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Rayman's Ancel: 'I Don't Really Enjoy Playing Mario Games'

Well, fair enough. Diff'rent strokes for different blokes. I like Rayman, but I like Mario better, even with the aesthetic advantage most Rayman games have.
 
Out of curiosity, who is the 1%?

Twilight Princess and maybe Skyward Sword and SMG2. That's a big maybe too, hell Twilight Princess is also a maybe.

It is just a fantastic game that I can't see any self respecting 2D platforming fan not liking, let alone hating or putting Nintendo's 2D offerings over it. But hey that's just my opinion.
 
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You're right, its definitely better then SMB3. I just had to put the maybe until I thought about it some more.
 
Twilight Princess and maybe Skyward Sword and SMG2. That's a big maybe too, hell Twilight Princess is also a maybe.

It is just a fantastic game that I can't see any self respecting 2D platforming fan not liking, let alone hating or putting Nintendo's 2D offerings over it. But hey that's just my opinion.

Three games would be more than 1% of their output, just FYI. But I know you were just saying it for hyperbole.
 
Well, fair enough. Diff'rent strokes for different blokes. I like Rayman, but I like Mario better, even with the aesthetic advantage most Rayman games have.

Really? Aesthetic might be my biggest turn-off when it comes to the Rayman games. What do you like about it?
 
SMB3 is pretty average, especially by todays standards. Who thought it was a good idea to make levels that short? Plus it was goddamn easy.

I imagine the game is very much designed to be beatable in a single sitting since it lacks a save feature, i'm not a fan of the short levels either but it makes much more sense for them to be short than to be long. It also helps the game explore a wide variety of stage gimmicks without the lesser of them getting too stretched out. The difficulty is just right for a game aimed at all ages.
That said i'm more of a SMW guy myself.
 
I imagine the game is very much designed to be beatable in a single sitting since it lacks a save feature, i'm not a fan of the short levels either but it makes much more sense for them to be short than to be long. It also helps the game explore a wide variety of stage gimmicks without the lesser of them getting too stretched out. The difficulty is just right for a game aimed at all ages.
That said i'm more of a SMW guy myself.

I still think the first is the best, SMB1 is the perfect plug in and play game. I like both SMB2's, I love Super Mario World, I thought NSMBWii was great, but SMB3 is one game i'll never understand the hype for, I would easily considered it the lesser 2D Mario if it wasn't for NSMBDS.

But hey I think Super Mario Galaxy the lesser 3D Mario and i know some who would kill me for having the opinion, but whatever.
 
Fuckin haters. Ancel is a legend and the respect he gets is deserved. He's praised Nintendo and Miyamoto countless times so there's no reason to get all salty when he says he's tired of Mario.

That being said Rayman Origins doesn't hold a candle to any Mario 2D title in my opinion. Ancel and I disagree on the feeling of controls between the two series, which is probably the root of our differing opinions on the matter.
 
I haven't played this game, so I can't comment on the way the weight of the controls are, but Mario has always been king in this regards. I feel like in a Mario game, running, or holding B, you can land on a dime if you are skilled at the game. The best early example is that crazy ass double jump in world 8-1 of Super Mario Bros. I don't think anything will beat the original 2D platformers in weights, timing, physics, whatever. Never played the Wii one, the DS one felt similar as well though.

For example, the old Sonic vs. Mario wars were ridiculous to me, because Sonic felt like you were platforming based on jumping and dropping instead of running and jumping, which is ironic in a game supposedly based on speed.

I haven't played this game to know, but I notice this is a problem with platformers. I think if the timing is either loose and jerky (I thought Super Meat Boy was like that, which made the game way more difficult needlessly), or the platforming is based on a stop and drop character instead of being able to consistently run and time your jump and land on a dime with a midair adjustment, its not good platforming. Mario has always gotten this part right.
 
Good interview!

Despite the attentoin-grabbing headline, anyone familiar with Ancel knows that he's full of praise, respect and admiration for Miyamoto and his work, while keeping humble on his own achievements - something that's also reflected in this interview.

And I think he's spot on with their difference in approach to game design and game making. It's amazing that despite their vastly different theoretical approach, they often end up getting similar results.

Fuckin haters. Ancel is a legend and the respect he gets is deserved. He's praised Nintendo and Miyamoto countless times so there's no reason to get all salty
Definitely.
 
How is that game anyway? Is it like the slow and meandering gameplay of the original Rayman or faster and more focused?

Besides the helicopter hair and being able to punch/charge-up your punches, it's a very different game mechanically speaking. Definitely far faster paced too, which is helped by there being a much bigger emphasis on being able to jump on enemies (which you couldn't in the original).

I still like the original but it's definitely aged the worst out of the series and I wouldn't use it as an indicator for how this game is.
 
Fuckin haters. Ancel is a legend and the respect he gets is deserved. He's praised Nintendo and Miyamoto countless times so there's no reason to get all salty when he says he's tired of Mario.
But that's the thing...
He didn't said that he's tired of it, or that doesn't' like it; he said that he doesn't play them (recently one might assume) because of the controls, no gliding, no hitting (slapping) opponents, etc.

But most people are just replying to the title of the thread and the quick remark in the main post when:
-The original quote was taken out of context
-The interview is a month old (and was posted already)
-People are not reading the entire interview (and didn't read it back then)

Same way the full interview talks about Miyamoto not liking the camera in BG&E but liked Pey'j; or how he recognizes the importance of Mario and Miyamoto. A good chunk of the interview is based on the comparison between Ancel and Miyamoto; which explains the mentions of Mario and Miyamoto.
 
I haven't played this game, so I can't comment on the way the weight of the controls are, but Mario has always been king in this regards. I feel like in a Mario game, running, or holding B, you can land on a dime if you are skilled at the game. The best early example is that crazy ass double jump in world 8-1 of Super Mario Bros. I don't think anything will beat the original 2D platformers in weights, timing, physics, whatever. Never played the Wii one, the DS one felt similar as well though.

For example, the old Sonic vs. Mario wars were ridiculous to me, because Sonic felt like you were platforming based on jumping and dropping instead of running and jumping, which is ironic in a game supposedly based on speed.

I haven't played this game to know, but I notice this is a problem with platformers. I think if the timing is either loose and jerky (I thought Super Meat Boy was like that, which made the game way more difficult needlessly), or the platforming is based on a stop and drop character instead of being able to consistently run and time your jump and land on a dime with a midair adjustment, its not good platforming. Mario has always gotten this part right.

Well as far as Sonic goes it's a different approach to platforming that makes use of Sonic's own momentum, i'd say that it's not intended to be as precise as Mario and that's what makes Sonic...well Sonic.
With Super Meat Boy I always felt that Meat Boy himself was very precise with his jumps and movements but he became that much more slippery when the run button is held down which could make some precision leaps that required the run button to feel very fiddly at times as you said but by releasing the run button before landing I think you wouldn't slide around so easily, I guess that was something to be mastered but I had to accept defeat to SMB in the 4th dark world so i'm not too sure, but at least I completed the main game.
I consider Super Mario world the pinnacle of control in a platformer, Mario just controls so damn well in that game.
 
Have you played Origins?

Nintendo fanboys don't need to play other games to know what's better since to them nobody will ever make something better than their god.

This thread is truly awful, Ancel just stated an opinion (taken out of context and I'm pretty sure the majority of the haters here didn't even read the rest of the interview) and you have a legion of fanboys screaming how he's an incompetent and his games can't sell.
 
Mario invented platforming

everyone of his games is compared too and is like a nintendo game.

ray man to super mario
ray man 3d to mario 64
BGE to Zelda oot
rayman rabbids was touted as being nintendo looking.
 
Nintendo fanboys don't need to play other games to know what's better since to them nobody will ever make something better than their god.

This thread is truly awful, Ancel just stated an opinion (taken out of context and I'm pretty sure the majority of the haters here didn't even read the rest of the interview) and you have a legion of fanboys screaming how he's an incompetent and his games can't sell.

I think a lot of people are overreacting too, but saying that Ancel could learn something from Mario isn't very off either. The fact that Rayman as a series is so influenced by it, that the director having a lack of interest in a game that is used as a basis for his biggest series is pretty astounding. It implies how out of touch Ancel is with the genres he's working on which is straight up incompetent.
 
As far as I'm concerned, not at all! I will say something awful, but I do not play Mario, I don't like to slip, I do not like this inertia, I do not like that you can not slap! I think the game is fabulous, I understand people love it, but it is not my cup of tea.

Yes, Ancel hates Mario. So much so he calls the games fabulous.
 
I'm probably the only one with this opinion but I'm really bored of all the old IPs. New games in said series don't excite me anymore and I generally just pass on them.
 
everyone who of his games is compared too and is like a nintendo game.

ray man to super mario
ray man 3d to mario 64
BGE to Zelda oot
rayman rabbids was touted as being nintendo looking.

Exactly. If you don't want to be compared to the Mario games, then don't make 2D or 3D platformers within the same decade as them.
 
Whoa that does look very good. I have to pick it up sometime.
The whole game can be played like that. And it's got a LOT of stages and can be difficulty at times... BUY IT. NOW.
 
Sad thread.

He doesn't specify which Mario, but I agree with those saying in here that the NSMB physics is problematic. Too floaty and slippery.

Also this is such a minor point from a contemporary platform creator. It's good that he has issues with Mario, that inspires him to make his own game that we can all play!
 
The whole game can be played like that. And it's got a LOT of stages and can be difficulty at times... BUY IT. NOW.
I would if I weren't so busy right now and could sit down to play some console games. I have to probably wait about a month before things settle down. :[
 
When ever friends tell me they don't play mario games or that they are kiddie. I always reply with "you have no soul".

This guy must have no soul..
 
Ban everyone who didn't read the interview in question and replied to the thread title only.


Ban all of them.
 
I would if I weren't so busy right now and could sit down to play some console games. I have to probably wait about a month before things settle down. :[
Ok, I trust you, but don't forget about it :(!
 
Seriously?Read the article.

Fanboyism is fucking scary at times.
He dosnt like the mechanics..

Yep still no soul. :p

My post was more of a joke than anything, chill. I can see people not liking certain Mario games but still the series in a whole is great. I disagree with him though.. mechanics in Mario are fine. The jump feels perfect..

Graphics wise.. they do need to drop the NSMB crap.
 
Ban everyone who didn't read the interview in question and replied to the thread title only.


Ban all of them.

I don't understand why people keep on posting this. It's an exact qoute from the article and if you actually read the article i don't see why that would change your response. He does give his reasons for not liking it but ultimately i don't see how that makes the situation completely different to what is in the thread title.

Jumping up and down and acting like the thread says something completely different to the article is bizarre.
 
I don't understand why people keep on posting this. It's an exact qoute from the article and if you actually read the article i don't see why that would change your response. He does give his reasons for not liking it but ultimately i don't see how that makes the situation completely different to what is in the thread title.

Jumping up and down and acting like the thread says something completely different to the article is bizarre.
Do you think this guy has read the whole interview?

Awwww, is poor Ancel upset because his new Rayman game didn't sell well. Maybe you should've done more publicity for the fucking game.
 
Wasn't his first game popeye for arcade?
Donkey Kong was originally a liscenced Popeye game before Nintendo lost the rights and Miyamoto reworked it into what we know it as today, though I think Nintendo had done Popeye games before that particular one. Donkey Kong = Bluto, Mario = Popeye and Pauline = Olive Oyl.

Obviously I'm joking about Miyamoto stealing these characters, but besides BG&E where Ancel's always openly admitted it has a heavy Zelda-influence most of your reasoning behind him making Nintendo-like games are pretty vague. 'rayman rabbids was touted as being nintendo looking'? That's a really weak line of argument.
 
We get it. You like Rayman games.
Don't give me that shit.

I don't like when people only read the title and post without reading the OP or article, criticizing a great game and a talented developer because of words taken out their context.

I'm defending Rayman Origins because it's an excellent game that didn't deserve to sell so low, and that certainly doesn't deserve to be dissed like it is in this thread.


He dosnt like the mechanics..

Yep still no soul. :p

My post was more of a joke than anything, chill. I can see people not liking certain Mario games but still the series in a whole is great. I disagree with him though.. mechanics in Mario are fine. The jump feels perfect..

Graphics wise.. they do need to drop the NSMB crap.
Oh alright, sorry for getting a bit angry, I respect your opinion, I really like Mario games too.
Your jokes are a little weird though :p
 
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