I am sure the majority of games played with ransoms is going to be terrible because they we'll talk shit and some may have music playing and the usual crap you find online. But if you get a group that will role play, address the captain as captain, generally act like a star fleet office then it will be awesome.
No, not at all. Those kinds of people don't play these kinds of games. Not sure why you'd even think that. It's like expecting to run into the CoD crowd when you boot up a multiplayer Flight Sim.
Like going to a quarry and expecting to find children playing in it.
Eh, if it's VR I can understand some of the visuals being a bit rough. You need that silky smooth high framerate so as not to get motion sick and if it's also going to PSVR then yeah, you're gonna need to look like that for it to run as it should.
I am sure the majority of games played with ransoms is going to be terrible because they we'll talk shit and some may have music playing and the usual crap you find online. But if you get a group that will role play, address the captain as captain, generally act like a star fleet office then it will be awesome.
Exactly, I feel like VR is the perfect way to flesh out a Trek game, especially in some of the aspects that make Star Trek so great. Some of the best episodes of the shows (and films) have very little ship to ship conflict. I think the immersion of VR would allow devs to really explore non-combat scenarios and make them more engaging.
To be fair, it's presumably multiplatform and 90fps is a certification requirement for PSVR titles. But, yeah, opting for a stylised aesthetic as opposed to approximated, early last-genesque realism would have been the better idea.