Velcro Fly
Member
This game looks so good. If I had a Wii U I'd be all over it in a few weeks.
i hope that the next one is called:
donkey kong country returns: kremlings, kremlings, kremlings. ;P
hmmm i count eight levels, but cant find any hidden area...I know they're there dammit but where
i hope that the next one is called:
donkey kong country returns: kremlings, kremlings, kremlings. ;P
I hope the next one is called Metroid fuckin Prime 4.
I want that DK tie!Where does this image come from? Which video?
EDIT: Already found it: http://gotgame.com/2014/01/20/20-uncut-minutes-of-donkey-kong-country-tropical-freeze/
I hope the next one is called:
Donkey Kong Country fucking returns.
I think they can make Squitter work by having him be unplayable. For a stage you have to keep up with him and the platforms he creates. Maybe have a larger spider chase after you or something i dunno
Alternatively (or perhaps additionally), Squitter could specialize in wall-climbing -- something he didn't do in the Rare originals, but here it could allow for vertical platforming where he can run straight up and down walls. Maybe even across ceilings!
I know it was the name of a level in DKC2, but calling the next one Donkey Kong Country: Animal Antics would be great, assuming there's a big focus on animal buddies (as Tanabe said he wished they could've done with this one).
Hmm, I like it. A circus/carnival theme can be spooky, too, just like the pirate theme in DKC2. Heck, DCK2 already did it to a degree with Krazy Kremland. This would be like extrapolating the Krazy Kremland concept to an entire game, which frankly, would be awesome.They can call it Creature Carnival, the enemy gimmick is Circus performing Kremlings with Ringmaster K.Rool, those damn Kremlings have swipe local wildlife to perform in K.Rool's travelling circus that runs across multiple islands via ship. Various animal Buddies like Clapper and Ellie are captured to perform in said circus and DK is pissed as are the other animal buddies leading to an excuse to bring them all together across different islands pursuing Klown K.Rool's Big Top Boat. Also includes Hoofer the Wildebeest from Jungle Beat because he's awesome and deserves more love.
I was joking about this but now I kind of like the idea, would be worth it to see the reactions to Klownlings, "retro ruined them forever!" ahee hee hee.
So far, it hasn't been, outside of the canyon theme (the one with the barrels and the shantytown down in the gorge) and the theme they played in the recent trailer when the Snowmads arrive at DK Island (a theme that sounded like something straight out of DKC2). Oh, and I really dig the saxophone theme from the recent trailer. And this safari theme is quality stuff, straight out of The Lion King.
But really, it's all just a matter of personal preference. While I prefer the darker, more epic and swashbuckling fare of DKC2, with its haunting atmosphere, this more jubilant music in Tropical Freeze is clearly very well-done. I'm sure it will be an excellent soundtrack, one of the best this year.
OH TITS! Check out this part:
"Each capsule unlocks figurines that you can rotate and view in your Extras menu, including the cast of characters and enemies like the commonly-seen "Tuff Tucks" -- tossable penguins with cute little helmets."
I absolutely adore model viewers. Hype increased 100%! I'm not even kidding.
I have a bit worries about the music and the atmosphere in this game. The old SNES games were known to have some melancholy soundtracks and sometimes a darker atmosphere, where this game seems to be very happy and lighthearted. I loved the old SNES games because they were the opposite of a Mario game. they were much deeper with some background stories to tell, a darker atmosphere and of course melancholy soundtracks which is something totally new in Jump and Run games.
But it seems... this is totally not the case here, it's happy and light hearted just like Mario, no depth and no melancholy like the old SNES classicers. I hope there are many levels which are just like the SNES ones. If not, I won't buy.
There s definitely been several levels shown that feature more somber music, such as sawmill hill, but even then, i don't agree with the idea that light hearted equals lack of depth or meaning. The grasslands song for example is a fantastic arrangement that fits the environment, and tells a story; just one that celebrates the joy and majesty of African wildlife.
Wow who gives a rat's ass about Rambi, the actual news is the video in this gamespot link:
http://www.gamespot.com/articles/fe...ey-kong-country-tropical-freeze/1100-6417204/
Dat Music
There s definitely been several levels shown that feature more somber music, such as sawmill hill, but even then, i don't agree with the idea that light hearted equals lack of depth or meaning. The grasslands song for example is a fantastic arrangement that fits the environment, and tells a story; just one that celebrates the joy and majesty of African wildlife.
The way the music and the level design work together... how alive it feels... Damn. Retro might just be the new Rare, as was always speculated. I also would like to see some more melancholy tracks and stages with a darker aesthetic--this was perfected in DKC2--but as it stands, it looks like a stellar game already.
I'm listening to covers of Mining Melancholy again right now. Perfection. I bow down to the Wise man.
It's so sad that this thread discussing the game's awesome features is shorter than the thread bitching about 1080p vs 720p.
I have a bit worries about the music and the atmosphere in this game. The old SNES games were known to have some melancholy soundtracks and sometimes a darker atmosphere, where this game seems to be very happy and lighthearted. I loved the old SNES games because they were the opposite of a Mario game. they were much deeper with some background stories to tell, a darker atmosphere and of course melancholy soundtracks which is something totally new in Jump and Run games.
But it seems... this is totally not the case here, it's happy and light hearted just like Mario, no depth and no melancholy like the old SNES classicers. I hope there are many levels which are just like the SNES ones. If not, I won't buy.
It's quite telling, I'd say.
I have a bit worries about the music and the atmosphere in this game. The old SNES games were known to have some melancholy soundtracks and sometimes a darker atmosphere, where this game seems to be very happy and lighthearted. I loved the old SNES games because they were the opposite of a Mario game. they were much deeper with some background stories to tell, a darker atmosphere and of course melancholy soundtracks which is something totally new in Jump and Run games.
But it seems... this is totally not the case here, it's happy and light hearted just like Mario, no depth and no melancholy like the old SNES classicers. I hope there are many levels which are just like the SNES ones. If not, I won't buy.
They're hidden
There are nine levels in that world, including the secret ones:
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I think the K level isn't includeded, though
The way the music and the level design work together... how alive it feels... Damn. Retro might just be the new Rare, as was always speculated. I also would like to see some more melancholy tracks and stages with a darker aesthetic--this was perfected in DKC2--but as it stands, it looks like a stellar game already.
I'm listening to covers of Mining Melancholy again right now. Perfection. I bow down to the Wise man.
very good...ah if only we knew the total amount of levels, guess we'll find out when first reviews start popping in
RARE's trilogy definitely had an ambiance and atmosphere to it that is not present in Retro's games. It worked well because the gameplay was slower paced (comparatively), and that moody music fit in well. What people have to understand is this approach would not work at all with Retro's mechanics and level design. It's super fast paced, the environments are constantly shifting and moving and everything is very alive. The more mysterious tone of RARE's games would not fit well at all with the kind of gameplay that Retro has created.
You'll have to listen carefully, but you can hear some of it in this video -- I love how it changes in the boat segment: Sawmill Thrill.Can you give me a video of Sawmill Hill where I can listen to the music please?
3-3 Frantic Fields gameplay
http://www.youtube.com/watch?v=gTIVSHz-8zU&list=UUfAPTv1LgeEWevG8X_6PUOQ&feature=c4-overview
3-3 Frantic Fields gameplay
http://www.youtube.com/watch?v=gTIVSHz-8zU&list=UUfAPTv1LgeEWevG8X_6PUOQ&feature=c4-overview
I think this is the first time I've seen co-op with Cranky. His nimbleness is bizarre and awesome.
Can you give me a video of Sawmill Hill where I can listen to the music please?
I know, the music in the African level truly tells a story and its great. But I'd like to hear some sad and darker tunes! I personally heard one of them in the ice levels which was great but I like to hear more.
Yep, the Extras look great. Four categories -- Figurines, Music, Art and Dioramas. Figurines are definitely the ones I'm looking forward to the most, but I definitely like the dioramas, and look forward to the concept art and ability to hear Dave Wise's soundtrack in-game without the sound effects. Lots of incentives here to collect the coins for the figurines and the puzzle pieces, KONG letters, etc, for everything else.Changing topic, im so stoked for the model viewers. I loved the dioramas in dkcr, but i never felt i could look at them close enough. Crankys kong pow just became a lot more useful!
Did the Nintendo rep just deny the time attack replay feature at 2:06?3-3 Frantic Fields gameplay
http://www.youtube.com/watch?v=gTIVSHz-8zU&list=UUfAPTv1LgeEWevG8X_6PUOQ&feature=c4-overview
Yeah, the camera icons on the records screen seems to support the idea we can upload our replay data, if we wish.It'd be slightly disappointing if we cannot upload videos of our replays.
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I was assuming that them Icons behind the red "X" and green check mark was a video camera, indicating whether or not the player chose to upload a video replay. Just in-case you didnt want to reveal to the world how you did so well.
Yeah, the camera icons on the records screen seems to support the idea we can upload our replay data, if we wish.
EDIT: Oh, ha, it says "Watch Replay."![]()
It'd be slightly disappointing if we cannot upload videos of our replays.
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I was assuming that the Icon behind the red "X" and green check mark was a video camera, indicating whether or not the player chose to upload a video replay. Just in-case you didnt want to reveal to the world how you did so well.
edit: It even says, "Watch Replay".
lol
Wait, uploadable replay data for MK8 has been confirmed?The rep must of been misinformed(or not informed at all).
I would of only been slightly disappointed, but mainly because I was hoping for this to be a trend with future games.
We know MK will have this feature in some way. I'm hoping that SSB will allow for uploading videos, and possibly even hosting tournaments on miiverse, like MK8.
Those are just placeholder names. The character used is indicated in the icon to the right.wait wait wait
Lanky and Tiny? wat
is that just a placeholder, or are they in the game?
Those are just placeholder names. The character used is indicated in the icon to the right.