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Reggie : "Worried about used games sales? Make better games!"

yep Miyamoto basically said the same thing

I already posted it in a different thread, but I'll post it in here too.

http://www.computerandvideogames.com/413504/miyamoto-piracy-a-bigger-concern-than-used-games-market/

Miyamoto:
“For us it’s less about used games and it’s really more illegal copying of games that we’re really worried about. By creating the games that we create and selling those games, it enables us to then create new versions of those games,” Miyamoto said.

“We’re more worried about piracy and we think used games are a whole other story,” he continued.

“In fact, from our perspective you want to create a game that people will want to keep and keep playing for a long time. That’s the approach that we always take and that’s the best way to avoid used games.”
 
Not a bad point, I never sell a game that I think I'll come back to in a year or so. Or if it's just so amazing that it needs to stay in my collection a la Xenoblade.
 
I would imagine that people trade in Nintendo games just as frequently as any other company's game. I'd be interested to see the data on this cause I can see where he's coming from theoretically, but I just don't think it works that way in the real world. Anecdotally, replayability seems more important to core gamers than casuals, who care more about infinite playability, a la multiplayer or a game without a "story mode".
 
MS is notorious for funding turds, and Ryse looks to be the next big one. They should hire people who understand gaming first. Fire Mattrick!
 
There isn't single game ever made that people won't eventually trade in to play something new.

Reggie has been really off his game lately.

I don't

I haven't traded in or sold a game pretty much ever

I won't say I've never done it as I've been gaming since i was like 7 or 8 so it may have happened but I still have every PS2 game I've ever bought

Although I suppose I keep crap titles too so still doesn't follow the logic and I guess I am a misnomer

I will say that I am picky about what games i buy at all

I do not buy on release for the most part and wait until I get opinions from friends that have similar tastes to mine so in fact I buy games that I think will be good
 
I would imagine that people trade in Nintendo games just as frequently as any other company's game. I'd be interested to see the data on this cause I can see where he's coming from theoretically, but I just don't think it works that way in the real world. Anecdotally, replayability seems more important to core gamers than casuals, who care more about infinite playability, a la multiplayer or a game without a "story mode".

When you look at the trade in prices for 1st party Nintendo games, Gamestop has to be starving for a lot of them.
 
I would imagine that people trade in Nintendo games just as frequently as any other company's game. I'd be interested to see the data on this cause I can see where he's coming from theoretically, but I just don't think it works that way in the real world. Anecdotally, replayability seems more important to core gamers than casuals, who care more about infinite playability, a la multiplayer or a game without a "story mode".

All you really have to do is look at the pricing for used games on amazon or best buy to find that out. If the game still goes for near full price a number of years later, it means there are not many on the market otherwise the price would have been driven down.
 
This is generally the reason why you will see Nintendo games at retail price for longer periods of time than the competition.

Nintendo games just have a better value proposition.
 
are people really equating used game sales and piracy in this thread? REALLY? unless you're on microsoft's payroll, i can't fathom the ignorance it requires to confuse the two concepts.
 
Damn right Reggie! It's about fun and engaging gameplay that keeps you coming back. Interactive movies will just get traded in when the credits roll.

I think another big factor is Nintendo not doing annual releases. With one game per gen, you're going to keep it in your library.
 
Exactly. Go look at pretty much any Mario game.

And not just used games, either. Brand new Mario games can often still be at full price or close enough for a year (or more) after release. Which often makes the announcement of a Player's Choice price cut all the more of an actual "event".
 
I dont know, i think its pretty notable that Metroid Other M, a Nintendo game generally considered poor and has very minor replayability, can easily be found at gamestop for 8 bucks a pop. Seems to run in line with the other poster's speculation.

It's not just about game quality though; the uncharted games are fantastic but can easily be found used. It has to do with things for the player to do post-completion, like Mario Galaxy's star collection.

Maybe more titles should have increasingly difficult and lengthy main-game content that you can complete over time that isn't a pure collect-a-thon or scavenger hunt. Multiplayer is one option, but if it isn't good then no one will play it and the investment in decent multiplayer can be challenging (particularly since most multiplayer games revolve around shooting arenas and not actual innovation. Why not something like a horror title where one person plays the escaping victim and the other the killer?).
 
tumblr_mocbesWs8E1rhik2ho1_400.gif

Hahaha love the villager just wrecking shit in the background. raisedglass.jiff

On topic:

He's absolutely right. I rarely sell my nintendo games, and when I do they usually go for WAY more than anything by competing companies.

Even games with millions of copies out there like Wind Waker, the cheapest used copy on amazon is $43.
 
Seriously though, "Make better movies" isn't the answer to movie piracy and "Make better music" isn't the answer to music piracy. And with that, "Make better games" isn't the answer to used games sales, people will still buy second hand games a week after launch.

Don't be dumb.

In the first place, piracy and used games are in no way comparable and you're being obnoxiously dishonest by trying to compare to do.

And he's right. If you want less used games, make it so that there's a reason to keep the game. If there's a "problem" with used games (there isn't) then it's that a lot of games have a short single campaign that can be beaten in a few days.

If you want people to keep your games, give them longevity and make them fun enough that people want to keep them.
 
It's true. Still have all my Zelda games despite them being single player only affairs and I have no plans on trading them in. Whereas, your cookie cutter shooters? I have pretty much no desire to replay them after I've beaten them once.
 
lol @ people randomly coming for the WiiU. And also @ those saying this is like saying, "Worried about movie/tv show piracy? Make better movies/tv shows!"

I agree with him, I don't think I've ever sold a piece of Nintendo software. Also glad to hear they're not planning on changing their policies on used games (I hope the same goes for online gaming).
 
yep Miyamoto basically said the same thing

I already posted it in a different thread, but I'll post it in here too.

http://www.computerandvideogames.com/413504/miyamoto-piracy-a-bigger-concern-than-used-games-market/

Miyamoto:
“For us it’s less about used games and it’s really more illegal copying of games that we’re really worried about. By creating the games that we create and selling those games, it enables us to then create new versions of those games,” Miyamoto said.

“We’re more worried about piracy and we think used games are a whole other story,” he continued.

“In fact, from our perspective you want to create a game that people will want to keep and keep playing for a long time. That’s the approach that we always take and that’s the best way to avoid used games.”

Amen to that.

I want to keep my copies of all the Mario, Zelda, Kirby and the likes forever.

Games like Xenoblade are one of those as well, that said, can't wait for X!
 
I would imagine that people trade in Nintendo games just as frequently as any other company's game. I'd be interested to see the data on this cause I can see where he's coming from theoretically, but I just don't think it works that way in the real world. Anecdotally, replayability seems more important to core gamers than casuals, who care more about infinite playability, a la multiplayer or a game without a "story mode".

Strong single player content is important to casuals as well. Series such as Assassins Creed, GTA, Mario and Bioshock prove this.
 
i think Nintendo franchises not being annualized has something to do with it too

There's something here I think some miss when criticizing Nintendo for making too many Mario Karts, too many NSMB games - those aren't annualized on the same platform. They make one per system so each has its official installment.

Even when they made a sequel to Mario Galaxy on the same system they put a lot of work into changing the presentation, world progression, and way stuff's unlocked. It didn't devalue the existence of Galaxy 1.
 
There isn't single game ever made that people won't eventually trade in to play something new.

I've bought Majora's Mask 3 times. Never sold either of the physical copies (N64 and Gamecube).

I've got both a PS2 and GCN version of Time Splitters 2 that I never sold

Never sold F-Zero

Never sold Eternal Darkness

Never sold Double Dash

The list goes on
 
Reggie is right. Make better games (as well as keeping your budgets in check by not going overboard with it), & you'll have no problem.

Why is it that companies like From Software, Atlus, & Nintendo have no problems doing this, but the rest of the industry does?
 
I agree with him 100%. I still have FF7 on disc for a reason. I'm not sure what it is because I've bought it digitally since. But there's no way I could ever bring myself to part with it.
 
I rarely trade in Nintendo games because there's usually only one of their respective iterations per console/gen, so there's a bit more incentive to hold on to them. Like if I wanted to play the latest Mario Kart last gen, I needed to hold on to Mario Kart DS and Wii. However I did sell them off once I got 3DS and Wii U but that was many years later.
 
never understood the trade in market. The window in which the game is worth anything is soo small that if you can bum rush through the game that fast, just Gamefly.


Ebay/craiglist can net you some decent cash, but a lot of hurdles and hassles for mostly chump change if you think about it.
 
It's a different demographic though. Nintendo games are generally bought for young children for birthdays, Christmas etc, and they get put on a shelf and kept forever. PS/Xbox gamers tend to be older and like to plough through as many games as possible within a year, thus either trading in or buying used.

Bingo.
 
He is 100% right. Most Nintendo games kids keep forever.

I'm from that generation....hell I've have only traded in 3 games in my gaming life so far and I've been gaming since the atari 2600 days. I was taught a very good lesson very early on about only buying what you intend to keep when it comes to games. I have conflicting gaming habits though. I just dont trade in games. With gamefly around, I cant justify paying 60 bones for a title I might like when i can simply try it out for as long as I want through GF for a hell of alot less. GF really is netflix for gamers. Simple economics. But, I do buy the hell out of used games though.
 
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