Barkley's Justice said:did someone say RAIL SHOOTERS??!
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Only now did I realise that my money notes could have traces of drugs in them.
My head just exploded.
Barkley's Justice said:did someone say RAIL SHOOTERS??!
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Well yeah, lightgun shooters can be quite deep as well. The play mechanics are often a bit more limited though.Tain said:Ehhh, yeah, the on-the-surface mechanics usually seem more involved, but I'd argue that a lot of the best light gun shooters have way more room for score competition than any rail shooter.
That's probably a side effect of most big rail shooters being console games, though.
Joseph Merrick said:latest Call of Duty game didn't come out that long ago. eh eh
Dascu said:In rail-shooters, you can still control your movement (usually linked to where you're aiming at). The combat itself is usually a bit deeper than most lightgun shooters as well (things like lock-on lasers in Panzer Dragoon, or the sword in Sin&Punishment).
I'd like to see Nagoshi's team go for it again myself, if they can ever get out of RGGcycling. Hell, even an improved Orta Wiimake would make me happy. And speaking of SEGA ports, who do I have to kill to get that Sumo-powered ABC 360 port?Perdew said:Given Sega's relationship with Treasure as a publisher, the Wii's capabilities and market, and the fact that the Panzer franchise has been sitting there, I'm honestly surprised that something hasn't happened.
I miss Smilebit, though...
jarrod said:I'd like to see Nagoshi's team go for it again myself, if they can ever get out of RGGcycling. Hell, even an improved Orta Wiimake would make me happy. And speaking of SEGA ports, who do I have to kill to get that Sumo-powered ABC 360 port?
Treasure should get to do Star Fox... I mean it can't turn out any worse than RARE, Namco or Q-Games.
Himuro said:Nagoshi's team has Smilebit in it. They just need to make another Panzer.
Fucking Treasure suggestions.
Treasure -_-
Himuro said:It's just, every time I see a a seemingly dead franchise being discussed people are always like,"Why not get Treasure to do it?"
Eh, I just don't think Treasure could do the Panzer artistry justice (and I LOVE Treasure)... meanwhile their oddball sensibilities would make a perfect marriage with Star Fox imo (which is the tighter series gameplay wise anyway, which is where Treasure really shines).Perdew said:I'm trying really hard to not go on a Treasure tangent here ;x
I've heard a lot of people hate on Orta, though. I personally loved it, but a lot of people felt it killed the spirit of the series. I've only played the original and Orta, so I can't compare too much.
I'd love to see a new Sin and Punishment, though, simply because the N64 one was hideous. I loved the art direction, but it just couldn't be realized on that system.
jarrod said:Eh, I just don't think Treasure could do the Panzer artistry justice (and I LOVE Treasure)... meanwhile their oddball sensibilities would make a perfect marriage with Star Fox imo (which is the tighter series gameplay wise anyway, which is where Treasure really shines).
And honestly, I think a lot of the complaints about Orta center around the art and aesthetic... it just went too far from the Mobius/Nausicaa inspired source material. And you can bet any Treasure game would likely go farther.
gregor7777 said:This classification confuses me.
What's the difference between this and a some SHMUP's?
Constantly moving, controlled fire (any direction), moveable character along the rail...
for instance:
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A Black Falcon said:2d or 2.5d top or side view - shmup
3d Into-the-screen scrolling - rail shooter
Himuro said:
Unfortunately, I don't think many of Team Andromeda are still left at SEGA. UGA had most of who were still there iirc, and they mostly left after Sonic Team ate the division. The Saturn trilogy were gorgeous art wise though... out modern games, I think Team Ueda's stuff comes closest in it's sensibilities. Most of the ex-Panzer guys are at Artoon, feelplus or Land Ho now I guess.Perdew said:Regardless of who develops the potential sequel gameplay wise, I'd like to think Sega would allow the art direction to be handled by whomever was in charge of the original few (again, pardon my ignorance on the game developers, I didn't follow the series that closely aside from PDO).
Llyranor said:Orta is also my favorite Xbox game.
As for a recent on-rails shooter, I've recently been very enthralled by Aces of the Galaxy. 800-pt XBLA game. Easily my favorite original XBLA title by far. It's faster-paced than what you'd normally expect from a rail shooter (more arcadey - very twitch), but it's an absolute joy to play. More importantly, it also has 2p co-op. Loads of fun.
I wholeheartedly recommend people at least try out the demo.
A Black Falcon said:2d or 2.5d top or side view - shmup
3d Into-the-screen scrolling - rail shooter
They are very similar categories.
Eh, Orta's not a cutting edge HD game either. :lolandymcc said:The HD cutting-edge presentation of Orta would be sorely missed on Wii.
pn18 said:I was working on a rail-shooter mod for HL2 (for 2 players using 2 USB mouses), but nobody seemed to care.
Would you guys be interested in something like that?
Himuro said:
Dave Long said:The word "shmup" is bullshit too. They're shooters... side-scrolling or vertical scrolling. The ones that people want to call shooters today are "first-person shooters" or FPS for short.
Don't fucking redefine my gaming history.
Himuro said:It's a third person shooting game. Similar to traditional 2d shooters but instead of having the screen vertical or horizontal it is third person. There is emphasis on shooting down enemy attacks, 2d shooters mostly place emphasis on evading enemy attacks.
Death_Born said:Basically, if enemies are all arranged on a single plane with equal distance on the Z-axis, its' a SHMUP.
If the enemies are in 3D but you're travelling in a line, it's a rail shooter.
If the enemies are in 3D and you can move in any direction, it's an FPS.
MistakenMobius said:We need a new Rebel assault...
jarrod said:Eh, Orta's not a cutting edge HD game either. :lol
I eagerly await it's addition to Xbox Originals though. <3 <3
Do you have any footage?pn18 said:I was working on a rail-shooter mod for HL2 (for 2 players using 2 USB mouses), but nobody seemed to care.
Would you guys be interested in something like that?
Dascu said:In rail-shooters, you can still control your movement (usually linked to where you're aiming at). The combat itself is usually a bit deeper than most lightgun shooters as well (things like lock-on lasers in Panzer Dragoon, or the sword in Sin&Punishment).
agrajag said:What about a game where you're flying on a dragon or a ship but you're only moving the cursor?
.(usually linked to where you're aiming at)
Hmm. I'd say that falls more into the lightgun shooter category.agrajag said:No, I mean, you don't control your movement, just the aiming of the crosshairs. I believe there was a game like that on N64, also some 90's PC games.
edit: this game http://youtube.com/watch?v=m-BSHS-cQb8
agrajag said:No, I mean, you don't control your movement, just the aiming of the crosshairs. I believe there was a game like that on N64, also some 90's PC games.
edit: this game http://youtube.com/watch?v=m-BSHS-cQb8
This reminds me of trying to play Lethal Enforcers on the SNES using the Dpad. God, what a horrible idea that was. It starts out okay, but about halfway through enemies just show up flat out too fast for you to hit them all. Good example of how a lightgun game gets designed differently, they know you can aim a LOT faster using a lightgun than a dpad, joystick, or something like that.agrajag said:Well, to be fair, Knife Edge does have limited movement, with the C buttons. But the movement is so limited that it really is no different from the limited movement in Time Crisis games.
I'd like to point out though that every media writeup on the game referred to it as a rail shooter, rather than a light gun game. I don't think you can designate a light gun genre on games that were designed from the groundup to be controled with an interface other than a light gun. I would imagine the game would play quite differently and the difficulty level significantly lowered were you to use a lightgun in that game instead of dragging the crosshairs across the screen with the thumbstick. If it was made to be used with a light gun it would probably lead to different design choices.
Mo0 said:This reminds me of trying to play Lethal Enforcers on the SNES using the Dpad. God, what a horrible idea that was. It starts out okay, but about halfway through enemies just show up flat out too fast for you to hit them all. Good example of how a lightgun game gets designed differently, they know you can aim a LOT faster using a lightgun than a dpad, joystick, or something like that.
agrajag said:Well, to be fair, Knife Edge does have limited movement, with the C buttons. But the movement is so limited that it really is no different from the limited movement in Time Crisis games.
I'd like to point out though that every media writeup on the game referred to it as a rail shooter, rather than a light gun game. I don't think you can designate a light gun genre on games that were designed from the groundup to be controled with an interface other than a light gun. I would imagine the game would play quite differently and the difficulty level significantly lowered were you to use a lightgun in that game instead of dragging the crosshairs across the screen with the thumbstick. If it was made to be used with a light gun it would probably lead to different design choices.
Orta is BC, and it plays/looks fantastic.fartblast said:Is Orta backwards compatible, and more importantly are they ever going to put it on the marketplace?