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RED Engine 3 (The Witcher 3) - New Tech Details Unveiled

Anarkin

Member
After finishing The Witcher 2 for X360, CDPR decided to push things a bit further, thus RED Engine 3 was created. RED Engine 3 supports dynamic cloth physics, a new mimics system, dynamically loaded appearances (no need to load all and then choose), a new animation system that is not based on Havok, a fur solution, triangle count support that is up to 40K and 2K textures for the characters’ heads and bodies.

CD Projekt RED has also experimented with DX11 tessellation on characters, however it seems that The Witcher 3 won’t support it (do note that the game will most probably take advantage of DX11 tessellation for its environments). According to the developers, the company experimented with two tessellation methods: PN Triangles and Displacement mapping. The first technique did not bring much additional detail to the characters, while the second technique was promising. Still, in order to use Displacement mapping as a tessellation solution, CDPR would need to change its pipeline. Not only that, but that particular technique brought a ‘swimming’ effect and some hole that were caused by the tessellation itself.

Source: http://www.dsogaming.com/news/red-e...d-in-the-witcher-3-new-tech-details-unveiled/

Hope we see some gameplay footage at Gamescom.
 
They confirmed that we still won't see gameplay there, they are propably a bit
scared to show pre alpha to the public, which is understandable in a way.
However, several hints indicate that we might see a CGI trailer from TW3 at Gamescom. :)
 
Witcher 2 was really badly optimized, I remember the game dipped to single digit frame rates on my Radeon 5850....

I really hope they fix the engine
 
Witcher 2 was really badly optimized, I remember the game dipped to single digit frame rates on my Radeon 5850....

I really hope they fix the engine

I don't agree, the game is one of the best looking games out there. It should bring down a 5850, that is an older card. I think it was optimized pretty well considering how it looks.
 
I don't agree, the game is one of the best looking games out there. It should bring down a 5850, that is an older card. I think it was optimized pretty well considering how it looks.

older card? It was new around the time I bought the game IIRC (I had the game pre-ordered)
 
“We tried tessellation on the characters but it didn’t give us good results, there are two reasons for this. The first reason is that our meshes are already very detailed, so the tessellation doesn’t give us as much as it gives to others, and the second is that it would be very hard to deal with the wholes that the tessellation would create. So at the end we decided not to use tessellation on the characters.”

I actually want to hear more about this. I hope they don't abandon tessellation all together since I recall the characters not looking so hot. It would get worse if other next gen games surpass them in that regard.
 
Witcher 2 was really badly optimized, I remember the game dipped to single digit frame rates on my Radeon 5850....

I really hope they fix the engine


What CPU did you have?


TheWitcher2benchmarks.png
 
I actually want to hear more about this. I hope they don't abandon tessellation all together since I recall the characters not looking so hot. It would get worse if other next gen games surpass them in that regard.

Its mostly, because they've tried to incorporate Tessellation after making models, when models must be created with tessellation in mind to work with displacement.
Like here:
http://www.youtube.com/watch?v=L_Ex-_rmGmA
http://www.youtube.com/watch?v=p8Dk4mbGw0I

Ps. I dont why in this trailer Psycho is tessellated, when in game it is not.
 
Another 5850 checking in to say I was able to run Witcher 2 without problems. I was probably averaging 35-45 FPS (I freely admit my recollection is poor, but I know for sure it was not worse than that, only potentially better). CPU was an i5-750.
 
Another 5850 checking in to say I was able to run Witcher 2 without problems. I was probably averaging 35-45 FPS (I freely admit my recollection is poor, but I know for sure it was not worse than that, only potentially better). CPU was an i5-750.
He probably ran into the fps bug when a lot of npcs were on screen. CD project fixed the bug like a week or 2 after launch though.
 
I don't agree, the game is one of the best looking games out there. It should bring down a 5850, that is an older card. I think it was optimized pretty well considering how it looks.

No it shouldn't bring downa 5850, Ive played it on a hd6870 (which is about 5 percent faster than a hd5850, and is as fast as a hd 7770) and it ran at 35-45 fps maxed out (ubersampling off)

The game had issues at release, it was never fixed to run properly on hd48xx cards I believe because cdpr/amd just didn't care..

Amd naming schemes have you confused mnannola, the hd5850 is quite a capable card.
 
I can't wait to see 2077 on this engine. The fantasy setting for Witcher doesn't do that much for me but can you imagine a densely packed Cyberpunk open-world with those graphics? It's like a dream game, something that you'd think up in reply to a "What game would you make if you had the money?" thread knowing that it would prob never happen.
 
In my veins Projekt RED! I just finished Witcher 2 for like the 10th time I need Witcher 3 now!
 
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