Yep, I assume you are talking about this video https://www.youtube.com/watch?v=HQZw7XxCLmM
If this unlocked core is currently exclusive to first party then Uncharted 4 will probably be the first game to utilize it.
That's the one!
Yep, I assume you are talking about this video https://www.youtube.com/watch?v=HQZw7XxCLmM
If this unlocked core is currently exclusive to first party then Uncharted 4 will probably be the first game to utilize it.
So in essence, Naughty, GG, Poliphony and SSM asked for this.......I'm thinking Naughty predominantly since their game lands early next year and they're doing some pretty impressive things with physics.
Funny that they're still calling for more CPU power even if they're doing lots with GPGPU already, what a dev.....
So... is this a drawback of using low-power AMD CPUs? I don't recall the PS3 or 360 ever receiving (or needing) "hardware unlocks", especially only two years into the generation.
The PS3 had some of the reserved RAM unlocked I believe.
The PS3 had some of the reserved RAM unlocked I believe.
Are people over exaggerating this, will this give games that are cpu heavy like a 3fps boost if it's running at 27fps?
The PS3 was only utilizing 256MB in 2006, whereas the 360 was equipped with 512.
Pretty sure that has never been the case. PS3 had a split memory pool of 256 MB system RAM + 256 MB graphics RAM while the 360 had a unified pool of 512 MB (like how both current consoles work), but I don't believe a full half of that was ever reserved for the OS on PS3. They did decrease the reserved amount over time though.
Doubt any games coming out in the next 3-4 months will use this since it's so recent.
Naughty Dog designer
‏@RobertCogburn 3 minutes ago
Very helpful.
http://evilavatar.com/forums/showthread.php?t=231134
https://twitter.com/RobertCogburn/status/671360021813334018
The link leads to a forum with this story. Seems Uncharted 4 will be using the unlocked core.
Are people over exaggerating this, will this give games that are cpu heavy like a 3fps boost if it's running at 27fps?
3fps boost?Are people over exaggerating this, will this give games that are cpu heavy like a 3fps boost if it's running at 27fps?
A representative from FireLight Technologies confirmed to GamingBolt via email that the 7th CPU core of the PS4 is indeed available for the developers. However its allocation is not dynamic which possibly means that only a certain percentage of the cores processing units are available to the developers. The representative also revealed a few details regarding how FMOD is using the 7th core. FMOD is shared with other OS libraries on the core and in case FMOD doesnt receive enough CPU, the debugging profiler needs to be used to check out what is causing the overhead
3fps boost?
So: 7 cores x 3fps = 21fps?
According to that logic some games are running at 18fps on PS4 at the moment (6 cores x 3fps =18fps).
Does not compute... Brain hurts.
Must...Self-destroy in 3... 2... 1...
gamingbolt
That aligns with eurogamer's source if not being the same(F-MOD themselves) although it being gamingbolt it could just be them reposting eurogamer's article.
They could set the cpu affinity for certain threads and get a larger boost than that, it's not just (FPS/6) * 7. If the other cores are shared for various process, sound and AI, one particularly bad rendering thread getting it's own core could speed things up a lot.
I wonder if there's only a partial core available currently with some first party devs being able to use the whole thing.
Now that the cat is out of the bag, can we expect SONY to address this with more info?
Now that the cat is out of the bag, can we expect SONY to address this with more info?
I demand info. I'm entitled to it!
... or I'll punch Mark Cerny in the dick. Out with the truth SONY! Now!!!
Ignoring the PR talk, and warrior stuff. I think it would be an interesting read.Hopefully not. They've done this in the past on PS3 without any PR. Unlike the Xbox team who seems to gloat about it when they get the chance, it's been completely opposite when it comes to Sony. Just let the devs know and that's all that matters.
Now that the cat is out of the bag, can we expect SONY to address this with more info?
Just guessing here, but it seems reasonable at least in my mind:
Exclusive to 1st party sounds like it really means 1st party are your beta testers. Unlock it for them, let them release a game or two, and see how things like
OS performance
Background music
Party chat
Secondary apps/web browser
Etc. all perform in the real world before opening the flood gates to all developers. In the name of stability of course
Another advantage of doing it this way is that your first party devs can work with middleware devs to start utilizing the extra core (and working out the bugs), and hopefully by the time it's available to all devs, the major middleware software already has support for it and it's an easy upgrade for third party devs.
Just think: boom, one day you suddenly have access to an extra core, and all your middleware and libraries already take advantage of it.
Anyway, I'm no insider, but this seems at least reasonable to assume... I think.
So in essence, Naughty, GG, Poliphony and SSM asked for this.......I'm thinking Naughty predominantly since their game lands early next year and they're doing some pretty impressive things with physics.
Funny that they're still calling for more CPU power even if they're doing lots with GPGPU already, what a dev.....
So... is this a drawback of using low-power AMD CPUs? I don't recall the PS3 or 360 ever receiving (or needing) "hardware unlocks", especially only two years into the generation.
Now that the cat is out of the bag, can we expect SONY to address this with more info?
correct!
Well, no, I believe the XMB was only needing around 70MB when all was said and done. But I thought the PS3 had access to less? Was it a lack of resources or just poor development on Sony's end?
Like, I remember not even being able to access the XMB in the way beginning, and even then, we were always limited to the text chat parties and text messages.
Just guessing here, but it seems reasonable at least in my mind:
Exclusive to 1st party sounds like it really means 1st party are your beta testers. Unlock it for them, let them release a game or two, and see how things like
OS performance
Background music
Party chat
Secondary apps/web browser
Etc. all perform in the real world before opening the flood gates to all developers. In the name of stability of course
Another advantage of doing it this way is that your first party devs can work with middleware devs to start utilizing the extra core (and working out the bugs), and hopefully by the time it's available to all devs, the major middleware software already has support for it and it's an easy upgrade for third party devs.
Just think: boom, one day you suddenly have access to an extra core, and all your middleware and libraries already take advantage of it.
Anyway, I'm no insider, but this seems at least reasonable to assume... I think.
Web browser etc are foreground OS processes though? Surely they can use more CPU performance when the game is suspended (when you hit the PS button to go to the OS)?
gamingbolt
That aligns with eurogamer's source if not being the same(F-MOD themselves) although it being gamingbolt it could just be them reposting eurogamer's article.
full core for gaming, sdk update 2 months ago, 1st party exclusive for now.
Ahhhh...I'm sure they'll be the first to use it nonetheless. Good info, thanks for clarifying that the entire core is available... as some were already implying that only part of it was available like the XB1, even Eurogamer guesstimated as such..they didn't
Ahhhh...I'm sure they'll be the first to use it nonetheless. Good info, thanks for clarifying that the entire core is available... as some were already implying that only part of it was available like the XB1, even Eurogamer guesstimated as such..
That is a bit of an accusation, don't you think? They have a lot of developer access. I was checking their interview page and they really do have a lot of contacts it seems.
It is. It's just the way they off sometimes with their clickbait and such I have my doubts sometimes.
Slightly off topic - Given both gamingbolt's source and eurogamer's seems to be the same because of both talking about Razor profiling tool I wonder why they choose to be anonymous on one and not the other?
Update: We have added the name of the developer from FMOD and have accordingly updated this article.
Brett Paterson from FireLight Technologies confirmed to GamingBolt via email that the 7th CPU core of the PS4 is indeed available for the developers.
Just a few simple questions:
What does this do and why does it matter?
Why do they wait to unlock the cores?
When do we expect this to make a difference for games and can it help those that have already been released?
Thanks for the info. Since I have not seen you post before really, which dev studio are you coming from ?correct!
they didn't
is this maybe the reason why there was no party chat and other fan request on ps3 ?
Why would they if it only helps devs ?
Common core. yum3fps boost?
So: 7 cores x 3fps = 21fps?
According to that logic some games are running at 18fps on PS4 at the moment (6 cores x 3fps =18fps).
Does not compute... Brain hurts.
Must...Self-destroy in 3... 2... 1...
Maybe lol but I don't think they needed to do so because it was quite clear it was from FMOD. Still more transparency is good.I think they updated their article and now they have mentioned the name of the developer. Perhaps to defend against questioning their integrity?
correct!
they didn't
is this maybe the reason why there was no party chat and other fan request on ps3 ?
Why would they if it only helps devs ?
The PS Vita OS is also FreeBSD-based and the latest SDK (v3.50) frees up an extra 77MB of RAM, hence multitasking is disabled for games that use the "expanded memory" mode.
Are people over exaggerating this, will this give games that are cpu heavy like a 3fps boost if it's running at 27fps?