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Reggie Fils-Aime: Current state of VR isn't fun

He believes we should all be playing 2D platformers using plastic toys and getting in on skylanders to get our fun.

So out of touch, and they wonder why they are so behind in the home console space.

words fail.

What a myopic statement.

Criticise Nintendo this E3 however you like, but you must blind if you believe that their idea of fun only consist of Amiiboo. I mean, its not like every game they make emphasise that very thing...

Wont take much to overtake the WiiU sales will it ?

Oh I see, you are one of those...

Nevermind my comment then!
 
VR isn't near to being applicable for a company like nintendo.

nintendo also dosent need VR nor is the audience they target even focused on VR. also, his statement is broad.

the argument that you need to try something before knowing if its enjoyable or not rarely works, right or wrong. perception is king and thus far wearable tech as a whole is a mixed bag for many consumers and how its perceived.
 
At the moment VR doesn't really have games and cost too much.
So yes, for now it's just tech for me.

He's not wrong, but I don't find using the WiiU pad as a second screen to be fun either...but that didn't stop them doing.
Devs and companies have to try all their options to see what actually works.
The off-tv option is one o the best thing of the Wii U, thanks to the Gamepad.
 
Motion controls suck. They suck then, and they suck now. There's a reason is was abandoned by nearly everyone.

Motion controls don't suck though. Motion controls tracking 3D space, to manipulate a 2D screen kinda blow (though I still love me some shooters with pointer controls), but you wouldn't say that using your hands in real life sucks lol. That's what motion controls are in VR.
 
That's why I said it sucks right now, the hardware/software isn't here yet. I don't want bulky headsets on me like some medieval helmets. When those are sleek as hell, ultralight and look good, then I'll give it a good try. But that's just part of it, motion tracking isn't there yet either, VR to me isn't just motion controller with a headset. I need 100% accurate motiontracking for my hands mimicking a weapon or whatever the game is about. At the moment motion tracking is very bad. And then there's the problem of looking like an idiot with all that stuff.

Worrying about how something looks that you're going to be wearing in your own home is silly. Do you pick out a proper outfit and check your hair in the mirror before you sit down to game now? We're all just a bunch of dumb animals, man. Everything we do looks ridiculous.
 
This man is the President and COO of the company that almost refuses to acknowledge the existence of an industry outside of their bubble.

Of course VR isn't fun if all you've ever used was a Virtual Boy.
 
What a myopic statement.

Criticise Nintendo this E3 however you like, but you must blind if you believe that their idea of fun only consist of Amiiboo. I mean, its not like every game they make emphasise that very thing...

Oh I see, you are one of those...

Nevermind my comment then!

I watched the Direct, except for Starfox which looked OK and more like what I expected the rest was like watching a 2D games for IPAD or the retro gaming channel, but with more toys. Where is the Nintendo that made Excite truck or Metroid....The only game that looked Nintndo ish in quality and style was actually Skylanders...

One of what, Someone stating that Morpheus will not sell but perceives the WiiU model to be successful. It deserved the response.

The man is in his own little retro bubble, thinking everyone is playing Mario for the first time. He needs to wake up !

I have no idea why are you guys bringing up WiiU but sure.

Reggie, president of N USA criticising VR, needs to get his own ship in order
 
Why do you have to make it social? It's gaming not partying and drinking...
Let me see, people still love to play in local and online.
Then scream when there is no voice chat or looking for group feature.
So yeah,players do like features to let them socialize with others.

Or did you live in a cave until today that you missed that a lot of E3 games did years have a multiplayer online option ?
 
Well im currently excited for Oculus Rift and VR........sooooooo i guess Ill just have to buy a device that isnt fun then.....

Immersive though? Yeah thats something I always have dreamed about in games :P
 
Motion controls suck. They suck then, and they suck now. There's a reason is was abandoned by nearly everyone.

I can't speak for everyone, don't care honestly, but Nintendo never abandoned anything.

It's just that the novelty factor wore off, it's no longer the main gimmick they use in marketing but it's still used frequently in their games. Gyro aiming is central in Splatoon and Star Fox, Super Mario Maker would probably not happen with a clunky interface so it's thanks to the gamepad we are seeing this game. Just a few examples.
 
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.
 
Man this is even more bullshit than I thought. He's talking about old video demos and stuff when there's real shit at an event he's at and he's just going to sling shit while press reports positive impressions left and right? Why did they even show up to E3 this year.
Exactly
 
He's not wrong.
Even Palmer Luckey admits there isn't any real games for the VR yet. So far it's just tech demos.
 
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.

Sure, but Nintendo of all companies is thought to be one that thinks outside the box no? Comments like this from Nintendo just seem bitter.
 
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.

If by commercially viable you mean there are 3 mass market devices coming soon that are all giving people N64 kid moments, then it is.

Nintendo is a non factor, and that's not even the only reason Reggie is being mocked here.
 
VR is cool tech, but he's not wrong. So many people mocking Nintendo in this thread, but is VR in a commercially viable state right now? No, and I don't see that changing at least for a few years. When VR is available to the masses in a correct commercial setting then I could see Nintendo jumping in. As of right now, why would Nintendo bother wasting their resources into it? It's expensive and in its infancy, and Nintendo doesn't quite have the resources to invest into it like Sony and MS. They'd rather let the rest develop the tech, and jump on board when its viable.

The VR commercial consumer products have not been released yet, so how could it be a viable commercial state.

In 2016 it will be viable when released, and it will be successful.

Nintendo will make even more money selling Amiibo and Mobile games and will probably not care, its about the money and da profits..

Nintendo wont go into VR as its low margin hardware, same reason they also wont make a high power low cost console.....they can make lots of better profit in other areas with lower investment and risk.
 
Sure, but Nintendo of all companies is thought to be one that thinks outside the box no? Comments like this from Nintendo just seem bitter.
Sure, they do try to think outside the box but only if its commercially viable. Motion controls were cheap and simple, therefore available to a mass market. The Gamepad was relatively cheap, and has tablet like functionality that many are familiar with. They screwed up with the Wii U but the tech was all there, bar inside the actual console (They really needed a more powerful console, but that would have increased the price considerably and the Wii U would have been worse off than now likely).

If by commercially viable you mean there are 3 mass market devices coming soon that are all giving people N64 kid moments, then it is.

Nintendo is a non factor, and that's not even the only reason Reggie is being mocked here.
Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.
 
There's no doubt in my mind that Nintendo's R&D has been screwing around with VR since Virtual Boy. And I think Reggie has a point. It took the arrival of Playstation, millions upon millions of marketing dollars and two decades to drag the image of gamers away from the isolated bedroom loner, and VR is heading right back there.

If VR has a shot at going mainstream, then it's going to be paired with the advent of low cost tech and 3D webcams for the purpose of 3D communication, at which point gaming will then be able to follow suit. But it also needs to be invisible in the sense that the wearer isn't aware of the tech, or at least has the option to instantly snap back to reality without the need to remove gear, as simple as putting down a controller or handheld. Comfort will also be crucial. VR has quite a few thresholds to cross regarding mainstream acceptance, and the current tech will limit its progress with the public. Once all these things can be achieved, that's when Nintendo will deliver.
 
Sure, they do try to think outside the box but only if its commercially viable. Motion controls were cheap and simple, therefore available to a mass market. The Gamepad was relatively cheap, and has tablet like functionality that many are familiar with. They screwed up with the Wii U but the tech was all there, bar inside the actual console (They really needed a more powerful console, but that would have increased the price considerably and the Wii U would have been worse off than now likely).

Well that's what I mean, even if their execution craps out, they're able to think of ways to make things fun. How an executive of Nintendo, could not see the appeal of VR is beyond me. Any other generic blanket statement about VR would have sufficed, "I've seen some pretty cool ideas, we'll have to see if the technology takes off".

As I said his comments just seem bitter. But I'm probably over thinking it.

Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.

We don't know the price of the headsets (especially Sony's, who claimed it would be cheaper than the console)

The PS4 and Gear VR in particular aren't particularly beefy regarding hardware, so processing power needed will vary.

There's probably thousands of small projects being developed for VR. Gaming will probably be a very small aspect of it.
 
Speaking as someone who has actually tried VR hardware, even before what's appearing at this E3, Reggie is shoveling some serious bullshit. I am not a fan of him bad-mouthing VR just because his company isn't doing it.

His sentiment is at least true for Nintendo who still emphasizes on couch multiplayer.

Sony has on couch multiplayer, it's even "Wii U-style" where two different sides are balanced uniquely. One of the games they showed had the VR person play a monster, while couch friends used to TV to run away from it.
 
Well that's what I mean, even if their execution craps out, they're able to think of ways to make things fun. How an executive of Nintendo, could not see the appeal of VR is beyond me. Any other generic blanket statement about VR would have sufficed, "I've seen some pretty cool ideas, we'll have to see if the technology takes off".

As I said his comments just seem bitter.
If the execution craps out, which at the current moment it will, that's a huge investment lost. Do you really think Nintendo can afford that now, right after the Wii U? I can see them jumping in later when VR actually has mass market viability.
 
Men Nintendo lost the fire. If it isn't fun then rise to the challenge and create "fun" experiences from your perspective.

See the opportunity in the challenge instead of being afraid of it.

Keep milking your users with those amiibos though.
 
Comments from a man whose company made an entire console based around controls that work best in VR. They had their order of operations wrong. VR first then motion controls.
 
Right, but how expensive will they be? (very) How much processing power will they need? (quite a bit) How many developers will actually make games for it, considering the low install base? If Nintendo struggled to get 10mil people to buy a Wii U, how many people do you think will shell out $600+ to play a few VR games? The tech needs to be cheaper, and there needs to be considerable processing power for a good VR experience. As of now, I don't believe the current consoles can provide a low cost, good VR experience with their tech, and unfortunately consoles are the mass market, not PCs.

This isn't a Nintendo console launch. Oculus, Valve and Sony aren't expecting to move units like it's a Wii right out of the gates. This is a small market right now. Cheaper VR will be available by the time the market is large enough.
 
This isn't a Nintendo console launch. Oculus, Valve and Sony aren't expecting to move units like it's a Wii right out of the gates. This is a small market right now. Cheaper VR will be available by the time the market is large enough.
Yea, you just repeated my sentiments. The market is small currently (the headsets aren't even out and we don't have dates nor prices, iirc). Therefore the profit margin will currently be small or nonexistent. When the market is larger and has good profit margins in several years then maybe I could see Nintendo joining.
 
I agree with him for the most part. VR is a gimmick.

That said, coming from Nintendo who've always advocated for trying new things and coming up with new gimmicks. it is a pretty hypocritcal statement and I imagine if/when VR does take off we can expect to see them take a crack at it.
 
Well, he's right. The VR devkits have been out for years and as far as I know there isn't any AAA game has been announced touting VR support. VR is the new Kinect imo, it'll see more use applied outside of gaming.
Wait, he's right that it's "not fun"?

The thing about VR is that it's SO impressive that you can have an amazing time even with very simple, low budget demos.

Hell, Real Retro Arcade left an impression on me greater than just about anything I've played in years and it's really just a super elaborate emulator.

No AAA game has touted support as there aren't any VR headsets officially available - only devkits.
 
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