• Hey Guest. Check out your NeoGAF Wrapped 2025 results here!

Recent and upcoming games that will age well/badly?

As much as the game supposedly sucks...

1-1a07bffe-38c1-4e73-a298-df15a426a671-l.jpg


1-307cc6ea-9255-41ee-8ab2-065acf72b6b2-l.jpg


Is a really pretty game... I think it'll hold up well visually.
 
I think gameplay is the most important factor. If the game is good and fun to play 10 years from now, the person playing it will be willing to put aside any gripes they may have about the graphics, and just appreciate it for what it is. Thats just me though, I've been playing games since the NES and so I can look back at games from then on and not grumble about how they look, especially the ones that I enjoy playing.
 
Without reading Drohne's post I'm going to guess he attempts to bash Nintendo while using a bunch of big words.
*reads post*
Damn I'm good!
 
methane47 said:
I dont think any of Nintendo's games will age badly except for maybe excite truck and metroid.... Nintendo's games are pretty much artistically sound imho

METROID???

If anything Metroid will age better than anything in Nintendo's library. I played both Super Metroid and Metroid Prime for really the first time this year and they were both incredible gaming experiences. Prime 1 may not look as good from a technical standpoint but it still has really good art direction.
 
Its funny, I just finished playing Beyond Oasis (Genesis, via Virtual Console), and I thought it looked pretty good. I must be crazy for thinking Shadow of the Colossus will still look great ten years from now.

I don't see how those two are related. Beyond Oasis didn't push the Genesis beyond its performance limits.
 
Firestreak said:
I think FF13 will age very well.

I beg to differ. I'm sure there will be another 50 FF games out five years after FF13 is released. Everyone will forget about it unless it's got FFVII potential.
 
Grayman said:
i thought it was antiscoptic until three minutes ago. back to reading the rest of the thread.

I messed it up until a few months ago when I got into arguments with people about it on another forum.
 
ZealousD said:
METROID???

If anything Metroid will age better than anything in Nintendo's library. I played both Super Metroid and Metroid Prime for really the first time this year and they were both incredible gaming experiences. Prime 1 may not look as good from a technical standpoint but it still has really good art direction.


the thing with metroid is that things like enemies and plants are starting to look dated by today standards.

the pirates that appear the first time you get into phazon mines don't look that good now. Most enemies are starting to look too blocky, like everything in FFVII on PS just not as bad.

Metroid Prime is perhaps the most timeless 1st party gamecube game.

On other things, I think Mario Sunshine looks fine even by today standards, unlike Mario 64 which looks like ass today.
 
I think Lair will look hideous in a few years.

It's an astounding use of tech (Cell processor and whatnot) but it's an unholy mess to look at.
 
Andy787 said:

Quoted because these are the best examples of games that are made to take your money just so you can buy the next year's addition with no added features besides slightly enhanced graphics.

EDIT: Viva Pinata will hold up extremely well with its unique graphics and strangely iddictive gameplay.
 
The games that will age best are those that look "clean". It comes across as sterile right now, but it's what keeps it from looking like ass when certain things start to be done WAY better in 10 years. The Halo games will age well because of this. As will games like R&C and Metroid Prime (Super Metroid still looks wonderful...and I think is considerably nicer to look at than SOTN).

Games that look great now but will age poorly.

Gears of War (in 5 years this will look like a mess)
Doom 3 engine games (the hard shadows will look very strange in a couple years)
Gran Turismo (the rough backgrounds will eventually be too rough to not notice)
 
GavinGT said:
Final Fantasy X. Looks like ass when not in cut-scene.
Except that the gameplay and cutscene graphics were pretty much identical, other than using higher poly character models when showing them close up. In fact, many of the cutscenes transitioned directly into the gameplay without any break in between. Fooled me a bunch of times, heh. Or are you referring to the CG cutscenes, of which there weren't all that many? Anyway, I agree it hasn't aged all that well but you can't really say the real time cinemas looked any better than the gameplay.
 
Shadow of the Colossus has some real problems that I'd wager are going to make it feel like pulling out the original Tomb Raider on PSOne does today, once that team puts something out for PS3.

The framerate and the corners that are cut with effects, not to mention the sparse environment are going to hurt that game. Admirable only with context to the hardware it appeared on. Imagine that shot which was posted, except actually using the background with mountains, a setting sun, or other creatures circling the colossus.

Edit: To add some positivity, Condemned is one I just finished and I think will be just as scary/immersive and fun 10/20 years from now, because it has such good sound/environments. The excellent lighting helps too.
 
Technical feats will always lose their significance once they become commonplace or are outdone altogether. So any game which capitalizes heavily on novel graphics features alone has great chances of looking unpleasant after a few years.

This is why lots of PSOne and N64 games aged very badly: many games sustained themselves on the sheer fact of being 3D alone, with inconsistent or thrown-in art direction.

The 32-bit "bad art" syndrome was such a problem that it even plagued the pre-rendered FMV, which didn't suffer of the same technological constraints as the consoles themselves. Many late PS2 games are far more pleasant to the eyes than most pre-1998 FMV.
 
Doom 3, main character model is still looking better than for example Master Chief in Halo 3.

doom_3.jpg


I think some of Doom 3 haters need a ****ing clue. Gears look better than Doom 3 on a high-end PC and THAT'S IT.
 
I think it's all about art style.

For example, Crackdown will age well because of its distinct look, Saints Row will not.

Just like Jet Set Radio ages well, but Tony Hawks 2 does not.
 
I am fine with anything that doesn't look jaggy and has textures that aren't pixelated or blurry so in my eyes a lot of older games will always be playable.

GT 3 and 4 will look good on standard def tv's until something annihilates F1 in hd.

Mario style games look good until the models look really crappy by the days standard. As long as a new game doesn't make you notice polygons instead of art they hold up.
 
Kind of related to this thread but one thing I've noticed is that I tend to enjoy visuals based on the platform they're on. So to me, seeing God of War 2 on PS2 is just as impressive to me as seeing Gears on the 360.

Also I've noticed that going back to old 3d games can be jarring but after a bit of play I tend to adjust to the graphics and stop noticing how aged they look. Playing OOT after Wind Waker was a shock at first but after 20 minutes I had adjusted. Same with playing Resi 2 just after RE-make recently.
 
Each successive generation will yield better looking generic animu style characters and bald space marines. Truly beautiful character and locale designs will stand the test of time. Drohne and co are choosing to view comments regarding 'art' as thinly veiled defense of the Wii, but I don't know why they'd think that -- as there are very very few Wii games on the market with anything resembling good art. Good art and good artists matter. Period.

In terms of effects -- blurry textures are going to start looking hideous. I think the comments favouring Wind Waker over Twilight Princess would support me in that theory. We're going to see higher resolution textures and neat shader effects, even on Wii, that will drive the point home. Overuse of any other effect -- bloom, bump / displacement mapping, motion blur -- is also going to look really suspect in the years to come, if it wasn't artfully implimented.

Frame rate can be a killer. Most N64 games are unbearable to me now... whereas those with a nice sense of style, and good framerate, along with many PlayStation titles of the era (and modern day Nintendo DS releases) are perfectly acceptable to me.
 
do people really think that cel-shaded games will age well? i've yet to see realtime cel shading that isn't extremely crude -- it's an effect that will benefit tremendously from better hardware, and once it gets to a point of actual resemblance to cel animation, your jsrs and wind wakers will look hokier than they already do.
 
Games can't get better/worse as time goes by. They will play/look the exactly the same no matter how many years later you decide to play them again. The "hasn't aged well" line that people love to throw around is retarded, IMO.
 
Well, I think there will be more technically impressive implimentations of the technique obviously -- Trusty Bell, Naruto and other games on 360 and PS3 beyond will prove that I'm sure. But to say something will age well, or even just that it will not age badly, is not necessarily to deny it will age.
 
I think most Wii games are going to age badly, and it has nothing to do with the graphics.

As Nintendo gets more feedback about how gamers and developers actually use the motion control functionality of the wiimote, they'll refine and improve both the software libraries and the actual hardware for the Super Wii.

Once that hits, Wii games will seem impossibly clunky to play.
 
drohne said:
do people really think that cel-shaded games will age well? i've yet to see realtime cel shading that isn't extremely crude -- it's an effect that will benefit tremendously from better hardware, and once it gets to a point of actual resemblance to cel animation, your jsrs and wind wakers will look hokier than they already do.

Thank you! I still haven't seen a cel shaded game to this day that didn't look off. I mean, they look okay, but not even close to cel animation.
 
Oblivion will age well due to the game's content and playstyle. Graphically not so much, artistically it's great though (STFU weeabos).

The Metal Gear Solid series will age very poorly. It is a game that relys heavily on cutscenes, it will look like ass, it is poorly scripted and the lack of interaction for most of the important parts of the game will leave future gamers frustrated and bored.
 
drohne said:
do people really think that cel-shaded games will age well? i've yet to see realtime cel shading that isn't extremely crude -- it's an effect that will benefit tremendously from better hardware, and once it gets to a point of actual resemblance to cel animation, your jsrs and wind wakers will look hokier than they already do.

To me it's more how simple the graphics are.

If the entire point of your game was to have blue outlined circles, that game wouldn't age much at all visually.
 
Zerodoppler said:
Games can't get better/worse as time goes by. They will play/look the exactly the same no matter how many years later you decide to play them again. The "hasn't aged well" line that people love to throw around is retarded, IMO.
Try playing Goldeneye or any other console FPS with the old "Look and Move mapped to one stick" controls.
 
Bowen_B said:
Oblivion will age well due to the game's content and playstyle. Graphically not so much, artistically it's great though (STFU weeabos).

The Metal Gear Solid series will age very poorly. It is a game that relys heavily on cutscenes, it will look like ass, it is poorly scripted and the lack of interaction for most of the important parts of the game will leave future gamers frustrated and bored.

I'd say you're completely backwards. The next ES game will look leagues better than Oblivion while doing largely the same thing plot-wise, while the MGS games can still be played for the plot.
 
I'm replaying Diablo II and it still looks fantastic. Gameplay holds up too, because it always was just gratuitous face smashing.

Likewise, I expect StarCraft II to be around for year, despite the fact that for al inteisve purposes it's a 10 year old game already.

I'm hoping World of Warcraft will be untollerable in a few years, once developers figure out how to make an MMO that isn't bsed on the meritocracy of time wasting - until MMOs reward skill, and success is not dependant entirely on the time you put in, I couldn't give a flying shit about them.

Bowen_B said:
Oblivion will age well due to the game's content and playstyle. Graphically not so much, artistically it's great though (STFU weeabos).

Oblivion? Great art style?...

I think Oblivion has the worst art style of any major game since... Morrowwind. It's an uninspired mess of random western folklore crammed together in the most uncomofrtable uncanny valley yet seen in videogames.

Good art design:
25.jpg


Bad art design:
the-elder-scrolls-iv-oblivion-20060324070902088.jpg


Jesus, it just makes me think of Sherwood Forest, with all those park rangers dressed up in cheap medieval costumes.

You can't have romanesque swords, medieval germanic armor and gothic enemies all in one game - it's an insult to my eyes.
 
Eh, I was playing Final Fantasy X recently and I thought it still looked beautiful. Its just that the animation is bit bad. So yeah in 2 years I'll probably play it again and still enjoy it's visuals.

As for other games that have aged fine.
Metal Gear Solid 3
Zone of the Enders 2
Metal Gear Solid 2
Panzer Dragoon
World of Warcraft-still amazed by the world.

Also Final Fantasy XII will age fine if you ask me.
 
PolyGone said:
so you're saying that anti-aliasing will make the difference between Zelda TP looking timeless and looking ugly? who's to say that future Nintendo consoles won't improve the resolution of older games. Is that all it takes for TP to become timeless?

Go look at WKS trailer and how it animates then go look at TP. There's your reason why WKS will age better.
 
I don't think aging of a game has anything to do with graphics. However, for example, shooters on the next-gen consoles start having things like realistic aiming models and better hit detection, hit zones (shoot in leg, person loses balance). In driving, you have better driving and weather models, and physics. In some platformers, you have better camera control.


It's the little advances like that that make some games feel so old. I would argue that art has an impact too but to a lesser degree than the seemingly incremental, but actually major, gameplay enhancements.
 
AltogetherAndrews said:
Ah yes, I'd wager that White Knight would age quite well, again given the stylistic approach. That is, if the game itself ends up looking like this.

white-knight-story-20060922003229444.jpg

What? That game already looks dated from the screenshot.
 
Top Bottom