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RE5 "Gears" control scheme revealed. NO run and shoot. :)

They don't want to. I don't understand why you need to shoot while standing anyway. I'm sorry, but if you are really thinking you will be pushing forward while firing off a machine gun in RE5, that situation probably won't even present itself. This at least lets you aim as you move so you can stop, take the shot, and keep moving while still being able to aim. It is a very elegant solution to the problems people had with the game.
 
U K Narayan said:
They really should make this. I would even buy it at full price.
I'll buy it at a high price!

Optional scheme, whatever. I've always been content with RE games' default controls.

Returning BOWs! Hell yes. I want Hunters in HD.
 
my guess is that whenever you hold the 'stop to aim' button, the left stick will suddenly let you lean from side to side to dodge projectiles and stuff - that might be what they mentioned was godhand-style aiming.
 
Linkzg said:
They don't want to. I don't understand why you need to shoot while standing anyway. I'm sorry, but if you are really thinking you will be pushing forward while firing off a machine gun in RE5, that situation probably won't even present itself. This at least lets you aim as you move so you can stop, take the shot, and keep moving while still being able to aim. It is a very elegant solution to the problems people had with the game.

If they let you aim while walking you might slip and pull the trigger causing a ripple effect. You might teleport to the top of a mountain or something.

Anyway, I think they won't let you do those things because the AI would have to move a lot more, and be more agile. In RE they still pause to cause you harm and sometimes sit there waiting to swing, or shoot again. The AI would need to be a lot different.
 
GhostSeed said:
Thank god there's no run and gun.

Most people want walk and gun. Capcom should have stuck with RE4 control or go all the way with allow to walk and shoot. Now, complaint will be "If you are going half way, why not all the way."
 
implementing more freedom of movement would likely require greatly altering or recreating the core animation system. i see no reason to immediately stray from a proven formula. RE4 has been one of capcom's biggest recent successes, and at least one more entry along the same lines makes too much business sense.

that being said, giving the player some level of mobility while shooting will only improve the series. the awkward hesitancy the enemies display could be greatly reduced, for starters.

i just hope capcom takes a cue from the difficulty options available in their own devil may cry series. being required to play through the uncharacteristically-easy normal mode to unlock the still-lacking professional mode took away from the initial impact RE4 could have had.
 
an excellent compromise between the two sides of the debate.

capcom: a uniter, not a divider. bringing people together.
 
Excella Gionne is the CEO of a pharmaceutical company and is secretly conspiring with Wesker
Hmm, would've been nice if they had kept that secret or if the OP had spoiler tagged it. I like to find that stuff out as I play.
 
i'm still waiting around for capcom to make a resident evil game in which wesker is a playable character. not in just a mercs side game, either--i mean as part of the main storyline, playing as wesker is a requirement. that would be so rad to have the game actually designed to take advantage of all his wacky-ass superpowers he's acquired since injected with the t-virus.
 
bumpkin said:
Hmm, would've been nice if they had kept that secret or if the OP had spoiler tagged it. I like to find that stuff out as I play.
Pretty predictable though really. I look at that character design and say "yep that is a Capcom villain and she will probably be manipulated by Wesker and she is probably hoping to screw him over too but he'll win or something."
beelzebozo said:
i'm still waiting around for capcom to make a resident evil game in which wesker is a playable character. not in just a mercs side game, either--i mean as part of the main storyline, playing as wesker is a requirement. that would be so rad to have the game actually designed to take advantage of all his wacky-ass superpowers he's acquired since injected with the t-virus.
Could be fun but I'd much rather that be someone who isn't Wesker - maybe Sherry or something like that, if she is indeed that person waking up in the tube in that one trailer. It'd be pretty rad to have a superhuman ass-kicking mutant on your side for once.

From what I can tell based on DMC and some of those RE4 videos showing slow motion and heat vision cheats and stuff, it looks as though part of the original design for RE4 might have involved Leon gaining some minor superhuman abilities due to infection with the Progenitor virus (and Osmund Saddler was probably originally Ozwell Spencer, and who the hell knows when that guy'll finally show up in the games). So yeah, at some point after Code Veronica the RE designers agreed with you, and maybe you'll get to see what you want.
 
Liabe Brave said:
I would've preferred very slow walking during aiming. If it were slow enough you still would be vulnerable, since you couldn't simply dodge onrushing enemies, or give yourself twice as long to shoot while they approach and you back away. But it would feel less artificial and gamey than the RE4 controls, even if the movement were very, very slow. A half-step back and a turn would also let you line up shots in a more natural way, while still requiring skill. Ah well, I'm ready to compromise.

I would have liked this as well.

Still, all that info posted had me nodding with approval.
 
No zombies also makes me a sad panda given this was the origin of the t-virus :( Oh well, at least I have mods like Brain Bread for Half-Life which feature both traditional zombies and totally free movement whilst still providing a suspenseful experience ;)
 
bumpkin said:
Hmm, would've been nice if they had kept that secret or if the OP had spoiler tagged it. I like to find that stuff out as I play.

I hope that Capcom releases very little after TGS. Apart of the appeal of the RE games for me is being surprised by new enemies, plot, and etc.

I hope they don't pull a Gears and reveal just about every new addition to the campaign before its even out.
 
Rock on! I'm glad BOWs, Wesker, and the old Resident Evil story are returning/continuing. I'm a little worried about the whole Sheva/Chris team thing. When you have a partner, that takes a lot of the intensity out of the game, but I'm sure you'll get split up like in every other RE game.
 
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