- Nov 10, 2013
"The complete list can be found below, but suffice to say, Rockstar targeted the best bang for the buck on consoles and even effects that exhibit lower quality on X than on PC's lowest - volumetric resolution, for example - still look outstanding. Plug those settings into a perfectly affordable mainstream graphics card like the AMD Radeon RX 580 and achieving 1080p gameplay at 60 frames per second isn't difficult. However, running at low and medium settings seems to come with a stigma for the committed PC gamer. There's the sense that only high or ultra will do, and in the case of RDR2, this can cause lower than expected performance.
Is it really a 'sub-optimal' port then? In many ways, the exact opposite is true. Red Dead Redemption 2 is based on the latest version of Rockstar's Rage engine and while there are many similarities to the technology's last outing in Grand Theft Auto 5, much has evolved. For starters, the engine has transitioned away from supporting older graphics APIs and offers options for both Vulkan and DirectX 12. At 60 frames per second on the closest we could get to console equivalent settings, the game does have significant CPU usage, but core utilisation is fairly level on both APIs - usually a good sign for the quality of a PC port. The Vulkan API is the default and we'd suggest sticking to that. Comparing both APIs on GTX 1060 and RX 580, Vulkan delivered faster results on both and eliminated infrequent stutter on the AMD side we noted when DX12 was used."
|Xbox One X Console Equivalent Settings|
|Ultra||Texture Quality, Geometry Level of Detail (5/5)|
|High||Shadow Quality, Mirror Quality, Soft Shadows, Water Refraction Quality|
|High/Medium||Tessellation, TAA, Volumetric Lighting Quality, Parallax Occlusion Mapping|
|Medium||Lighting Quality, Screen-Space Ambient Occlusion, Particle Quality, Particle Lighting Quality, Fur Quality, Decal Quality, Water Reflection Quality|
|Low/Medium||Global Illumination Quality, Grass Shadows|
|Low/Lower Than Low||Far Shadow Quality, Reflection Quality, Near Volumetric Resolution, Far Volumetric Resolution, Water Physics Quality (1/6), Tree Quality, Grass Level of Detail (2/10)|
|Disabled Features||FXAA, MSAA, Unlocked Volumetric Ray March Resolution, Full Resolution SSAO, Long Shadows, TAA Sharpening|
Note: Some of Xbox One X's effects appear to be hybrid versions of low and medium, or medium and high. We'd recommend starting with the higher quality version, but should emphasise that the lower quality rendition of the effect still looks quite comparable across the run of play.
There is a very in depth graph of GPU's running Console settings I was trying to link here for the past 30 minutes but couldn't get it. If you go to the site you can select your GPU and see how it performs at console settings at 4k.
Sorry got too caught up working on trying to export that graph.