http://www.jeux-france.com/articles_dossiers235_interview-kameo-eng-.html
interesting stuff.
interesting stuff.
The atmosphere of the game is really special. What was your inspiration to create the world of Kameo : Elements of Power ?
George Andreas (Rare) : The whole team wanted to create a believable fairy tale, but one that always had a bit of an edge to it. We wanted to make sure Kameo : Elements of Power's world always had a balance between light and dark, good and evil. And the way the world is depicted really highlights this. For example, the first level is set in Thorns Castle which has a very ominous and dark feel to it. And the very next area they player is treated to is the Enchanted Kingdom which is bright and mystical. From that moment on the mood is set and the two extremes of the Kameo : Elements of Power game world help establish the good and the bad - but both belong in the same universe. The world's surrounding these areas are part inspired by the Elemental Warriors. Their look and style also dictates the world in which they live and exist in. We also have a great concept artist who's also really good at tuning into what we want. We ask him to draw up several designs based on a few parameters, and he then goes away and comes up with some really amazing stuff. Sometimes he'll go way off the rails and draw something completely unlike what we discussed, but when we see these, sometimes we much prefer them so we get him to embellish them some more. It's a very organic and creative process.