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Rampage: Total Destruction for Wii (nice models, horrible environments)

unifin

Member
August 2, 2006 - Publisher Midway may have been slow to support Nintendo's new generation Wii console, but the company is definitely on board now. Yesterday, it revealed that a Wii version of Mortal Kombat: Armageddon was underway for the system and would arrive early next year. And today Midway announced that a Wii-enhanced build of Rampage: Total Destruction is in the works and set for release "this winter."

Rampage: Total Destruction for Wii will feature an additional 10 creatures over the previous games, upping the roster to some 40 beasties. Each will include individual super moves and exclusive combo attacks. Notable characters include George, Lizzie, Ralph, Sarah the Spider, Plucky the Chicken and Fifi the Rabid French Poodle. The game will also spotlight seven different city backdrops, from Chicago and Hong Kong to London, each with destructible environments. And finally, the version will boast improved visuals.

"We are extremely excited to be bringing the mayhem of Rampage: Total Destruction to the Nintendo Wii," said Steve Allison, chief marketing officer, Midway. "With updated graphics and even more extreme monsters, fans of this classic arcade series, as well as new players, will have more than a handful this winter."

Midway has given IGN the first Wii screenshots of Rampage: Total Destruction, which can be found in our media section below.

In addition to Rampage and Mortal Kombat, the publisher has an additional four Wii titles in development and scheduled for release in the first half of next year, most of which will cater to younger audiences.

Early first screens:

midway-readies-wii-destruction-20060802012721705.jpg


midway-readies-wii-destruction-20060802012722471.jpg


Apparently it's an enhanced version of the GC game...

10 more characters, plus waggle functionality.

http://wii.ign.com/articles/722/722879p1.html

Some neat effects on the creatures, but my God those are the ugliest buildings I've ever seen.
 

argon

Member
Metropolis is finally saved from kryptonite fog, only to fall prey to giant monsters.

Superman, where are you?
 

koam

Member
Neither Mortal Kombat nor Rampage look like they can benefit from the wii's controller in any way possible. I'm sorry midway but if you're going to port games, use games that would work well with the controller or build from ground up.

I'm willing to bet that the controls will either be gimped or it will use the retro controller.
 

Wario64

works for Gamestop (lol)
So we get to play a boring, repetitive game with a new controller...which still makes it a boring, repetitive game
 

argon

Member
koam said:
Neither Mortal Kombat nor Rampage look like they can benefit from the wii's controller in any way possible.

A 3rd-person style rampage game could work quite well with the controller, but Midway is lazy.
 

koam

Member
argon said:
A 3rd-person style rampage game could work quite well with the controller, but Midway is lazy.

Yes if it's 3rd person AND 3d, and I never understood why they haven't taken this approach with rampage. Hulk: Ultimate Destruction was awesome in that regard, but this 2.5D rampage will control like shit on the wii.
 
koam said:
Neither Mortal Kombat nor Rampage look like they can benefit from the wii's controller in any way possible. I'm sorry midway but if you're going to port games, use games that would work well with the controller or build from ground up.

I'm willing to bet that the controls will either be gimped or it will use the retro controller.
I don't see any problem with that. Nintendo said from day one that, just like with the DS, not all games are expected to use the added functionality of the controller. Wasn't the entire point of the classic controller (besides the VC) to allow Wii to be port-friendly?
 

GhaleonEB

Member
Those pics remind me of Godzilla Generations from the Japanese Dreamcast launch, right down the the bad CG looking models and nasty cars. Yikes.
 

John Harker

Definitely doesn't make things up as he goes along.
those trees are like, growing out of uh, the air.

ugly, man, are they crazy to release these early screens.
Plus, if all these companies just rush now to port games over and not properly utilize the Wiimote, its going to really dilute the overall perceived effectivness of the controller.

If lots of people buy these crappy games, its not going to sell this new control scheme at all.
It could end up hurting Nintendo, people aren't going to continue to buy waggle games if these games suck, the control is loose, poorly implemented, or not even nonexistant. Especially when the graphics blow like this.

If anything down the road, its going to widen the gap between Nintedo game sales and third party sales if more games like this are released - people are only going to buy the system for the few Nintendo games. These things, down the road, laughable sales. Well, its not like people don't already buy Ninty products for that reason.
 

koam

Member
Operations said:
I don't see any problem with that. Nintendo said from day one that, just like with the DS, not all games are expected to use the added functionality of the controller. Wasn't the entire point of the classic controller (besides the VC) to allow Wii to be port-friendly?

Because so far, the two games that Midway has announced are port jobs that will more than likely use the retro controller. Do you actually think people are going to flock to a game that uses the retro controller or the wiimote in a gimped fashion?

Edit: It uses the wiimote afterall. I still don't see how they'll handle this well.

ugly, man, are they crazy to release these early screens.

Aren't these the GC shots?
 
Isn't the budget title this is an upgrade of supposed to be pure shit anyway? Clearly Midway has only the best of intentions for the Wii.
 

temp

posting on contract only
The models really do look all right. Too bad the game's supposed to be terrible.
 

Funky Papa

FUNK-Y-PPA-4
I am not kidding if I say that I never thought I could see cars like those in a next gen game.

And who the hell wants to play another Rampage?
 

koam

Member
John Harker said:

Ouch. Well, to be fair, they did just get the dev kits. Still, like i've said throughout this thread, I don't trust in midway's ability to create proper wii software. They're pretty much the Acclaim of the industry nowadays.

Here's the PS2/Cube version for comparison purposes.

rampage-total-destruction-20060317100036627.jpg
 

John Harker

Definitely doesn't make things up as he goes along.
koam said:
Ouch. Well, to be fair, they did just get the dev kits. Still, like i've said throughout this thread, I don't trust in midway's ability to create proper wii software. They're pretty much the Acclaim of the industry nowadays.

Maybe the game'll be $10?

Maybe they'll be the Crave of the Wii market, haha
 

Ranger X

Member
It's sick what some lazy publishers can throw at us. Focking lame Midway.

"oh there's the waggle wand so i can just take any craptacular game and repackage it again + waggle wand control and there you go"


HINT FOR MIDWAY: you game should at least look like a GC/PS2/Xbox good looking title.
 
Smiles and Cries said:
Wish nintendo would go back to quality vs quantity and ban midway from Wii


wait :/
Well, when Nintendo had that philosophy in place, Midway was actually part of the Dream Team :lol
 

BuzzJive

Member
Definitive version!

Did anybody actually play the PS2 or Cube original of this? I originally thought about picking this up for the GC because it was only $20, but it got some pretty low scores :-/
 

ram

Member
the game sucks - the controls are to slow and really inaccurately. jumping on buildings is a pain in the ass.
 

GhaleonEB

Member
ram said:
the game sucks - the controls are to slow and really inaccurately. jumping on buildings is a pain in the ass.
But, with the new and innovative controls the Wii provides, it will be fun!
 

Maridia

Member
E-Nature said:
LOL
did actually someone EVER seriously BUY a game of this franchise?

I don't know about that, but they can be fun rentals with 3 friends. I had a good time with World Tour on N64. They do get old pretty quickly though.
 

Cosmozone

Member
koam said:
Aren't these the GC shots?
The shots are technically horribly lazy. If it weren't for the creature models, they could be from a PS1.5. But they're actually good, definitely up to Wii's capabilities. The Rhino almost looks like a real plastic figure. Too bad it looks really fugly.
 
E-Nature said:
LOL
did actually someone EVER seriously BUY a game of this franchise?

the arcade game was GREAT back int he day and i probably spent over 40$ in quarters on it through the years. it was always one of my fav arcade titles. all the newer itterations are just a bad joke.
 
Looks like they took the GCN build, redid the character models to make it look "next-gen," added some more characters so they can be like "look at all these next-gen characters," and then waited awhile to make it look like they're working hard on it.
 

tehrafe

Member
evironment looks fugly, characters are ok...

I just hope the environment was a quick copy/paste job, and that everything will be adjusted when this game will be released for wii
 

Oblivion

Fetishing muscular manly men in skintight hosery
The monster models are definitely a step up from the GC version, but everything else is virtually the same. :/
 

Azelover

Titanic was called the Ship of Dreams, and it was. It really was.
koam said:
Ouch. Well, to be fair, they did just get the dev kits. Still, like i've said throughout this thread, I don't trust in midway's ability to create proper wii software. They're pretty much the Acclaim of the industry nowadays.

Here's the PS2/Cube version for comparison purposes.

rampage-total-destruction-20060317100036627.jpg

To be fair there is an improvement over the models and the environments look pretty similar, or just slightly downgraded. Which is pretty on par with what we should expect from Wii graphics-wise, not much different from current gen graphics. I do wish some Wii third parties realized on what level they are actually competing with Nintendo though, if they just got the dev kits they should have known better than to show something so soon.
 
Looks gash. Even taking into account the lower-than-competitors specs of Wii, it's capable of far more than this.

This is technically poor, with horrendous art design and bolted-on controls - about what I'd expect from a Midway launch title (hell, it's about what I'd expect from a late-gen Midway title...) but no less disappointing for that.

With a few honourable exceptions it seems that Western developers are taking the same approach to Wii as they did to the DS - fire off a few ports with tacked-on functionality and shift resources to the competing systems. If the console takes off then they're going to be left scrabbling to catch up with nothing but a handful of cobbled-together ports while Nintendo and devs like Ubisoft make a killing.

...and muppets on GAF will still bitch about poor third-party sales on Wii... :)
 

Sweedishrodeo

the smegma spreader
i read the title and said to myself, "it would be sweet if this was that game with rhinos and shit climbing buildings." it totally is!
 

PantherLotus

Professional Schmuck
They could take these claymation graphics and make a fascinating Clash of the Titans game. But then, that would require some creativity.
 

Tarazet

Member
Operations said:
I don't see any problem with that. Nintendo said from day one that, just like with the DS, not all games are expected to use the added functionality of the controller. Wasn't the entire point of the classic controller (besides the VC) to allow Wii to be port-friendly?

I thought every DS game was required to use the added functionality of the system.
 
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