 5's capabilities. He is incredibly enthusiastic about his tech though, as ANY lead engineer should be.

commedieu said:
Those who have been there for Lair, Haze, Too Human, Banjo Kazooie, Kane & Lynch, Tony Hawk, and most video gaming abortions. Come out of the woodwork to speculate on the possibility of it being good. With their track record always against them, it looks to be another sad trophy in the hall of shame.

Someone who lumps an amazing game like Nuts and Bolts in with that other trash should not be taken seriously.
 
HolyTaco said:
MS requires that. In his keynote Carmack said it was sad that this was the case as a partial install would be much more preferable.
That quote is a little out of context.

MS do allow a per disc install. Other games have done it. What Carmack seemingly wants is a PS3 style install of core assets the team can specify.
 
StuBurns said:
That quote is a little out of context.

MS do allow a per disc install. Other games have done it. What Carmack seemingly wants is a PS3 style install of core assets the team can specify.

Really? Huh.. I haven't installed a multi disc game for a while, but I thought when I did it for ME2 I was prompted for disc 2.
 
HolyTaco said:
Really? Huh.. I haven't installed a multi disc game for a while, but I thought when I did it for ME2 I was prompted for disc 2.
Well, some people on that page said it, I'm just parroting, I've never done it.
 
StuBurns said:
I thought he said 10x, but considering he gave numbers that were four times, I assumed I misheard him.
Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.

Since then I've just assumed that John Carmack uses some sort of wizard math not meant to be understood by us mortals.
 
angular graphics said:
Ah.. no..

EP1 stats:

hWqYN.jpg


EP2 stats:

KcnYT.jpg


Where do you find the average completion time stats for games in steam?
 
Sciz said:
Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.

Since then I've just assumed that John Carmack uses some sort of wizard math not meant to be understood by us mortals.
I've actually heard him say that too, wow. I guess that's why he builds rockets, and I misquote him on GAF.
Wray said:
Where do you find the average completion time stats for games in steam?
There are like six games you can get that stuff for.

EDIT: Bottom right.

http://store.steampowered.com/stats/
 
Sciz said:
Shortly after they announced DOOM 4 and journalists managed to catch up with Carmack, he mentioned that it'd be a 30 fps game compared to Rage's 60, and because of that they could push three times the graphical fidelity.

Since then I've just assumed that John Carmack uses some sort of wizard math not meant to be understood by us mortals.
portions of your 16ms render time will not increase when doubling graphical fidelity. For arguement lets say that control, physics, sound, logic don't take extra time, so if they took 5ms before hand you had 11ms to render, now you have 28ms render.

Also if you ask a rocket scientist at 16ms the math involved in graphics is a certain length of expression or complexity to fit in processor time. With twice as much time available their may be a possibility of using longer expressions that can't fit in 16ms but give more quality.

I am a business guy and not a code guy. If you go out to dinner and drinks with 50 bucks, then go out with a 100. The presentation will be a lot nicer at 100. You won't consume twice as much but it might look and feel much more extravagant.
 
Thanks Grayman that was a really clear answer :D


To put an answer of my own to a question posed a while back in the thread:

No. The (brilliant!) terminal interfaces of Doom 3 do not return.
While there are terminals, they are basic "press use" switches as opposed to navigating a UI.

Which is fine for Rage due to the way it plays. I hope that D3 wizardry returns at some point though because it is so very very good :D
 
Rage PC is also going to have a 64bit exe, I wonder if it'll help have lots of megatexture pages in RAM so that the texture lod changes at the edges of the screen are not that obvious.
 
angular graphics said:
Rage PC is also going to have a 64bit exe, I wonder if it'll help have lots of megatexture pages in RAM so that the texture lod changes at the edges of the screen are not that obvious.
I don't get why the 64bit is coming later. I'm on Vista 32 so it won't benefit me personally, but is there a lot of work in making a 64bit version?
 
angular graphics said:
Rage PC is also going to have a 64bit exe, I wonder if it'll help have lots of megatexture pages in RAM so that the texture lod changes at the edges of the screen are not that obvious.
If that is so I seems I will have to wait for both a High Res patch and a 64bit .exe to get the maximum out of the game.....

Not gonna lie, I find it quite frustrating that this can't be ready at launch. Is there some meaningful explanation why it can't be ready right away?
 
StuBurns said:
There is really no indication a 'high res' patch is coming.
Except Carmack said so.

I posted it one of the RAGE threads but I will be damned if can remember the source right now.
 
DennisK4 said:
Except Carmack said so.

I posted it one of the RAGE threads but I will be damned if can remember the source right now.
I think most people, possibly you included, just confused his comments about a potential 'high res' level as DLC.
 
DennisK4 said:
If that is so I seems I will have to wait for both a High Res patch and a 64bit .exe to get the maximum out of the game.....

Not gonna lie, I find it quite frustrating that this can't be ready at launch. Is there some meaningful explanation why it can't be ready right away?
PC gaming rewards the patient. Why devs release half baked pc games at full price then release patches when their game is at 50-70% off is beyond me. Took six months before metro played smoothly for me, crysis 2 I put down to wait for dx11. Every time I buy a pc game day 1 I am assured an inferior experience to someone who buys it 6 months down the road.
 
Given how sophisticated their build setup is, I'm sure 32 and 64bit binaries are created at compile time. No real reason a 64bit exe shouldn't be there day one. But they may still withhold it for whatever reason. Crysis 2 has no 64 bit exe even though CryEngine 3 targets both 32 and 64 bit.
 
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