Minsc said:
They're actually the newest of the bunch (IWD is actually newer than BG2), so it's pretty expected they'd hold up the nicest (graphically). If I had it my way, they'd have come out first, so the rest of the games could have been a little flashier ;-)
Icewind Dale isn't newer than Baldur's Gate II. It did come out just three months before it, though... but it's running a version of the engine much closer to BG1's than BG2's. Still locked 640x480, etc. It was Black Isle's second Infinity Engine title after Torment... I was always kind of surprised that the same studio made both, given how totally opposite those two games are...
I never played IWD1 much, actually. I did play IWD2, though, and yeah, that was the last Infinity Engine title, coming well after BGII: ToB. It's the only Third Edition title of the bunch, though whether that is good or bad depends on what you think of classic AD&D... it does have great graphics for sure, though. Musicwise, however, it doesn't have much audio... I never understood that. Long stretches of the game have no music at all... the entire soundtrack is only 15 minutes long, and they don't use even that a lot of the time!
Still though, for a dungeon crawler, it did have some pretty good writing and plot development. You could tell that it was a Black Isle game.
BG1 was really good. I don't think one should overlook it because of it's age (it was the first/oldest), the game was really well polished and gave a open world to explore feeling which the sequel didn't quite have.
BG1 was one of the best. As I said, third best RPG ever... it's an amazing game. Graphics, music, gameplay, design, everything... it's all done amazingly well. It ties into the other two parts of the story perfectly, it's got lots of hidden references to things later on that you won't notice your first time, it's got a big, open world to explore that is unlike the more focused quests of the later two games... it does make it easy to just wander around and never make progress (indeed, most of my time playing BG1 is in the first half of the game... I don't think I ever actually finished it... I spent too much time in the first couple of chapters and never got around to it... :lol (I also lost my save files a couple of times, I think (I first played the Chapters 1 & 2 version, then started over for retail, then lost my saves, then started over, then Disc 2 (of the original 5-disc version) broke so I couldn't play anymore. Some years later I managed to get another copy of the disc, so I started over again... and maybe one more I forget...)... I've done the Nashkell mines like five times but never gotten near the end of the game... I keep meaning to play the rest of it. But currently... my only save file is in the Nashkell Mines again. I'd gone through it once, but missed an item, so I had to load an old file and start over... argh! It got me to quit. I've done those stupid mines too many times... :lol)), but even so... Beregost and Nashkell especially are places I remember strongly. The Friendly Arms Inn too.
And I'm not sure if I ever even managed to reach Baldur's Gate city itself... maybe, maybe not? If I did, it would have been the first time I played, but I can't remember. I saw parts of it because my sister was playing the game too though, and she actually to the end, though. That makes it harder to remember how far exactly I got.
Actually 1024x768 works really nice too, it's once you go past that it gets weird. The interface gets scaled when you go to 1280x960 (try it), and looks bad. Also things are too tiny, even on a 24" monitor.
I like actually being able to see things. I stuck with smaller desktop resolutions long after most people had gone higher, I never used any resolutions higher than the recommended ones in BG games, etc... I actually like the large sprites in BG1. I can't imagine any benefit to shrinking everything and being able to see more. It wouldn't add anything to the game and, as I said, it'd just hurt it due to how small everything would be... I mean, I didn't like how in C&C Red Alert (for instance) you couldn't tell all the tiny little guys apart. One (of many) reasons Blizzard's stuff was better was that they always used large, easily visible sprites.
Anyway... 1280x960? Isn't that a widescreen resolution? I have a a normal, 17" CRT monitor. I doubt it could do that resolution... *checks* Windows lists 1280x720, x768, and x1024. No others.
I think you might have confused the point, BGTutu allows you to start a new character from scratch, just like a BG game without it, but when you make your character, you can choose from anything you could in BGII, so there's like a few dozen more classes/kits available. You aren't actually downgrading a BGII character, so much as making a previously un-selectable BG 1 character who you can take in to the sequel as a class not available without Tutu.
I've never looked into BGTutu in depth, because I'd rather just play BG1 as it was meant to be... (just fixed with the fix-packs to clear up obvious bugs) That makes more sense.