• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Rage quitting in SFV, why isn't this fixed??

Rage quits will have more then a 50 FM consequence when daily challenges come into play. What if one or more of the challenges involve winning XX number of matches. I could easily see stuff like "Win 5 matches with dhalsim" being a daily challenge.
 
I haven't been following SF5 at all the past few months but this is inexcusable for Capcom. It's as if this was their first fighting game or something. It should be common sense for any developer, but even more-so for them.

There shouldn't have even been a point in time where it was possible to quit and not have anything happen, should have been coded in from the start. Especially with how lame gamers have become over the last two generations of consoles, quitting for every little thing without even trying to stick it out till the end. If you keep running every time you get your ass whooped, how do you expect to get better?
 
Ucchedavāda;197003491 said:
That would take 2,000 rage quits .. hopefully Capcom lays down the law before anyone gets to experience that many rage quits.

Yeah, it's 2000 because level ups don't exist.

Let's just keep throwing that figure around even though anyone paying attention knew it wasn't true from the start.
 
Let me know when it's fixed so I can take the game seriously

I gave up after the first few days because of it

I'm pretty much strictly offline with friends now, so all I have to deal with is rage command list checking
 
People ragequit against me in casual and then my points don't tally up. It seems like the sorest possible loser move: "It doesn't cost me anything to lose, but I'm gonna quit anyway just so you don't get your points." I take some small solace in the notion that I'm good enough to make them angry.

Wait ... if someone quits against you, you don't get the benefit of the win? That's messed up.
 
Re: the person who said a loss should be punishment enough - if there's no distinction between losing and quitting, it will encourage defeatist attitudes where people will dc at the first sign of trouble thinking they lost rather than staying till the end in hopes of comebacks. Similar reason why Dota 2 doesn't have surrender for online players but allows early ggs in competitive tournament matches. Online players will surrender too quickly thinking they lost even though the game has mechanics that allow you to pull through even if you have a significant health deficit.

Wait ... if someone quits against you, you don't get the benefit of the win? That's messed up.
That's why there's a whole thread about it. If it still attributed a win to you, I don't think people would be so ticked off.
 
You know capcom could have avoided all this if they just released a few betas before release to get some insight on how the game would work in the live community.
 
You know capcom could have avoided all this if they just released a few betas before release to get some insight on how the game would work in the live community.

They did lol. And lots of people rage quitted like they do now. Don't know what Capcom smoked when they released SF V without measures against ragequitting.
 
Re: the person who said a loss should be punishment enough - if there's no distinction between losing and quitting, it will encourage defeatist attitudes where people will dc at the first sign of trouble thinking they lost rather than staying till the end in hopes of comebacks. Similar reason why Dota 2 doesn't have surrender for online players but allows early ggs in competitive tournament matches. Online players will surrender too quickly thinking they lost even though the game has mechanics that allow you to pull through even if you have a significant health deficit.

Good point.

I can't remember which game did it, but I like the idea of matchmaking quitters with quitters. Like if you have a quit percentage below 90% say goodbye to playing with anyone who has a quit percentage above that.
 
I can't find the Virtua Fighter video where someone threw a stool at someone because they got lamed out by Eileen.

That clip and the footage that precedes it are unrelated - it's a joke. the Eileen player was playing against CPU.
 
That clip and the footage that precedes it are unrelated - it's a joke. the Eileen player was playing against CPU.

What game were they playing that made him throw the stool? Granted it's not as crazy as slashing someone with a knife after getting OCV by Benimaru but the context must have been pretty rage inducing to involve the patented Boondocks chair throw.
 
The more I hear about SFV, the more disgusted I am at Capcom for thinking it was OK to release the game in the state it's in. I'm OK with the fact that they wanted to have the game ready in time for the tournament scene, but it shouldn't have been publically released. And certainly not for full price. It's a beta product.

Which is why I won't bother picking up the game until in June when everything is finished & complete. Even then, it's going to be a used copy.

I'm not giving Capcom a penny for these practices.
 
How do people even do it. ..sit by the modem and pull the plug? What a cowardly lame thing to do (just smoked a gief and he bailed)
 
How do people even do it. ..sit by the modem and pull the plug? What a cowardly lame thing to do (just smoked a gief and he bailed)

I wonder about this too. At first I thought it was people physically pulling the plug, but to see it apparently happen so often, it seems like there would have to be an easier way. Maybe they're just quitting the game quickly.

Would that even work? Guide button then quit application?
 
I wonder about this too. At first I thought it was people physically pulling the plug, but to see it apparently happen so often, it seems like there would have to be an easier way. Maybe they're just quitting the game quickly.

Would that even work? Guide button then quit application?
yea, along with alt f4 on the pc
 
I'm pretty sure the rage quitter loses a ton of points, probably more than if they just took the loss.
That system was decent and if implemented now it would deter the majority of ragequitters...since points determine rank....however, the problem with that system was.... it never registered the loss for the quitter and never rewarded the non-quitter. The Rage Quitter lost some points but his streak still remained, in his mind, he could make the points back and the records show no loss for him, so perhaps that was a win for him. So there were still ways in which that system could get better. In SFV however, not only do you not get a loss, you also don't lose points. So it's a double whammy affair....

In my opinion, if the winner (non quitter) is suppose to gain 65 points, the system should reward him those points and take away double that from the rage quitter (130LP), mark him with a loss and there should also be a system that clearly marks out their tendency to quit. I'm also thinking there should be soft bans if you quit too much......5 disconnects.....12-24 hour ban.. etc,, etc...
 
I wonder about this too. At first I thought it was people physically pulling the plug, but to see it apparently happen so often, it seems like there would have to be an easier way. Maybe they're just quitting the game quickly.

Would that even work? Guide button then quit application?

Alt F4 on the pc like already mentioned.
Deactivating your network on your pc also works pretty well.

In terms of the PS4 you can easily control most router/modems via your browser and just reset the connection.
 
they should make it really brutal. like if you quit mid match you lose all your fighter points. see how many people quit then. lol.
 
its fucking shit. I get to 1000LP by working my arse off.

Then all of a sudden, on around Saturday, everyone one I play I either lose or beat and they RQ, so now I am at 700LP pretty much because I cannot win, only lose LP.

Its fucking shit.
 
I wonder about this too. At first I thought it was people physically pulling the plug, but to see it apparently happen so often, it seems like there would have to be an easier way. Maybe they're just quitting the game quickly.

Would that even work? Guide button then quit application?
It must be really easy on PS4. Happens pretty much instantly with the deadly touch. And I'm sure they're not all sitting next to the cable.
 
How many of you have played in an arcade before? And beaten someone so badly they walked away from the machine before the match was over?

Rage quitting is a hybrid of a few things: Pure frustration for some, a desire to protect points for others, and maybe some kind of a "fuck you" as well. I've had people DC on me after / during the first round..

Capcom requesting for people to submit videos demonstrates that they (likely) have no way to detect when this is occurring right now, and that's sad. If they were to implement a system where the person who doesn't quit gets a win / points by default, it would be possible to abuse that system. The person who quits has to take the loss as well. Whether or not they get a title or jail time or whatever is a whole other (and far less important) matter.

Valle had the right idea - implement a proper system and wipe the board clean.
 
its fucking shit. I get to 1000LP by working my arse off.

Then all of a sudden, on around Saturday, everyone one I play I either lose or beat and they RQ, so now I am at 700LP pretty much because I cannot win, only lose LP.

Its fucking shit.
Dude, just rage quit. Not really, but that's solve your problem.

How do people even do it. ..sit by the modem and pull the plug? What a cowardly lame thing to do (just smoked a gief and he bailed)
You could just close the game app, right?
 
It must be really easy on PS4. Happens pretty much instantly with the deadly touch. And I'm sure they're not all sitting next to the cable.
Don't think ps4 is anymore easy than pc.

There are various ways you can do it. It doesn't take much time on either platform. Logically speaking you might potentially run into more people on the ps4 side due to the player population being larger.
 
they should make it really brutal. like if you quit mid match you lose all your fighter points. see how many people quit then. lol.

And what if your disconnect was legitimate? lol...

Unless they have a way of telling what is a genuine disconnect and what was a RQ, this would be a bad idea.
 
Isn't the whole point of matchmaking matching you up with a player who won't "light your ass up"?

Rage quitting is an institutional issue deeply rooted in the flaws of current Match Making technology. Its not fun getting "your ass lit up".

Do not blame the players, blame the system.
 
Isn't the whole point of matchmaking matching you up with a player who won't "light your ass up"?

Rage quitting is an institutional issue deeply rooted in the flaws of current Match Making technology. Its not fun getting "your ass lit up".

Do not blame the players, blame the system.

lol what? You don't know anything about fighting games.

edit: Or, I might add, anything about the nature of the ranking system in this game. Rage Quitting prevents you from losing ranking points which allows you to continue to match up against people you shouldn't be matched up against if you were just taking your losses the way you should be. The system isn't flawed from a matchmaking standpoint. It's flawed because they haven't implemented a punishment system yet, and I strongly suspect thats because their ability to discern between a rage quit and a server error is compromised.
 
While we're on the subject: yo GameStop where my tes+ fightstick you said you would mail it in 1 bidness day but it's been 3 an still no tracking#. Watch yr backs yo.
 
I don't know about rage quitters but I do know the game has a tendency to crash randomly and so a lot of the matches I 'left' werent at the end but in the middle of them. It's fucking frustrating and I'm more concerned with Capcom making the game more stable instead of rolling the dice as to whether or not it doesnt close on you while playing
 
Isn't the whole point of matchmaking matching you up with a player who won't "light your ass up"?

Rage quitting is an institutional issue deeply rooted in the flaws of current Match Making technology. Its not fun getting "your ass lit up".

Do not blame the players, blame the system.

Well, the game is matching you with people based on the matches you win. Meaning if you're not losing, you're going to be put up against tougher and tougher opponents.

Take me for example, I played a bunch of the beta so I was able to run over some people when the game first launched. That then put me in a higher league where I was getting my ass whooped. Eventually I was put down into a league I'm more comfortable with.

If I had quit those matches, the loss wouldn't count at all, and any winning streak I had going would be intact. I'd still be in that league getting my ass handed to me all day.

I'll blame "the system" for a lot of things, but people are only fucking themselves over in this case.
 
i've just been sticking to casual til this is fixed and i'm having a blast - 0 rage quitters so far

Casual for randoms and FT3s in Battle Lounge with my friends is the way to go.

Anyway, folks in the |OT| are saying repeat ragequit offenders are getting LP penalties now.
 
Casual for randoms and FT3s in Battle Lounge with my friends is the way to go.

Anyway, folks in the |OT| are saying repeat ragequit offenders are getting LP penalties now.

Oddly enough, the only person to quit on me so far was in a Casual match. Guess they just didn't like losing to FANG.
 
Life's too short to stay in a fight where your ass is getting lit up lol.

All of the rage quits I've seen have been right before the victory screen...but, keep trying to justify it as anything but bad sportsmanship.

Also, the most baffling thing to me is that there's so little code/design reuse between the ranking systems of different Street Fighter games. This system keeps getting reinvented from scratch instead of refined overtime. People rage quitting or refusing matches where they stood to lose points has been an issue since SF3:3S got ported to Xbox...
 
Casual for randoms and FT3s in Battle Lounge with my friends is the way to go.

Anyway, folks in the |OT| are saying repeat ragequit offenders are getting LP penalties now.



About time. Did they specify the severity of the penalty?
 
Apparently Capcom has already begun punishing the rage-quitters.

NkCmFDj.jpg
 
It seems to be march now. Did the rest of the game come today with the rage quit penalties, or is it going to be doled out slowly? Because I want to download some Alex right about now.
 
Top Bottom