Man, I feel so sorry for all the millions of gamers playing and enjoying this game.
They must be miserable. Or they should be.. I dunno.
The defense force is all out of arguments huh.
Man, I feel so sorry for all the millions of gamers playing and enjoying this game.
They must be miserable. Or they should be.. I dunno.
But you can engage in space battles between two factions. I did it yesterday.
Man, I feel so sorry for all the millions of gamers playing and enjoying this game.
They must be miserable. Or they should be.. I dunno.
Lets just say that Loudninja is more than a fan.
I was trying to be charitable lol.Gotta go to bat for anything sony has a hand in.
Destiny succeeded because it had a strong mechanical foundation that felt fun to play from day one. This has a very basic gameplay loop in comparison and I feel like the chance of people sticking around for it long-term like Destiny is far slimmer.It feels like this will be a very "Destiny" type of game, where the foundation has been set, but there is a lot of content and updates that will really make it the feature packed game they wanted it to be at launch.
I'm still greatly enjoying the game, and get excited at the potential prospects updates may bring. If VR is one of those updates, count me in doubly so.
But at least Peter and Todd have delivered actual games that were competent, full of content and well received. Hell, Todd still does. But No Man's Sky is a victim of hype it should have never had due to a mix of bullshit marketing and unrealistic expectations. A toxic soup if there ever was one.
looking forward to the reddit analysis of ffxv ...
they reached for the sky, promised the moon, & then the game fell to earth. personally, i'd tempered my expectations, managed to get the game for $40, & am currently continuing to enjoy it for what it is - not quite the experience described, but nuts enough to still be enjoyable...
not the first game to over-promise & under-deliver, & not the last. it's just the way of things, folks. temper your expectations accordingly, & give mad props to those developers that actually deliver on their hype ...
Why is Todd Howard always in this picture? I was pretty disappointed with Fallout 4, but I can't recall him ever explicitly lying or misleading people about things.
"Do you see that mountain in the distance. You can go there."
Yeah, and he wasn't wrong about that. I've climbed all over Skyrim's mountains.
That's a shame.
I still wanna give NMS a go cause it looks so beautiful, and it seems like it's worth experiencing at least once. But, maybe this shouldn't have been released as a 60 dollar game.
Hopefully Hello Game's next project will be more successfully realized.
But No Mans Sky doesn't cost $17 a month to play. So you're wrong, it will be more of a long term game.I was trying to be charitable lol.
Destiny succeeded because it had a strong mechanical foundation that felt fun to play from day one. This has a very basic gameplay loop in comparison and I feel like the chance of people sticking around for it long-term like Destiny is far slimmer.
Your 180 on this game is fascinating.
Guys the patch is gonna bring all these features, you'll see!
Wanted to bring some Chapter 3-esque optimism/denial to things
The defense force is all out of arguments huh.
Man, just imagine, all those people who have no idea what to do and can't see other people. They must be miserable!
Microsoft victories are so few and far between these days. He's just out of practice, I'd think.
Things like that itemized list are why developers don't want to talk (nor should talk) about their games when they're in development. Think about that the next time you ask, "Why aren't developers more open to discuss things and their processes?"
"Defense force" is such a worthless label to put on people enjoying a gameThe defense force is all out of arguments huh.
Wasnt this quote bungie? from the destiny reveal? they said something along going over "there" the ended up being a dead end
"Defense force" is such a worthless label to put on people enjoying a game
The missing features suck, but that doesn't mean that the game we got is bad. That's some narrow minded thinking
"Ship flying more like a ship than in the actual game" - ?
I was trying to be charitable lol.
Destiny succeeded because it had a strong mechanical foundation that felt fun to play from day one. This has a very basic gameplay loop in comparison and I feel like the chance of people sticking around for it long-term like Destiny is far slimmer.
People just posting what they experience no real list.So i guess the takeaway here is to never talk about your game more in detail like some months before the release. If you plan on bringing something in the game, or if it was even included at one point, but was removed due to fair and/or technical reasons, the backlash can be huge.
Out of that list, how many things do you think would make the overall experience much different? I will probably never play the game (not because of any of this, but simply because i dont have too much interest in it), so i'm just wondering.
And is there a list in comparison that shows everything that made it into the game? (i would guess not because its usually more focus on the negative stuff, but i'm still wondering).
Yeah, and he wasn't wrong about that. I've climbed all over Skyrim's mountains.
Remember how just asking "But what do you actually DO in No Man's Sky?" got so many people up in arms?
Quick&dirty
So i guess the takeaway here is to never talk about your game more in detail like some months before the release. If you plan on bringing something in the game, or if it was even included at one point, but was removed due to fair and/or technical reasons, the backlash can be huge.
It's funny how the internet (GAF included) crucified Hello Games for every single delay the title went through just to get the what was released out the door. Now they're being crucified for releasing it with the missing features. I shudder to think at the reaction if they had delayed it an additional year to get it at 100%. Yet because people wanted it sooner, to the point that delay announcements produced death threats, we are where we are today.
That's fair, but I can't say I was ever quite addicted to Destiny the same way I am with this game. I have cravings at work to keep playing, that hasn't happened with a game for me in quite a while.
So i guess the takeaway here is to never talk about your game more in detail like some months before the release. If you plan on bringing something in the game, or if it was even included at one point, but was removed due to fair and/or technical reasons, the backlash can be huge.
A message from Peter Molyneux.
There is something I have to say. And I have to say it because I love making games. When a game is in development, myself and the development teams I work with constantly encourage each other to think of the best features and the most ground-breaking design possible.
However, what happens is that we strive to include absolutely everything we've ever dreamt of and, in my enthusiasm, I talk about it to anyone who'll listen, mainly in press interviews. When I tell people about what we're planning, I'm telling the truth, and people, of course, expect to see all the features I've mentioned. And when some of the most ambitious ideas get altered, redesigned or even dropped, people rightly want to know what happened to them.
If I have mentioned any feature in the past which, for whatever reason, didn't make it as I described into Fable, I apologise. Every feature I have ever talked about WAS in development, but not all made it. Often the reason is that the feature did not make sense. For example, three years ago I talked about trees growing as time past. The team did code this but it took so much processor time (15%) that the feature was not worth leaving in. That 15 % was much better spent on effects and combat. So nothing I said was groundless hype, but people expecting specific features which couldn't be included were of course disappointed. If that's you, I apologise. All I can say is that Fable is the best game we could possibly make, and that people really seem to love it.
I have come to realise that I should not talk about features too early so I am considering not talking about games as early as I do. This will mean that the Lionhead games will not be known about as early as they are, but I think this is the more industry standard.
Our job as the Lionhead family of studios is to be as ambitious as we possibly can. But although we jump up and down in glee about the fabulous concepts and features we're working on, I will not mention them to the outside world until we've implemented and tested them, and they are a reality.
Thank you for reading.
Peter.
The lack of any mp in the game files point a easy "no."We still haven't got a straight answer to "can you see other players?".
So i guess the takeaway here is to never talk about your game more in detail like some months before the release. If you plan on bringing something in the game, or if it was even included at one point, but was removed due to fair and/or technical reasons, the backlash can be huge.
I think it's a question of communication, trust and sincerity. If you look at something like Factorio for example, the few developers they have post an update every Friday. These updates are very frank and give you an overview of what they've done and what they're planning. If they have some problems with a feature they explain it and say that it got pushed to the next update or whatever.Things like that itemized list are why developers don't want to talk (nor should talk) about their games when they're in development. Think about that the next time you ask, "Why aren't developers more open to discuss things and their processes?"
"Defense force" is such a worthless label to put on people enjoying a game
The missing features suck, but that doesn't mean that the game we got is bad. That's some narrow minded thinking
You got some loose standards of being taken advantage of I guessIt's okay to be taken advantage of, as long as you still have fun or your favorite company gets a victory out of it.