Teetris said:Selffunded? Goddamn
Slavik81 said:What surprises me most about this whole thing is that APB had that much money spent on it. I'd always been given the impression that it was a low-budget title, at least as relative to the other recent MMOs. Where did the money go?
FrostuTheNinja said:I'm guessing it went into the insane amount of customization the title contained.
MassiveAttack said:More like the insane number of staff they hired. Covering salaries, benefits and bonuses for 300 employees is ridiculously expensive. They burned through just over $100M in 5 years. There are companies that have done far worse, however.
Brash Entertainment burned through $150M in 18 months. :lol
no laughing matter really
If you say so. Lotro is f2p right now and has a bigger world with more to do.FrostuTheNinja said:I'm guessing it went into the insane amount of customization the title contained.
Slayven said:Somebody should do a book on the top 10 greatest fuckups in game development. I would read the hell out of that book.
Whoompthereitis said:In no particular order....
Vanguard
APB
Duke Nukem Forever (Likely)
Daikatana
What else on the list? How many more MMOs?
Oh man, Vanguard. Reading about the game was more fun then playing it. Braid Mcquaid, The Vision, and the fanboys, it was a rollercoaster and a half.Whoompthereitis said:In no particular order....
Vanguard
APB
Duke Nukem Forever (Likely)
Daikatana
What else on the list? How many more MMOs?
Whoompthereitis said:In no particular order....
Vanguard
APB
Duke Nukem Forever (Likely)
Daikatana
What else on the list? How many more MMOs?
Whoompthereitis said:Duke Nukem Forever (Likely)?
Radogol said:Likely? Regardless of how the game turns out, it's already a fuck-up.
Team Fortress 2 was also a fuck-up for 10 or so years until it finally released and totally redeemed itself.Radogol said:Likely? Regardless of how the game turns out, it's already a fuck-up.
Stumpokapow said:Well, with VC and external investors, of course... but I mean that they weren't working on it for a publisher, they were doing it themselves.
poppabk said:Team Fortress 2 was also a fuck-up for 10 or so years until it finally released and totally redeemed itself.
Redbeard said:Microsoft destroys yet another studio. Quite sad to see this. I don't think they ever got over not being greenlit for Crackdown 2, it put their entire studio in disarray.
Redbeard said:Microsoft destroys yet another studio. Quite sad to see this. I don't think they ever got over not being greenlit for Crackdown 2, it put their entire studio in disarray.
Yes, MS gave them 100 mill to piss away.Redbeard said:Microsoft destroys yet another studio. Quite sad to see this. I don't think they ever got over not being greenlit for Crackdown 2, it put their entire studio in disarray.
Zinthar said:APB is a $105 million example of why Rockstar won't be doing an MMO GTA game.
YYZ said:What's the point of making an MMO at this stage in the industry's life? Seems more sense to make a smaller game that you can sell on Steam for $5-10. Eventually you make enough and one of those becomes a really big hit. Instead of this "so big it's bound to fail" type deal.
"Welcome to the real world."
Elixist said:Totally disagree. I wanted a grand theft style MMO bad, but what we got from APB was bland and uninspired and not even a real MMO. Lame fetch and chase quests, *stand by the door to grab the package* followed by APB, someone is in your instance! No loot or fun missions is fail. You need to have a real world like WOW, not instanced to hell and back. You need to have missions and loot, and leveling up like " hey dude want to team up with me and take down that hotel ran by the yakuza?" *mission ensues with you and your buddy, shootin up a stylish Japanese motel pickin up some gray quality guns some green quality, maybe pick up some sushi for a rate of fire boost. Your buddy levels up halfway thru the mission "Ding!" "Grats" you say as he picks an armor and clip upgrade for his hard work, grinning sheepishly behind his computer monitor. Then when you make it to the penthouse theres a tattooed samurai bad ass waiting for you, he says " What the fuck are you doing in my motel? After what I got in the old safe eh?, Well... Come and get it!" No time for words as you and your buddy take cover behind pillars with gold dragons smothering them. The samurai picks up a sword off his desk that would make Nightmare blush, and the bullets are flying. An interesting fight commences with the samurai being quick and nimble, dashing forward for slash attacks and using a high jump up to the balconies of the room so he can drop some ninja toys on you that he has at his disposle. He takes some skill to kill, and drops a cool sword, along with some smoke bombs that let you disappear for a minute. You grab the money in his safe, head outside only to find a rival gang waiting for you. You drop smoke bombs which let you get to your car. Intense car chase ensues,(you need to get the money to a bank or safehouse or its up for grabs for anyone) with your buddy throwing smg bullets out the side window in some awesome random pvp moment."
This I would gladly pay a subscription for, not some game that like another said I wouldnt even pay 40 bones for with no subscription.
rainking187 said:I honestly bury my head in my hands everytime I hear about a new MMO. How many MMOs have to launch and then quickly get shut down before companies start realizing "Hmm, maybe people don't really want more MMOs."?
Kittonwy said:Why would you pay a subscription for a fan fiction you can basically write yourself?
flyinpiranha said:I know right? Even in one of the GI's I have I was reading about "New MMO's at E3" and there were like 7 or 8 of them.
Do these things survive that long? Is there some MMO market that plays all of them like non subscriber games?
Just seems like you're setting yourself up for disaster.
Kafel said:MMO making looks like it's either bingo or bankrupt.
Vinci said:Well, most MMOs don't die this fast. Really, this is a pretty unique case. Most MMOs that see commercial release at least last a few months, and those that are able to grab a subscriber base large enough will make a really unreal amount of money. Personally, I love MMOs; I play quite a few of them off and on. 'Cause honestly, they save me a ton of money. YMMV.
Elixist said:Totally disagree. I wanted a grand theft style MMO bad, but what we got from APB was bland and uninspired and not even a real MMO. Lame fetch and chase quests, *stand by the door to grab the package* followed by APB, someone is in your instance! No loot or fun missions is fail. You need to have a real world like WOW, not instanced to hell and back. You need to have missions and loot, and leveling up like " hey dude want to team up with me and take down that hotel ran by the yakuza?" *mission ensues with you and your buddy, shootin up a stylish Japanese motel pickin up some gray quality guns some green quality, maybe pick up some sushi for a rate of fire boost. Your buddy levels up halfway thru the mission "Ding!" "Grats" you say as he picks an armor and clip upgrade for his hard work, grinning sheepishly behind his computer monitor. Then when you make it to the penthouse theres a tattooed samurai bad ass waiting for you, he says " What the fuck are you doing in my motel? After what I got in the old safe eh?, Well... Come and get it!" No time for words as you and your buddy take cover behind pillars with gold dragons smothering them. The samurai picks up a sword off his desk that would make Nightmare blush, and the bullets are flying. An interesting fight commences with the samurai being quick and nimble, dashing forward for slash attacks and using a high jump up to the balconies of the room so he can drop some ninja toys on you that he has at his disposle. He takes some skill to kill, and drops a cool sword, along with some smoke bombs that let you disappear for a minute. You grab the money in his safe, head outside only to find a rival gang waiting for you. You drop smoke bombs which let you get to your car. Intense car chase ensues,(you need to get the money to a bank or safehouse or its up for grabs for anyone) with your buddy throwing smg bullets out the side window in some awesome random pvp moment."
This I would gladly pay a subscription for, not some game that like another said I wouldnt even pay 40 bones for with no subscription.
Himuro said:ROCKSTAR. BUY THESE GUYS.
Elixist said:Totally disagree. I wanted a grand theft style MMO bad, but what we got from APB was bland and uninspired and not even a real MMO. Lame fetch and chase quests, *stand by the door to grab the package* followed by APB, someone is in your instance! No loot or fun missions is fail. You need to have a real world like WOW, not instanced to hell and back. You need to have missions and loot, and leveling up like " hey dude want to team up with me and take down that hotel ran by the yakuza?" *mission ensues with you and your buddy, shootin up a stylish Japanese motel pickin up some gray quality guns some green quality, maybe pick up some sushi for a rate of fire boost. Your buddy levels up halfway thru the mission "Ding!" "Grats" you say as he picks an armor and clip upgrade for his hard work, grinning sheepishly behind his computer monitor. Then when you make it to the penthouse theres a tattooed samurai bad ass waiting for you, he says " What the fuck are you doing in my motel? After what I got in the old safe eh?, Well... Come and get it!" No time for words as you and your buddy take cover behind pillars with gold dragons smothering them. The samurai picks up a sword off his desk that would make Nightmare blush, and the bullets are flying. An interesting fight commences with the samurai being quick and nimble, dashing forward for slash attacks and using a high jump up to the balconies of the room so he can drop some ninja toys on you that he has at his disposle. He takes some skill to kill, and drops a cool sword, along with some smoke bombs that let you disappear for a minute. You grab the money in his safe, head outside only to find a rival gang waiting for you. You drop smoke bombs which let you get to your car. Intense car chase ensues,(you need to get the money to a bank or safehouse or its up for grabs for anyone) with your buddy throwing smg bullets out the side window in some awesome random pvp moment."
This I would gladly pay a subscription for, not some game that like another said I wouldnt even pay 40 bones for with no subscription.
fenners said:That would be ironic considering the history of how RealTimeWorlds was founded.
Redbeard said:Microsoft destroys yet another studio. Quite sad to see this. I don't think they ever got over not being greenlit for Crackdown 2, it put their entire studio in disarray.
Ruffian?DMPrince said:sucks. guess they aren't going to roll out the 1.4.2 patch then. Maybe someone will pick up the former staff.
TheYanger said:Because MS was totally responsible for RTW focusing on APB, they were OFFERED Crackdown 2 but were busy making their dream game. You realize they were designing APB before they even made the first Crackdown, it literally was developed in the middle of APB development.
Copied from a post I made over on the other APB thread, here's a direct quote from an interview with RTW studio manager Colin Macdonald at Eurogamer:TheYanger said:Because MS was totally responsible for RTW focusing on APB, they were OFFERED Crackdown 2 but were busy making their dream game. You realize they were designing APB before they even made the first Crackdown, it literally was developed in the middle of APB development.
I believe this quote shows that Real Time Worlds was ready and willing to start work on Crackdown 2 but Microsoft was a little bitch about it. By the time MS made up their minds, things were too far down the road with APB. Now you can criticize the choice to not pause or cancel APB perhaps, but you have to at least shift some of the blame for this whole fucked up situation to Microsoft.Eurogamer said:There was a lot made in the press of the Crackdown franchise passing to Ruffian. How much of what we hard was actually true?
Colin MacDonald said:Most of the guys individually at Ruffian are still friends. There is tension between the companies dealing with the triangle between us Microsoft and Ruffian because, at the end of the day, Crackdown was our baby. We slogged for five years to make Crackdown when many other people didn't believe in it and it was Dave Jones' long-term vision and belief and persistence that made it happen and made it great. We were desperate to work on the sequel but Microsoft weren't and it wasn't until four or five months in that they decided that they wanted a sequel. Unfortunately, by that point we had moved on.
We can understand that from a certain perspective that Microsoft wanted to wait and see how the product does but it's annoying that they somehow didn't realise that we needed to stay in business. If they weren't willing to commit to us we needed to commit to something else.
It's just unfortunate. It's all in the past now. Both Crackdown 2 and APB are coming out soon and we hope that they're both a big success because Crackdown 2 being a big success is testament to all the work that we put in for the five years it too to make the original. It's really a double whammy for us.