People will feel really silly when this VR thing doesnt take off, it just lack mass market appeal.
Edit: plus games will look like crap until PS5/XB2 arrives anyway.
Kinda like the Tablet Controller?
People will feel really silly when this VR thing doesnt take off, it just lack mass market appeal.
Edit: plus games will look like crap until PS5/XB2 arrives anyway.
People will feel really silly when this VR thing doesnt take off, it just lack mass market appeal.
Edit: plus games will look like crap until PS5/XB2 arrives anyway.
He believes we should all be playing 2D platformers using plastic toys and getting in on skylanders to get our fun.
So out of touch, and they wonder why they are so behind in the home console space.
words fail.
Wont take much to overtake the WiiU sales will it ?
"The current state of motion controls isn't fun"
-People before the Wii launched and made fucking bank
The off-tv option is one o the best thing of the Wii U, thanks to the Gamepad.He's not wrong, but I don't find using the WiiU pad as a second screen to be fun either...but that didn't stop them doing.
Devs and companies have to try all their options to see what actually works.
Motion controls suck. They suck then, and they suck now. There's a reason is was abandoned by nearly everyone.
Always finding ways to justify being behind the curve.
Kinda like the Tablet Controller?
Wont take much to overtake the WiiU sales will it ?
That's why I said it sucks right now, the hardware/software isn't here yet. I don't want bulky headsets on me like some medieval helmets. When those are sleek as hell, ultralight and look good, then I'll give it a good try. But that's just part of it, motion tracking isn't there yet either, VR to me isn't just motion controller with a headset. I need 100% accurate motiontracking for my hands mimicking a weapon or whatever the game is about. At the moment motion tracking is very bad. And then there's the problem of looking like an idiot with all that stuff.
What a myopic statement.
Criticise Nintendo this E3 however you like, but you must blind if you believe that their idea of fun only consist of Amiiboo. I mean, its not like every game they make emphasise that very thing...
Oh I see, you are one of those...
Nevermind my comment then!
I have no idea why are you guys bringing up WiiU but sure.
Let me see, people still love to play in local and online.Why do you have to make it social? It's gaming not partying and drinking...
Motion controls suck. They suck then, and they suck now. There's a reason is was abandoned by nearly everyone.
ExactlyMan this is even more bullshit than I thought. He's talking about old video demos and stuff when there's real shit at an event he's at and he's just going to sling shit while press reports positive impressions left and right? Why did they even show up to E3 this year.
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.
He's not wrong.
Even Palmer Luckey admits there isn't any real games for the VR yet. So far it's just tech demos.
Quote him then, not me!Reggie, president of N USA criticising VR, needs to get his own ship in order
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.
Sure, they do try to think outside the box but only if its commercially viable. Motion controls were cheap and simple, therefore available to a mass market. The Gamepad was relatively cheap, and has tablet like functionality that many are familiar with. They screwed up with the Wii U but the tech was all there, bar inside the actual console (They really needed a more powerful console, but that would have increased the price considerably and the Wii U would have been worse off than now likely).Sure, but Nintendo of all companies is thought to be one that thinks outside the box no? Comments like this from Nintendo just seem bitter.
Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.If by commercially viable you mean there are 3 mass market devices coming soon that are all giving people N64 kid moments, then it is.
Nintendo is a non factor, and that's not even the only reason Reggie is being mocked here.
Sure, they do try to think outside the box but only if its commercially viable. Motion controls were cheap and simple, therefore available to a mass market. The Gamepad was relatively cheap, and has tablet like functionality that many are familiar with. They screwed up with the Wii U but the tech was all there, bar inside the actual console (They really needed a more powerful console, but that would have increased the price considerably and the Wii U would have been worse off than now likely).
Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.
His sentiment is at least true for Nintendo who still emphasizes on couch multiplayer.
Always finding ways to justify being behind the curve.
If the execution craps out, which at the current moment it will, that's a huge investment lost. Do you really think Nintendo can afford that now, right after the Wii U? I can see them jumping in later when VR actually has mass market viability.Well that's what I mean, even if their execution craps out, they're able to think of ways to make things fun. How an executive of Nintendo, could not see the appeal of VR is beyond me. Any other generic blanket statement about VR would have sufficed, "I've seen some pretty cool ideas, we'll have to see if the technology takes off".
As I said his comments just seem bitter.
Was thinking exactly this. I don't trust his judgement a whole lot these days.Always finding ways to justify being behind the curve.
Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.
Summer Lesson is not just tech. It's life.
Yea, you just repeated my sentiments. The market is small currently (the headsets aren't even out and we don't have dates nor prices, iirc). Therefore the profit margin will currently be small or nonexistent. When the market is larger and has good profit margins in several years then maybe I could see Nintendo joining.This isn't a Nintendo console launch. Oculus, Valve and Sony aren't expecting to move units like it's a Wii right out of the gates. This is a small market right now. Cheaper VR will be available by the time the market is large enough.
Surprisingly...Wii U's lineup is pretty good this year.Just like the Wii U lineup this year, Reggie.
Wait, he's right that it's "not fun"?Well, he's right. The VR devkits have been out for years and as far as I know there isn't any AAA game has been announced touting VR support. VR is the new Kinect imo, it'll see more use applied outside of gaming.