God i get so depressed about people making the value=time/dollar judgment. Fun isn't measured in hours. Ultimately, your time is more valuable than anything else, don't spend it on something that isn't good or interesting to you as something else just because it's longer. Gaming is such a cheap hobby if you take into account games plummeting in price, Steam sales etc that if you have a job or otherwise full-time engagement (and therefore, limited time to play games) you don't have to think in terms of "how many hours will this game last?" but rather "How much fun will I have playing this, regardless of how long it is?". I'm unemployed and I still ask myself the second question when I'm considering buying a game. Useless padding is one of the worst problems in gaming today, and almost all games have it to some degree. The longer the game, the more padding it will invariably have, unless it's an "endless" type game.
I agree with this stance. If you want an equation, it's less value=time/money and more value=time/relative value of money*enjoyment factor, which is all so subjective that it's meaningless to even try to measure.
Retro_ said:Yeah I think would still be against it.
because that's something that can only be determined by the individual for their own personal situation, and isn't really the result of anything the game developers did.
As an example, I personally have logged about 30 hours into Hard Corps Uprising. There are people on youtube who have logged over 100. Then there's my friend who has barely played the game for 5, and hasn't played passed stage 4.
We all paid the same amount and are satisfied with the experience we got for the purchase.(although I guess I'm assuming the guy with over 100 hours has enjoyed the game, lol)
Same with something like Mass Effect 2. Alot of day 1 buyers were satisfied with one playthrough of the single player campaign alone. Then there are the people that have replayed the game multiple times and complete all the side content. Then finally there are the people that bought the game on release, have yet to complete it(and have stopped actively playing) and still hold a favorable opinion of the game.
Every person is different will get different mileage out of the game, often of no real active effort of the developer. It'll always be a subjective thing so I don't think it ever has a place in an opinion of objective quality for a game
I agree with this stance. If you want an equation, it's less value=time/money and more value=time/relative value of money*enjoyment factor, which is all so subjective that it's meaningless to even try to measure.