All you need is that Occulus and
This or
This and you will be good to go!
I have a feeling that this kinda tech is going to make more headway once VR starts taking off.
The problem has always been that VR tech hasn't been able to reach the mass market, and as a result, never been able to generate the kind of content that makes it justifiable for people to take it to the next level.
I'm not saying that this kinda stuff is going to become a defacto component of VR - but once the money starts pouring in, a lot of VR tech will move very quickly.
Haptic feedback suits, omni-directional treadmills, exoskeleton arms/legs, even the pictured roller ball... will all increase in quality much faster, will be more desirable, will lower in cost somewhat (but they'll always remain premium items thanks to their bulk and associated entry barriers), and be accessed by a larger community of enthusiasts.
But all that relies largely on the bottom end of the tech been suitable for the greatest number of people.
i.e. Rift+ quality headset @ $500 or below, kinect or leap style motion system to control everything else.
Above that, you can have split fish motion controllers (i.e. something like the razer hydra) for a bit more input flexibility...
and then at the enthusaist level, you can have all those other haptic simulation technologies.
With that been said, the hamster ball isn't without its set of flaws. The curvature of the ball is sufficient for your foot to sense that it's not walking naturally on flat ground. And the weight of the ball means that it has a lot of inertia - you can't stop on a dime; you kinda have to slow down and brake the ball.
Those factors combined means it's a partial immersion solution, rather than a full immersion solution.
Similarly, walking on the spot is a partial immersion solution - cheap and easy, but allows you to use your limbs to operate your character, and allows you to feel some degree of proprioception based haptic feedback (i.e. the sense of movement of your own body).
The end game for mechanically based haptic feedback tech (i.e. not brain interfacing) is an exoskeleton rig - something that puts an exoskeleton in a gimble mount. Even then, you might need to combine it with a haptic feedback suit to get the most out of it.
That tech is almost doable today. Just at a very high cost. We simply don't have the content to justify that for anyone but researchers and the military right now.