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Reggie : "Worried about used games sales? Make better games!"

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Turn this into Kaz + Reggie, and you sir will have a perfect GIF.
 
Yup.

Look at this:

http://www.amazon.com/dp/B002BSA388/?tag=neogaf0e-20

http://www.gamestop.com/wii/games/super-mario-galaxy-2/75083

It's still about 50 bucks. I'm assuming because people bought it and kept it instead of trading it in, which makes it difficult to find.

Compare this with any AAA release in the past year. I'd bet I could find about any game for much less than Galaxy 2 and it'd probably be easier to find as well.

It's a different demographic though. Nintendo games are generally bought for young children for birthdays, Christmas etc, and they get put on a shelf and kept forever. PS/Xbox gamers tend to be older and like to plough through as many games as possible within a year, thus either trading in or buying used.
 
yeah people here will go fast and dismiss what he says because the wii U is on a drought but he is absolutely right.

after I finished my first playthrough of Metroid Prime, not once did it cross my mind to sell it, such a master piece deserves a place in my library forever, same with resident evil 4, I bought the Wii edition and no fucking way I'll sell my used gamecube version, RE4 is worth every single cent I paid for it twice.

but give me god of war rip-offs and 4 hour long FPSs and you can bet I'll sell back your miserable attempts at doing a video game.
 
If people traded in the 2 wii games they own then they'd have no games.

Not to mention the fact he's using mp games as an example mostly. Part of the reason every dev is shoehorning that in no matter the cost

What are the total software numbers for each system?
 
There isn't single game ever made that people won't eventually trade in to play something new.

Reggie has been really off his game lately.

it seems I am in the minority here but I prefer to stop buying new games for a while than selling the ones I have, unless the game is bad, then I have no trouble selling it, I still have a nice collection of older games and I plan to keep them as the years pass by

edit: I guess it also makes me more selective about picking games
 
Multiplayer games for children aren't the hot bartering commodity that dudebro games are. Different markets. Has nothing to do with quality. What a load of bull.
 
Worried about your console sales? Make a better console!

Seriously though, "Make better movies" isn't the answer to movie piracy and "Make better music" isn't the answer to music piracy. And with that, "Make better games" isn't the answer to used games sales, people will still buy second hand games a week after launch.

Piracy and used games are different things
 
Worried about your console sales? Make a better console!

Seriously though, "Make better movies" isn't the answer to movie piracy and "Make better music" isn't the answer to music piracy. And with that, "Make better games" isn't the answer to used games sales, people will still buy second hand games a week after launch.
Piracy and used games are not the same thing. People pirate movies because they don't want to pay for them in the first place. People trade games (And every other type of media) in because the amount of money they'll get back outweighs the entertainment
value they get out of the product.
 
Certainly, that impacts games that are annualized and candidly also impacts games that are maybe undifferentiated much more than [it] impacts Nintendo content.
Do I see a slight jab against EA here?
 
Reggie is fundamentally right. If you make good games it helps you "fight used games" in two ways.

a) It makes customers want to play the game closer to its release date. Then they don't have so much choice between new and used copy. Used copies closer to release date are typically more expensive

b) Makes customers keep the game longer. With quality something like free DLC can help.
 
Eh thats crap Reggie lol. Most normal peeps that play games dont collect them and hold onto them for nostalgic purposes. No matter how good the game is.

i have very strong memories of me struggling to trade in games that i enjoyed when i was a little kid. have memories of me crying as a kid after i realized the mistake i made of trading in my gameboy copy of dragon warrior 3 and pokemon for a psx skateboarding game. it was not easy to part with those.

all reggie means is the 5 year cycle anyways. that's how long they have to last. most good games get sold eventually, although their value still gets held up by people holding on for nostalgic purposes.
 
There isn't single game ever made that people won't eventually trade in to play something new.

Reggie has been really off his game lately.

speak for yourself, I still own a ton of SNES carts that I'll never sell:

Star Fox, Super Metroid, Super Mario World, Final Fantasy VI... Even though I only play them when I'm at home for the holidays, I will never get rid of them.
 
"Make better shows and people won't want to pirate them!!"

- goes back to watching Game of Thrones via BitTorrent.

TV is different. You consume an episode once and that's it. I assume people who want to re-watch the episodes later will more often than not buy them on blu-ray, but for the people who want to watch once, that makes sense.

Movies are a bit more comparable, since really good ones are watched repeatedly, and often warrant a dvd/blu-ray purchase, but most of them can be watched once and forgotten. I'd buy Jurassic park because i know i'd want to watch it again, but i'll rent something like a michael bay film, because it's not really worth watching again. Rough analogy, Nintendo is speilberg, activision/ea are michael bay.

Reggie is saying games need to have a reason to keep them, such as being good enough that you'll want to play them in the future.
 
There isn't single game ever made that people won't eventually trade in to play something new.

Reggie has been really off his game lately.

The idea isn't that a great game will prevent people from selling their games.
Nothing will curb the behavior altogether
But more the idea that people are more likely to want to hold onto something they cherish

Have you ever rented a game or movie or book that you adored so much that you bought your own copy or kept the one you had and paid a price for ownership?
 
Nintendo is sort of an exception. They never really entered the AAA craze, partially due to their consoles design not really making it a feasible venture. It's easy to say this when you're games are releasing at the same price as something like Grand Theft Auto, despite costing a fraction of the cost to develop. Consumers purchase Nintendo's products with an expectation that does not include high budget AAA titles. Most people have an expectation for that type of development structure bEing the norm when they purchase Sony or Microsoft's consoles.
 
"ensure their games are so good that people don't want to trade them in"

This is how I've thought about this exactly.
 
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