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Rank all the souls games and bloodborne

I am guessing they had a small budget and had to work with i

haahahaha. I didn't know that the amount of content is what determines budget

I guess minecraft had a higher budget than most AAA games in that case.

Right. As if the guy who created the genre is trying to imitate himself in a spiritual successor not connected to Souls in any other way than DNA. Lol

The creator of the series made poor man's his creation :P
 
1. Dark Souls
I think it's gonna be tough for a game to match the impact Dark Souls had on me, while I'd dabbled in Demon's Souls prior it was Dark that hooked me. In a way I kind of view it in relation to its successors in a similar way I view Ocarina of Time which is to say yeah the sequels do refine some things and have their own strengths but Dark Souls is the one that just feels the most well rounded.
And this factors in more than just the world design, everything that makes Lordran what it is like the memorable NPC characters, boss selection and original lore that's the foundation of the Souls Trilogy.

No souls title quite matches the exhilarating and tense exploration as this one and while it tapers off a bit towards the end I'd really only chalk Lost Izalith down as a true mess (I'll defend Tomb of Giants, never before has darkness been so ominous). There's a lot to be said for two simple aspects surrounding the games bonfires and that's the inability to warp until much later when you earn that right and the fact you can level up at any of them, it keeps the game flowing, it makes you commit to the journey and it ensures that when you're in the poison bit of Blight Town you feel a looooong way from home.


2. Bloodborne
It took me until the second run to truly gel with Bloodborne, once I was able to step aside and see that it went for simplification (fewer but more robust weapons, stats/builds/loot less of a factor, melee attacking focused) of a familiar formula it was a lot easier to mesh with and in turn it's arguably the best playing one of the lot.
Trick weapons are wonderful tools, adding more moveset variety to your chosen instrument of destruction. The firearms make for a satisfying parry mechanic, coupled with the blood/damage recovery angle and how you can emphasise that further with runes the combat can take on a surprisingly swift and frenzied form. It's not quite Ninja Gaiden Black but this feels like Souls style taken down a more character action game focused route.
A great batch of bosses, especially with the Old Hunters DLC, a similar yet different sense of style from the gothic (and then lovecraft style) horror.
Yeah the vials system seems like an odd choice and the chalice dungeons just naff but for distilled From software gameplay it doesn't get much better than bloodborne.
Also a killer soundtrack, practically shames the rest of them.


3. Dark Souls 3
A bit too soon to cast full judgement (after all every one of these has benefited from their DLC) but here's the one that takes the above two and kind of mashes them together.
Taken as isolated areas some of the places you visit in DS3 has incredibly intricate design, I find Cathedral of the Deep is a strong example of this, a compact yet sprawling area that can revolve around one main bonfire. At the same time though the game sometimes goes a bit DS2 with the bonfires and there are some that seem bunched together or numerous shortcuts that come off as kinda redundant.
DS3 does have to deal with the fatigue factor, a feeling of familiarity in design. aesthetics, friends and foes that make it more like a greatest hits collection (I do find this game surprisingly comparable to New Super Mario Bros U, refined and ultimately fantastic but we've seen it all before).
I do also find that its more aggressive combat and higher damage dealing in the vein of Bloodborne doesn't quite work as well without the whole blood recovery window and slower dodge/stamina which can make things feel a bit rough at points (I started a second character as a pyromancer the other day and I swear they could die to a gust of wind).
But on the whole it's another huge content filled world to explore with all sorts of refinements in place to make it the smoothest playing souls game with a host of options for the player.


4.Dark Souls 2
A bit of a gap here, DS2 is a fine attempt, it's not a bad game by any stretch but it is one filled with odd quirks that gradually nip away. Be it the less acceptable hitboxes, and excess of sometimes bland bosses, enemy mobs galore, forgettable soundtrack and simply the game feel being a bit off (adaptability did not help matters). It gives off the impression of a sequel that had the pieces but wasn't as adept as one would hope piecing them altogether.
Still there's a lot to be said for the sheer variety in locales, the most packed to the brim entry with some visually unique areas (we basically got Bowser's Castle in here) and damn did it try, it tried hard.
No Man's Wharf and Lost Bastille are a great one-two punch are combo if I do say so myself and its currently the only one I can play at a smooth 60fps.
There's some disappointment in DS2 to be sure but it would be plain rude to forget that there's a heck of a lot of fun as well.


5. Demon's Souls
Full disclosure here that I need to actually play this through again. It never grabbed me at first and while I enjoyed it more post DS1/2 it still just didn't hit the same spot.
Props for being the originator of many, many things that define the modern From formula.
I don't really have much to say here, its got some rough patches that would be overhauled by its numerous sequels but I can see the praise for its more focused level designs.
But also F this one for causing the recurring trend of level up waifus in a hub that I have to keep going back to, it works for this game but then people missed touching the demon inside some poor lass and thus one of my favourite improvements of Dark Souls was forfeit, BAH.
 
I play all my Soul's games as single-player RPG's, so that heavily influences my ranking. The factors that I'd probably consider the most important are level design, atmosphere, combat, how fun the bosses are to fight and even just the general lore among other things.

With that out of the way, I'm pretty much settled onto the following ranking:

Bloodborne > Demon Soul's > Dark Souls 1 > Dark Souls 3 >>> Dark Souls 2

Dark Souls 2 is just kind of uninspired in most of the things I look for, so I view it the least favorably. It's bright, lacks atmosphere, most of it's base game bosses are boring, I didn't care for the lore and it had some changes to a few core mechanics that I did not like. Dark Souls 3 is a fairly consistent game on the other hand but it never reaches the highs of Dark Souls 1, lacks atmosphere in a few levels and what atmosphere there is seems kind of an afterthought (aside from a few levels).

Dark Souls 1, while it had some horrendous levels near the end, had an atmosphere that has not been replicated by the other Dark Soul's titles (for example, Blighttown is far better then the respective areas in Souls 2 and 3, from atmosphere to how the level itself is designed). It had some pretty memorable bosses and most importantly, it's combat system (namely it's speed) fit the bosses of the game. Which is something I don't entirely feel is true with DS3, where the rolling system is an active hindrance in the fast pace of the game.

Demon Soul's has the most oppressive atmosphere in the series and it's just filled with amazingly designed and fantastic looking levels. The bosses may not be the greatest but there are a few standouts. Going through the Valley of Defilement and then fighting the Maiden of Astraea is easily one of my top 3 moments in a Soul's game.

Bloodborne just has pretty much everything I want from a Soul's game. A focus on melee weapons, paired with fast-paced (shield-less) combat that has plenty of great bosses, utterly fantastic level design and just absolutely wonderful atmosphere. The atmosphere also gets quite oppressive in certain later areas of the game, which is a fantastic change of pace in BB. The enemy design is amazing (read: horrifying) and mechanically, it features my favorite sub-systems in the series (vials, the dashing, how parrying works, etc). It also features my favorite lore of the entire series. The twist to the lore was something I absolutely did not see coming pre-launch.
 
Could change since I only fnished DS3 once, but:

DS1 = DS3 > DS2 (Scholar) > Bloodborne > DS2 (Vanilla) > Demon's Souls

I know some people think Demon's is still the best, but it feels so clunky and outdated mechanically compared to the others that I just can't consider it the best.
 
I don't like Bloodborne and I will never play it again. The dark art style is quite ugly and the chromatic aberration gives me a severe headache and eye strain unless I wear my tinted computer glasses while playing. There are very few armor sets and weapons and the gameplay is extremely streamlined compared to dark souls. I am guessing they had a small budget and had to work with it. Not sure what you want from me.

It makes sense to me that bloodborne is often liked much more or much less that souls because it is infact very different. For the same reasons i love it, i get why some may think less of it. That is fine. However some peoples comments on why they don't like it always feel really odd to me

Lack of armour set - there are tons. Not sure why you think this.

You say it feels like an imitation? I say it feels like they took the DNA of a souls game and made a more streamlined and focused horror action game out of it. They made something new and it worked wonders.

When you say chromatic aberration, do you mean the subtle colour fringing that they add on the edges of things to immitate CA in lens flaws or do you mean some other effect? Because the CA in bloodborne is hardly intrusive. Sure CA is a crap effect and its baffling why anyone would ever include it but i cant see how it would give someone headaches. Do you mean the lens distortion around the edges?

Others say lack of weapon veriety - not true either. There are less weapons but they almost all feel quite different from one another. Souls however has tons of weapons that many feel very similar to one another. There are less play styles as its entirly a game based around melee and dodging. But if thats what people mean then they should say that.

Again, i totally get why many people prefer souls but its simply because they are very different games trying different things.
 
For me,

1. Demon's Souls
2. Dark Souls
3. Dark Souls III
4. Bloodborne
5. Dark Souls II

DeS really solidified my love for the franchise, and I played it after Dark Souls which was my first game in the series at the time. Everything just clicked, and the Valley of Defilement and Tower of Latria I view in the highest regard because they really freaked me out.

Smough and Ornstein destroyed me repeatedly on the first run, but I'll never forget beating that after struggling for so many tries. And then beating it easily on NG+. I loved Dark Souls- Izalith seemed unfinished but it'll stay with me forever. Really created my interest in everything From did.

Dark Souls III felt easier than the others but mainly because by now, I've gotten a better grasp on how to approach these games. The Nameless King boss fight was the most epic stage/fight ever, and one of the hardest for me. But I love PvP, and some of those areas brought out so much nostalgia.

Bloodborne makes me so happy. Hyperaggressive, extremely unsettling and just a beautiful art direction made it stand out from typical Souls flavor. I loved the BSB fight and Nightmare Frontier still kind of creeps me out. Haven't gotten around to the DLC, but I will soon.

Dark Souls II is a good game in its own right - it felt really disconnected for me, but I enjoyed it through and through. Bought Scholar of the First Sin but never got around to actually trying it out. Maybe when the summer comes around!
 
It makes sense to me that bloodborne is often liked much more or much less that souls because it is infact very different. For the same reasons i love it, i get why some may think less of it. That is fine. However some peoples comments on why they don't like it always feel really odd to me

Lack of armour set - there are tons. Not sure why you think this.

You say it feels like an imitation? I say it feels like they took the DNA of a souls game and made a more streamlined and focused horror action game out of it. They made something new and it worked wonders.

When you say chromatic aberration, do you mean the subtle colour fringing that they add on the edges of things to immitate CA in lens flaws or do you mean some other effect? Because the CA in bloodborne is hardly intrusive. Sure CA is a crap effect and its baffling why anyone would ever include it but i cant see how it would give someone headaches. Do you mean the lens distortion around the edges?

Others say lack of weapon veriety - not true either. There are less weapons but they almost all feel quite different from one another. Souls however has tons of weapons that many feel very similar to one another. There are less play styles as its entirly a game based around melee and dodging. But if thats what people mean then they should say that.

Again, i totally get why many people prefer souls but its simply because they are very different games trying different things.

Lack of weapons is justified due to their designs and nature.

I will actually be very disappointed if BB 2 if it lacked those creative, innovative and insanely detailed weapons ad has instead DS's typical weapons and their countless reskins :/ (keep that shit in DS From and don't ruin BB pleas?)

also lack of armor is understandable because unlike the other souls games BB doesn't have med and heavy armors that won't make sense with it's fast and pointless nature.
 
Masterpiece:
1.Bloodborne
2.Demon Souls
3.Dark Souls 1

GOTY:
1.Dark Souls 3

Good Game:
1.Dark Souls 2

I agree with this. Dark Souls 3 is great so far but I don't think I'd call it a masterpiece. Dark Souls 2 is a good game but a very disappointing souls game, imho.

I hope FROM keeps the soul DNA or whatever you'd call it but stops with the direct sequels. DeS > DaS is perfect, almost completely different but with a lot of similarities.
 
DaS3>BB>Demon's>DaS1>DaS2

Dark 3 feels the most well-rounded to me. While the combat isn't quite up to par with Bloodborne, the game has stepped up its combat feedback considerably since Dark 2. Level design is among the best it's ever been with areas like Undead Settlement, Irithyll, and Cathedral of the Deep. Bosses are sublime, with even the pushovers having fun gimmicks (Crystal Sage, Greatwood). Gundyr and Vordt tutorialize the player through gameplay (the former teaches the player to block, while the latter teaches players to roll due to frostbite building off blocked attacks). Foes like Dancer and Dragonslayer Armour are some of the best humanoid fights the series has seen. The overall difficulty curve is also the smoothest in the series history imo. The only dud area is the latter part of Smouldering Lake, but thankfully it's optional and relatively brief. It's likely to also have my favorite soundtrack when the dust settles. Just an excellent send off to the series.

Bloodborne stands tall with the most sublime combat in the series, and crazy good level design. Demon's is a step below in all areas except bosses, but that's easy forgivable, as it was the first attempt.

For the others, I definitely like them, but to varying degrees. The widest gap is between Demon's and Dark 1; the latter was utterly underwhelming to me coming off of Demon's. The intricate, shortcut-laden level design of Demon's gave way to the less involved areas of Dark that often felt like they had interconnections shoved into them every which way (yes, Darkroot Garden is kind of fuckin' boring). The back half of the game's shortcomings have been well documented - Demon Ruins/Lost Izalith is a huge letdown, and Bed of Chaos is disastrous. Even still, I don't think the early game, while much better than the late game, stands up to to other entries overall. Undead Burg/Parish is certainly no High Wall or Central Yharnam, and Capra Demon is like...what were they thinking? The Depths and Blighttown are solid, though along with Sen's Fortress and Painted World they're pretty much the only areas I get anything significant from.

Dark 2 is just whatever. Barring the DLC, it's just consistently OK...aside from the game being tainted a bit by poor combat feedback and movement controls that don't feel quite right. That DLC is fuckin' great, though.
 
1. Bloodborne - peerless level design, enemy design, art design, combat and style

2. Dark souls 3 - poor bosses and worse enemy design, level and art than bloodborne although it improves as the game progresses. Still an amazing game

3. Demon souls - still has peerless atmosphere at times let down by some easy bosses. Still a fantastic game

4. Dark souls - this would be higher if the second half of the game did not tank

5. Dark souls 2 - This was the worst in all the categories I mentioned.

All are great games in the end
 
1. Bloodborne
2. Dark Souls 3
3. Dark Souls
4. Demon's Souls
5. Dark Souls 2

Top 3 is really close though. If From continues their trend of amazing DLC, DS3 will probably get to the top.

I'm a bit surprised to see Demon's Souls so low on most lists. You see people singing its praises so often.
 
From what I played and finished:

Bloodborne > Dark Souls 1 > Demon's Souls > Dark Souls 2.

That said, despite that Dark Souls 2 is the last, it's still a great game.

If BB was 10/10, DS2 is a 9/10 for me.

That's how much I've enjoyed these games overall.
 
Dark Souls 1

Bloodborne

Dark Souls 3

Demon Souls

Dark Souls 2

I didn't want to put Demons souls 2nd to last but I don't know where to put it but def the first and the last are for me at the correct spots
 
It's too early for this. Ask again in a few months.

I have to say though, DS3 has been my favorite Souls title in terms of gamefeel. So fast/fluid but still paced to my preference. I'm also really digging how they adopted some iffy design choices from DS2 and "fixed" them rather than scrapping them altogether. I'm about 22 hours in, loving every second so far, and completely surprised by the high quality standard of the game.
 
Game of the Generation tier
1. Dark Souls
2. Demon's Souls

Masterpiece tier
3. Dark Souls 3
4. Bloodborne

Okay tier
5.Dark Souls 2

As I play more Dark Souls 3 it may possibly go up or down 1 slot.

If you only play the games through once or twice in a single player fashion, caring more about lore, npcs and atmosphere than build variety, co-op and pvp, then I would recommend Demon's Souls followed by Bloodborne as the best choices for you. This list as it stands is for someone who plays the games the way I do, making lots of different builds, duelling in pvp a lot, getting summoned for co-op a lot, that kind of thing.

As for DS2, there are many things that could be argued about what's good and bad and the added dlc and so on and so forth, but at the end of the day, the movement, combat and animation just doesn't have the smooth responsiveness of Dark Souls. And that's the very soul of Souls. Great torchlight simulator though. Well... not really, actually.
 
You know a series is good when there is absolutely no consensus on which entry is the best.

Yup, though Dark Souls is my favourite I can totally understand what would make people prefer Demon's Souls or Bloodborne over it. They're all good in their own ways and the differences between them often just come down to subjective preference.
 
This is really tough for me because they are all great. I have completed 1, 2 and BB but not the DLC on any of them. I have not finished Demon's Souls or Dark Souls 3 yet (hoping for a Demon's Souls remaster) but they are both good.

So far though Bloodborne is my favorite and the rest are about even (maybe 1 second if I had to choose). I am not far enough into 3 to give a great opinion about it though (4 bosses down) but I am liking it a lot.

It is truly an excellent series because there really is not a wrong answer. Most people will say 2 is the worst which I loved (it was my first souls game though so that might be the reasoning).
 
Just want to say that if Demon Souls had a little refinement(since it's the first of the series), that it would be number 1 in my book.
 
Dark souls 1>Dark Souls 3(haven't finished closed to 1 atm though)>Bloodborne>Demon souls>Dark Souls 2+all dlc


Dark souls 3 could equal or beat out dark souls 1 once im done it it a great souls game. It's weird looking at Demon Souls right next to Dark Souls 2 on my list because I enjoyed that game way more than I ever really enjoyed 2.
 
1. Dark Souls
2. Demons Souls
3. Bloodborne = Darks Souls 2

I haven't played 3 yet. But BB and DS2 are both just alright compared to the two earlier games.
 
2>>>3>1.

3 and 1 are nearly equal in my eyes, but 1 has a lot of unforgivably bad crap in it. No warping from the start, forced death encounter with Seath, Bed of Chaos etc.
 
I haven't played dark souls 1 or 2. I've played about 60% of Demon's Souls and enjoyed it until my PS3 died. I finished Bloodborne last month and am currently playing Dark Souls 3. The only takeaway I have from my experience is that I prefer the setting, lore, and gameplay of Bloodborne than the two other Souls games that I have played. I like the more central hub of the Hunter's Dream.

I really, really, really like Dark Souls 3 and Demon's Souls though.


I will also add that if there is ever a Demon's Souls and Dark Souls 1 remaster for ps4, they will be bought on day 1.
 
GOAT Tier
Demons, Bloodborne, and so far Dark Souls 3

Great Tier
Dark Souls 1

Outside looking through window with WiiU Tier
Dark Souls 2 (Original or SotFS)
 
Dark Souls 2 DLC >>>>>>>>>>> Dark Souls >>>>>>>>>> Bloodborne >>>>>>> Dark Souls 2 >>>>>>>>> Dark Souls 3 >>>>>>>> Demons Souls

Seriously - y'all need to get on that DkS2 DLC right now. All the comments disparaging the original game seem to be coming from people who didn't play the expansions. And I'll bet that most people's opinions of DkS1 include Artorias of the Abyss.

The DLC has all the intricate level design people missed from DkS2, devious shortcuts included and without the Bonfire overkill which is at its peak in DkS3 (although I'm merely 17 hours in). This, combined with the weapon and armour variety that made DkS2 so interesting for me, makes me want to shout its praises from the rooftops whenever people talk about the sequel. The atmosphere, visual variety, boss design of the DLC is so damned consistently good and each area is MASSIVE. Sure, Artorias includes the best boss fight of the entire series (maybe 2 of them if you include Manus), this DLC came damn close all while being longer and not having a dud area (looking at you Royal Woods).
 
DS2 > DS1 > Demon's Souls > Bloodbourne.

I haven't played DS3 yet, but really enjoyed Dark Souls 2. Aside from the map, I found it to be greatly improved over previous Souls games. I put Bloodbourne last because I disliked the lacked of blocking. It's the only game in the series I have not completed.
 
1- Dark Souls
2- Dark Souls 3
3- Bloodborne
4- Demon's Souls
5- Dark Souls 2

DSIII may eventually end up first, still thinking on it.
DLCs will play a big part in that decision.
 
Yup, though Dark Souls is my favourite I can totally understand what would make people prefer Demon's Souls or Bloodborne over it. They're all good in their own ways and the differences between them often just come down to subjective preference.
I've only played the beginning of Demons but even that was enough to be an eye opening experience. I will return to it shortly after finishing another RPG I'm playing.
 
Dark Souls > Bloodborne > Dark Souls 3 = Dark Souls 2 = Demon's Souls

I would like to say I love all of them equally, but DS1 and BB are just a cut above the rest. Maybe it's because they're both the introductions to their respective worlds, and I can envelop myself fulling in the lore-building. The story-telling and surprise came so much more naturally when it was a fully new experience. In some ways I might say Dark Souls 2 is better than 3, in this respect.
 
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