Mineshaft_Gap
4077th
Now I'm no fan of QTEs; put me in the camp that says that QTEs are never fun. Then again, I think it's realistic to think that some people might find them fun under certain circumstances. IMHO, they don't detract too much in games that already have a very high level of action or interactivity. I don't necessarily like them in Bayonetta or Metal Gear: Rising but I'll give them a pass there because they're just a small part of action packed, skill based gameplay. Still, I'd prefer to pull off what's happening on screen using normal game mechanics instead of bland timing based mini-games but I digress...
I'm not talking even talking about normal QTEs.
I'm talking about shit like this:
You know what I'm talking about: mash the button to do a thing.
I first remember encountering this sort of thing in the original God of War for PS2. I remember thinking it was shit then and it's shit now. And tons, tons of games do this. Naughty Dog is particularly guilty with every Uncharted game I've played thus far featuring it heavily, alongside The Last of Us. I roll my eyes and unenthusiastically press the button as limply as possible every time I see it. Maybe if your main game play is so shallow you need to add weight to every fucking door I need to open by inserting the "mash the button" mini game you should think about your design choices.
Opening a door, opening a chest, pulling a lever, spinning a wheel, turning a crank, pulling a pully should all be fast animations that act as a means to an end. Not an opportunity to get your audience to mash their controllers like a bunch of impatient children.
The following is the only situation when mashing a button is appropriate and should be performed:
I'm not talking even talking about normal QTEs.
I'm talking about shit like this:
You know what I'm talking about: mash the button to do a thing.
I first remember encountering this sort of thing in the original God of War for PS2. I remember thinking it was shit then and it's shit now. And tons, tons of games do this. Naughty Dog is particularly guilty with every Uncharted game I've played thus far featuring it heavily, alongside The Last of Us. I roll my eyes and unenthusiastically press the button as limply as possible every time I see it. Maybe if your main game play is so shallow you need to add weight to every fucking door I need to open by inserting the "mash the button" mini game you should think about your design choices.
Opening a door, opening a chest, pulling a lever, spinning a wheel, turning a crank, pulling a pully should all be fast animations that act as a means to an end. Not an opportunity to get your audience to mash their controllers like a bunch of impatient children.
The following is the only situation when mashing a button is appropriate and should be performed:
when a wild pokemon is trapped inside your pokeball. shit makes them easier to catch, yo