Ranger X said:
I think they thought this gen would be an AI revolution, that it really is CPU power that would matter. Of course they were wrong. We need more MEMORY god damned it. This gen is last gen in better graphics, devellopers won't suddendly hire hundreds of new AI programmer and invest into making truly complex stuff. It doesn't bring sales in their books.
Agreed.
Microsoft & Sony thought this gen would be about much better AI, Physics and HD resolution.
Memory got a significant upgrade, from 32-64 MB to 512 MB, but that was not really enough. I thought back in 2002-2004 that next-gen (which is now current gen) should've had 1 GB, and that the following -gen (XB3, PS4) should be 16 GB. Now with current-gen being 512 MB, I am only expecting 2 to 4 GB for next-gen, that's only 4 to 8 times more. The graphics that 360/PS3 do, are like improved Xbox1 graphics in HD, and often with lower framerates if you take the average framerates of all games. We had more 60fps games last-gen compared to this gen. very dissapointing.
I would like next-gen console graphics to be either native 720p or native 1080p (or 1080i), with 40-50% being 60fps and 50-60% being 30fps. No games should ever be below 30fps, and the ones that are 30fps should have alot of motion blurring to help make up for it. Graphical complexity/quality needs to go beyond the texture-mapped pixel-shaded, low-AA look of current games. Graphics really did not make a generational leap from last-gen to this-gen. I don't concider PS2/GCN/Xbox to 360/PS3 a generation leap in visuals, only a significant improvement and with overall worse framrates.
Think about what can be done with GTX 280 triple SLI and 4870X2 Crossfire. Nevermind the fact that much of the graphics horsepower being wasted in the PC environment because of the many bottlenecks of PC architecture, bloated Windows XP/Vista OS, developers aiming at hundreds of different hardware configurations and moving targets.
Take all of that away. If there was a closed box, fixed spec console with 3x GTX280 or 2x 4870X2, and developers took advantage of it, the results would be a near-generational leap beyond 360/PS3. Now think about at least 3 years of GPU advancement behind the current highend PC GPUs. You could have a huge generational leap forward, like PS1 to Xbox1.
I don't buy into the idea of diminishing returns. I would only believe in that if silicon was not advancing very much, but it is. Diminishing returns can only be argued from a developer-cost perspective, and because current consoles are not using highend state-of-the-art GPU tech this gen. During the PS1/N64 & DC/PS2/GCN/Xbox1 gens, console providers were using
near state-of-the art graphics tech. I would hope that next-gen returns to that tradition. People often say, well we can't go beyond 1080p and we're already there (with a few games) this gen. Well resolution is a totally seperate thing.
It would be possible to have prerendered CGI-like graphics (or close to it) in realtime @ 480i, and the actual graphics would blow away any 720p/1080p game on 360/PS3 or PC. How is that possible? Play PC Crysis on a highend PC at 60fps with 8x or 16x AA, highest quality but in low resolution, 640x480 or whatever, and compare that to any 360/PS3 game. Crysis would blow away higher res HD console games. Now that that a step further with newer future GPU tech, and a newer game developed to take advantage of it, but again run it at SD resolution, it would blow away any PC game running at higher-than-1080p.
Next-gen consoles need to offer:
*new next-gen controller / control scheme / interface, beyond Wii Remote + MotionPlus
*much better physics processing that's beyond what current CELL can do. Manycore CPUs and GPGPUs will/can split this workload
*60fps in more game, and all 30fps games never dip below 30fps
*1080p native res in
more games, minimum native 720p, no sub 720p games
*more AA: 8x or 16x for 720p games - 4x or 8x for 1080p games
*higher complexity models: several 100K to 1-2M polys instead of 5K to 50K-100K
*much better lighting models
*bigger leap in texture-mapping and shaders
*more post processing to simulate the look of CG
*more RAM (2-4 GB but preferably 8 GB) of much higher bandwidth with 256-bit bus (hundreds of GB/sec) and lower latency
*more embedded RAM (24-64 MB) for extremely high bandwidth (TB/sec)
*$299 base price, no higher than $399 for the upper-end SKUs (thus no $499/$599 SKUs)
*solid-state game media storage, no high-cost optical drives. cheaper/faster mass storage, better solution than harddrives
*reliable hardware that doesn't break down
All of that sounds like it would have to cost $500 to $1000 but it does not. much of the R&D cost of the chipsets/guts will have been done by the CPU & GPU makers (IBM, AMD/ATI, Nvidia). The amount of RAM is in line with previous generational increases. The main costs would be the new controllers and a solid-state alternative to optical disk drive, but less than a next-gen optical drive like HVD. If Microsoft and Sony really try to develop true next-gen consoles as they did with the PS1 and PS2/Xbox generations, there is no reason why a major generational leap cannot happen for machines costing $299 (or $399 max with all the bells & whistles!).