I was not referring to PC parts or big NAVI 80 CU or whatever it turns out to be. Big Navi is leaked to 10 CU shader arrays and frequency focus as Ps5, strange that.
XSX is not big NAVI LOL.
If only we had somehing called maths, where L1 feeding 10 CU at 2.23 Ghz will perform much better than an L1 cache feeding 14 CU at 1.825 GHz. I guess 12 and 10 numbers are the limit of peoples math capability
Feeding CU is just as important as the number of them, its only MS who gauge performance in TF, everyone else uses benchmarks and how games perrform.
And TF has nothing to do with the method of ray tracing, do you think Ps5 is doing it the same as others. Have you heard of local Ray. If Ps5 is using FP16 for ray tracing and oher tricks in the local ray 32 patents then it could be doing half the RT work, what does that do for your performance maths ?
Lets see, power divided by half erm....
Have you noticed the amount of ps5 ray traced titles coming, strange.
Wow the logic and understanding you got there is not so good. When XSX has a good looking next gen title with some ray tracing, come back and talk.