An artist paying homage to a game they hold dear.What is this?
I'm confident it will look even better.
I'm expecting RE2make to have a budget which reflects the expectations set by the recent ports of the REmake and RE0 Remasters- ie a budget which will allow them to recreate that level of graphical fidelity or better for a game of RE2's size from the ground up.
Pretty well done. Doesn't look as good as the original assets, as everything has this shiny, plasticine look to it. Still pretty impressive. Makes me hopeful for RE2 Remake.
One guy working probably in his spare time vs. an entire team working full-time. I'm pretty confident that Remake 2 will look better. Heck, I think 0 HD looks better than this.
If it's pre-rendered like the original remake it should be way more impressive than this.
Remake had all prerendered backrounds just like the original. We expect the same from RE2R
You see, that SOUNDS logical and then you have RE4HD and the RE4HD Project.
That's true. I largely assume Capcom don't want to invest a lot of money into a project with a camera system they'll think is archaic.
RE4 Ultimate HD came to PC 2.5 years ago.
The project may never be done.
You see, that SOUNDS logical and then you have RE4HD and the RE4HD Project.
RE4 Ultimate HD came to PC 2.5 years ago.
The project may never be done.
It's one guy working on it, and it's close to finish.
The RE4 mod works because RE4 mostly uses textures taken from photos or image libraries.
Few would argue that the official RE4 remasters had a lot of work put into them. Relative to that, RE0 HD has a lot of work put into it and looks amazing.
It's close to finishing.
Two guys.
Pshaw, I say!RE4 Ultimate HD came to PC 2.5 years ago.
The project may never be done.
He does. And actually he takes the first pass at each room. The updates he posts on the site are of his progress and work.Does Albert work on the textures too? I thought he was only responsible for the the photographs...not that I consider that to be any less of a work because it takes time to search and photograph.
A testament to how pre-rendered backgrounds still look if they were rendered with the same technology from back in 2002. I know this was just one artist but it's amazing we have not passed 2002 era pre-render game visuals. Biggest difference is the amazing lighting
Pshaw, I say!
minge
Does Albert work on the textures too? I thought he was only responsible for the the photographs...not that I consider that to be any less of a work because it takes time to search and photograph.
I'd never heard that term. Huh.
The main thing I liked about 3D Resi