Where are these games this generation? Do I need to get a Wii U just so I can play one?
Thinking about it, the character action genre is basically the fighting genre in terms of its fanbase. On one hand, you have games with meticulous, deep, masterful gameplay like DMC4 and Bayo, and fans that are absolutely diehard fans - very similar to fans of fighting games like Guilty Gear and other highly technical fighters. Then you have what we can call the general audience, the people who like stuff like God of War which has average gameplay but does other things really well - basically Mortal Kombat fans.
It's unfortunate that the biggest fans of the genre largely dismiss, hell make fun of stuff like God of War.
Also, where exactly do we put games like the Arkham series? Personally, I put them above the generally accepted best like DMC3 and Bayo because it has enough depth to have a lot of fun and a good challenge without alienating the average game and is better at just about everything else (story, characters, graphics, voice acting, atmosphere, etc). But I don't know if the Arkham games should be in the same category as DMC and Bayo.
We really need to come up with a name for these kind of action games. "Character action" isn't cutting it.
They never needed a name. They're just beat-em-ups.
They aren't really though. They are a bit more technical than something like , Double Dragon, Bad Dudes or Final Fight. Plus, a few of them have "leveling up" options, which are essentially not in the majority of beat 'em ups unless you count Altered Beast, and even that's pushing it.
"Action" is perfectly fine.
And Street Fighter 2 is infinitely more technical than Street Fighter. Are those in different genres?
I know Enslaved: Odyssey to the West has mediocre combat. I know it's slow and clunky and there isn't enough variety. I know gameplay is, generally, the most important element in a character action game...
But I have to at least mention Enslaved. It has a gorgeous world, a very well told (if basic) story, interesting characters, excellent voice acting, and a ton of atmosphere. It's not the best character action game by any means, but it's an overall really good game that deserves more recognition than it's gotten.
I don't like god of war because it's gross and boring, not because of some elitist vision of it being for casuls.
I'm not great at any of the CAGs I've played. Good enough to play through on hard, but not like that crazy shit you see people do on youtube.
Batman games do not belong to the same genre. They have very little nuance and depth. They're beat-em-ups, and it's perfectly valid to enjoy them as such.
As you said, combat is not the focus of Enslaved. It's a story based game with some platforming and some combat. Different focus, different genre. It's like comparing Journey to Mario Galaxy. Sure, you jump around in Journey, but that's not the point.
I honestly don't buy that notion. At worst, the Arkham games are like score chasing games that can be brute forced by relative skill but it takes real skill and patience to be legitimately good. When you are fighting a group of 20 enemies with different weapons, enemy strengths and weaknesses, environmental stuff, etc. It takes some real skill to dispatch them without getting hit while stringing together a long combo and using a plethora of tools and attacks.
If you play something like Bayonetta without exploring the combat systems and nuances that doesn't make the gameplay poorer, and for whatever reason some people play Arkham games and their ilk very simply and complain that it's just a button masher.
I think you can mod the PC version to have the Japanese white blood.
Have any of you played Onechanbara Z2 Chaos? It looks right up my alley minus the annoying fanservice, but I was curious about the boss battles. I watched my friend play and it seemed like you couldn't stagger them at all. Is there a specific formula to initiating combos on them, or are you stuck just fighting a hyper armored enemy? I'd be disappointed it I bought it and those robust tag combos couldn't be used on the meat of the game.
Batman games do not belong to the same genre. They have very little nuance and depth. They're beat-em-ups, and it's perfectly valid to enjoy them as such.
That was Shadow of MordorA game with Arkham's combat system, but where that was the sole mechanical focus of the game, would be in the same action genre. It just wouldn't be as good as some other games in the genre.
Well besides the fact you're just flat out wrong about the bosses and level design (someone didn't make it to the final boss) the parry and zandatsu systems make it some of the most satisfying combat ever in an action game. It's not the deepest most challenging game around but god damn is it fun.
1. Bloodborne
2. Darksiders 2 on Apocalyptic Difficulty
3. DMC4
Everything else
I certainly don't get out of the Arkham games what I get from games like Bayonetta. In fact, the combat bores me to the point that I avoid it whenever possible and stick to the skies or call in the Batmobile in the case of Arkham Knight and run over any thugs who try to pick a fight.Thinking about it, the character action genre is basically the fighting genre in terms of its fanbase. On one hand, you have games with meticulous, deep, masterful gameplay like DMC4 and Bayo, and fans that are absolutely diehard fans - very similar to fans of fighting games like Guilty Gear and other highly technical fighters. Then you have what we can call the general audience, the people who like stuff like God of War which has average gameplay but does other things really well - basically Mortal Kombat fans.
It's unfortunate that the biggest fans of the genre largely dismiss, hell make fun of stuff like God of War.
Also, where exactly do we put games like the Arkham series? Personally, I put them above the generally accepted best like DMC3 and Bayo because it has enough depth to have a lot of fun and a good challenge without alienating the average game and is better at just about everything else (story, characters, graphics, voice acting, atmosphere, etc). But I don't know if the Arkham games should be in the same category as DMC and Bayo.
The chainsaws are certainly overpowered. In fact, the official guide pretty much reccomends you use nothing else when going for PP runs. Many of the other new weapons in Bayo 2 felt lacking compared to Bayo 1's arsenal. The bow, chainsaw, hammer, scythe, flame/ice spray things and chain chomp, despite looking cool, just weren't that much fun to use. Give me gunchucks, shotguns and Kilgores any day.I agree on the input buffer, I did notice that, but what was wrong with the weapons? Which ones do you consider over powered
Because it gets such high praise (from the media and general gaming public, not character action fans), I was determined to try to understand why.
Also, summer drought was real.
No because its one of the few action games where the actual attack matter just as much as general movement.Is this satire because character action is a really vague term?
If s&p counts, I rewrite my list to put s&p2 at #1. Always been a rail shooter to me so I didnt include it. Alien soldier is great too - still play it till this day as part of the treasure box ps2 collection, but it doesn't feel right adding it to the list.Bayonetta 2
Sin & Punishment
Vanquish
Alien Soldier
Bayonetta
Metal Gear Rising
Shinobi III
Bayonetta 2
Sin & Punishment
Vanquish
Alien Soldier
Bayonetta
Metal Gear Rising
Shinobi III