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Ratchet and Clank - Quest for Booty - August 21 - $14.99

pj325is said:
That happened to me in several cutscenes. Also, something was messed up with my save and I started like 15 minutes behind where I actually saved.
I think it's just the save system. It's more like the Zelda games and less like the Crytek games, if that makes sense to you.
 
Some random thoughts:
- well worth the money and a bit longer than i expected (i suck at playing games though)
- slightly less polished than ToD: definately framerate issues (never thought i'd see this in a game from Insomniac) and some bugs: loss of the center speaker audio at some point, subtitles and audio out of synch, clipping and small stuff like that.
-
hoolefar island
looked amazing. I adore it... <3
- too much dark areas (i know it's cause of the dark and light gameplay): the Insomniac art department really shines when creating colorful outdoor levels.
- loved the platform and puzzle elements (
hoolefar island wind turbines gameplay
was fun!)
- Talwyn needs to get a sense of humour
- didn't understand a lot of the ingame speech from Talwyn
- pity that there aren't any trophies, unlockables, skill points or other things to add replay value
- additional stuff with the wrench was fun but using it was trial and error in some places (tether)
- i would have loved to see this game having no weapons at all (the shooting sections felt almost identical to ToD anyway).

All in all, i enjoyed it a lot. The new R&C next year is already my most anticipated game forever. I definately want:
- a mix of platforming/puzzle/shooting/upgrading weapons
- a lack of Pirates, as much as i loved them. Two games is enough
- a full blown game

ToD was my first Ratchet game ever and i completely fell in love with it. Quest for Booty confirms that feeling. Can't wait for the next full blown game.

As for being a PSN release (best money i ever spent on a PSN game btw), i think that Insomniac should have a good think about:
- adding replay value (they always do this with their full games)
- doing a big "smaller scale" game instead of a small "big scale" game
- and be careful to avoid the feeling that the series is being "milked out" (i believe that this risk is smaller with a big "smaller scale" game)
 
I don't post on here much now but I know that jstevenson and some insomniac guys read people's comments on here, so it'd be nice for them to hopefully take some notice of what i think when looking to the next game :D

I've bought the game and completed it, and I enjoyed it a lot. It felt quite different from previous Ratchet games, but I thought for the better - I'm glad they put more emphasis on platforming, it'd be nice if they did the same in the next game. Also the game felt much more cinematic for some reason, I guess just the way that it was paced and the story was told. In the last game it kinda felt like you were doing more or less the same thing over and over a lot, in this game there was a nice bit of variety in there. Also, the rail segments were awesome, way better than they used to be. I didn't really miss all the weapons and upgrades much. Focusing on a few weapons worked well i thought, but i understand that all the crazy weapons are an important part of the seires. I played it on hard, and it was really hard towards the end, but not really frustrating, so that was good.

Also, did anyone else get a jak and daxter vibe from the island? The idea of the islanders asking you to go and fix the five wind turbines was like how the villagers in jak 1 got you to do jobs for them. That level was gorgeous, lovely just to walk and look around. The people on the island were a bit freaky though, their heads reminded of that dog of a nightmare before christmas, it was still cool with them hanging around though.

There were a few problems, mainly the wrench mechanic which was really awkward to use sometimes. You have to stand in the exact spot to get it to work and using the right analog stick just felt fiddly. And the two caves felt pretty much the same, but they were still good.

Overall I think the reviews were a bit harsh, I nearly didn't buy it but I'm gald that i did. I'm sure I'll play it through a few times, too. I'd definetley like to see more games like this :)
 
Whats Insomniac's expectation that this will sell? Any hints as to how many copies it needs to sell to be worth the experiment of this PSN Ratchet game?
 
I noticed this hasn't hit the BESTSELLERS list on PSN.

bought it, played it, finished. Too short and no replay value. I think the pricepoint for this despite its "value" should have been $10.

Insomniac - you guys should have implemented some sort of ARENA mode in this - maybe a challenge room. I feel as though I've spent more time in arena in TOD (although it was to earn bolt - but it was still engaging) than I did with this entire game (lol I called it a demo).

Maybe a DLC boost pack with JUMPING PUZZLERS + platforming only challenges ala retro stages super mario sunshine.



I think most people covered the pros so I'll mention my major bugbears with the game

DARK CAVE
the skinny plank creeping belonged in a different game. I was like annoyed because I thought the ratchet wasnt designed to shimmy along a tiny beam like that and controlling him was a bit off.

Wrench throwing - am I mistaken but I thought you could first person throw the wrench. Couldnt do it in this so I was like ??!?

that's it. I enjoyed my time with it but the game felt lacking in a lot of ways. Definitley needed one more stage to even out the length. 1 island, 2 caves and the boats bit felt rehashy.

The cutscene also hinted at some sort of sea monster and I was sure I'd get to fight it. Lost oppourtunity there. Would have been awesome to get a stage on sea vs that sea monster.




* should mention that when I first installed it and booted the game up - I went to MANUAL on the first screen and it crashed my PS3 - I rebooted and it disrupted my display setting - it went to composite mode and the PSN screen looked so bad it gave me a fright. Had to go in and change it back to component + 1080p. I thought it killed my PS3.
 
Finished it last night and enjoyed every minute of it. Especially enjoyed the final showdown and the way it played out. Some nice graphical upgrades over ToD and the whole thing just whetted my apetite for another full length release. Ya their were some fiddly bits with the wrench tether and tawny could definitely use a dose of personality but overall I give it two thumbs up!:D
 
Was really fun for me, really loved all the major battles in the game. This is the type of game that would have benefited greatly for trophies.

There was some graphical slowdown for me, nothing too major, and nothing that hindered gameplay.

I spent at least 15 minutes just running around throwing those green blob guys.
 
Finally finished the game and I had fun with it.

The production values were outstanding. Hard to believe its a small downloadable.

Can someone tell me this though?
Umm... What happens if you don't go back for the GIRL while she's stuck in the cave? I almost left her behind.
 
UntoldDreams said:
Finally finished the game and I had fun with it.

The production values were outstanding. Hard to believe its a small downloadable.

Can someone tell me this though?
Umm... What happens if you don't go back for the GIRL while she's stuck in the cave? I almost left her behind.

I don't think you can leave otherwise. I'm sure of it. I also forgot but I went all the way.
 
Demonracer999 said:
Yeah, Thanks Goldrusher. That's cool. I love little easter eggs like that.
Did you see Captain Qwark's cameo? On Hoolefar island jump from the dock toward the volcano in the background, framed by the two ledge sides. When you get close to the wall/dam, dive down. You'll see a shimmering Captain Qwark embedded in the lagoon floor.

I'm sure there are a ton of others. I thought I saw cave paintings in one of the levels towards the end.
 
UntoldDreams said:
Finally finished the game and I had fun with it.

The production values were outstanding. Hard to believe its a small downloadable.

Can someone tell me this though?
Umm... What happens if you don't go back for the GIRL while she's stuck in the cave? I almost left her behind.

I didn't even know I was supposed to go back for her :lol She just fly's back to the island with her jetpack and thanks you for rescuing her, sarcastically of course.
 
Question regarding the ending:
was that a villain who was with clank from the PS2 ratchets? Never played them so had no idea if that was new or old character
 
dralla said:
I didn't even know I was supposed to go back for her :lol She just fly's back to the island with her jetpack and thanks you for rescuing her, sarcastically of course.

Wow, hah. I guess I did remember when I got to the lonely
ship
.
 
Corran Horn said:
Question regarding the ending:
was that a villain who was with clank from the PS2 ratchets? Never played them so had no idea if that was new or old character

Yes.
 
I think the last time I played a game where I actually had some genuine concern about the sidekick was in ICO.

Talwyn? Well as a laser gun toting indestructible character... I didn't feel like I had to worry.

When she went on ahead of me and started fighting I had ZERO concern for her well being. Oppositely, I was thinking she would either

A) Soften them up
B) Kill the bad guys
C) Do no real damage whatsoever so there was no rush anyways

I think I'd like it better if they designed secondary characters with some meaningful interactions where I need to care about them more.
 
Blunty said:
I don't post on here much now but I know that jstevenson and some insomniac guys read people's comments on here, so it'd be nice for them to hopefully take some notice of what i think when looking to the next game :D

I've bought the game and completed it, and I enjoyed it a lot. It felt quite different from previous Ratchet games, but I thought for the better - I'm glad they put more emphasis on platforming, it'd be nice if they did the same in the next game. Also the game felt much more cinematic for some reason, I guess just the way that it was paced and the story was told. In the last game it kinda felt like you were doing more or less the same thing over and over a lot, in this game there was a nice bit of variety in there. Also, the rail segments were awesome, way better than they used to be. I didn't really miss all the weapons and upgrades much. Focusing on a few weapons worked well i thought, but i understand that all the crazy weapons are an important part of the seires. I played it on hard, and it was really hard towards the end, but not really frustrating, so that was good.

Also, did anyone else get a jak and daxter vibe from the island? The idea of the islanders asking you to go and fix the five wind turbines was like how the villagers in jak 1 got you to do jobs for them. That level was gorgeous, lovely just to walk and look around. The people on the island were a bit freaky though, their heads reminded of that dog of a nightmare before christmas, it was still cool with them hanging around though.


Overall I think the reviews were a bit harsh, I nearly didn't buy it but I'm gald that i did. I'm sure I'll play it through a few times, too. I'd definetley like to see more games like this :)

QFT. Brilliant game. That rail part on the island was the best rail part of any Ratchet games. And yes, I had this nice Jak&Daxter vibe all the way through, from the music to the turbines, the platforming in this section as well as in the caves (walking on the planks, even though that's also GOW-like). The next game should follow those steps, definitely.
 
I imagine I've only played 1/4 of the game, but so far I'm not sure where the not-great reviews are coming from. The emphasis on platforming has made it far more enjoyable for me than Tools of Destruction. Plus, outside of the weak water effects, it looks really amazing. My only complaint is the terrible attempt at Monkey Islandesque humor, but I didn't expect much.
 
bridegur said:
I imagine I've only played 1/4 of the game, but so far I'm not sure where the not-great reviews are coming from. The emphasis on platforming has made it far more enjoyable for me than Tools of Destruction. Plus, outside of the weak water effects, it looks really amazing. My only complaint is the terrible attempt at Monkey Islandesque humor, but I didn't expect much.

There's not-great reviews because it's a not-great game. Aside from graphics, it's a bit worse than a retail ratchet in every way.

Cutscenes, very few of the good ones, the majority use basic animations and terrible lip syncing, or are those filler voiced-over map sequences.

Story, nothing happens

Gameplay, doesn't move the series forward at all

Weapons, the upgrade system is crippled due to the length of the game and because of how long you're gunless. Also there are too few guns, and no new ones

Economy, there's ONE thing to buy in the game, thank god there's still crates everywhere

Arena, where is it? It could have added a ton of replayability to the game

Polish, not quite as good as a real ratchet

Extras, none

As I said before, I hope this game was a one time experiment and I still don't really know why it exists.
 
pj325is said:
There's not-great reviews because it's a not-great game. Aside from graphics, it's a bit worse than a retail ratchet in every way.

Cutscenes, very few of the good ones, the majority use basic animations and terrible lip syncing, or are those filler voiced-over map sequences.

Story, nothing happens

Gameplay, doesn't move the series forward at all

Weapons, the upgrade system is crippled due to the length of the game and because of how long you're gunless. Also there are too few guns, and no new ones

Economy, there's ONE thing to buy in the game, thank god there's still crates everywhere

Arena, where is it? It could have added a ton of replayability to the game

Polish, not quite as good as a real ratchet

Extras, none

As I said before, I hope this game was a one time experiment and I still don't really know why it exists.


Are you comparing dlc to the full game? Ive been playing the game and its great so far, take it for what it is, $15 dlc.
 
pj325is said:
There's not-great reviews because it's a not-great game. Aside from graphics, it's a bit worse than a retail ratchet in every way.

Cutscenes, very few of the good ones, the majority use basic animations and terrible lip syncing, or are those filler voiced-over map sequences.

Story, nothing happens

Gameplay, doesn't move the series forward at all

Weapons, the upgrade system is crippled due to the length of the game and because of how long you're gunless. Also there are too few guns, and no new ones

Economy, there's ONE thing to buy in the game, thank god there's still crates everywhere

Arena, where is it? It could have added a ton of replayability to the game

Polish, not quite as good as a real ratchet

Extras, none

As I said before, I hope this game was a one time experiment and I still don't really know why it exists.

It's great that all of the other ratchet games cost $15 at launch as well.
 
dreamer3kx said:
Are you comparing dlc to the full game? Ive been playing the game and its great so far, take it for what it is, $15 dlc.

I'm saying that 4 of these wouldn't be nearly as good as 1 real ratchet game

evander said:
It's great that all of the other ratchet games cost $15 at launch as well.

I was expecting 1/4 of a game at 1/4 the price, but it turned out to be more like 1/10 of a ratchet experience at 1/4 the price.
 
pj325is said:
There's not-great reviews because it's a not-great game. Aside from graphics, it's a bit worse than a retail ratchet in every way.

Cutscenes, very few of the good ones, the majority use basic animations and terrible lip syncing, or are those filler voiced-over map sequences.

Story, nothing happens

Gameplay, doesn't move the series forward at all

Weapons, the upgrade system is crippled due to the length of the game and because of how long you're gunless. Also there are too few guns, and no new ones

Economy, there's ONE thing to buy in the game, thank god there's still crates everywhere

Arena, where is it? It could have added a ton of replayability to the game

Polish, not quite as good as a real ratchet

Extras, none

As I said before, I hope this game was a one time experiment and I still don't really know why it exists.

This sounds like silly trolling.

It seems like you came in with the expectation of a full ratchet game...which is nonsense. You can't expect most of the complaints on that list because it is limited by length.

What it does introduce, however, is some nice new settings, some story progression, and some interesting gameplay elements. I personally found the core gameplay to be much better paced and refined than ToD, which seemed like a linear shoot fest.
 
Private Hoffman said:
This sounds like silly trolling.

It seems like you came in with the expectation of a full ratchet game...which is nonsense. You can't expect most of the complaints on that list because it is limited by length.

What it does introduce, however, is some nice new settings, some story progression, and some interesting gameplay elements. I personally found the core gameplay to be much better paced and refined than ToD, which seemed like a linear shoot fest.

Sir I will have you know I own 5.25 ratchet and clank games, and my complaints may be silly, but I'm not trolling.

I wasn't hotly anticipating this game, and I didn't really know what to expect when I started playing it. I'm just saying what I think. You're right that a lot of my complaints are caused by the length of the game, which is why I'm confused that they ever made QFB in the first place.

Also, the island with the turbines is nice looking, but the dark caves and pirate ships were lame as crap. The platforming was completely standard stuff, especially the ridiculous steam jets. The wrench puller thingy was decent, but mostly it was "rotate this platform 90 degrees" or "preload this spring." I don't really see how the gameplay was paced better or more refined. If anything the pacing was worse because of that beach defense fight that went on way too long.

I don't mind that ToD was a shoot fest, because R&C has always been a better shooter than a platformer. It needs to be way more clever with its platforming if it's going to dial back on the shoosting

Edit: One more thing, the rails are getting old. If throwing rocks at doors is the best they can do to keep it fresh, it might be time to come up with a new gameplay mechanic.
 
pj325is said:
Sir I will have you know I own 5.25 ratchet and clank games, and my complaints may be silly, but I'm not trolling.

I wasn't hotly anticipating this game, and I didn't really know what to expect when I started playing it. I'm just saying what I think. You're right that a lot of my complaints are caused by the length of the game, which is why I'm confused that they ever made QFB in the first place.

Also, the island with the turbines is nice looking, but the dark caves and pirate ships were lame as crap. The platforming was completely standard stuff, especially the ridiculous steam jets. The wrench puller thingy was decent, but mostly it was "rotate this platform 90 degrees" or "preload this spring." I don't really see how the gameplay was paced better or more refined. If anything the pacing was worse because of that beach defense fight that went on way too long.

I don't mind that ToD was a shoot fest, because R&C has always been a better shooter than a platformer. It needs to be way more clever with its platforming if it's going to dial back on the shoosting


I think it's a step in the right direction, though.

Instead of shoot from point A to point B, this title opens it up a bit and has objective based gameplay, more open worlds, more platforming, and shooting mixed up inbetween.

I'm not saying the platforming is PERFECT or anything, honestly it could use some work in general as I'd like to see the controls revamped (they need to be a lot deeper and account for momentum shifts, etc) and some more interesting platform scenarios, but I definitely think this is the way the series should evolve into.
 
I wonder if folks who complain about repeated environments really stopped to realize that this all takes place on one planet.
 
Evander said:


A lot of the things that make a ratchet game for me were missing or crippled in some way.

Weapon purchasing, weapon upgrading, weapon quantity, buying armor, finding gold/platinum bolts, space missions, a story, crazy unlockables, new game+, clank, the arena, gadgets
 
Ok finished the entire game in one sitting and overall am quite happy with it.I'd say it took me about 3 and half to 4 hours (I played on hard and as such found the actual bits where you have to fight large amounts of enemies quite difficult....cause evert attack takes between 6 and 8 health away...and I only had 20 at the end of the game), which was longer than I expected, so I was pleased.$15 for it was fine (although if anyones read my topic about buying stuff on the PSN store you'll know that it will prob end up costing me something more along the lines of €16+...which is more than what it would have cost me on the EU store but whatever), although I really think it should have been priced at $10/€10.

While I did enjoy it immensely it was a bit too similar to Tod (which was to be expected) and focused on pirates a bit too much for my liking.It did nothing story wise (cept for perhaps the ending), but I wasn't expecting it too so it wasn't too bad.Great locations and music, really like the island at the start when you were trying to get the wind turbines to work.

Anyways can't wait for the next title (roll on 2009), but they really have to think about packing in the series after that one.I mean its already had 6 full games (including Size Matters on the PSP), a spin-off (Secret Agent Clank, which is the only R&C game I haven't played, tis on my to-play list) and now Q4B....and while its still fun, the series hasn't realy felt ''fresh'' since ''Up Your Arsenal'' (which I believe is the best R&C game by far, followed by Going Commando).Also if they MUST do another game after the '09 one, please go back to the format of the PS2 games, particularly 2 and 3, I much prefer em to the ToD and Q4B one.Thank you insomniac!!
 
Well, I haven't played the game, but less shooting isn't a really good idea for a Ratchet game, that's what the franchise does the best. Increasing the platforming is nice, but not if it has consequences on the shooting aspect, it's not a evolution, it's watering down the game. Less default, less quality, less flavour, less soul. That said, the Ratchet series hasn't evolved much since Going Commando, it's about time that they try new stuff, and a small DLC game is the perfect opportunity

I still don't understand why there isn't any skill points, golden bolt, an arena, or anything to provide replay value (what about a challenge mode for example? ). And why can't anyone post a negative feedback without being suspected as a troll. Negative feedback are as necessary as positive one, and like positive impressions, they're only worthwhile if they're argumented, seeing tons of shitty fanboy saying every game is their GOTY is as annoying as trolls.
 
RockmanWhore said:
Well, I haven't played the game, but less shooting isn't a really good idea for a Ratchet game, that's what the franchise does the best. Increasing the platforming is nice, but not if it has consequences on the shooting aspect, it's not a evolution, it's watering down the game. Less default, less quality, less flavour, less soul. That said, the Ratchet series hasn't evolved much since Going Commando, it's about time that they try new stuff, and a small DLC game is the perfect opportunity

I still don't understand why there isn't any skill points, golden bolt, an arena, or anything to provide replay value (what about a challenge mode for example? ). And why can't anyone post a negative feedback without being suspected as a troll. Negative feedback are as necessary as positive one, and like positive impressions, they're only worthwhile if they're argumented, seeing tons of shitty fanboy saying every game is their GOTY is as annoying as trolls.

Yeah, but except for the size and delivery method, there's nothing really new in it. The QFB levels could have fit right in at the end of ToD and nobody would blink
 
Ummmmm....

Downloading R&C(and R2 Beta + playing it) put me over my dl limit for the month(25 gb).

Oops. But totally worth it. I have to deal with 64kbps for 2 weeks. Ouch.
 
Yeah, I realise you don't have to crouch once you've got a tether going, but I still felt that mapping it to the second analog stick didn't work quite so well.

Honestly the Tomb Raider Anniversary "Drag shit around" mechanic worked better.
 
Corran Horn said:
Question regarding the ending:
was that a villain who was with clank from the PS2 ratchets? Never played them so had no idea if that was new or old character

Dr. Nefarious is the best villain in the series' history. Go play Up Your Arsenal. You're in for a treat, as he's the single funniest character they've ever created.
 
i consider myself a huge R&C fan but this game disappointed me.

i didnt have any fun at all the whole game felt like a chore to me, but thats just me.

Still buying the next R&C day 1. :D
 
This game had platforming as it's focus. A ratchet PSN game like this but full of shooting and weapon upgrading, and more shooting would be nice. A return of deadlocked, where you get the combo bolt collecting on your game+ and a few arenas, multiplayer, and that superlombax mode. Hardly any story, but a tone of weapons and loot. I'd pay $20. Harder enemies, harder bosses, 2-3 arenas. Heck make the whole game arenas and make 6 different ones. I'd like this a lot.
 
pj325is said:
There's not-great reviews because it's a not-great game. Aside from graphics, it's a bit worse than a retail ratchet in every way.

Cutscenes, very few of the good ones, the majority use basic animations and terrible lip syncing, or are those filler voiced-over map sequences.

Story, nothing happens

Gameplay, doesn't move the series forward at all

Weapons, the upgrade system is crippled due to the length of the game and because of how long you're gunless. Also there are too few guns, and no new ones

Economy, there's ONE thing to buy in the game, thank god there's still crates everywhere

Arena, where is it? It could have added a ton of replayability to the game

Polish, not quite as good as a real ratchet

Extras, none

As I said before, I hope this game was a one time experiment and I still don't really know why it exists.

This is pretty much my thoughts. Not only is Quest for Booty a much shorter R&C game, but it's gimped in every single way. Insomniac needs to take notes from Valve on how they handled the Half-Life 2 episodes.

This wasn't a case of "short but sweet", it was average Ratchet gameplay at best. There was never really a moment when I thought to myself "that was awesome" or "that was clever", I was just going through the motions until the game suddenly ended.
 
Let's cut Insomniac a little slack here. Did everyone forget they are ALSO developing one of the most ambitious FPS of the year? lol..

I personally was satisfied with the game, it wasn't perfect, but it was far from bad.

But I guess some of the complaining here is actually good in a way, this was the first PSN R&C game Insomniac has made, so with some of this feedback, the next one they make maybe they can add some of the features that the people want. Seems like to me people want

+one or 2 new weapons
+an hour or two longer
+arenas
+Captian Quark!!!!
 
Snipes424 said:
Let's cut Insomniac a little slack here. Did everyone forget they are ALSO developing one of the most ambitious FPS of the year? lol..

I personally was satisfied with the game, it wasn't perfect, but it was far from bad.

But I guess some of the complaining here is actually good in a way, this was the first PSN R&C game Insomniac has made, so with some of this feedback, the next one they make maybe they can add some of the features that the people want. Seems like to me people want

+one or 2 new weapons
+an hour or two longer
+arenas
+Captian Quark!!!!

seems like people are forgetting this a $15 dollar DLC game, they want whats pretty much in a full blown R&C game.
 
If they were gonna gonna make such a short game, they should have put SOMETHING in there to up the replay value. Like some kind of speedrun mode where you could compare your completion times on a leaderboard. Or a boss rush mode. Or an arena mode like other people have been saying. These things wouldn't have required that much more work and would have extended the replay value exponentially.

This is why other PSN games are so worth the money... despite being short, they usually give you a reason to play more than once by dolling out different ranks, medals, etc depending on how well you do.

edit: Just wanna mention I haven't actually played the game yet (downloading right now), I'm just commenting on what other people's main complaint seems to be.
 
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