ymmv, obviously, but you absolutely do not need to worry about any immediate time Shapershenanigans or competitive play styles when you're learning the game or playing casually with another person. You can mature into that stuff as a player and as your curiosity peaks, but I think it's misrepresenting the game to say you absolutely need two or three core sets and bunch of expansions right off the bat.bullshit
I mention this as someone who has introduced this game to a few different sets of friends over the past three or four months, and started playing myself earlier this year. I probably can't convince you otherwise, but at least both perspectives are accounted for itt!![]()
I had fun with the core set yes. Maybe I'm a bit too hard on the experience. But the game just opened up so much when adding the 2/3 agenda's from the Genesis cycle. Even Plascrete which is a much needed hard counter against the brain damage decks from the core set is in the first data pack. Would it not be for the rotation I would recommend What Lies Ahead, Humanity's Shadow and Future Proof as instabuys for the staples that it added to the core experience (3/2 agenda's, plascrete, both interfaces, kati, eli, faerie, ash, quality time). Now you are probably good with 1-2 Core's and the World Championship decks.ymmv, obviously, but you absolutely do not need to worry about any immediate time Shapershenanigans or competitive play styles when you're learning the game or playing casually with another person. You can mature into that stuff as a player and as your curiosity peaks, but I think it's misrepresenting the game to say you absolutely need two or three core sets and bunch of expansions right off the bat.bullshit
I mention this as someone who has introduced this game to a few different sets of friends over the past three or four months, and started playing myself earlier this year. I probably can't convince you otherwise, but at least both perspectives are accounted for itt!![]()
You can also just get these pre build decks to try out the game instead of a core set (sucks that Valencia is little bit anti-netrunner though):
https://images-cdn.fantasyflightgam...426ff56-ab33-48a9-9e4d-6c182be333db/packs.png
Really surprised nobody's mentioned Race for the Galaxy yet. Arguably the rules are more complex than magic, but really it's just that the cards are more icon-based than text-based which can make it tricky getting started. When it comes to timing and interrupts and whatnot Race has none of that.
And it's a great economic empire-building kind of feel without requiring the ridiculous table space of Eclipse and the like. You don't have to worry much about enemy action (eg people invading your worlds), but if you can predict your opponents' moves you'll do way better (each turn every player picks one [two in 2-player] of the five phases; any phase that isn't selected won't happen, but any phase that is selected happens for all players. So if you know your opponent is going to want to ship their goods this turn, you can prepare for the Consume phase coming by getting some goods out ahead of time).
I've always thought it was very popular, but perhaps it's a bit outdated.
Also a note on Ascension (which is also pretty good): you can download a mobile version and play it pass-to-play. The base game is free IIRC, and expansions are $3-ish. The phone interface can be a bit obnoxious, but give it a whirl.
If it was just creatures and health, it wouldn't be an issue, but you chuck buffs, instants etc into the mix and her eyes just glaze over, plus I am not the best tutor in the world.
Really surprised nobody's mentioned Race for the Galaxy yet. Arguably the rules are more complex than magic, but really it's just that the cards are more icon-based than text-based which can make it tricky getting started. When it comes to timing and interrupts and whatnot Race has none of that.
And it's a great economic empire-building kind of feel without requiring the ridiculous table space of Eclipse and the like. You don't have to worry much about enemy action (eg people invading your worlds), but if you can predict your opponents' moves you'll do way better (each turn every player picks one [two in 2-player] of the five phases; any phase that isn't selected won't happen, but any phase that is selected happens for all players. So if you know your opponent is going to want to ship their goods this turn, you can prepare for the Consume phase coming by getting some goods out ahead of time).
I've always thought it was very popular, but perhaps it's a bit outdated.
Also a note on Ascension (which is also pretty good): you can download a mobile version and play it pass-to-play. The base game is free IIRC, and expansions are $3-ish. The phone interface can be a bit obnoxious, but give it a whirl.
It would help OP if you included what your gf likes, what themes,settings or franchise is she into, does she have any preference on mechanics like dice rolling, does she like any board games etc.
Scrabble, word games, crosswords, Suduko.
In terms of themes, stuff like the usual Female orientated YA fiction, Hunger Games etc, Harry Potter, LotR, She also likes a lot of Sci-fi stuff, Marvel etc.
Came here to plug this. Yup.san juan