• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Ratchet & Clank Future: Tools of Destruction Official Thread

J-Rzez said:
Good for you... Sucks not to be able to enjoy an AAA title, nor probably enjoy any games if you can't enjoy this in the slightest... I'm gonna copy this text though, I'll make sure to keep it handy if I want to troll anything too since I've seen many people on other lesser forums use this method to troll before... You just sub in the name, it works so well...
yeah that's total BS, I doubt he has a PS3

Anyway great demo best platformer so far for this gen
 
I haven't played any of the older R&C games before. I have some questions and a few comments as well.

I wasn't overwhelmed at first but I also didn't figure out the purpose of some of the screen elements and dropped objects.

Was the x/10(11 near the end) my health or was the blue bar?
There were floating cubes that came out of the boxes sometimes and I couldn't pick them up

I know that it's the first level and a for everybody game but I wasn't challenged. Will the game get harder later on?

Will the game have selectable stages later or does it play straight through the story?



I am going to go play it again right now to pay more attention to the graphics on my small and bad tv.
 
Grayman said:
I haven't played any of the older R&C games before. I have some questions and a few comments as well.

I wasn't overwhelmed at first but I also didn't figure out the purpose of some of the screen elements and dropped objects.

Was the x/10(11 near the end) my health or was the blue bar?
x/10 was your health.
Grayman said:
There were floating cubes that came out of the boxes sometimes and I couldn't pick them up
Ammo for weapons you had full ammo for.
Grayman said:
I know that it's the first level and a for everybody game but I wasn't challenged. Will the game get harder later on?
Probably not much harder, to be honest, other than the occasional boss fight. It does get more hectic, but your weapons improve massively as well.
Grayman said:
Will the game have selectable stages later or does it play straight through the story?
You tend to have freedom to revisit previous stages, which will sometimes open up new areas as you improve your abilities. As the series has progressed I've found it gets easier.
Grayman said:
I am going to go play it again right now to pay more attention to the graphics on my small and bad tv.
Good plan.
 
I absolutely LOVED the demo, but don't you think it needs more platforming?
 
iapetus said:
Probably not much harder, to be honest, other than the occasional boss fight. It does get more hectic, but your weapons improve massively as well.

You got a review code as well? I wonder if the retail version will see some tweaks in regard to the difficulty. I know the review code I got wasn't 100% as it came with a doc listing known bugs.
 
It does look really good. The backgrounds seem to stretch off forever in jumping sequences. I managed to die this time even, must be because it's 3am.

More hetic could be good. I'll make sure to try this game out when I have more free time. Right now with school I don't really have the time to buy or rent a linear story based type game. I have even put off renting heavenly sword because I won't be able to finish it until december.
 
My DL quota is nearly up, theres four days left until next months quota and i have a major research assignment due on tuesday so im holding out to play the demo. Which is sorta cool cos i gotta do my assignment. Speaking of which, WTF am I doing on GAF!?!?

I'm a fucking addict
 
Great demo, was a bit of a challenge at first because of the y-axis, THX Jstevenson for confirming that it can be inverted in the game o:). About the graphics, dunno if it was discussed already (@work, can't read whole thread lol), there's no aliasing AT ALL 8-| What technique was used? FSMBBQAA whatever? At first I even thought the graphics were a bit blurry, i must be used to see all the pretty jaggies :D
 
kassatsu said:
So I noticed during the demo you couldn't change look inversion (y-axis). I really hope this is available in the final game. I need my inverted T-T
Yeah, that. Plus I want a separate setting for X-axis inversion plz. I can adjust to the scheme in the demo, but it takes a while. I find it more intuitive when, if I keep the left stick pressed forward and push the camera stick right, my character turns right. I understand that there are many different walks of life, so please just make it configurable configurable configurable configurable configurable configurable please.
edit:
jstevenson said:
you can invert the x- and/or y-axis controls in the final game.

you also can switch to lock-strafe, which gives you controls like an fps and a reticule whenever you have a weapon equiped (instead of the wrench)...

demo just doesnt have the full pause menu, but it is all there in the final :-)
Aahhh! Ooohhh! Hurrrrrr!
 
dralla said:
is hard mode available right from the start or do you have to beat normal to unlock it? [in the final game]

You have to beat the game once to unlock the Challenge Mode.
 
TTP said:
You have to beat the game once to unlock the Challenge Mode.

Did you find that the game got more challenging, or was that a complaint?

How about level length and diversity. Does the game play exactly like the demo, or does it really change it up a bit?

First level seemed a bit easy and basic, gameplay wise.

How much of the game is represented in the demo? What % would you estimate?
 
drugo said:
How much is improved the review code from the demo ? :)

I think it's pretty much the same. I noticed more slowdowns in the demo than I remember from my experience with the review code. Have to check them side by side to be 100% sure tho.
 
Snah said:
Did you find that the game got more challenging, or was that a complaint?

You start with all the upgraded weapons, but despite that, it takes considerable more effort to beat enemies. You do REALLY have to use the right weapons to destroy them.

How about level length and diversity. Does the game play exactly like the demo, or does it really change it up a bit?

First level seemed a bit easy and basic, gameplay wise.

Don't expect R&CF to be revolutionary in that regard.

How much of the game is represented in the demo? What % would you estimate?

The first level is unique compared to the other ones. It's much more "dynamic" with camera perspective changes and mixed gameplay dynamics alternating all the time. Other planets are much more standard R&C stuff. Platforming also happens mostly during secret hunting sessions rather than during the "story-dependant" course of the game (which is more about shooting). I can remember just two moments heavy on platforming occurring during the course of the "main" game. One of them being on the planet right after the demo one.
 
well it's good that you have to use certain weapons. one potential complaint i would have is that the weapons aren't necessarily needed so I'd just end up using one of them. I don't agree with the gameplay philosophy of giving you tons of weapons without their being a distinct need for them all. weapons for the sake of weapons, imho, is just poor gameplay design.

but I dunno, I'm still concerned about the core gameplay. graphics and presentation just look amazing, but if you're just shooting most of the time in the game....well, again, the problem with that is that the shooting itself isn't extremely compelling. enemies are easy to kill...it becomes a button masher. hope i'm wrong, and i'm still looking forward to the game.
 
Snah said:
well it's good that you have to use certain weapons. one potential complaint i would have is that the weapons aren't necessarily needed so I'd just end up using one of them. I don't agree with the gameplay philosophy of giving you tons of weapons without their being a distinct need for them all. weapons for the sake of weapons, imho, is just poor gameplay design.

but I dunno, I'm still concerned about the core gameplay. graphics and presentation just look amazing, but if you're just shooting most of the time in the game....well, again, the problem with that is that the shooting itself isn't extremely compelling. enemies are easy to kill...it becomes a button masher. hope i'm wrong, and i'm still looking forward to the game.

Have you played any of the previous games?
 
Snah said:
but I dunno, I'm still concerned about the core gameplay. graphics and presentation just look amazing, but if you're just shooting most of the time in the game....well, again, the problem with that is that the shooting itself isn't extremely compelling. enemies are easy to kill...it becomes a button masher. hope i'm wrong, and i'm still looking forward to the game.

Oh no, a button smasher is not. Absolutely. Sure it's not a tactical shooter either (:lol), but u will not go too far if you dont use your weapons correctly. More so in Challenge Mode.
 
Question: Is the Grovitron music here the final/only one?

I think they used a licensed song temporarily once but I also belive they made their own spin-off later? I would like that one as I didn't find this new tune all that compelling. Nerfed!
 
I seriously don't get some of you guys....seriously

how high have you guys got your standards!?...i mean fuck!

" it looks ok but nothing mindblowing"...WTF name a better looking/ running game then RC!?.

Its either some of you have your standards insanely high or im easily impressed.
 
Wollan said:
Question: Is the Grovitron music here the final/only one?

I think they used a licensed song temporarily once but I also belive they made their own spin-off later? I would like that one as I didn't find this new tune all that compelling. Nerfed!
it rotates trough different tunes
 
Wollan said:
Question: Is the Grovitron music here the final/only one?

I think they used a licensed song temporarily once but I also belive they made their own spin-off later? I would like that one as I didn't find this new tune all that compelling. Nerfed!

I used it twice and I think I heard two different tunes, maybe it was just two different parts of the same song?
 
game just flows... this is probably best gameplay i have ever experienced, again not big player in the genre, played 1 level on PS2 before...

everything just clicks, and you can pick it up and play as if you are experienced player.
 
Snah said:
well it's good that you have to use certain weapons. one potential complaint i would have is that the weapons aren't necessarily needed so I'd just end up using one of them. I don't agree with the gameplay philosophy of giving you tons of weapons without their being a distinct need for them all. weapons for the sake of weapons, imho, is just poor gameplay design.

but I dunno, I'm still concerned about the core gameplay. graphics and presentation just look amazing, but if you're just shooting most of the time in the game....well, again, the problem with that is that the shooting itself isn't extremely compelling. enemies are easy to kill...it becomes a button masher. hope i'm wrong, and i'm still looking forward to the game.
You could pickup Going Commando or Up Your Arsenal cheap at this point (or just rent one of them) to get a better idea of what to expect from the final game. Both games still hold up well visually and are served well by PS3's upscaling abilities.

wollan said:
Question: Is the Grovitron music here the final/only one?

I think they used a licensed song temporarily once but I also belive they made their own spin-off later? I would like that one as I didn't find this new tune all that compelling. Nerfed!
No more licensed tracks, but they've got 14 unlicensed tracks specifically for the Groovitron now (presumably all relatively short loops).
 
TTP said:
You got a review code as well? I wonder if the retail version will see some tweaks in regard to the difficulty. I know the review code I got wasn't 100% as it came with a doc listing known bugs.

No - was just guessing based on the previous games in the series (though that wasn't clear in my post...) I take it from the fact that you had to ask that I guessed right? :D
 
spwolf said:
game just flows... this is probably best gameplay i have ever experienced, again not big player in the genre, played 1 level on PS2 before...

everything just clicks, and you can pick it up and play as if you are experienced player.

This is exactly what i feel..its hard to explain.

this is why for the life of me i cant understand some peoples criticism.

the gameplay is amazing and the graphics are hands down the best right now..no if or buts.

and no this isnt my bias side speaking i'm just using my own 2 eyes.
 
TEH-CJ said:
This is exactly what i feel..its hard to explain.

this is why for the life of me i cant understand some peoples criticism.

the gameplay is amazing and the graphics are hands down the best right now..no if or buts.

and no this isnt my bias side speaking i'm just using my own 2 eyes.

Come on dude, it's pretty clear you do have a heavy bias
for awesomeness
. The only complaint I have about the demo is the inability to customise controls, I know you can invert the axis in the final game but please tell me you can increase the sensitivity. I must say though, I was very impressed at how well both the RE4 aiming and the strafing with auto aim worked, and both were a lot of fun.

One pleasant surprise I had was just how large the enemy in Ploids avatar actually is. I didn't even realise they were the same thing until I threw a Groovitron at one. :lol
 
iapetus said:
No - was just guessing based on the previous games in the series (though that wasn't clear in my post...) I take it from the fact that you had to ask that I guessed right? :D

Pretty much. Was kinda a piece of cake to finish. Albeit it took many hours (around 12 - not bothering about the secrets and stuff) due to the sheer amount of content in there. Last boss was a bitch tho. Also, I pwn at games so that could be it :P ;)
 
TTP said:
Pretty much. Was kinda a piece of cake to finish. Albeit it took many hours (around 12 - not bothering about the secrets and stuff) due to the sheer amount of content in there. Last boss was a bitch tho. Also, I pwn at games so that could be it :P ;)

does it have some huge bosses....?

Also, is the first level bigger than the demo?
 
TTP said:
Pretty much. Was kinda a piece of cake to finish. Albeit it took many hours (around 12 - not bothering about the secrets and stuff) due to the sheer amount of content in there. Last boss was a bitch tho. Also, I pwn at games so that could be it :P ;)

I've found that the series has tended to get easier with each incarnation, mainly because you reach a point in the game where you have a shield that prevents you taking any damage and some sort of evil robot army (or turrets) to do most of the actual killing for you.
 
freethought said:
I know you can invert the axis in the final game but please tell me you can increase the sensitivity.

Nope, you can't customize the sensitivity. But that's not really an issue at all since there is an auto lock-on. Everyone noticed you can also use R1 to shoot? That's pretty cool when playing from the over the shoulder camera.
 
Imagee merci voque
I just slaughtered some language, I know

Give me something to geek at, my PS3 is offline and I can't download any demos you lucky bastards :P.
 
iapetus said:
I've found that the series has tended to get easier with each incarnation, mainly because you reach a point in the game where you have a shield that prevents you taking any damage and some sort of evil robot army (or turrets) to do most of the actual killing for you.

This specifically is not the case with R&CF. You do most of the fight youself even when not alone...

It's just some weapons are seriously too powerful IMO. Also, when getting out a vendor machine, your healf is automatically replinished for free. Was it the same in the last R&C games? Dont recall.
 
freethought said:
Come on dude, it's pretty clear you do have a heavy bias
for awesomeness
. The only complaint I have about the demo is the inability to customise controls, I know you can invert the axis in the final game but please tell me you can increase the sensitivity. I must say though, I was very impressed at how well both the RE4 aiming and the strafing with auto aim worked, and both were a lot of fun.

One pleasant surprise I had was just how large the enemy in Ploids avatar actually is. I didn't even realise they were the same thing until I threw a Groovitron at one. :lol

hehe yea i go overboard sometime, i just luff ma Ratchet >_>

i have the same complaint too tho

i would like the fire button to be R2 personally
 
No your health didn't replenish at vendor machines in previous games. That's a weird choice, esp. given how abundant health crates seem to be, at least in the demo level.
 
TEH-CJ said:
hehe yea i go overboard sometime, i just luff ma Ratchet >_>

i have the same complaint too tho

i would like the fire button to be R2 personally

That would blow. Sixaxis triggers are evil. R1 is perfect.
 
I love how everything is affected by physics. So used to crates and stuff just neatly falling downwards if you take out their grounding but here they tumble over and collide and such. Not to mention the hundreds of bolts spread around.
 
TTP said:
This specifically is not the case with R&CF. You do most of the fight youself even when not alone...

This news is welcome.

TTP said:
It's just some weapons are seriously too powerful IMO. Also, when getting out a vendor machine, your healf is automatically replinished for free. Was it the same in the last R&C games? Dont recall.

Don't believe it was. Shame about the overpowered weapons, but I prefer overpowered to over-automated.

Are there turret weapons at all in this game?
 
Wow. I was deeply impressed. Now we know what Mike Acton's been talking about when he has said that they were Cell-ifying the fuck out of the Insomniac engine. Absolutely beautiful game. First game I've seen where the cinematics seemed to be a step _down_ from the game play. :lol

I have to say, though, that being forced to use the x-axis camera control in the direction they chose for the demo made me want to scream. I think I was originally trained on right-stick camera control on the original R&C, and I would swear it was the other way around in that game. It took me 10 minutes or so before I got the camera at least somewhat under control, and even then I still spazzed out and went the wrong way when anything fast happened.

Game play is maybe a bit on the easy side, but I can easily forgive that. I was disappointed to find no opportunity for doing much in the way of platforming. I missed doing the wall bounce climbing, for some reason. The original R&C's metropolis level was such a fantastic tutorial to the game, and really gave you lots of mechanics to play with. I guess that'll come in later levels?

Only other thing that really felt off to me was that it seemed less effective to throw the wrench. Bolts didn't seem magnetized to the wrench as much as they did in the PS2 games, and it was harder to figure out how to throw the wrench, since the first person perspective is gone.

Whine, whine, whine.

The bottom line is that this really is the most amazing technical achievement I've seen on a game console, though. Official day one approval stamp.
 
Top Bottom