:lolWinFonda said:Oh and he's normally a very shy, collected, and level-headed developer who doesn't open up often.
:lolWinFonda said:Oh and he's normally a very shy, collected, and level-headed developer who doesn't open up often.
david jaffe said:#1- RATCHET AND CLANK LOVE
Ok, I just could not stay away! There was this longing to keep playing, this desire to feel- once again- just how good that game controls, to see the amazing graphics. I just felt CALLED to go back and keep playing, even though I was really frustrated by hitting 4 difficulty spikes in a row. I also saw alot of folks comment on this blog about how I really should not give up, as there is tons of cool stuff is waiting for me post dino island. So I'm back to playing it...and back to loving it! I never was a massive Ratchet fan before, but this thing has made a true fan out of me...so much so that Ratchet is my new wallpaper! Check it!
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So I figured out where the game- for me- broke down. And it's not so much a design issue as it is a communication issue.
See, I had only played the earlier Ratchet games for about an hour or so each. I always respected them but they never engaged me to the point that I ever wanted to play for any other reason than to just see the game, get the idea, and then move on. And because of that, I never understood the importance of buying new weapons and powering those weapons up. As I played, I found a few weapons I dug and powered those up and then was like, 'cool, I got the 2-3 weapons I dig, I'm gonna pass on the rest'. And up until dino island- I forget the actual name- that served me fine; gave me a nice, even difficulty level that I was loving. But then the AI got tougher and since I had not bothered to power up more than a few weapons- or even bothered to ever really USE any of the 10-15 other weapons I had purchased (beyond an initial 'lemme try this out and see what it does' phase), I got my ass kicked and subsequently, lost heart and lost interest.
Thanks to many commenters on this blog for explaining that in Ratchet the multiple weapons and powering those weapons up are key to the game. For me, this was not made clear at all in the game itself- the only real flaw I can find in the title so far-and if it was not for your comments, I would have missed out on what is probably going to be my Game of the Year. So thanks!
david jaffee said:PLAYING:
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Love this damn game- my GOTY so far! The R&C games have always been fun but I always got bored a few hours in. But this one is just so damn good...the pace, the graphics, the difficulty...it's just a great game all around, a real celebration of all that is great about the medium.
david jaffee said:PLAYING:
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Only got 2-3 stars so far, so I imagine- with the amazing reviews- this will change. But right now, I LIKE this game but don't LOVE it. The controls are cool but I get tired of playing a game like this with the Wii controls. As of now- for me- Ratchet is a better platformer than this. But I'm going to give this more time cause I could see me reversing that position considering the amazing reviews this game has gotten...
ram said:ratchet & clank to hard? and thats coming frome the man, who included the tower of blades in god of war! your got to be kidding!
JB1981 said:speaking of difficulty, i started playing the game on challenge mode last night (with rumble!) and I really wish it was available from the start. the game really is a lot more challenging, even with all the upgraded weapons
Re-playing on Challenge mode, I find myself running out of weapons constantly in the early levels.Gigglepoo said:There should be a "severely limit ammo" option. That would make it more interesting and make me actually need to use my powered up guns.
And it needs more Arena Challenges? Where are the 25/100 round challenges of doom!? Gah!
JB1981 said:Re-playing on Challenge mode, I find myself running out of weapons constantly in the early levels.
JB1981 said:Re-playing on Challenge mode, I find myself running out of weapons constantly in the early levels.
I found those levels ridiculously easy on Challenge mode, because I had RYNO which I now (1/4 maybe through Challenge mode) upgraded to RYNO4EVER EX. I feel that weapon makes the Challenge mode so ridiculously easy that I almost see no point playing it any further, other than to see how big multiplier I can get. But hey, that's what the warning about that weapon said about it, so I can't act surprised now.JB1981 said:Re-playing on Challenge mode, I find myself running out of weapons constantly in the early levels.
JB1981 said:Re-playing on Challenge mode, I find myself running out of weapons constantly in the early levels.
stephen totilo said:We also talked about early, scuttled concepts:
We even chatted, sort of, about the mini-games music:one of the first concepts that we thought about was doing something like Arkanoid meets Puzzle Bobble. When we started to work out the exact mechanics of that it started to fall apart.
For an in-depth interview on one of the more easily overlooked aspects of game development, read on. Jake Sones was a fun guy to talk to.Multiplayer: The music. How does the music get chosen for a Ratchet and Clank decryptor game?
Sones: That is an excellent question that I dont have an answer to. It kind of just showed up one day.
Multiplayer: You didnt put in any requests that this needs to be mellow or this needs to be frantic to freak the player out?
Sones: I talked to the audio guys and said, Hey man we should really have some audio in here, that would be cool. And then it showed up.
Kweh said:How do you get the golden bolt on Planet Kortog? The one in the room with water and the mushroom sea type monsters. They have all surfaced, and I thought I just need to get on one and boost jump up, but just can't reach the ledge.
Ken Masters said:question once you beat the game
In challenge mode: Do you lose all your golden bolts and bolts and the pieces of the secret weapon plan you collect throughout the game. because I am still missing a few? Also, do you keep the treasure map you pick up towards the end of the game in the final pirate level?
Ken Masters said:what/how do you get when you find all the parts of the weapons plan
and what's the difference between RYNO 4ever and RYNO IV? and do you need to get all the holo plans to buy the RYNO 4ever in challenge mode?
oo Kosma oo said:I hope the sales for this title have picked up a bit, it really deserves it. JT, how are you guys feeling about the sales so far?
Prince of Space said:Just picked the game up tonight... and it's telling me I don't have enough memory to install the intial save data (or something to that effect). I have 40 gigs left on my PS3. Uhh...
Prince of Space said:Just picked the game up tonight... and it's telling me I don't have enough memory to install the intial save data (or something to that effect). I have 40 gigs left on my PS3. Uhh...
You Sunk My Battleship! (10)- Shoot down at least 75% of the flying ships.
=This one confused me for a while. The ships that are mentioned are
actually the large battleships with the glowing white balls on the sides.
Shoot the balls to destroy each ship, destroy at least three-quarters of
them to get the point.
Pretty lights (10)- Complete the level without destroying any of the snatchers.
=The snatchers are the ships that shoot steady energy beams at your ship.
Find the 5 bonus targets for the golden bolt, listen/look for the following
to know where the targets are
1."hop on that Turret" aim at the horizon of the planet
2. as clank is on the turret still, it will be up and left after a while
with no enemies
3. Right after a nano tech health ring, the screen will turn hard to the
right, you will have a short time to aim down and left, where the target
will be
4. right half of the screen as you approach the sun, almost next to the sun
5. shoot through the canopies that are hilited in blue to get your ship
through, but shoot at one that is down and right with no hilited pieces, the
fifth target is under this canopy.
Lince said:hey Insomniac! challenge++ option with stock weapons/no upgrade please, challenge was way more fun than the first time through but on the other hand some weapons are just too powerful and kill the gameplay (and the framerate btw). I'd pay some good cash for a DLC pack with some extra levels and more arena challenges too.
[CFD] El Capitan said:Congrats Insomniac!
Spike TV Awards:
BEST PS3 GAME
Ratchet & Clank Future: Tools of Destruction (Sony Computer Entertainment/
Insomniac Games