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Remember Me - Review Thread

Sad to see comments, when people don't give game a chance, because of reviews. Even when there good one too.

The positive reviews don't seem that different from the negative ones. It basically boils down to whether desperation for a female lead/love for the premise trumps mediocre game play.
 
Italian sites seem to be more positive so far. I don't know what that means but I'll take it.

Anyone annoyed about the IGN review should remember this monstrosity before laughing and moving on with your life. Expecting anything other than a poorly written collection of phrases the author picked up from movie reviews is generous.
 
InsideGamer (Dutch) - 8/10

(Google Translate)
Remember Me is a matchless start for the young developer Dontnod Studios. The fact that this developer dares to take the risk to produce a tough heroine starring a new IP is already significant. That the game then even good play away, an interesting story with a philosophical thought and a nice world offers is even more welcome bonus. Remember Me If game is not just the highest level. But for anyone with a taste for good science fiction stories in which dystopian societies ruled by powerful corporations, this is a fixture. This game is still etched in our memory next year.
+ Memories offer great concept
+ Finally another tough game chick
+ Remix segments very original
+ Hollywood-worthy soundtrack

- Story slackens a bit halfway
- Not every character as strong written

Was waiting for this review. Definitely keeping my pre-order now.
 
I'm pretty sick of IGN.

That is my OPINION and a LOT of you know I'm speaking the truth about them.
Most of their review are so bland that and I know, the final scores may not mean nothing, but they just look so unprofessional ... Better if I stop here.

I hate when people are lead in the wrong way and I hate to read message like this : "I know this game is crap." "Run to cancel the pre-order" :(

Talking about votes I really love to use N4G to take a look at the meta and have a stroll on any kind of review.
So far Remember me it's a solid 7.7 and the lowest score came from Metro and IGN (...)

http://n4g.com/channel/remember-me--games/reviews/all/default/default/1/reviewgrid

Probably this game will not get too many 9 and 10, but seven and eight it's already a great achievement!
 
IGN can never be forgiven after giving God Hand a 3/10 then proclaiming it #100 in their "best PS2 games of all time" list.

Still, when you weigh up the meta-score for Remember Me, it is an undeniably average title. Probably worth picking up in a £10 steam sale a few months down the line... and if it sells poorly, we might not even have to wait that long.
 
I love how IGN gave this game 5.9 and said it had an archaic design, while it gave a game as shallow as Mass Effect 3 a score of 9...

Different writer, different tastes, different opinions. It's stupid when people refer to review sites as a single entity where everyone within it all likes the same things and has the same set of standards. IGN didn't give Mass Effect 3 a 9, Colin Moriarty did. Also, "archaic (meaning old or obsolete) design" and depth of systems have fuck all to do with each other so what stupid statement.
 
Different writer, different tastes, different opinions.

throw in some doritos, & this's basically why reviews mean nothing to me. if pre-game footage looks good to me, i'll take a shot. if i'm wrong, well, i'll just trade it in...

there've been many games i've loved that i'd never've played if i paid attention to reviews. most recently: deadly premonition: director's cut. 71 on metacritic...
 
4 memory remix sequences in the entire game?

FOUR!?!

I feel like I saw 1/4 of the game during last year's E3...
 
throw in some doritos, & this's basically why reviews mean nothing to me. if pre-game footage looks good to me, i'll take a shot if i'm wrong, well, i'll just trade it in...

there've been many games i've loved that i'd never've played if i paid attention to reviews. most recently: deadly premonition: director's cut. 71 on metacritic...

This. Fortunately I'm in the financial position where I don't have to make every game purchase descission like my life depends on it. If I like what I see, I buy it. If it turns out to be a bad game, no big deal.
I never consider review scores when it comes to game purchases and so far I've only regretted 1-3 purchases this gen.
 
Reviews seem solid enough, a good chunk of 7 and 8's but some lower ones mixed in.

I don't really let reviews dictate what I buy anyway, I would of been getting it regardless but its nice to see its get some decent scores.
 
This. Fortunately I'm in the financial position where I don't have to make every game purchase descission like my life depends on it. If I like what I see, I buy it. If it turns out to be a bad game, no big deal.
I never consider review scores when it comes to game purchases and so far I've only regretted 1-3 purchases this gen.

I haven't played it yet but it is games like this that get the full spectrum of reviews that I tend to end up enjoying. Games that have review scores all over the board at times can be remarkably deep games that mainstream review sites tend to under-appreciate based solely on the fact that they just play through it for the sake of playing through it and saying they're done. There's no thought put into whether or not they're playing on the correct difficulty level. There's little thought put into playing the game at all other than simply...playing it.

It would be nice to get my hands on a demo but I can't help but feel as though this is going to be one of those games that ends up proving to be a bit deeper in game mechanics than originally suspected.

I could be way off base though.
 
I haven't played it yet but it is games like this that get the full spectrum of reviews that I tend to end up enjoying. Games that have review scores all over the board at times can be remarkably deep games that mainstream review sites tend to under-appreciate based solely on the fact that they just play through it for the sake of playing through it and saying they're done. There's no thought put into whether or not they're playing on the correct difficulty level. There's little thought put into playing the game at all other than simply...playing it.

It would be nice to get my hands on a demo but I can't help but feel as though this is going to be one of those games that ends up proving to be a bit deeper in game mechanics than originally suspected.

I could be way off base though.

I completely agree with your first paragraph. Like I've already said, I'm in a position where I can take risks when buying games but I feel pretty good about this one. :)
 
Reviews are all over the place. Very polarizing. Reminds me of the critical reception to games like Alpha Protocol, Nier, and Alice: Madness Returns.

This is exactly what it feels like actually.

The Edge review was very much how I felt about the game for the most part.
 
IGN gives game 8/10-10/10

GAF: Sellouts! Overrated! Every game is rated 8 or higher nowadays! GAME JOURNALISM LOL!

IGN gives game 6/10 or lower

GAF: Rated too low! Makes no sense! I've not played the game but I know it is good! GAME JOURNALISM LOL!

Cmon guys, I don't like IGN either nor do I argue the review is good but we're repeating the Uncharted 3 '8/10' debacle in small-form once again.

Anyway, seems like a game critics will score 'meh/10' and a small group of people on sites like GAF will love (see Binary Domain for an example). In that sense the 'forgetable now, cult-classic in a few years' isn't even that wrong (paradox in the sentence aside, I get what the guy who wrote the review is trying to say).
 
Not sure he did. Mass Effect 3 apologists are so crazy they're smart. Atleast that's what other Mass Effect 3 apologists tell each other.

I couldn't really see one.

Different writer, different tastes, different opinions. It's stupid when people refer to review sites as a single entity where everyone within it all likes the same things and has the same set of standards. IGN didn't give Mass Effect 3 a 9, Colin Moriarty did. Also, "archaic (meaning old or obsolete) design" and depth of systems have fuck all to do with each other so what stupid statement.

Alright, I retract my statement, I admit it was not well thought out.
 
I´m interested in this game but i won´t buy it for more then 20-25€. Shouldn´t take Long to get there though.
 
Reviewers are funny. If it's an established franchise with a vocal fanbase, or if the company is involved with the review site and helping to pay the bills via advertising and access to content, reviews tend to be very inflated. If on the other hand the game is under the radar and there are no financial ties, the review sites will give it abysmal scores (for a similar quality game) almost as if they're trying to showcase their 'legitimacy'.

Not saying Remember Me is a great game or anything, I wouldn't know. I question the usefulness of these review sites though at times.
 
So I read up and watched some video reviews and I'm as excited as ever. The visual style of this game is amazing--I've been dreaming of a game like this.

The brawling actually looks interesting to me. Looking forward to playing it myself.

As my copy prepares to ship, I think this little adventure will be a nice change of pace from the several big-budget disappointments I've endured lately. Some of my favorite games are a bit off the beaten path, and I like them all the more for it.

Will be sure to visit the OT with impressions after spending time with the game.
 
The IGN review is one mans opinion. Based on the review scores, this game seems divisive.

From what know about myself and the things I know I like about third person character action games, I think I'll enjoy Remember Me.
 
If it was coming out in a slower month, this would be the kind of game I'd pick up and probably really like and lament about the lack of a sequel for the rest of my life.

As it stands I'll probably pick it up from a bargain bin sometime and catch myself starting to lament about the lack of a sequel, but stop myself when I realize I'm part of the problem.
 
Reactions seem all over the place.

I'll cave in and get this simply because I dig the style and want to see the world they created.
 
If it helps anyone at all, the combat seems fine to me. But then I liked the combat in Heavenly Sword, so go figure. I could tap out stylish combos to a strict beat all day long, unlike some of this game's professional reviewers who seem oddly unable to play it. And just so you know I'm not a Capcom mark because they sent me a copy, I'm not saying the game's perfect or even close.

You see, the good thing about Remember Me is that it seems to have taken all that's smart and good from the last few years of Unreal Engine, not least from Hawken. It really knows how to make a largely static environment feel alive and texturally cohesive, which is where the controversial noise filter plays a substantial role. Turn off the noise in Hawken and it looks a lot more like ass, as I suspect this game would.

There's a downside to that, though. Each little traversal corridor or arena you end up in is wrapped in such a gorgeous and detailed vista that the game has to find all kinds of excuses to load the next one in. The slooow walk while chatting on the phone, the wait for elevators, being 'security scanned', impotently mashing the skip button on cutscenes... it's all here. Maybe not more so than in Gears Of War, but it's just so much more noticeable when the action's so slight and after so many years of this tired misdirection.

That's about as obvious a hallmark of Unreal as exists in the game, though. Even though it's largely baked, the lighting in this game is far and away the best UE lighting since Mirror's Edge - and I'm not even sure they're using thirdparty. Look at the sky on some levels and it just looks like, well, sky. Add to that a lot of shadow-casters in the moodier levels and that whole concept art in motion thing really comes together.

They've gone a bit nuts on the peripheral detail, too. Most UE3 games will only draw the bare essentials, whereas this game loads up in such tight and mighty chunks that you get everything up and down, too. Obviously it's a traversal game, so you can't very well have nothing, but the perceptual draw distance is long in every direction.

It's a bit unfair to call it an 'art book' game because it's not entirely about grudgingly fighting and clambering your way to the next stunning vista. It almost is, but they've at least tried with the combat and the memory remixing. It's cut from the same cloth as Tron: Evolution, Wet and Alice: Madness Returns but a mite more sophisticated.
 
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