Honest question, no snark involved as I'd like some interesting suggestions rather than a needless flame war here: any ideas on how to actually do this convincingly?
The reason I ask is because swords have been used in FPS' before, obviously, but kept to the realm of 1-2 hit kills, even when you come across enemies that use them too. I can see why Ubi went the 'locked' route as it opens up a new move set that would be otherwise difficult to pull off in open play (where you'd end up with something more like Zelda - 1-3 moves with little variation). Not only that, but enemies would not allow you to have sword fights per se unless you were one on one, which they rarely are in this genre. Common sense dictates they'd rather use a gun if they saw you running at them with a sword (here in Red Steel the writers rely on a samurai honour system which forces you into a one on one/two? fight). Without the locking mode, Id imagine things would be either too complex -moving in all planes while performing complicated sword moves- or too simplified -moving in all planes while performing basic sword moves.
Any ideas on how to make this more viable while maintaining the complexity that they seem to want?
(And no, Im not a developer spy
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