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Rail shooters: Where are they?

Barkley's Justice said:
did someone say RAIL SHOOTERS??!

cocaine_lines_on_a_mirror_1__1__1.jpg


Only now did I realise that my money notes could have traces of drugs in them.
My head just exploded.
 
Tain said:
Ehhh, yeah, the on-the-surface mechanics usually seem more involved, but I'd argue that a lot of the best light gun shooters have way more room for score competition than any rail shooter.

That's probably a side effect of most big rail shooters being console games, though.
Well yeah, lightgun shooters can be quite deep as well. The play mechanics are often a bit more limited though.
 
"The Club" isn't exactly a rail shooter (or even at all), but it has a lot of the same principles as a rail shooter. Ok so its a stretch, but thats the experience I got from The Club.
 
Rail shooters is another of example of a genre that fits the Wii perfectly, but devs seem to ignore this fact. It's just like tennis or golf, where the best crafted games on those genres for the Wii are within Wii Sports.

Where' my new Panzer Dragoon for the Wii, SEGA?
 
on rails shooters are on the wii that simple

looks at MoH Heroes 2 Zapper Mode looks at RE UC looks at Links Crossbow Training Looks at Ghost Squad
 
Dascu said:
In rail-shooters, you can still control your movement (usually linked to where you're aiming at). The combat itself is usually a bit deeper than most lightgun shooters as well (things like lock-on lasers in Panzer Dragoon, or the sword in Sin&Punishment).

Indeed. It's quite simple. In a rail shooter you can control your movement on the screen and are always moving forward (unless you're at a boss fight). In a lightgun game, you just shoot things and have no control over your movement. You also often stay on one static screen for a while killing all the enemies there before you move on, unlike in rail shooters.

Now, many games mix genres somewhat -- like how Star Fox 64 has those open-flight "All Range Mode" parts, or something like Rebel Assault... but that's the basic difference.
 
Given Sega's relationship with Treasure as a publisher, the Wii's capabilities and market, and the fact that the Panzer franchise has been sitting there, I'm honestly surprised that something hasn't happened.

I miss Smilebit, though...
 
Perdew said:
Given Sega's relationship with Treasure as a publisher, the Wii's capabilities and market, and the fact that the Panzer franchise has been sitting there, I'm honestly surprised that something hasn't happened.

I miss Smilebit, though...
I'd like to see Nagoshi's team go for it again myself, if they can ever get out of RGGcycling. Hell, even an improved Orta Wiimake would make me happy. And speaking of SEGA ports, who do I have to kill to get that Sumo-powered ABC 360 port?

Treasure should get to do Star Fox... I mean it can't turn out any worse than RARE, Namco or Q-Games.
 
I love Panzer Dragoon Orta. It was one of the reasons I got an Xbox.
It would be nice to see a new PD on Wii, but since Smilebit/Team Andromeda is no more I don't know how that would turn out.
 
jarrod said:
I'd like to see Nagoshi's team go for it again myself, if they can ever get out of RGGcycling. Hell, even an improved Orta Wiimake would make me happy. And speaking of SEGA ports, who do I have to kill to get that Sumo-powered ABC 360 port?

Treasure should get to do Star Fox... I mean it can't turn out any worse than RARE, Namco or Q-Games.

I'm trying really hard to not go on a Treasure tangent here ;x

I've heard a lot of people hate on Orta, though. I personally loved it, but a lot of people felt it killed the spirit of the series. I've only played the original and Orta, so I can't compare too much.

I'd love to see a new Sin and Punishment, though, simply because the N64 one was hideous. I loved the art direction, but it just couldn't be realized on that system.
 
Himuro said:
Nagoshi's team has Smilebit in it. They just need to make another Panzer.

Fucking Treasure suggestions.

Treasure -_-


C'mon, S&P and PDO are the two poster boys for the genre, with Rez usually thrown in for good measure.

I really made the suggestion because I want ex-smilebit (I'm not sure in what form they exist, you seem to know better?) to make a new Jet Set Radio. It could be a rail-shooter for all I care.
 
Himuro said:
It's just, every time I see a a seemingly dead franchise being discussed people are always like,"Why not get Treasure to do it?"


Fair enough. They have worked under a ton of the major publishers, though, on several franchises.

...did you play through S&P, by the way? It's a much different direction than PDO, and the double speed mode was really fun.

GOD I loved PDO, though.
 
Perdew said:
I'm trying really hard to not go on a Treasure tangent here ;x

I've heard a lot of people hate on Orta, though. I personally loved it, but a lot of people felt it killed the spirit of the series. I've only played the original and Orta, so I can't compare too much.

I'd love to see a new Sin and Punishment, though, simply because the N64 one was hideous. I loved the art direction, but it just couldn't be realized on that system.
Eh, I just don't think Treasure could do the Panzer artistry justice (and I LOVE Treasure)... meanwhile their oddball sensibilities would make a perfect marriage with Star Fox imo (which is the tighter series gameplay wise anyway, which is where Treasure really shines).

And honestly, I think a lot of the complaints about Orta center around the art and aesthetic... it just went too far from the Mobius/Nausicaa inspired source material. And you can bet any Treasure game would likely go farther.
 
jarrod said:
Eh, I just don't think Treasure could do the Panzer artistry justice (and I LOVE Treasure)... meanwhile their oddball sensibilities would make a perfect marriage with Star Fox imo (which is the tighter series gameplay wise anyway, which is where Treasure really shines).

And honestly, I think a lot of the complaints about Orta center around the art and aesthetic... it just went too far from the Mobius/Nausicaa inspired source material. And you can bet any Treasure game would likely go farther.


Regardless of who develops the potential sequel gameplay wise, I'd like to think Sega would allow the art direction to be handled by whomever was in charge of the original few (again, pardon my ignorance on the game developers, I didn't follow the series that closely aside from PDO).
 
This classification confuses me.

What's the difference between this and a some SHMUP's?

Constantly moving, controlled fire (any direction), moveable character along the rail...

for instance:

498183172_64981c2a11.jpg
 
gregor7777 said:
This classification confuses me.

What's the difference between this and a some SHMUP's?

Constantly moving, controlled fire (any direction), moveable character along the rail...

for instance:

498183172_64981c2a11.jpg

2d or 2.5d top or side view - shmup

3d Into-the-screen scrolling - rail shooter

They are very similar categories.
 
A Black Falcon said:
2d or 2.5d top or side view - shmup

3d Into-the-screen scrolling - rail shooter

Ah, it has to be 3d. That answers that then.

So it seems to me the rail shooter is the 3d evolution of the 2d SHMUP.
 
The word "shmup" is bullshit too. They're shooters... side-scrolling or vertical scrolling. The ones that people want to call shooters today are "first-person shooters" or FPS for short.

Don't fucking redefine my gaming history.
 
I think the best definition for a 'rail shooter' is: When I point at something and say, 'This is a rail shooter,' then it's a rail shooter. No other criteria needed really.

And yes, I'm kidding - I loved Panzer like a total whore and would love to see a new one.
 
Perdew said:
Regardless of who develops the potential sequel gameplay wise, I'd like to think Sega would allow the art direction to be handled by whomever was in charge of the original few (again, pardon my ignorance on the game developers, I didn't follow the series that closely aside from PDO).
Unfortunately, I don't think many of Team Andromeda are still left at SEGA. UGA had most of who were still there iirc, and they mostly left after Sonic Team ate the division. The Saturn trilogy were gorgeous art wise though... out modern games, I think Team Ueda's stuff comes closest in it's sensibilities. Most of the ex-Panzer guys are at Artoon, feelplus or Land Ho now I guess.

Still though, Treasure and Star Fox seem like a perfect match imo. Tight crunchy controls, chain based scoring, multilayered transforming boss battles, achievement based route progression, ridiculous talking animals... c'mon, you can't honestly tell me you don't want to see Treasure's take on Slippy?
 
Llyranor said:
Orta is also my favorite Xbox game.

As for a recent on-rails shooter, I've recently been very enthralled by Aces of the Galaxy. 800-pt XBLA game. Easily my favorite original XBLA title by far. It's faster-paced than what you'd normally expect from a rail shooter (more arcadey - very twitch), but it's an absolute joy to play. More importantly, it also has 2p co-op. Loads of fun.

I wholeheartedly recommend people at least try out the demo.

I downloaded the demo a couple of weeks ago and still need to play it. I've heard nothing but good things.
 
Panzer Dragoon Zwei and Orta are two of the most awesome rail-shooters of all time. I would rather see the series on 360 instead. The HD cutting-edge presentation of Orta would be sorely missed on Wii.
 
A Black Falcon said:
2d or 2.5d top or side view - shmup

3d Into-the-screen scrolling - rail shooter

They are very similar categories.

Basically, if enemies are all arranged on a single plane with equal distance on the Z-axis, its' a SHMUP.

If the enemies are in 3D but you're travelling in a line, it's a rail shooter.

If the enemies are in 3D and you can move in any direction, it's an FPS.
 
andymcc said:
The HD cutting-edge presentation of Orta would be sorely missed on Wii.
Eh, Orta's not a cutting edge HD game either. :lol


I eagerly await it's addition to Xbox Originals though. <3 <3
 
I was working on a rail-shooter mod for HL2 (for 2 players using 2 USB mouses), but nobody seemed to care.

Would you guys be interested in something like that?
 
pn18 said:
I was working on a rail-shooter mod for HL2 (for 2 players using 2 USB mouses), but nobody seemed to care.

Would you guys be interested in something like that?

How about making a Panzer Dragoon clone.

I'm sure they'll be interested :lol
 
Himuro said:

Yeah, I was thinking of saying 3d or "3d", to account for sprite-based ones like that, but I thought that that's close enough... Space Harrier is kind of 3d, after all.

Dave Long said:
The word "shmup" is bullshit too. They're shooters... side-scrolling or vertical scrolling. The ones that people want to call shooters today are "first-person shooters" or FPS for short.

Don't fucking redefine my gaming history.

Shmup is a subgenre of shooter that includes just 2d side or horizontal auto-scrolling shooters... given the way FPS has taken over the "shooter" term and that many other subgenres are also included within it -- such arena shooters like Robotron or Geometry Wars for instance -- I think it's perfectly reasonable to have a genre for just the shmups.

Himuro said:
It's a third person shooting game. Similar to traditional 2d shooters but instead of having the screen vertical or horizontal it is third person. There is emphasis on shooting down enemy attacks, 2d shooters mostly place emphasis on evading enemy attacks.

Shooting down enemy attacks? Huh? Maybe rarely, but in most rail shooters I've played, the emphasis is indeed on dodging attacks... but yes, they are third person, behind-the-character, auto-scrolling games, which generally means into-the-screen.

Death_Born said:
Basically, if enemies are all arranged on a single plane with equal distance on the Z-axis, its' a SHMUP.

If the enemies are in 3D but you're travelling in a line, it's a rail shooter.

If the enemies are in 3D and you can move in any direction, it's an FPS.

Apart from needing to clearly separate out light gun games from that, yes.

MistakenMobius said:
We need a new Rebel assault...

So cheesy, but probably because it's one of the first CD games I ever owned, I still love it anyway... but it is hard to categorize, beyond "action". It's one part rail shooter, one part third-person flight (like a rail shooter, but just avoiding things, not shooting), one part vertical shmup (in a couple very short segments), one part lightgun-style shooter (except you can hide behind cover too; while hiding you cannot attack, but also can't be hit), one part lightgun-style shooter in the ship's cockpit (with no control over your movements; just move the cursor around and fire)... it's got quite a mix of subgeres.
 
pn18 said:
I was working on a rail-shooter mod for HL2 (for 2 players using 2 USB mouses), but nobody seemed to care.

Would you guys be interested in something like that?
Do you have any footage?
 
Dascu said:
In rail-shooters, you can still control your movement (usually linked to where you're aiming at). The combat itself is usually a bit deeper than most lightgun shooters as well (things like lock-on lasers in Panzer Dragoon, or the sword in Sin&Punishment).

What about a game where you're flying on a dragon or a ship but you're only moving the cursor?
 
agrajag said:
No, I mean, you don't control your movement, just the aiming of the crosshairs. I believe there was a game like that on N64, also some 90's PC games.

edit: this game http://youtube.com/watch?v=m-BSHS-cQb8

Indeed, Knife Edge Nose Gunner or other similar titles are lightgun-style shooters (as far as I know, they're still called that whether or not they actually support lightguns...), not rail shooters. For it to be a rail shooter you have to be able to actually move the ship around the screen.
 
Well, to be fair, Knife Edge does have limited movement, with the C buttons. But the movement is so limited that it really is no different from the limited movement in Time Crisis games.

I'd like to point out though that every media writeup on the game referred to it as a rail shooter, rather than a light gun game. I don't think you can designate a light gun genre on games that were designed from the groundup to be controled with an interface other than a light gun. I would imagine the game would play quite differently and the difficulty level significantly lowered were you to use a lightgun in that game instead of dragging the crosshairs across the screen with the thumbstick. If it was made to be used with a light gun it would probably lead to different design choices.
 
agrajag said:
Well, to be fair, Knife Edge does have limited movement, with the C buttons. But the movement is so limited that it really is no different from the limited movement in Time Crisis games.

I'd like to point out though that every media writeup on the game referred to it as a rail shooter, rather than a light gun game. I don't think you can designate a light gun genre on games that were designed from the groundup to be controled with an interface other than a light gun. I would imagine the game would play quite differently and the difficulty level significantly lowered were you to use a lightgun in that game instead of dragging the crosshairs across the screen with the thumbstick. If it was made to be used with a light gun it would probably lead to different design choices.
This reminds me of trying to play Lethal Enforcers on the SNES using the Dpad. God, what a horrible idea that was. It starts out okay, but about halfway through enemies just show up flat out too fast for you to hit them all. Good example of how a lightgun game gets designed differently, they know you can aim a LOT faster using a lightgun than a dpad, joystick, or something like that.
 
Mo0 said:
This reminds me of trying to play Lethal Enforcers on the SNES using the Dpad. God, what a horrible idea that was. It starts out okay, but about halfway through enemies just show up flat out too fast for you to hit them all. Good example of how a lightgun game gets designed differently, they know you can aim a LOT faster using a lightgun than a dpad, joystick, or something like that.


Too true. However, that wasn't a problem with some PC games where you aimed with a mouse. I can't for the life of me name any, though. I think I played a game like that made by Interplay, I think it had pre-rendered backgrounds.

There should be more games like that on the Wii. Not old acrade light gun ports, but games build from the groundup. I guess more like Umbrella Chronicles, but in different settings. I would be all over a game like Knife Edge on the Wii.

Himuro mentioned the flying mini-game in Zelda, I thought it was awesome, I'd love to see games like that. Maybe on WiiWare even.
 
agrajag said:
Well, to be fair, Knife Edge does have limited movement, with the C buttons. But the movement is so limited that it really is no different from the limited movement in Time Crisis games.

Even if that's true, anyone who called it a "rail shooter" was wrong. Having very limited nudging elements is something seen in some rail shooters -- for instance, in some of the rail shooting parts of the Rebel Assault games -- but it doesn't make those rail shooter levels, that's for sure. The types of gameplay between the two subgenres are very different, I don't see how it could be easy to confuse them really once you know the difference...

I'd like to point out though that every media writeup on the game referred to it as a rail shooter, rather than a light gun game. I don't think you can designate a light gun genre on games that were designed from the groundup to be controled with an interface other than a light gun. I would imagine the game would play quite differently and the difficulty level significantly lowered were you to use a lightgun in that game instead of dragging the crosshairs across the screen with the thumbstick. If it was made to be used with a light gun it would probably lead to different design choices.

No, it's about gameplay, and the two gameplay styles are different. In one you move around the screen, dodging fire and shooting. In the other you are in a static position (or perhaps one you can barely move, generally for environmental obstacles and not to avoid enemy fire). Instead, you just move around a target and shoot the enemies as they appear on screen before they can shoot you or run into you and do damage. In these games you can frequently also sometimes enemy shots down to keep them from hitting you.

Whether or not it actually uses a lightgun or not doesn't matter. The basic gameplay is the same. Slightly different to adjust for the slow movement of the cursor, sure, but the same.
 
fartblast said:
Is Orta backwards compatible, and more importantly are they ever going to put it on the marketplace?
Orta is BC, and it plays/looks fantastic.

However, if you're in PAL territory, the game will freeze at mission 3, thereby being unplayable.

I payed premium price to grab a new copy of this when the BC was announced (40-60 bucks? I forget), and it was easily worth that.
 
I got an Xbox just for Orta. My first impression of that game in 2003 was
"Whoa! I'd rather play this all day long than fucking Halo!" :D
 
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