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Reggie: VR isn't ready right now, but when it is, Nintendo will be there too

Nintendo: CD isn't quite there yet.
Nintendo: Online gaming isn't quite there yet.
Nintendo: High definition isn't quite there yet.
...

Maybe it's a cost thing not having to deal with budgeting pressures of developing a more graphically intensive / socially integrated game; I don't know.

Not that they've never been innovative (if anything they're quite innovative); but Nintendo have always been a bit resistant to some things which have been pretty definitively identified as a market direction. The above being just a few examples.
VR in the current Oculus / Sony Morpheus renditions isn't as definitive though, so as a case point Reggie might be right about the current format of VR. But VR WILL come around and I can't help but feel like Nintendo will miss the boat when it does happen.
 
Nintendo always tries to aim at the broader market, so they waited and waited and waited until everybody had an HDTV, but then it was too late. Same with online, same with everything else. I don't see a Nintendo VR HMD till the year 2035.
 
Keep Making fun of nintendo gaf. At this rate we`re never gonna get metroid VR
http://ca.ign.com/articles/2003/09/10/nintendo-chooses-aol-for-gcn-online

IGN in 2003 said:
Nintendo of America today told IGNcube that it has reached an agreement with America Online by which the Internet provider will become the official preferred ISP for GameCube.

According to the agreement, developers who choose to create online games for GameCube will be licensed AOL connectivity software that will enable their games to connect online through AOL.
Nintendo said:
"To be clear, this does not indicate the unveiling of a new online gaming approach from Nintendo. Nor does it signify that we have changed our position on the current business viability in the online console gaming field."
Here's some online. I just happened to be talking to AOL and your name came up. It's not as if I like you or anything. Shut up! Baka.
 
Maybe it's a cost thing not having to deal with budgeting pressures of developing a more graphically intensive / socially integrated game; I don't know.

Not that they've never been innovative (if anything they're quite innovative); but Nintendo have always been a bit resistant to some things which have been pretty definitively identified as a market direction. The above being just a few examples.
VR in the current Oculus / Sony Morpheus renditions isn't as definitive though, so as a case point Reggie might be right about the current format of VR. But VR WILL come around and I can't help but feel like Nintendo will miss the boat when it does happen.

It's part of their corporate DNA. It goes back to their founder and his so-called Lateral Thinking with Withered Technology. Part of the reason why I give Nintendo a wide berth.
 
Actually VR really isn't ready. There isn't a single product on store shelves yet at a mass market friendly price; all of those are still in R&D.
 
Lateral thinking with withered technology is a thing, and Nintendo have followed that philosophy to great effect for years. The Game Boy, DS, Wii and 3DS all came about by Nintendo following Gunpo's mantra, and we'd be worse off as gamers without those devices.

Not everyone neds to jump headfirst into the VR pool. Its a cool technology, but we've still not seen the endgame results, or how these devices are going to be priced. There's no point in Nintendo releasing a peripheral device that costs $200-300 on its own.
 
The current gen consoles have far to less power for adequate Oculus Rift & Co.

We shall see it next gen.

Depends on the game. Many of the demos and games I've tried with my Rift would run fine on a PS4, I think. Half Life 2 VR runs at +150fps with a decent PC and that is a mind blowing experience.
 
I wonder what Reggie is referring to when he says that the technology isnt quite there yet. I agree that the mass market price isnt there yet, but i dont know about the technology itself. It seems to be pretty good, in my opinion.


Virtual boy
D-pad
Portable gaming
Analog stick
Motion gaming
Etc etc

All done first by Nintendo
Nintendo has been first with many things indeed, but if we're talking about motion gaming in general, then Nintendo wasnt first. You have for example that Sega Genesis Activator thing. I guess there can be earlier examples as well. Maybe the Power Glove for NES if that counts as motion gaming.
 
Current VR technologies are way to big to succeed with the average Jane/Joe, they complain about the 3D glasses that 3D TV's use and VR-Goggles/Glasses are several times bigger then that.

And I agree with that, VR technology will have to be clip-on size or contact lenses before its "ready", I wear glasses on a daily basis, there is no way I'll put on a second pair of glasses over the once I already have to wear.
 
AP:


Do you think virtual reality is something Nintendo is really, seriously looking at? Considering that a proper VR experience requires a lot of horsepower and that their recent hardware strategy has been to release conservatively powered systems, it’s difficult to see Nintendo entering the VR space anytime soon, or even in time for the next generation.
when the new gen will arrive,even "conservatively powered systems" will be able to run good VR
 
Thing is. If Nintendo areresearching it it will either be a poor man's version or decades in the future when the cost has dropped to nothing. Nintendo would not be able to release a high quality VR system based console for the target prices they typically aim for. And if they just released a peripheral then for Wii U it'd look so bad compared to the competition due to the Wii U's anaemic power.
 
Miyamotos take on VR is much better and the same as mine. Right now VR is fun in short bursts and perfect as an attraction on trade shows or exhibitions. You have fun watching the people acting silly with the helmet on but it's nothing that's attractive over a long period. It disconnects people, it totally blocks input from the outside world. It's antisocial. For this reason alone it will stay a niche product for trade shows and a minority of single people.
 
They're waiting for the Oculus Rift to fail and be cancelled, so they can pick it up later as a WiiU2 exclusive.

Dat first post. I don't think Nintendo needs VR as it's not something their target audience seems to be into (as 3DS' 3D)

Well to be fair, nobody needs it. It's just another gimmick, at least as of right now.
 
I think he is right.

The technology just isn´t mature and cheap enough to allow mass market adoption.

I´m still very excited for Morpheus though.
 
Nintendo is so weird with these type of things sometimes. So often they experiment with technology when it's in it's crib and then completely miss the mark on when they should actually implement it. Hell, even with the quasi-proto-online with Satellaview for SNES. It's bizarre.
 
Current VR technologies are way to big to succeed with the average Jane/Joe, they complain about the 3D glasses that 3D TV's use and VR-Goggles/Glasses are several times bigger then that.

And I agree with that, VR technology will have to be clip-on size or contact lenses before its "ready", I wear glasses on a daily basis, there is no way I'll put on a second pair of glasses over the once I already have to wear.
Are you longsight or nearsighted? I'm nearsighted and i use glasses on a daily basis as well. I did try Oculus Rift once and i didnt have to wear my glasses then since the screen is so close to my eyes anyway.


Miyamotos take on VR is much better and the same as mine. Right now VR is fun in short bursts and perfect as an attraction on trade shows or exhibitions. You have fun watching the people acting silly with the helmet on but it's nothing that's attractive over a long period. It disconnects people, it totally blocks input from the outside world. It's antisocial. For this reason alone it will stay a niche product for trade shows and a minority of single people.
Regarding that it disconnects people from the outside world, i think thats the whole idea with VR, that you step into another world, so to speak. With multiplayer, it doesnt have to be anti-social however.

I agree regarding that VR might be mostly for use for shorter bursts though. I cant see myself using VR for many hours straight.
 
Lateral thinking with withered technology is a thing, and Nintendo have followed that philosophy to great effect for years. The Game Boy, DS, Wii and 3DS all came about by Nintendo following Gunpo's mantra, and we'd be worse off as gamers without those devices.

Its absolutely a thing.

You know what else was made using the same philosophy?

The Oculus Rift, which rebooted the VR craze in the first place.
Its how they can get developer sdks out to people for under $200.
 
He's right. Oculus hasn't even proven itself for a mass market despite hype that currently only resides with a very niche market. VR is currently on stranger tides and Nintendo are already losing out on account of a bet they took with one sinking ship.

If Oculus and Morpheus didn't exist then there's a good chance they could have decided to take the leap themselves, much like they did with the Wii. But anything else right now is Nintendo jumping onto a premature fad that isn't a controlled one. They can't afford to take that chance when the Wii U concept itself is a risk that's costing them.
 
The irony is considering Nintendo's almost absolute mandate on 60 fps on consoles they're likely one of the better equipped for VR and VR would like benefit a lot from them being on board.
 
Nailed it. It's typical Nintendo to be a decade behind the competition on virtually everything.

Yep, just like with motion controls and touchscreen based devices, oh wait!

People who wants answers from Nintendo needs to ask Iwata and/or Miyamoto, because I highly doubt Reggie knows what's happening over at Nintendo's R&D department in Japan.
 
Nailed it. It's typical Nintendo to be a decade behind the competition on virtually everything.

rXdDhiA.gif
 
By refusing to adopt technology that was clearly not ready for prime time, Nintendo did not losing Billions of dollars, they made billions of dollars. They did not always have the largest market share, but they were always the most profitable Video Game Company.

Not lately. They've been losing money for the last few quarters. Sony is making money on their video game business.
 
Nintendo is right. Virtual Reality isn't quite ready yet. I mean it is in some ways, I already really want one of the developer kits. But Oculus really want to get ready and wait for technology to improve so they can sell in and make it really popular.

The reason virtual realty didn't become popular before was because the technology wasn't there yet. But this time it's going to be really popular, but even though it's kind of there, it isn't quite there yet. Which is why Oculus haven't released it yet, because it's almost there, but isn't quite.

Right now it would be a risky thing to do for Nintendo. And they already lost a lot of money of the Virtual Boy. I think then the Oculus Rift is released an it's really popular, Nintendo will be interested, too.
 
Yep, just like with motion controls and touchscreen based devices, oh wait!

People who wants answers from Nintendo needs to ask Iwata and/or Miyamoto, because I highly doubt Reggie knows what's happening over at Nintendo's R&D department in Japan.

I thought Nintendo had some sort of online functions with one of their older systems in japan. Maybe it isn't true. I'm probably thinking of Satellite for nes.
 
Why are people comparing natural evolutions like CDs or online gaming with big-ass expensive VR helmets ?
 
... and? Nintendo next console will be out before PS4 starts getting proper lineup of VR supported games. Of course Wii U isn't powerful enough for proper VR support. Even PS4 isn't.
PS4 is. Wii U is as well, you just wouldn't get Mario Kart 8-like graphics.

There's no real power barrier for VR. Just depends on what you ask it to display.
 
Why are people comparing natural evolutions like CDs or online gaming with big-ass expensive VR helmets ?

And they aren't even part of the console, it's an expensive optional accessory. But how else are you gonna say something negative about Nintendo.
 
PS4 is. Wii U is as well, you just wouldn't get Mario Kart 8-like graphics.

There's no real power barrier for VR. Just depends on what you ask it to display.

I'm just thinking I don't necessarily want to play a VR game that doesn't achieve 60FPS. From what I have tested Rift at 30FPS seemed like a bad idea all around.

What resolution are they aiming with Morpheus?
 
Why are people comparing natural evolutions like CDs or online gaming with big-ass expensive VR helmets ?

There are enough people here who comparing VR helmets with smartphones and internet. Everthing is possible on NeoGaf.

Nintendo would need to wait an entire hardware generation until they could provide VR support anyway.
 
I'd actually bet on Nintendo to get it right if they ever go into VR since they understand the importance of FPS.
 
I'm just thinking I don't necessarily want to play a VR game that doesn't achieve 60FPS. From what I have tested Rift at 30FPS seemed like a bad idea all around.

What resolution are they aiming with Morpheus?
Morpheus will more than likely be 1080p.

But again, if you simplify the graphics, you can get games to run at 1080p/60fps just fine. It only becomes difficult when you're trying to render tons of high poly meshes and models with fancy effects and lighting and high resolution textures and whatnot.
 
I think he is right.

The technology just isn´t mature and cheap enough to allow mass market adoption.

I´m still very excited for Morpheus though.


Yeah, I still think VR will truly hit mainstream with the gen after this when it's cheap enough that platform holders start to bundle it with their new consoles. The Morpheus is gonna be expensive relative to what a normal controller costs, and you'll need Move. When you think about its potential install base, it might not be more than 10, 20 million even if they started bundling it, it won't reach the entire PS4 user base, it won't be a standard.
 
VR is the next motion gaming....
Not adapted to 80% of video game genre -> not viable except if you want more fps (probably even more simplify for large audience cause you can't see your gamepad)

I hope VR will fail like motion gaming has (for my sake)
 
Morpheus will more than likely be 1080p.

But again, if you simplify the graphics, you can get games to run at 1080p/60fps just fine. It only becomes difficult when you're trying to render tons of high poly meshes and models with fancy effects and lighting and high resolution textures and whatnot.

Well it's going to be interesting to see what the deal looks like when they get the details down.
 
Morpheus will more than likely be 1080p.

But again, if you simplify the graphics, you can get games to run at 1080p/60fps just fine. It only becomes difficult when you're trying to render tons of high poly meshes and models with fancy effects and lighting and high resolution textures and whatnot.

The prototype is 1080p, but who knows about the consumer version. So what you're saying it's basically not ready, unless you dumb down the graphics significantly. Just like how 3D isn't ready with the PS3/360 era.
 
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