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Rate the Mario role-playing games

SuperDowns said:
How could you guys not love Super Mario RPG: Legend of the Seven Stars (SNES) the most?
Because it is, as I said, essentially Final Fantasy with Mario slapped on, and I can't stand Final Fantasy-style RPGs. In fact, I hate most RPGs. The only ones I can stand, off the top of my head, are the later Mario RPG games and the Tales games.

Plus it looks awful, all crappy prerendered sprites with poor compression that gives it this weird gritty look that doesn't belong in a Mario game, whereas the other games are all bright and colorful.
 
SuperDowns said:
How could you guys not love Super Mario RPG: Legend of the Seven Stars (SNES) the most?

It boogles my god-damned mind.

Maybe some of you are too young to appreciate what a ground-breaking game that was for its' time or just didn't get a chance to play it during the SNES days. Do yourself a favor...
Buy it on VC. What did you think I was going to say?
:lol

This.

SuperDowns said:
EDIT: Seriously SMRPG has more charm than any of these games put together! And I LOVED and played all of those titles. I guess there's no accounting for gaming taste, I think the root of the problem here is that Square made it so it is too Final Fantasy for them.

This not.
 
zaccheus said:
really, no bias intended.. i can't believe people actually like super paper mario. it's horrible.

I can't believe people don't like it. I think it's great.

Perhaps it depends on what you thought you were getting when you went into it. From the start, it looked like Mario in a Monster World game, and that's exactly what it ended up being. I couldn't be happier with it.
 
DavidDayton said:
I'm confused. Wouldn't "weeaboo" folks like Super Mario RPG more simply because it was developed by square? I mean, on every "weeaboo" chart I've ever fictionally heard referenced, square RPGs easily outrank anything by Nintendo.

SMRPG < the Paper Mario / Mario & Luigi games because the latter are, for the vast majority of us, more fun. The battles are actually enjoyable.

I don't think most of us are saying SMRPG is a -bad- game, just that it is inferior to the other games by Intelligent Systems or Alpha Dream.

No, "Weeboo Mentality" is a state of mind where a person can not enjoy something that is slightly different than what they perceive to be the original creator's vision.

The 'weeaboo' comes from the fact that it is usually referred to anime fans who won't watch 'altered' versions of their cartoons because they aren't presented exactly as they were in Japan, and in the original language(meaning, they won't watch dubs and the like).

In the case of Super Mario RPG, a person with "Weeaboo Mentality" can't find enjoyment out of the game simply because it contains elements and characters that are not your standard colorful and happy Super Mario.

Of course, it is possible to dislike SMRPG for other reasons.

But disliking the game because it contains "non-Mario" elements is just stupid.
 
1. Mario & Luigi: Superstar Saga - Everything just clicked and switching characters was very fun. Plus Fawful's awesome quotes.
2. Super Mario RPG - Solid mechanics, zany plot, would look very good on a DS screen now.
3. Paper Mario: The Thousand Year Door - Enjoyable but didn't wow me. Battle system was great but moving around in environments was tedious as a slow moving 2D character on a 3D plane.
4. Super Paper Mario - Awesome potential but waaaaaaay too much exposition, didn't like the time limit when in 3D.
5. Mario & Luigi: Partners in Time - Jumped the shark by controlling four characters at once. I think I spent more time toggling between action icons than playing the game.

Never played Paper Mario, but will do so soon on VC.
 
1. The Thousand-Year Door
2. Superstar Saga
3. Paper Mario 1
...
and then I can't decide which one I like less, Partners in Time or SMRPG. SMRPG just plain sucked, but PiT was a huge disappointment after Superstar Saga. I'm glad to see some SMRPG hate in this thread, though. Usually I hear nothing but praise for the game, so it's nice to see some people with some sense around these parts.

If Super Paper Mario counts, I'd put it under PM1. The Francis scene alone is better than the entirety of PiT and SMRPG
 
Infamypack said:
I think this is a valid enough reason to dislike this game.

I think one should judge a game based on what it is, instead of what it isn't. But that doesn't seem to be the way things are done around here.
 
Aeana said:
I can't believe people don't like it. I think it's great.

Perhaps it depends on what you thought you were getting when you went into it. From the start, it looked like Mario in a Monster World game, and that's exactly what it ended up being. I couldn't be happier with it.

SPM is amazing, agreed. Possibly my favorite of all the Mario RPGs if it's included (since it's status as an RPG is understandably in question). I don't even attempt to analyze why that brilliant game got so much hate.
 
Aeana said:
I think one should judge a game based on what it is, instead of what it isn't. But that doesn't seem to be the way things are done around here.
I dislike JRPGs in general. When I started playing Super Mario RPG, I expected a Mario game, but it was just another generic JRPG that happened to have Mario in it. There you go, my judgement on this game based on what it is.
 
i liked super paper mario. it just actually didn't even occur to me that it was a mario rpg, to be honest. it crossed the line into platformer enough for me to subconsciously disqualify it.
 
1. Paper Mario: The Thousand Year Door - Fast paced battles that keep me awake and interested. I also like how they really played up the paper theme beyond just a visual aesthetic and had you turning into paper airplanes and such.
2. Mario & Luigi: Superstar Saga - I love everything about this game except the location. Something about the BeanBean kingdom really turns me off.
3. Paper Mario - One of my favorite games when it came out, but it hasn't aged very well.
4. Mario & Luigi: Partners in Time - They added stupid babies and took away Bros. Attacks. Bros. attacks were the best part of the first M&L.
5. Super Mario RPG - No reason to play this game anymore except nostalgia. It has aged horribly.


That said, is anyone else REALLY excited for M&L3? They dumped the babies and it looks like they readded Bros. Attacks, iirc. I was surprised at how excited I got when that trailer came out, even though I never actually finished SS or PiT.
 
SonicMegaDrive said:
But disliking the game because it contains "non-Mario" elements is just stupid.
When those non-Mario elements are completely uncharming original characters and horrific pre-rendered graphics, it's valid.
 
Infamypack said:
I think this is a valid enough reason to dislike this game.

It depends on the reason you play games in general, I guess.

If you play the game because you're uh...a big fan of Mario's world and 'interesting' cast of characters, and you're expecting some sort of fan-servicey story that panders to that kind of thing, then sure, that is a valid reason to dislike the game. Not a good reason, in my opinion. But nonetheless, it's a reason held by a select small group of the hardest-core internet Mario fans, I'm sure.

Conversely, if you play games because you just generally enjoy fun games, then it's not a good reason at all. Unless you just don't think the game's gameplay is fun(in which case, I think you're just crazy).
 
Infamypack said:
I dislike JRPGs in general. When I started playing Super Mario RPG, I expected a Mario game, but it was just another generic JRPG that happened to have Mario in it. There you go, my judgement on this game based on what it is.

Um, no it wasn't. Not at all. It was actually an incredibly adept symbiosis of traditional RPGs and classic Mario. Quite fresh and revolutionary, especially for its time.

Nice perception, there.
 
Compass said:
I don't even attempt to analyze why that brilliant game got so much hate.
-Weird (sometimes even glitchy) gameplay
-Way too easy
-Uncreative characters
-Uninteresting story (excluding the part that the marriage between Peach and Bowser would turn out to destroy all dimensions, that is so utterly over-exaggerated and stupid that I actually liked it :lol )
 
1. Thousand Year Door: the perfect Mario RPG for me. Stunning visuals and art design to this day, the Yoshi's Island of action-RPGs. Great cast, good story that's rather deep by Mario RPG standards, favorite sidekicks of all Mario RPGs. Play it in progressive scan on a Gamecube or through the Wii, and eyes bleed at the sharp beauty of the handcraft paper world. Eye popping and creative animation is everywhere.

2. Superstar Saga: really damned hard and some boss battles drag for too long, but extremely addictive with a surprising, if largely insane, story (but that's part of the charm).

3. Paper Mario: Still great, if a little slow and basic. Packed with good characters and charm, which makes it a classic.

4. Partners in Time: I wasn't as disappointed with it as many, though it definitely is the most workmanlike effort. It's still a great game; it's just that the top three are /that/ good.

Distant 5. Mario RPG: here, I have to say that Mario RPG hasn't aged well. It's slow, and cumbersome, and honestly the graphics are pretty crappy; Square tried to save time on the hand-drawn art with renders, but didn't do it nearly as well as Rare did with their Donkey Kong games. While I'm never one to be a graphic whore about RPGs, the visual presentation is so rough today, it's depressing. The play mechanics are mushy and vague, sound and music is forgettable, the story inventive to a degree but still - none of it has aged well. A true nostalgia piece for most, I feel.
 
It's been cool to hate Mario RPG ever since Squaresoft moved on to the Playstation.

I'm surprised it's not yet cool for Sony fans to hate Monster Hunter.
 
Shig said:
1. Mario & Luigi: Superstar Saga
2. Paper Mario
.
.
.
12. Paper Mario: The Thousand-Year Door
13. Mario & Luigi: Partners in Time

Super Mario RPG has aged about as well as cottage cheese. What an eyesore that game is now.
That's my rating too, minus SMRPG since I haven't played it yet and with Paper Mario @ 4. M&L 1 Had really good humor, gameplay, and extras (mini-games, beans, etc.). Paper Mario had a good story if you ignore the desert and flower areas and Thousand-Year Door didn't make enough improvements to keep it fresh. PiT just wasn't as good with humor and gameplay, in my opinion, plus the puzzle aspects weren't as good.
 
SonicMegaDrive said:
If you play the game because you're uh...a big fan of Mario's world and 'interesting' cast of characters, and you're expecting some sort of fan-servicey story that panders to that kind of thing, then sure, that is a valid reason to dislike the game. Not a good reason, in my opinion. But nonetheless, it's a reason held by a select small group of the hardest-core internet Mario fans, I'm sure.
Eh, TTYD and SS are topping the lists of people who don't like SMRPG, yet these have a quite liberal amount of wholly original characters and locales. If familiarity was the main gripe here, Paper Mario would be the game topping these lists.
 
autobzooty said:
That said, is anyone else REALLY excited for M&L3? They dumped the babies and it looks like they readded Bros. Attacks, iirc. I was surprised at how excited I got when that trailer came out, even though I never actually finished SS or PiT.

it's my most anticipated ds game. with a mario rpg game comes not only awesome gameplay, but awesome writing. prepare for the chuckles.
 
Shig said:
Eh, TTYD and SS are topping the lists of people who don't like SMRPG, yet these have a quite liberal amount of wholly original characters and locales. If familiarity was the main gripe here, Paper Mario would be the game topping these lists.

Nah, those games still have the aesthetics of a Mario game. Sure, they contain original characters, but they remain true to the Mario style that everyone is familiar with. The settings and characters don't differ nearly as much as SMRPG.

With Mario RPG, you have enemies like Smithy and Bowyer who look like they belong in a Squaresoft game and not a Nintendo game. The same could be said for your friends like Geno, Mallow, Frogfucious and others. That, I think, is the problem a lot of people have. That, and it has quasi-realistic settings thanks to the pre-rendered graphics. Just about every other Mario game has been colorful and cartoonish. It's starkly different, and a lot of people just can't seem to get past that.
 
Did the trailer for M&L3 have the "Bros. attacks" in it? I thought I only saw the same green shell item from PiT.

Of course, I'm interested in the game very much because of playability as Bowser. Should be good.
 
SonicMegaDrive said:
No, "Weeboo Mentality" is a state of mind where a person can not enjoy something that is slightly different than what they perceive to be the original creator's vision.

The 'weeaboo' comes from the fact that it is usually referred to anime fans who won't watch 'altered' versions of their cartoons because they aren't presented exactly as they were in Japan, and in the original language(meaning, they won't watch dubs and the like).

Now, I now these are all cases of Internet slang, but this is the first time I've ever heard the term used to mean something OTHER than "wanna-be Japanese nerd". I'm not saying you're necessarily wrong, it's just that I haven't heard that term used in the way you specify, at least before now. According to that logic, folks who dislike "pan & scan" films because they aren't widescreen are, therefore, "weeaboo" -- and I don't think that's quite the case.

In the case of Super Mario RPG, a person with "Weeaboo Mentality" can't find enjoyment out of the game simply because it contains elements and characters that are not your standard colorful and happy Super Mario.

Of course, it is possible to dislike SMRPG for other reasons.

But disliking the game because it contains "non-Mario" elements is just stupid.
To be perfectly frank, Paper Mario is more divergent from the Mario titles than Super Mario RPG is... I mean, it created an entirely new art style and game mechanic series with some Mario characters in it, as opposed to SMRPG, which takes existing characters and designs and does what everyone else in the late 90s was doing -- making basic CGI rendered versions of them.

SMRPG isn't a -bad- game, but I think you'd easily be able to make the case that it was a "safer" game than Paper Mario.
 
DavidDayton said:
Now, I now these are all cases of Internet slang, but this is the first time I've ever heard the term used to mean something OTHER than "wanna-be Japanese nerd". I'm not saying you're necessarily wrong, it's just that I haven't heard that term used in the way you specify, at least before now. According to that logic, folks who dislike "pan & scan" films because they aren't widescreen are, therefore, "weeaboo" -- and I don't think that's quite the case.

Eh. I just used the term 'Weeaboo' because it was the closest thing I could think of that related to that type of reasoning. I wasn't directing calling anybody a "weeaboo". Just stating that they have the same mindset of one. I wouldn't use that relation with something like film preference. Only things of little consequence. Like whether or not your Mario game has non-Mario-ish characters in it. You know. Pettiness. ;)
 
I can only play the Paper Mario series. I can't get myself to play the rest.

zaccheus said:
really, no bias intended.. i can't believe people actually like super paper mario. it's horrible.

I hated it too. I hope the next Paper Mario goes back to being a turn-based game.
 
GAF trotting out the usual SMRPG hate. The game was amazing when it came out, and still enjoyable today. Here's how I'd rank them.

1. Super Mario RPG
2. Superstar Saga
3. Super Paper Mario (Played more like an action RPG than a platformer in my book, but I still enjoyed it).
4. 1,000 Year Door
5. Paper Mario 64

I enjoyed all of these games, but RPG is the only I can go back and replay. Haven't had the chance to play Partners in Time yet.
 
SonicMegaDrive said:
With Mario RPG, you have enemies like Smithy and Bowyer who look like they belong in a Squaresoft game and not a Nintendo game.
I can't think of any other Squaresoft games with enemies that look like either of them. Besides, I play games for how fun and charming they are on their own, not for their Nintendoness.
 
By the way, I'm currently playing Super Paper Mario for the first time (about half-way through), and I think it's pretty damn fun. Could the fact that it was widely overhyped like the second coming of the Christ (see : the official thread), has something to do with the ridiculously overblown hate it gets around here ? Or could it be, like some people suggested, that it required to be approached in a different way that one would expect at first sight (meaning not like a conventional platformer, or like a conventional Action-rpg...More like somewhere in-between) ?
Anyway, all I'm sure of right now is that I'm having a great time with this game, that the plot, while unusually convoluted for the series, certainly retains its charm and humor, and that so far, I'm enjoying it about as much as the other Paper Mario games, which is saying something.
This also reinforces my conviction that I should always think twice before buying into the collective GAF anti-hype on any game...
 
Aeana said:
I think one should judge a game based on what it is, instead of what it isn't. But that doesn't seem to be the way things are done around here.

Yes, I see your point, but the topic question what is your favorite Mario "RPG". I think a lot of people are disappointed that Nintendo tried to pass this off as part of the Mario RPG series, and it's not. You may gain levels in SPM, but that's the only similarity it has to an RPG. It really plays nothing like an RPG, but like a platformer instead.
 
Hobbun said:
Yes, I see your point, but the topic question what is your favorite Mario "RPG". I think a lot of people are disappointed that Nintendo tried to pass this off as part of the Mario RPG series, and it's not. You may gain levels in SPM, but that's the only similarity it has to an RPG. It really plays nothing like an RPG, but like a platformer instead.

That line was about Super Mario RPG, not Super Paper Mario.

And I don't think they tried to "pass off" SPM as anything. The kind of game that SPM is has been around for a very long time. It should have been recognizable to anybody who has played Wonder Boy/Monster World, Shantae, or even Castlevania 2 and Zelda 2 to an extent.
 
Anyone who says SMRPG aged poorly is out of their mind.
 
Aeana said:
That line was about Super Mario RPG, not Super Paper Mario.

And I don't think they tried to "pass off" SPM as anything. The kind of game that SPM is has been around for a very long time. It should have been recognizable to anybody who has played Wonder Boy/Monster World, Shantae, or even Castlevania 2 and Zelda 2 to an extent.

Sorry, my mistake, I thought you were talking about SPM.

I think the problem with SPM is they took a series that has been known as an RPG series (Paper Mario, TTYD) and put Mario back in what he was before, a platformer. There was no need to do that as Mario will always have its platformers. So a lot of RPG fans were a bit peeved by it.
 
Hobbun said:
Sorry, my mistake, I thought you were talking about SPM.

I think the problem with SPM is they took a series that has been known as an RPG series (Paper Mario, TTYD) and put Mario back in what he was before, a platformer. There was no need to do that. So a lot of RPG fans were a bit peeved by it.
Most people were actually antipating it because of the traditional platformer aspects. If anything, it retained the RPG stuff too much.
 
Wow. I am really shocked that there is actual dislike and/or hatred for Super Mario RPG. That's the game that made me fall in love with the genre.
 
Shig said:
Most people were actually antipating it because of the traditional platformer aspects. If anything, it retained the RPG stuff too much.

Don't get me wrong, I really enjoy the platforming Mario games. I have them all. I would be pissed if Nintendo decided to turn the franchise into RPGs, only.

I agree with you on the second part, if they wanted to make it a platformer, they should have done just that and removed the leveling. And give the RPGers the actual Paper Mario sequel, not a hybrid.
 
Camwi said:
Wow. I am really shocked that there is actual dislike and/or hatred for Super Mario RPG. That's the game that made me fall in love with the genre.

I have to agree, I am really surprised about all the SMRPG hate. Sure, it may be a little more basic than the more currents ones, but without that game, we wouldn't have any of the other Mario RPGs.

And I played SMRPG recently on the VC and it holds up just fine in our current times, IMO.
 
I just started Super Paper Mario as well over the break. I finished the first two worlds I think and quit. I can't decide whether it bores or annoys me, but I know it's all about the switching between 2D and 3D. It's not providing surprises, you just do it all the time and it bogs the whole thing down. I know in its present state the game is all about that, but I think I'd enjoy it more if that entire element were just cut. It does have those magic PM moments, the crazy writing, the thousands of stone things filling up the pit etc.

Anyway.

Superstar Saga >The Thousand-Year Door > Paper Mario > Partners In Time

I don't want to place Super Mario RPG in that continuum. It's such a different feel.

They're all good games. Super Paper Mario is the only one I don't like.
 
KevinCow said:
Because it is, as I said, essentially Final Fantasy with Mario slapped on, and I can't stand Final Fantasy-style RPGs. In fact, I hate most RPGs. The only ones I can stand, off the top of my head, are the later Mario RPG games and the Tales games.

Plus it looks awful, all crappy prerendered sprites with poor compression that gives it this weird gritty look that doesn't belong in a Mario game, whereas the other games are all bright and colorful.

How exactly is SMRPG like Final Fantasy?
 
SonicMegaDrive said:
No, "Weeboo Mentality" is a state of mind where a person can not enjoy something that is slightly different than what they perceive to be the original creator's vision.

The 'weeaboo' comes from the fact that it is usually referred to anime fans who won't watch 'altered' versions of their cartoons because they aren't presented exactly as they were in Japan, and in the original language(meaning, they won't watch dubs and the like).

In the case of Super Mario RPG, a person with "Weeaboo Mentality" can't find enjoyment out of the game simply because it contains elements and characters that are not your standard colorful and happy Super Mario.

Of course, it is possible to dislike SMRPG for other reasons.

But disliking the game because it contains "non-Mario" elements is just stupid.

If I wanted to play a game that didn't feel like a Mario game, I would play a non-Mario game.

Or SMRPG.

If they're going to make a Mario RPG, why not, you know, make it feel like a Mario game?

tokkun said:
I really don't understand Paper Mario 64. My brother lent me a copy right after release, telling me how great the game was, however it may be the most singularly boring game I have ever played. All of the 'jokes' are kindergarten-level, and the gameplay is Baby's First RPG difficulty.

Paper Mario was not easy by any means, I think you're just confusing "having big numbers" with difficulty.

SuperDowns said:
How could you guys not love Super Mario RPG: Legend of the Seven Stars (SNES) the most?

It boogles my god-damned mind.

Maybe some of you are too young to appreciate what a ground-breaking game that was for its' time or just didn't get a chance to play it during the SNES days. Do yourself a favor...
Buy it on VC. What did you think I was going to say?
:lol

EDIT: Seriously SMRPG has more charm than any of these games put together! And I LOVED and played all of those titles. I guess there's no accounting for gaming taste, I think the root of the problem here is that Square made it so it is too Final Fantasy for them.

Uh, I played SMRPG to completion when I was young. SMRPG lacks charm compared to the later games in the series. And the fact that Square made it didn't ruin its feel. The fact that Square made it feel like FF is what ruined the feel. It lacks the typical Mario charm.
 
1. Paper Mario: The Thousand Year Door
2. Paper Mario
3. Super Mario RPG

Concerning Super Mario RPG, it's not that it's a bad game by any means, but it didn't have quite the same feeling that the Paper Mario games had. It felt too much like Mario was just dropped in.

Either way, I consider the Paper Mario games better on their merits alone. Story, writing, battle system, etc.
 
Top two:
  • Paper Mario: The Thousand Year Door
  • Mario & Luigi: Superstar Saga
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Bottom two:
  • Super Paper Mario
  • Mario & Luigi: Partners in Time
 
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