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Request to the Industry: Controller Only Servers on PC FPS (with auto aim!)

I'm thinking about that for years. Is a must because some console players don't jump into pc because input method.

People that say we want a console. Yes, I want a console with gamepad, and 2880x1800 resolution and locked 60 fps. And that's my pc using steam big picture.

Gamepad players numbers in pc gaming are rising every year.
 
That's fine. Let a couple hackers in, just give people who want to play reclined at least a better chance of being competitive.

I don't see why the solution would be bizarre. Many games don't even work on kbm when a controller is hooked up ( a shitty occurrence, but an example of how it wouldn't be rocket science to implement).

but every griefer alive will be trying to get in on the 'fun' of laying waste to the controller only servers. there may even be more griefers in a server than proper KB/M players.
 
but every griefer alive will be trying to get in on the 'fun' of laying waste to the controller only servers. there may even be more griefers in a server than proper KB/M players.

This is the exact problem with this type of implementation.

Likely, it will be incredibly easy to trick the server into believing a player is using a controller when they are using K/M.

Great idea, impossible to regulate.
 
This is the exact problem with this type of implementation.

Likely, it will be incredibly easy to trick the server into believing a player is using a controller when they are using K/M.

Great idea, impossible to regulate.

Maybe, but game core can limit acceleration making mouse useless.
 
It's one thing to ask for separate modes, it's another to ask for auto-aim...I remember when shooters didn't play themselves!
 
Maybe, but game core can limit acceleration making mouse useless.

Do you mean sensitivity? PC gamers want acceleration turned off completely.

There would be easy ways around that, least of which would be to increase the DPI of your mouse on the hardware level.
 
Do you mean sensitivity? PC gamers want acceleration turned off completely.

There would be easy ways around that, least of which would be to increase the DPI of your mouse on the hardware level.

You're talking about software acceleration over real input and I'm talking about final real acceleration. You can clearly see if someone is using gamepad or mouse looking gameplays, a game can too.
 
It's one thing to ask for separate modes, it's another to ask for auto-aim...I remember when shooters didn't play themselves!


Crysis 2 MP started with mouse players and auto-aim gamepad players mixed and was fantastic. Then mouse players saw that activating a gamepad they had auto-aim with mouse and crytek killed auto-aim.
 
I think its a pretty great idea. The superior accuracy of a mouse is a mayor problem when it comes to playing pc games in the couch/living room tv.

"But but... fragmentation!" That's a ridiculous excuse: People who would rather play with a controller most likely never even try multiplayer. If anything, communities would grow.
 
Really like the idea, unfortunately bf4 controller support is already half assed as it is by having us use our mouse to customize weapons and loadouts then switch back to controller. I always have to be near my desk when playing on my tv which defeats the purpose but hopefully developers come up with new ways to support the growing gamepad users
 
PC multiplayer feels so much like hard work now.
I have TV lag to fight with, wireless control lag and "scanning" a big ass TV for some pixelmovement from 2-3 meters / 7-9 feet is hard as shit compared to staring at 22" monitor a noselength away.

Joining so called "Noob Servers" to be obliterated by a Lvl 100 Jet Pilot with 87/6 KDR is not fun.

I'd gladly take an old people "controller only" server on the PC instead.
 
I went from being a nerdy PC only gamer who frequented CS tournaments and often did quite well to just hating using the mouse after using the 360 controller. I know it isn't (anywhere near) as accurate but the rumble and trigger just feels natural.

I reckon this is a great idea.

i don't want to derail this, but still

what is so great about rumble. I play some games with my controller and it really does nothing for me. The only good implementation of rumble were the puzzles in fez, because the controller shaking actually haa a purpose, but in other games i really cant understand how a rumbleing controller can feel "natural"
 
Yes. I think I played against someone using a controller in UT2003. That was hilarious.

I blame consoles & controllers that we don't have gameplay like this anymore.
utmove.gif
 
This is one of the tradoffs of switching from consoles to PC, the user experience is not going to be universal. This has been a thing since the days of low ping bastards and high ping bastards back when we were transitioning from dial up to broadband.

I will say though, as a lifelong PC gamer, I'm kind of baffled at how people think that a controller is the superior form of input vs KB+M.
 
I know this might be an obvious question, but why not just play a console version of Battlefield?
$399 + $59.99 + $49.99

I think the key here is that the OP is asking for the wrong thing. He doesn't want controller-only servers, as such; what he wants is to play in an environment where there's a majority of controller-only users - and that environment is, quite simply, on console.

Setting up the servers wouldn't create the audience you're after; I'm sure there's some, of course, but I'm not sure there's sufficient to create a sustainable gaming audience for that type of play on PC. The game you want to play - that is, the people you want to play against - is on consoles.
 
Yes. I think I played against someone using a controller in UT2003. That was hilarious.

I blame consoles & controllers that we don't have gameplay like this anymore.
utmove.gif

Amusingly, this does look kind of like the sort of 'first-person drunk/drugged walking view' you sometimes get in films and TV. It's functional, of course, and very effective, but there's something inherently absurd about how people *actually* play FPSes.
 
This is one of the big reasons why I pretty much never game on my PC. Good luck with the request, it’ll never happen. If you want to properly enjoy multiplayer shooters online with a gamepad instead of a kb/m, you’ll have to buy a console.

This is one of the tradoffs of switching from consoles to PC, the user experience is not going to be universal. This has been a thing since the days of low ping bastards and high ping bastards back when we were transitioning from dial up to broadband.

I will say though, as a lifelong PC gamer, I'm kind of baffled at how people think that a controller is the superior form of input vs KB+M.

I don't think anyone argues that it is "superior." Despite the mouse having better speed and accuracy, some people just don't enjoy playing video games with a keyboard + mouse, plain and simple and I'm one of them.
 
I don't think anyone argues that it is "superior." Despite the mouse having better speed and accuracy, some people just don't enjoy playing video games with a keyboard + mouse, plain and simple and I'm one of them.

The parallel I like to make is that by *far* the most efficient controller for Dance Dance Revolution is a gamepad. You can make snap movements much faster, you can respond quicker to cues, you can build higher scores more easily.

For many people, though, that very notion is sacrilege. They enjoy DDR more on a dance platform. The average player absolutely will not be as effective playing with their feet... but that's fine, because that's the game they want to play.

Sometimes, it's more fun to play in a way that's less efficient, and that's fine.
 
Yes. I think I played against someone using a controller in UT2003. That was hilarious.

I blame consoles & controllers that we don't have gameplay like this anymore.
utmove.gif
I love watching skilled "arena" shooter players, but that GIF demonstrates exactly why that subgenre died out. The skill floor for competence is too high and basic movement inputs are tedious.
 
I was playing the Rise of the Triad remake a couple days ago and it felt so alien to me. I realized just how much the basic gameplay of FPS games has changed due to compensating for controllers. The right analog stick is a terrible way to control a game with freelook. Far worse than the handicap the keyboard introduces for movement.

Totally agree with this. FPS games today are so...slow.
 
I love watching skilled "arena" shooter players, but that GIF demonstrates exactly why that subgenre died out. The skill floor for competence is too high and basic movement inputs are tedious.

The mode I was playing was Bombing Run which is basically football with guns. I just recorded that gif alone; normally you have 2 teams. But when you carry the ball, you can't use weapons which is why the movement was very important there. It's a shame that it wasn't more popular since it was be really nice to "watch" because it would have been quite easy to follow even for people not so much into shooters.
 
As a true gamer give me any input device with a game that has actual controller support and i will eventually beat anyone

also auto aim is an annoyance for anyone who knows how to use thumbs
 
No. The already small PC multiplayer shooter communities should not be fragmented further just so you don't get your feelings hurt because you're unwilling to take the time to learn to play with the objectively superior input method. It's like saying we should fragment online fighting game playlists by pad v stick.

Tl;Dr: Wanna play fixed pad vs fixed pad? Buy a damned console.
 
The analog stick is an objectively awful tool for viewport manipulation. Rather than wasting time trying to work around a fundamentally shitty input abstraction, the industry should focus on developing new and better ways to interact with our games.

Like the Steam controller, or the the decoupled viewport/aim manipulation made possible by the Oculus Rift.

But not like the Kinect. Never like the Kinect.
 
Yes please. This is exactly what I want also. It's in Steam's best interests to make this a priority.

Nope, why do you think they developed their own pad ;) If anything, not having this is better for Valve. It's up to the developers themselves not the distribution client to add controller support/auto aim.
 
I remember some Crysis 1 servers allowing controller only matches. You could also prohibit controller users from entering servers with KB/M users as well.

I'm not sure as I haven't played for years.
 
i don't want to derail this, but still

what is so great about rumble. I play some games with my controller and it really does nothing for me. The only good implementation of rumble were the puzzles in fez, because the controller shaking actually haa a purpose, but in other games i really cant understand how a rumbleing controller can feel "natural"

Shooting a gun in a game shouldn't feel the same as clicking on an excel spreadsheet cell. Pretty easy really, tactile rules.
 
No thanks, we don't need to aknowledge controller use in an fps on pc, that would only result in them being designed around the limitations of a controller (for pc exclusives, multiplat games have already been shat on)

I love watching skilled "arena" shooter players, but that GIF demonstrates exactly why that subgenre died out. The skill floor for competence is too high and basic movement inputs are tedious.

Literally anyone can learn how to strafejump in a day
it's a very fun and rewarding game mechanic as well

Modern "AAA" games have made people afraid of a learning curve with all the handholding and dumbing down

There's nothing tedious about moving with wasd, pushing a virtual gun from the sides in the direction you want it to point , at a fixed and capped speed, now THAT is tedious
 
Yes. I think I played against someone using a controller in UT2003. That was hilarious.

I blame consoles & controllers that we don't have gameplay like this anymore.
utmove.gif
Using ut2k3 as a movement landmark? Seriously. This is stupidly complicated and badly designed.

We can talk q3 and hldm with bunnyhopping, yeah.

As for the thread : "must enforce inferior control schemes!"
 
I think it would just fragment the gaming community.

Plus really guys? just practice a little with KB/M. I know at first your muscle memory isnt use to it but if you just give it some time you will understand why its prefered for shooters.

If anything developers need to get some balls and design their FPS to be KB/M only so that the game can be designed to be fast and fun from the ground up. Once you add gamepad support you gotta slow the gameplay down and start adding assists to make it even playable inturn making the game not much fun on KB/M. Its bullshit.

Shooting a gun in a game shouldn't feel the same as clicking on an excel spreadsheet cell. Pretty easy really, tactile rules.
Yeah cause shooting a gun feels like a vibrating dildo....
 
I could get behind this. I just can't be bothered to play KB + M these days and prefer comfy couch PC gaming with a controller. I also use a wireless keyboard and trackball but that doesn't cut it either.

Because of this I will be playing most "competitive" multiplayer games on Xbox One where the controller is standard. It would be nice to have the option to play on PC though where I can crank the graphics and such up to maximum.
 
Analog stick controller is a relic designed to control Mario in a 3D space nearly 20 years ago.

I'd rather have someone else invent a control scheme that works better for couch PC gaming. Steam controller seems like an interesting start to that process, though I have yet to try it.

Let's move in that direction instead of asking PC companies to support this relic controller.
 
I'm thinking about that for years. Is a must because some console players don't jump into pc because input method.

People that say we want a console. Yes, I want a console with gamepad, and 2880x1800 resolution and locked 60 fps. And that's my pc using steam big picture.

Gamepad players numbers in pc gaming are rising every year.

Agree, and that's why many of us bought a Ps4.

We want nice graphics and to play on a controller against others with a controller on a couch.

Always amuses me when users tout PC gaming to console players, yes love the performance concept, but want that living room controller 'fair' environment that's PCs cannot give you.
 
I really hope that the steam controller fills this void. If it works then aiming with the right pad could be accurate enough to warrant using the steam controller against kb/m. It certainly won't work for every genre of game (I'm thinking mostly shooters) and I'm not asking it to surpass a kb/m in terms of accuracy, but it should be better than a joystick.
 
I think it would just fragment the gaming community.

Plus really guys? just practice a little with KB/M. I know at first your muscle memory isnt use to it but if you just give it some time you will understand why its prefered for shooters.

If anything developers need to get some balls and design their FPS to be KB/M only so that the game can be designed to be fast and fun from the ground up. Once you add gamepad support you gotta slow the gameplay down and start adding assists to make it even playable inturn making the game not much fun on KB/M. Its bullshit.


Yeah cause shooting a gun feels like a vibrating dildo....

It's not a matter of practice. I don't want to sit at a desk and play games. I tried using a laptop desk and a small table and they both suck. I sit in a nice recliner when I game and a controller is the only comfortable way to play.

My situation is a little different, as I don't usually care about multiplayer fps anyway. But I do have legacy games without controller support and games like Civ5 I want to play on the TV. Hopefully the Steam Controller resolves this for me.
 
I actually agree, this is a great idea. I´m both a console and PC gamer, and like online FPS, but really suck compared to everyone else on PC, while I usually finish in the top 3 or better on console.
 
Let's have fighters and racers to have controller only lobbies too. Those sticks and wheels are just too good. /s

Man star citizen better have controller only matchmaking and lobbies, no controller pandering no buy!
:p

NFS rivals is my racing game of choice, no wheel support means I can comfy couch it up all day errrrry day without those pesky wheel users making things unfair for me
I'm such a competitive player that I need everyone to get down on my level
 
Let's have fighters and racers to have controller only lobbies too. Those sticks and wheels are just too good. /s

Whats funny is its true about fighters. I feel like standard controllers are awful for them and I bet anyone playing with a good fighting stick could wipe the floor with them.
 
Good lord no!
What a terrible idea.

First, you would segregate the gaming community even more.
Second, is an inferior input scheme.
Third, would push for even more hand holding and slower games.
 
Playing FPS with controllers feels more like punishment than entertainment to me.

Well thankfully OP didn't propose removing M/KB functionality. And given the millions of people who play on consoles exclusively, not everyone agrees with you. Different things work for different people and options are a good thing. Fracturing the userbase might not work on smaller games, but I'm sure Call of Duty and Battlefield would be fine.

If it was possible to implement/enforce this, I would be all for it. I'm a lifelong console gamer, but after a significant adjustment period, I really enjoy some FPS with M/KB. But there are others that have controls that I find to be overly complex for the desired amount of speed. I still enjoy CoD 4 on PC, but I was never able to adjust to BF3 (as far as moving around quickly and fluidly, switching stances quickly, switching between weapons and equipment, all smoothly and rapidly as I would on a controller). As a result, I ended up with a copy of BF3 on PC I never enjoyed, and a copy of BF3 on 360 that felt inferior and shitty, and so ultimately I didn't enjoy the game half as much or for half as long as I should have. Controller servers would have solved this for me.
 
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