Having just finished it, the Last of Us is a mediocre game. *light spoilers follow*
It does several things very well.
- It's definitely one of the best looking PS3 games, even with the fps dips.
- The score is good and complements the mood of the environments well.
- The voice acting and character facial animations are excellent throughout.
- Joel is an excellent villain. The story develops that he's a selfishly motivated person throughout the whole game, so I think there's good consistency between his motives and actions. By the end, Ellie has been developed enough to be more than a Juno clone, though at the beginning it seemed inevitable she would talk on a hamburger phone at some point.
But it's mediocre more often than not, especially as it pertains to the gameplay. I think its fundamental problem is that it can't decide what it wants to be: a cover shooter or a stealth game.
You never have enough ammo to go straight up guns blazing and the enemies can definitely take more bullets than you can. So, despite all the guns you get, most of the time they're best reserved for when your cover is blown and you're sprinting to the next triangle prompt that will end the encounter. It's actually too bad, since I think the set piece in winter where you're trapped and forced into a shootout was the most fun I had playing the game.
While you think stealth'd be the way to go, the triangle prompts for takedowns are finicky and chokeouts are slow, so silently eliminating the enemy is tedious. And, without a good indicator for the enemy's awareness of you (combined with typical sticking to cover issues), cover is often inadvertently blown and you're sprinting to the next triangle prompt that ends the encounter. Listen mode works better with the zombies, so stealth does seem more viable with them. The molotovs and bombs added a little variety and were probably more effective than they ought to have been, but I think they facilitated my sprinting to the next triangle prompt more than they facilitated thorough stealth takedowns in my experience.
In between encounters, there's a lot of looking for shiny objects and pressing triangle and listening to logs and reading journals that people in every video game apocalypse seem intent on recording. I don't think the ladder, plank, and pallet sections are ever complex enough to qualify as puzzles or platforming. They are just mindless filler to keep the hands occupied while the characters banter.
The plot is a simple zombie plot. Cannibalism, loved ones getting infected, yadda yadda yadda...TLOU's wrinkles are barely enough to keep it from being straight up boring.
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In conclusion, TLOU is a real mixed bag. The best parts of the game are the least interactive ones. I can't help but think this would have been better off as a Telltale style adventure like TWD.
edit: I forgot one thing. This is probably colored somewhat by my playing after the DLC came out, but the Riley name drop at the end feels like a cheap plug. IIRC, Ellie doesn't say shit about survivor's guilt or Riley at any point earlier in the game, even where it would have been appropriate. It definitely took away from what I thought what a pretty solid, if abrupt, conclusion to Joel's story.