It's really there too, shit. Did they fire everyone who used to work there and hire all new people?BrokenSymmetry said:This image on Rare's new website says it all:
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Wow, wtf ?!The Awkward Wizard said:All the people who have left Rare recently were from the PD, (Kameo,) and Conker teams because Microsoft kept canceling their games. Shiggy (our Rare expert) mentioned that about 15 games have been canceled at Rare within the last 10 years!
Go to hell Mattrick.The Awkward Wizard said:Also, looking at a few Rare LinkedIn profiles and from the numerous hints from Rare fansites, it seemed they had several hardcore games ready for 2009, which were all canceled for, that's right, Kinect games.
What the hell ?BrokenSymmetry said:This image on Rare's new website says it all:
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He's pissing down all of our backs and telling us it's raining.Zezboob said:Wow, wtf ?!
Go to hell Mattrick.
ZombieSupaStar said:yeah Rare, you certainly have...
dyergram said:Theres a lot of doom and gloom in here but I just want to say logically speaking they must have unannounced projects.They cant just be working on kinect sports hopefully they have other projects that aren't far enough along to show yet...
Bleepey said:It's a shame i will never see another KI3. Damn it MS look at the fighting game rennaisance!
timetokill said:It would be funny to see Nintendo make Microsoft an offer of say, $50 million for Rare (a fraction of what Microsoft paid Nintendo for it), and since Microsoft has devalued the company so much they decide to go ahead and do it.
Then Nintendo immediately puts them on Banjo Threeie :lol
Wizpig said:
BrokenSymmetry said:
timetokill said:It would be funny to see Nintendo make Microsoft an offer of say, $50 million for Rare (a fraction of what Microsoft paid Nintendo for it), and since Microsoft has devalued the company so much they decide to go ahead and do it.
Then Nintendo immediately puts them on Banjo Threeie :lol
Tim the Wiz said:Rare is significantly different from the company they sold in terms of personnel, though. Radically different, even.
Ben2749 said:I'm not sure they're even worth $50 million anymore. Certainly not to Nintendo, anyway. Nintendo's E3 clearly showed that they're working on a ton of hardcore games themselves, and that third-parties are also lining up to create hardcore games for them. Even if Rare were still putting out quality games as frequently as they did in the N64 days, their absence still wouldn't make too much of a difference.
One thing I'm pretty certain of though; I'm willing to bet nobody regrets the Rare buyout more than Microsoft. Because not only have Rare sure as hell not justified that $375 million price tag, but I'm willing to bet that Microsoft helped in no small part to fund the development of the Wii and DS, and revise Nintendo's strategy/image/target audience.
Selling Rare was probably the best business decision Nintendo have ever made.
Ysiadmihi said:Yup. However, I would like to see Nintendo buy Rare's franchises. A Retro developed Perfect Dark 2 could be some awesome stuff.
Tim the Wiz said:I see what you mean and share some of your desire for that outcome, but are Perfect Dark, BK, Viva Pinata, Kameo, etc. franchises which are really worth $50-$100 million of cost from the outset?
Even? That would have been the best case scenario.Cruzader said:Shame Sony never bought them. Not to be trolling but serious, I bet Sony would of given so much better support to Rare to whatever they wish and would of made sick ass games. Even by staying at Nintendo, they would of had a better future.
RIP Old school Rare.
Cruzader said:Shame Sony never bought them. Not to be trolling but serious, I bet Sony would of given so much better support to Rare to whatever they wish and would of made sick ass games. Even by staying at Nintendo, they would of had a better future.
RIP Old school Rare.
According to Grant Kirkhope they were making games at their old HQ.M.I.S. said:It's just such a sad turn of events really.
From what I understand (which is admittedly very limited), Howard Lincoln, former NoA Chairman, was Rare's "main man" and used to fight Rare's corner at NCL. His loss was a bitter blow to the Stamper Bros.
Does anyone know what the Stamper Bros are upto?
It's funny now looking back. Little did they know that they were picking the two worst companies to sell to imaginable. :lolwatkinzez said:Just want to say that Activision was the Stamper's second choice to sell to. Wonder how long they would have lasted there... :lol
[Nintex] said:According to Grant Kirkhope they were making games at their old HQ.
NIGHT- said:Just blows me away that RARE, who is one of the best game developer studios of our time is being used to make Wii rehashes. So much fucking potential being lost here.
Plus there is also the small matter of the other projects we are working on at Rare, getting the new website ready, setting up our new studio in Birmingham, the all-new Kinect version of the Avatar Editor, the code that works with the Kinect Camera to allow you to control your Avatar as you move around, to other projects that were not quite ready to reveal.
Ben2749 said:I now think Microsoft put them to work on Kinect because they weren't pulling their weight, not the other way around.
Well duhhhhh....JaggedSac said:
They are working on Timber 64.JaggedSac said:
Yea, in hindsight, this seems like it would have been the correct way to gocurls said:Should have gone 3rd party.
Ben2749 said:I think they've been INCREDIBLY lenient, considering they hardly put out anything of interest.
Ben2749 said:Until the Microsoft conference this year, the last game from Rare that we knew about was Nuts & Bolts a year and a half earlier. In that gap, *nothing* was even announced.
I really don't see how saying they hardly put out any games of interest is at all objectionable when they hardly put out any games at all.
You're so misinformed.Ben2749 said:Not "is". Was. Past tense. Like I said before, I used to think Micrisoft held them back, but I don't think that's the case anymore. Hell, considering Microsoft paid $375 million for them, I think they've been INCREDIBLY lenient, considering they hardly put out anything of interest.
Somebody said earlier that apparently Rare cancelled 15 games in 10 years. That's a ridiculous number, and just proves that Rare have no discipline. I now think Microsoft put them to work on Kinect because they weren't pulling their weight, not the other way around.
Michan said:You're so misinformed.
Initially, Rare started porting their in-development software to the Xbox platform (Ghoulies started out as a GameCube game, for instance), and continued working on the Game Boy, since Microsoft did not see it as competition; just easy money. Games based on Nintendo franchises were being adapted to franchises that Microsoft/Rare owned.
However, Microsoft started to do what they became famous for amongst Rare's staff; shifting things up.
Basically, Microsoft would show up, look at projects, and say they weren't taking a direction the company was happy with. So they'd send them back to the drawing board. Rare would propose a project, Microsoft would OK it, and they'd start development. A year (or sometimes more) into development, Microsoft would come back and do the same thing.
Microsoft enjoyed giving Rare "freedom," and would let the company run itself until they showed up out of the blue and sent them all back to square one. Perhaps this was because of the distance between the two companies, or perhaps Microsoft was being a little short-sighted, but it certainly wasn't anything to do with Rare's incompetence. This resulted in a lot of frustration.
Microsoft bought Rare because it was the closest they could get to buying Nintendo. Originally, they wanted Rare to make "Nintendo" games. As Microsoft's audience became more and more defined, Microsoft's idea of what they wanted Rare to do kept changing.
I'm glad Microsoft finally knows what they want to do with the company, and that they're finally giving it direction. But it's too late; most big names have left the company, and the studio itself no longer has the atmosphere of freedom and creativity that existed merely years ago. There's still enthusiasm and talent, but it has to be confined to projects conducted by Microsoft. Rare can't do their own thing anymore. Microsoft really sucked everything out of the company.
OMG! Now I can't unsee it! Brilliant!wrowa said:Woah.
Now I wonder whether it was similar to a notebook on purpose. Pretty clever if so.
Michan said:You're so misinformed.
...
Microsoft enjoyed giving Rare "freedom," and would let the company run itself until they showed up out of the blue and sent them all back to square one.
...
Microsoft bought Rare because it was the closest they could get to buying Nintendo. Originally, they wanted Rare to make "Nintendo" games. As Microsoft's audience became more and more defined, Microsoft's idea of what they wanted Rare to do kept changing.
...
Microsoft really sucked everything out of the company.
Ben2749 said:If true, fair enough, but I don't really care much anymore whose fault it is. It doesn't change anything. Especially since so many Rare employees have left, they're barely even the same developer anymore.
On an unrelated note, I actually hope that Leigh Loveday, the guy who has run the Rare website for years, decides to move on at some point, and we see him working elsewhere. For years, he was pretty much the "face" of Rare; the Rareware website (pre-Microsoft buyout) was the only game developer's website I ever followed, and it wasn't even for the news; it was because he gave so much life to the site, and it was incredibly funny. After the Microsoft buyout and the following redesign, he seemed to have less freedom in what he could do/say, and with this new redesign, his presence isn't felt at all.
StevieP said:RIP Rare, and all hail Leigh Loveday. The mailbag gave me so many laughs over the years, back when Rare('s site) had personality.