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Remember Me - Review Thread

Gamekult (France) : 6/10 (Honest)

+
Graphically rich and generous
Universe worked, Neo-Paris beautiful
technical fighting
A system of innovative combos ...

-
... but lacks depth
Scenario (plot and characters) disappointing
Heartbreaking dialogue (thank you French Version)
Neo-Paris lifeless

One part of the review made me smile a bit :

"...after just one hour, we find ourselves flanked by a hottie in tight jeans posing as a Japanese teenager, who balances moldy jokes to heavily armed and caricature idiots, and that seems to follow her big heart for save the world against the evil-that-steal-of-memories..."
 
Anyone annoyed about the IGN review should remember this monstrosity before laughing and moving on with your life. Expecting anything other than a poorly written collection of phrases the author picked up from movie reviews is generous.

Really? You're still using a review by a different writer from 7 years ago as a barometer for IGN's reputation? Get over it. Reviewers are people working for larger corporations, it makes zero sense to rate "IGN journalism" as an umbrella term.
 
Seems like a solid 7 from what I am seeing. I still very much want to play it, but I think I will appreciate it more at a cheaper price down the road.
 
Pre-ordered for $37.50 and pre-loaded on Steam.

I can handle quirks if the story/scene are right. Heck, I love the buggy messes and gameplay 'meh' of Bethesda.
 
seems like pre-load is broken for me.. bought directly from steam..

stops at 164MB..

oh well.

I'll just download it when it unlocks.
 
Looks like it's a love-it or hate-it kind of game, but with the cyberpunk setting I'm hopefully in the former group. Will definitely pick this up I think.
 
The look of this game is probably everything Polygon had in mind for a game's art to compliment the design of its website. Abstract shapes and a three-tone colour scheme for days, yo.

Game looks alright.
 
If it helps anyone at all, the combat seems fine to me. But then I liked the combat in Heavenly Sword, so go figure. I could tap out stylish combos to a strict beat all day long, unlike some of this game's professional reviewers who seem oddly unable to play it. And just so you know I'm not a Capcom mark because they sent me a copy, I'm not saying the game's perfect or even close.

You see, the good thing about Remember Me is that it seems to have taken all that's smart and good from the last few years of Unreal Engine, not least from Hawken. It really knows how to make a largely static environment feel alive and texturally cohesive, which is where the controversial noise filter plays a substantial role. Turn off the noise in Hawken and it looks a lot more like ass, as I suspect this game would.

There's a downside to that, though. Each little traversal corridor or arena you end up in is wrapped in such a gorgeous and detailed vista that the game has to find all kinds of excuses to load the next one in. The slooow walk while chatting on the phone, the wait for elevators, being 'security scanned', impotently mashing the skip button on cutscenes... it's all here. Maybe not more so than in Gears Of War, but it's just so much more noticeable when the action's so slight and after so many years of this tired misdirection.

That's about as obvious a hallmark of Unreal as exists in the game, though. Even though it's largely baked, the lighting in this game is far and away the best UE lighting since Mirror's Edge - and I'm not even sure they're using thirdparty. Look at the sky on some levels and it just looks like, well, sky. Add to that a lot of shadow-casters in the moodier levels and that whole concept art in motion thing really comes together.

They've gone a bit nuts on the peripheral detail, too. Most UE3 games will only draw the bare essentials, whereas this game loads up in such tight and mighty chunks that you get everything up and down, too. Obviously it's a traversal game, so you can't very well have nothing, but the perceptual draw distance is long in every direction.

It's a bit unfair to call it an 'art book' game because it's not entirely about grudgingly fighting and clambering your way to the next stunning vista. It almost is, but they've at least tried with the combat and the memory remixing. It's cut from the same cloth as Tron: Evolution, Wet and Alice: Madness Returns but a mite more sophisticated.
This is enough to keep me excited about the game and I still want to play it.

I wonder why the PS3 version has a higher aggregate score, unless that's just coincidence.
Yup.
 
Destructoid (Jim Sterling): 6/10

Remember Me is not a bad game, I must reinforce. It can be gratifying when it works, and overall it's worth giving a try for action fans or those looking for something that at least seems different from the usual glut of console titles. It is, however, a shallow game, one that masks its vapidity with fake words and new ways of delivering old concepts. It's one of those games possessed of a belief that simply having an idea is enough, without expending the effort required to do great things with the ideas in question. As a story, it's afraid to address the implications of its protagonist's deeds. As a game, it refuses to make its controls as elegant as its visuals.

One has to applaud Remember Me's desire to be something more than the average videogame, but desire is worthless on its own. If it had spent more time actually being unique and interesting, rather than working so hard merely to look it, and if it had genuinely created a deep and compelling combat system as opposed to taking an old one and dressing it up as something different, we could indeed have had a brilliant game on our hands.

As it stands, Remember Me is a game that offers about six to eight hours of disposable entertainment that defines pretentiousness and will be forgotten in an inconsequential passage of time.
 
If it's a 'cult classic' one day, why does it not have such a value today? Nevermind, I don't even care about game reviews from "journalists" today, but... hard not to make my head hurt sometimes with this shit.
How is that hard to understand? Its decent and somepeople might appreciate it more, but at its current price, maybe you should wait.

If a film reviewer said that no one would say anything.
 
How is that hard to understand? Its decent and somepeople might appreciate it more, but at its current price, maybe you should wait.

If a film reviewer said that no one would say anything.

It made sense to me, besides from the neat world and soundtrack this game is just more linear 3rd person mediocrity.
 
Time enhances a games unique traits and softens lack of polish. The IGN quote was not a big deal.


Just picked this up with the GMG deal. Hope I don't regret it.
 
Sterling's review has me worried. Nothing worse than a game that has potential to be great but instead stays below into mediocrity. Hearing this game as shallow and lacking depth is a real bummer.

I can handle okay combat. But if the story/world is empty that really ruins it for me.
 
Really? You're still using a review by a different writer from 7 years ago as a barometer for IGN's reputation? Get over it. Reviewers are people working for larger corporations, it makes zero sense to rate "IGN journalism" as an umbrella term.
Ya, it's pretty silly.

Hold a grudge against Chris Roper, not IGN.

Like I hold a grudge for David Clayman's Jade Empire review, one of the worst ever written. It's not IGN's fault that Jade Empire is the most overrated game in IGN's history.
 
These are the reviews I was pretty much expecting. Game has a cool concept, but watching the gameplay makes it look very bland and surprisingly uninspired.
 
It's also a shame that this will be another game that gets lumped into "selling poorly because of a female protagonist on the cover."
 
Went ahead and jumped on it from Greenmangaming for $37.50

Not a terrible price, and the game looks interesting to say the least. Mixed reviews, but i love story driven games.
 
Forget Remember Me, and buy Gunpoint immediately. You won't regret it.

ixFzHDov6AEcI.gif

Gunpoint thread
 
Alice Madness Returns was my game of 2011 and it got destroyed by reviewers.

not saying Remember Me will be the same or anything (didn't play it yet) but I just can't trust reviewers these days, especially on non AAA games.


Forget Remember Me, and buy Gunpoint immediately. You won't regret it.

http://i.minus.com/ixFzHDov6AEcI.gif
[url=http://m.neogaf.com/showthread.php?p=60953801]Gunpoint thread[/url][/QUOTE]

not even the same thing as Remember Me, completely different games doing different things.
 
Ya, why don't high school teachers just round up their student's 59s to 60s so they get Ds instead of Fs?

Absolutely ridiculous.

To be fair, 100 points scales are ridicules for games. The subjectivity involved to review a game makes the difference between a 56 and a 58 pointless. Unless you are reviewing a squeal, the relative score different between games is not helpful at all.
 
I love the setting of this title but unfortunately, unless the gameplay is good, I'd get bored within an hour or so. Unless I hear the reviews have got it wrong, I'll wait for it to come down in price :/
 
As a huge scifi fan always wishing for more stuff like this and liking the type of gameplay they went for, I think I'm going to take my chances of hopefully being on the love-it side of these reviews. Love the ideas and the stunning art design and what they went for. I'm even getting some Ghost in the Shell vibes from some of the aspects.

Also, it's not like I haven't enjoyed plenty of rough games for their good parts and even some of the platforming and climbing that some of the reviews seem to be complaining about seem pretty nice to break things up in that cool environment in some of the gameplay videos.

I was expecting mixed reviews and even those seem to be praising the setting stuff so I think I'm going to keep my pre-order, if even the negative reviews are praising some of the stuff I really hope to enjoy from this game.
 
To be fair, 100 points scales are ridicules for games. The subjectivity involved to review a game makes the difference between a 56 and a 58 pointless. Unless you are reviewing a squeal, the relative score different between games is not helpful at all.

I understand, but in this case I understand why the reviewer would go with a 59 instead of a 60. Much for the same reason as products in the US are advertised as "$3.99", instead of just $4. You see the first number and your brain associates the product in the range of 3 instead of 4, making you perhaps more willing to justify the price in your mind. You look at the review score for Remember Me and your brain associates it in the range of 5 instead of 6.

I think the IGN reviewer was attempting to do the same thing with his review score, or at least that's my interpretation of it.

He wanted to represent the game on the high side of failure (59) rather than the low side of mediocrity (60). It's a very subtle distinction (if it even exists, maybe I'm giving the reviewer more credit than he deserves), but I'm certainly not opposed to someone using a 100 point scale if it's given to them.
 
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